Re: [FFmpeg-user] Decoding adpcm_psx
On 28.10.2018 02:27, Carl Eugen Hoyos wrote: 2018-10-28 0:47 GMT+02:00, Markus Laaja : Could you do the conversion with FFmpeg or VGMstream and if so, how did you do it? I don't even know what VGMstream is, I forced the codec and block_align in a random existing demuxer to be able to test. As you found out, raw adpcm is not supported. Yes, this seems to be the case and I need to do something else. Today I made a workaround by crafting suitable headers and using a combination of multiple tools. By the way, VGMstream is another decoding tool which was referred to by another user, Paul B Mahol on 27.10. The file comes from Final Fantasy 7 and though has no header, Is there a directory structure with the exact file you attached? There should be no structures in the file I attached, as far as I know. Just one stream, mono audio. I separated it from a file which holds all the instrument sample data, laid out one after another, only separated by 16 bytes of 0x00. The game keeps track of the data with the help of another file, which has hard pointers for each sample. the audio stream itself is supposed to be compatible with .vag/.vab format. The file ext is by me, to distinguish it somehow from known formats. What is the original file extension? The file is called "INSTR.ALL" and it's probably unique to this game in its simplicity. Final Fantasy 8 uses a similar way to store the samples, but it's way more flexible and is already supported by VGMstream, it seems. Well, I think that's all for it now. Thank you for all your trouble! ___ ffmpeg-user mailing list ffmpeg-user@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-user To unsubscribe, visit link above, or email ffmpeg-user-requ...@ffmpeg.org with subject "unsubscribe".
Re: [FFmpeg-user] Decoding adpcm_psx
2018-10-28 0:47 GMT+02:00, Markus Laaja : > Oh my. Almost bitwise identical file with the one I converted using PSound. > Could you do the conversion with FFmpeg or VGMstream and if so, how did > you do it? I don't even know what VGMstream is, I forced the codec and block_align in a random existing demuxer to be able to test. As you found out, raw adpcm is not supported. > VGMstream apparently only supports file formats with known headers and > cannot be forced to decode "broken" files. > The file comes from Final Fantasy 7 and though has no header, Is there a directory structure with the exact file you attached? > the audio stream itself is supposed to be compatible with > .vag/.vab format. > The file ext is by me, to distinguish it somehow from > known formats. What is the original file extension? Please avoid top-posting here, Carl Eugen ___ ffmpeg-user mailing list ffmpeg-user@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-user To unsubscribe, visit link above, or email ffmpeg-user-requ...@ffmpeg.org with subject "unsubscribe".
Re: [FFmpeg-user] Decoding adpcm_psx
Oh my. Almost bitwise identical file with the one I converted using PSound. Could you do the conversion with FFmpeg or VGMstream and if so, how did you do it? VGMstream apparently only supports file formats with known headers and cannot be forced to decode "broken" files. The file comes from Final Fantasy 7 and though has no header, the audio stream itself is supposed to be compatible with .vag/.vab format. The file ext is by me, to distinguish it somehow from known formats. Should be decodable using this code https://github.com/MoochMcGee/super-hpsx64/blob/master/hps1x64/src/spu/src/adpcm.cpp The reason I'm trying to use FFmpeg is that the input format can be forced, potentially helping me to convert the samples PSound doesn't find. On 28.10.2018 00:21, Carl Eugen Hoyos wrote: 2018-10-27 17:14 GMT+02:00, Markus Laaja : Excuse me for attaching the file directly. Successful conversion should yield 21840 samples in 22khz, mono. Is it supposed to be (similar to) the attached file? Can you tell us anything about the file? It looks hard to auto-detect, where does it come from? Thank you, Carl Eugen ___ ffmpeg-user mailing list ffmpeg-user@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-user To unsubscribe, visit link above, or email ffmpeg-user-requ...@ffmpeg.org with subject "unsubscribe". ___ ffmpeg-user mailing list ffmpeg-user@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-user To unsubscribe, visit link above, or email ffmpeg-user-requ...@ffmpeg.org with subject "unsubscribe".
Re: [FFmpeg-user] Decoding adpcm_psx
2018-10-27 17:14 GMT+02:00, Markus Laaja : > Excuse me for attaching the file directly. > Successful conversion should yield 21840 samples in 22khz, mono. Is it supposed to be (similar to) the attached file? Can you tell us anything about the file? It looks hard to auto-detect, where does it come from? Thank you, Carl Eugen ST1.flac Description: audio/flac ___ ffmpeg-user mailing list ffmpeg-user@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-user To unsubscribe, visit link above, or email ffmpeg-user-requ...@ffmpeg.org with subject "unsubscribe".
Re: [FFmpeg-user] Decoding adpcm_psx
On 10/27/18, Markus Laaja wrote: > Excuse me for attaching the file directly. > Successful conversion should yield 21840 samples in 22khz, mono. > The first two bytes might be (non-standard) header info, but omitting > them from the file doesn't seem to help here. > > Here's the configuration output by ffmpeg just in case. If it is not supported by vgmstream already, it can not be supported by ffmpeg either. ___ ffmpeg-user mailing list ffmpeg-user@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-user To unsubscribe, visit link above, or email ffmpeg-user-requ...@ffmpeg.org with subject "unsubscribe".
Re: [FFmpeg-user] Decoding adpcm_psx
Excuse me for attaching the file directly. Successful conversion should yield 21840 samples in 22khz, mono. The first two bytes might be (non-standard) header info, but omitting them from the file doesn't seem to help here. Here's the configuration output by ffmpeg just in case. configuration: --enable-gpl --enable-version3 --enable-sdl2 --enable-bzlib --enable-fontconfig --enable-gnutls --enable-iconv --enable-libass --enable-libbluray --enable-libfreetype --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libtheora --enable-libtwolame --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libzimg --enable-lzma --enable-zlib --enable-gmp --enable-libvidstab --enable-libvorbis --enable-libvo-amrwbenc --enable-libmysofa --enable-libspeex --enable-libxvid --enable-libaom --enable-libmfx --enable-amf --enable-ffnvcodec --enable-cuvid --enable-d3d11va --enable-nvenc --enable-nvdec --enable-dxva2 --enable-avisynth On 27.10.2018 00:55, Carl Eugen Hoyos wrote: Am 26.10.2018 um 21:12 schrieb Markus Laaja : Greetings. In short, I'm running into constant input errors when trying to decode from different adpcm formats. Compiling ffmpeg on a linux environment to see if it helps, is way beyond my reach just to solve this, unfortunately. Can anyone confirm this shouldn't happen? Thanks for everyone in advance. The input and output cut short: D:\ffmpeg-4.0.2-win32-static\bin>ffmpeg -f adpcm_psx -ar 22050 -ac 1 -i ST1.adpcm_psx ST1.wav Please provide such an input file. Carl Eugen ___ ffmpeg-user mailing list ffmpeg-user@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-user To unsubscribe, visit link above, or email ffmpeg-user-requ...@ffmpeg.org with subject "unsubscribe". ST1.adpcm_psx Description: Binary data ___ ffmpeg-user mailing list ffmpeg-user@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-user To unsubscribe, visit link above, or email ffmpeg-user-requ...@ffmpeg.org with subject "unsubscribe".
Re: [FFmpeg-user] Decoding adpcm_psx
> Am 26.10.2018 um 21:12 schrieb Markus Laaja : > > Greetings. > In short, I'm running into constant input errors when trying to decode from > different adpcm formats. > Compiling ffmpeg on a linux environment to see if it helps, is way beyond my > reach just to solve this, unfortunately. > Can anyone confirm this shouldn't happen? > Thanks for everyone in advance. > > The input and output cut short: > > D:\ffmpeg-4.0.2-win32-static\bin>ffmpeg -f adpcm_psx -ar 22050 -ac 1 -i > ST1.adpcm_psx ST1.wav Please provide such an input file. Carl Eugen ___ ffmpeg-user mailing list ffmpeg-user@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-user To unsubscribe, visit link above, or email ffmpeg-user-requ...@ffmpeg.org with subject "unsubscribe".
[FFmpeg-user] Decoding adpcm_psx
Greetings. In short, I'm running into constant input errors when trying to decode from different adpcm formats. Compiling ffmpeg on a linux environment to see if it helps, is way beyond my reach just to solve this, unfortunately. Can anyone confirm this shouldn't happen? Thanks for everyone in advance. The input and output cut short: D:\ffmpeg-4.0.2-win32-static\bin>ffmpeg -f adpcm_psx -ar 22050 -ac 1 -i ST1.adpcm_psx ST1.wav ffmpeg version 4.0.2 Copyright (c) 2000-2018 the FFmpeg developers built with gcc 7.3.1 (GCC) 20180722 libavutil 56. 14.100 / 56. 14.100 libavcodec 58. 18.100 / 58. 18.100 libavformat 58. 12.100 / 58. 12.100 libavdevice 58. 3.100 / 58. 3.100 libavfilter 7. 16.100 / 7. 16.100 libswscale 5. 1.100 / 5. 1.100 libswresample 3. 1.100 / 3. 1.100 libpostproc 55. 1.100 / 55. 1.100 Unknown input format: 'adpcm_psx' --- It's the same with other adpcm formats, it seems. D:\ffmpeg-4.0.2-win32-static\bin>ffmpeg -f adpcm_xa -i ST1.adpcm_psx ST1.wav Unknown input format: 'adpcm_xa' Unknown input format: 'adpcm_ms' Unknown input format: 'adpcm_yamaha' ___ ffmpeg-user mailing list ffmpeg-user@ffmpeg.org http://ffmpeg.org/mailman/listinfo/ffmpeg-user To unsubscribe, visit link above, or email ffmpeg-user-requ...@ffmpeg.org with subject "unsubscribe".