Re: [Flashcoders] Problem with .as files

2005-10-25 Thread Chris Hill
Yes, I've run into this before, and its very annoying. Is there any 
workaround that you found?



I. Franklin wrote:


Thank you very much for all your responses.
I tried clearing the ASO files, but even then the problem persisted.

The problem actually was this :
http://www.macromedia.com/cfusion/webforums/forum/messageview.cfm?catid=
288threadid=1061076highlight_key=ykeyword1=class

Frank

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ryanm
Sent: Tuesday, October 25, 2005 4:04 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Problem with .as files

 

This can also be an issue with working on a network drive. You should 
make sure all your .as files are local.


   


   Or make sure that your local clock is a minute or two behind the
network machine's clock.

ryanm 


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Re: [Flashcoders] FileReference class [Get path of a selected file]

2005-10-25 Thread Michael Bedar
The file browser window?  On OSX i get a normal mac FB - resize and  
all...



On Oct 25, 2005, at 1:52 AM, Michael Stuhr wrote:


Muzak schrieb:


Which makes it completly useless running from the local file  
system :/

(which was probably their intention)



But why on earth does this have to be a non resizable Window ? do  
you have any reasons for that ?

pretty annoying!

micha
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[Flashcoders] illegal URL-character?

2005-10-25 Thread Martin Klasson

Hi people.


This might now be really flash-related, but it is though a part of the
process and problems that can occur.

I got files named like
config{ip-to-local}.swf

my concern is if the {}-characters in filenames on different servers
does work? I have tested it on a w2k and a w2003 server with IIS. But I
don't know if these filenames are limited somehow in any other
environments.

Do you know?

Is there a list with what is legal and illegal characters and so on?

/ martin
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Re: [Flashcoders] FileReference class [Get path of a selected file]

2005-10-25 Thread Muzak
Can you elaborate on that: normal mac FB - resize and all (???)

When using the following:

import flash.net.FileReference;
var listener:Object = new Object();
function onSelect (file:FileReference):Void  {
 trace(file.name);
};
var fileRef:FileReference = new FileReference();
fileRef.addListener(this);
fileRef.browse();

in the event object (file) all you get is the file name, which isn't of any use 
if you selected a file outside the directory of 
which the swf is run.

regards,
Muzak

- Original Message - 
From: Michael Bedar [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, October 25, 2005 9:36 AM
Subject: Re: [Flashcoders] FileReference class [Get path of a selected file]


 The file browser window?  On OSX i get a normal mac FB - resize and  all...


 On Oct 25, 2005, at 1:52 AM, Michael Stuhr wrote:



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Re: [Flashcoders] javascript function SetVariable doesn't work withFlash Player 8

2005-10-25 Thread Martin Wood



Stan Vassilev wrote:
If you run this offline, make sure this file you test is in the trusted 
list. You gotta go to the advanced flash panel hosted on 
macromedia.com to do this.


but surely therein lies a paradox.

if i want to run it offline, you must first go online?

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RE: [Flashcoders] OT: Flash player keeps 'downgrading' itself

2005-10-25 Thread Mike Mountain
More info:
http://blog.fuelindustries.com/archives/000108.htm

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Mike Mountain
 Sent: 25 October 2005 09:46
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] OT: Flash player keeps 'downgrading' itself
 
  
 It's ie 6.0.2800
 
 It happens with the full 8 player and the 8.5 alpha.
 
 I don't know which site is doing it (because it happens invisibly)
 
 It happens a lot (at least twice a month)
 
 Its been happening since the beta 8 player came out (I didn't 
 have flashpaper then)
 
 It's most annoying.
 
 M
 
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RE: [Flashcoders] More than 1 font in textfield

2005-10-25 Thread Bernard Visscher
Hi Franto,

Yes this is possible.
You create a (few) textfield(s) that embeds alle needed fonts and
bold/italic etc. 
Then you assign a stylesheet to the field you want to use with multiple
fonts or just use:
font face=font1Font1 test/fontfont face=font2bFont2 bold
test/b/font

Greetz,

Bernard

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens franto
Verzonden: dinsdag 25 oktober 2005 10:41
Aan: Flashcoders mailing list
Onderwerp: [Flashcoders] More than 1 font in textfield

Hi all,

i've guestion: is it possible to have more than 1 font in 1 HTML textfield?
e.g Arial, Tahoma...
and 2nd: is it possible to have bold and normal font in one HTML textfield
with embeded fonts?

I really cant this figure it out, and i need this... deadline :)

Thanks


-
Franto

http://blog.franto.com
http://www.flashcoders.sk
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Re: [Flashcoders] Problem with .as files

2005-10-25 Thread eugen pflüger

maybe namespaces would help?!
class com.domain.className {}


Am 25.10.2005 um 09:00 schrieb I. Franklin:



What I do is, while compiling the swfs, I make sure that I have the
latest .as files(all other developers' .as files also who  
collborate on

the same project) in my system. Other developers make sure that have
each other's latest .as files in their system before compiling.  
This is

time consuming and prone to error. But do we have any other go? Is
Macromedia listening???

regards
Frank

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris
Hill
Sent: Tuesday, October 25, 2005 12:15 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Problem with .as files

Yes, I've run into this before, and its very annoying. Is there any
workaround that you found?


I. Franklin wrote:



Thank you very much for all your responses.
I tried clearing the ASO files, but even then the problem persisted.

The problem actually was this :
http://www.macromedia.com/cfusion/webforums/forum/messageview.cfm? 
catid



=


288threadid=1061076highlight_key=ykeyword1=class

Frank

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ryanm
Sent: Tuesday, October 25, 2005 4:04 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Problem with .as files




This can also be an issue with working on a network drive. You  
should

make sure all your .as files are local.





   Or make sure that your local clock is a minute or two behind the
network machine's clock.

ryanm

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Re: [Flashcoders] Measuring the height of a dynamically created text field.

2005-10-25 Thread David Lochhead
Thanks guys.

If only I had known about the getTextExtent() method before! Back to
school for me!

Thanks again,

Dave

On 10/24/05, Michael Klishin [EMAIL PROTECTED] wrote:
 David Lochhead wrote:

  This outputs 16 for the height and 300 for the width. The actual
  height of the textfield, via the debugger, is 160.

 And what does object returned by getTextExtent() method say if you use
 wrap margin parameter? For me this way always works fine. But if you use
 HTML-rendering text fields...

 --
 Michael Klishin,
 [EMAIL PROTECTED]


 Non progredi est regredi
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Re: AW: [Flashcoders] AS3.0 only projects + flex framework

2005-10-25 Thread Weyert de Boer

Hi Spike,


Specifically, you need to launch the file by clicking on the debug button in
Eclipse rather than just browsing to the file.
 

Yes, after following the tutorial for AS only project, I have set a 
breakpoint on a trace() and then hit the debug button. Nothing really 
happens neither can I find a trace into/step over feature.



If so, how did you install the plugin?
 

As mentioned in the readme file via Find and Install update and a 
Archived site etc.


Yours,
Weyert de Boer
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Re: AW: [Flashcoders] AS3.0 only projects + flex framework

2005-10-25 Thread Spike
When you say Nothing really happens, what exactly does happen?

Does the browser open the file?

Do you get an error?

Spike

On 10/25/05, Weyert de Boer [EMAIL PROTECTED] wrote:

 Hi Spike,

 Specifically, you need to launch the file by clicking on the debug button
 in
 Eclipse rather than just browsing to the file.
 
 
 Yes, after following the tutorial for AS only project, I have set a
 breakpoint on a trace() and then hit the debug button. Nothing really
 happens neither can I find a trace into/step over feature.

 If so, how did you install the plugin?
 
 
 As mentioned in the readme file via Find and Install update and a
 Archived site etc.

 Yours,
 Weyert de Boer
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Re: AW: [Flashcoders] AS3.0 only projects + flex framework

2005-10-25 Thread Weyert de Boer

Spike wrote:


When you say Nothing really happens, what exactly does happen?

Does the browser open the file?
 

Yes, the browser opens. After that it keeps trying to accesss 
www.macromedia.com in the browser (Firefox) in the status bar. Earlier I 
got a window asking where the debugger is. Not anymore. I really would 
like to have debugger support, that way I can keep a track of my trace 
message etc.



Do you get an error?
 


Nope.
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RE: [Flashcoders] full browser flash + vertical html scrollbar

2005-10-25 Thread Nick Weekes
Why not use separate swf's and html pages, one for the scaled stuff (set
publish settings at 100% html size for height and width), and then another
with publish settings of Match Movie for the scrollable text (using the
scrollbar component)?

Cheers,

Nick

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 25 October 2005 11:32
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] full browser flash + vertical html scrollbar

hello,

i'm developing a site entirely in flash (7) where some pages should scale to
fill the browser while some longer text pages will require the user to
scroll down vertically.

basically i want a vertical scrollbar that works like a standard
html-scrollbar for full broser flash.

as far as i can think now there seems to be two ways:

1. make a flash scrollbar
- i remember seeing a html-like flash scrollbar somewhere. i think it used
frames in some way. sounds a bit messy.

2. use the existing html scrollbar
- perhaps by setting the height of the swf to the height of the longest page
and changing the overflow-y CSS through javascript to scroll for the long
pages and hidden for the pages that should just fill the screen
- is it possible to change the height of the swf dynamically?

has anyone dealt with these issues and found good solutions?

thanks!

erik

www.unsworn.org
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Re: AW: [Flashcoders] AS3.0 only projects + flex framework

2005-10-25 Thread Spike
Can you post the code for the file you are trying to debug?

It sounds like the debugger is probably running, but the line where you have
set the breakpoint isn't being executed.

Spike

On 10/25/05, Weyert de Boer [EMAIL PROTECTED] wrote:

 Spike wrote:

 When you say Nothing really happens, what exactly does happen?
 
 Does the browser open the file?
 
 
 Yes, the browser opens. After that it keeps trying to accesss
 www.macromedia.com http://www.macromedia.com in the browser (Firefox) in
 the status bar. Earlier I
 got a window asking where the debugger is. Not anymore. I really would
 like to have debugger support, that way I can keep a track of my trace
 message etc.

 Do you get an error?
 
 
 Nope.
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RE: [Flashcoders] Modifying Tree components highlight

2005-10-25 Thread Mark Mulhollam
Claudia,

  I think you can get there by doing something like the following.  The tricky
part is figuring out the relationship of the other node to highlight to the node
you are presently selecting.  Here I just highlighted two nodes down the tree.
Note that the tree only considers open nodes in its displayIndex count.  What
happens if you first open a branch in between the two nodes I haven't checked.
And it highlights two nodes down even if you immediately thereafter close that
branch - so order is important.  I.e., what is displayed at the time changes the
index of all nodes.

myTreeListener.change = function(evtObj) {

var tree = evtObj.target;
var node = tree.selectedItem;

tree.setPropertiesAt(tree.getDisplayIndex(node)+2, 
{backgroundColor:0xff});

//  var openNode = tree.getIsOpen(node);
//  var isBranch = tree.getIsBranch(node);

// possible logic ala : if (tree.attributes.label == nodeLabel3) { then
highlight tree.attributes.nodeToHighlight; }

// xml : node label=nodeLabel3  nodeToHighlight=allBlahNodes/

//   node label=nodelabel8  nodeToHighlight=allDarnNodes/

//   node label=nodeLabelX  linkedNode=allBlahNodes/

//   node label=nodeLabelX  linkedNode=allDarnNodes/

// I suppose you could loop through DISPLAYED nodes looking for any attribute
you want and changing that node
//of course you could always loop through your all or some part of your tree
nodes
//You will have to modify to skip current selected node

//  for (i=0; itree.rowCount;i++) {

//var checkNode = tree.getNodeDisplayedAt(i);
//  if (checkNode.attributes.linkedNode == node.attributes.nodeToHighlight) 
{
//  tree.setPropertiesAt(tree.getDisplayIndex(checkNode),
{backgroundColor:0xff});
//  break;
//  }
//  }  completely untested!!!

}

Nodes will remain highlighted until you change their color again, so you may
need to keep track of the last highlighted node to reset it back to default.

Mark Mulhollam
Minneapolis, Minnesota

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Claudia
Barnal
Sent: Monday, October 24, 2005 7:01 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Modifying Tree components highlight


Hi,

I’ve been given the task to change the highlight programmatically of the
different nodes in a tree component.

The functionality would be something like this:

The user selects a node (highlighting it), then based on some event, another
node in the tree is highlighted with a DIFFERENT color, leaving both nodes
highlighted with their respective default and special colors.

That’s the basic functionality I’m looking after. I digged through the
source and found that the highlight can be found like this.

for(var i:Number = 0; i  treeInstance.rows.length; i++)
{
   trace(treeInstance.rows[i].highlight)
}

I tried changing the color of the treeInstance.rows[x].highlight MovieClip,
but found that it is only possible if it is the selected node in the tree
component, even though the for loop indicates that the MC exists.

I also had a look at using treeInstance.cellRenderer = “blah”; But I
couldn’t find any help on that either.

I would really appreciate if you guys could help me find a solution to this
problem (at this stage I’m not fussy about OOP or clean code).

TIA
Caludia

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Re: [Flashcoders] full browser flash + vertical html scrollbar

2005-10-25 Thread Mike Britton
Another solution would be a three-pronged approach: have a fullscreen
swf that loads in another swf containing a ScrollPane component at
0,0.  Pass Stage.width and Stage.height to the swf containing the
ScrollPane (to resize it), and load in the content (your site).

This would give you all the features of ScrollPane (hScroll, vScroll, etc).

Mike
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[Flashcoders] Shortcut keys in debug mode (Flash IDE)

2005-10-25 Thread Nick Weekes
Hi all,
 
Are there any keyboard shortcuts for the debug options (Step Over/Step Into
etc) for the Flash 8 IDE?  
 
Cheers,
 
Nick
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RE: [Flashcoders] Tween not working in AS

2005-10-25 Thread Mendelsohn, Michael
Don't know if it matters, but I always assign the Tweens to a var name.
That way, you can refer to them later, with onMotionFinished, etc.

- MM

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
Bedar
Sent: Tuesday, October 25, 2005 3:35 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Tween not working in AS


Is l2Company_mc inside of 1_mc.company_btn?  Otherwise we have a  
problem...


On Oct 25, 2005, at 2:55 AM, lists wrote:

 Hi there

 I have the following code on my main timeline. I also have a few  
 MovieClips of which I need ot animate onPress:

 import mx.transitions.Tween;
 import mx.transitions.easing.*;
 //l1
 new Tween(this.l1_mc, _alpha, Strong.easeOut, 0, 100, 3, true);
 new Tween(this.l1_mc, _y, Strong.easeOut, 106, 6, 1, true);
 //l2
 this.l1_mc.company_btn.onPress = function() {
 new Tween(this.l2Company_mc, _alpha, Strong.easeOut, 0, 100, 3,  
 true);
 new Tween(this.l2Company_mc, _y, Strong.easeOut, 106, 6, 1, true);
 }

 Now for some reason the onPress is not working. I put a trace in  
 there and i do get feed back from that, however the
 MovieClip will not animate. is ther ean error in my code?

 Thanks!

 ::
  Dustin
 ::

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RE: [Flashcoders] More then once

2005-10-25 Thread Alistair Miller
I haven't had that problem

-Original Message-
From: John Giotta [mailto:[EMAIL PROTECTED] 
Sent: 25 October 2005 13:50
To: Flashcoders mailing list
Subject: [Flashcoders] More then once

Is it just me or anyone else receiving multiple instances of the same
emails?

For example, I've received Eric Dolecki's External Interface 
Unicode more then once.
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RE: [Flashcoders] More then once

2005-10-25 Thread Alistair Miller
I haven't had that problem

-Original Message-
From: John Giotta [mailto:[EMAIL PROTECTED] 
Sent: 25 October 2005 13:50
To: Flashcoders mailing list
Subject: [Flashcoders] More then once

Is it just me or anyone else receiving multiple instances of the same
emails?

For example, I've received Eric Dolecki's External Interface 
Unicode more then once.
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[Flashcoders] Can't Install Debug Flash Player

2005-10-25 Thread JesterXL
Not sure in what order this happened, but I cannot install the Flash Player
8 debug player, and the Flash Player 7 Debug player for IE (ActiveX) is not
allowing FlexBuilder 1.5 to debug.

I re-installed the FlexBuilder2 alpha today and that's when my troubles
started.  I installed Flash Player 8.5 for IE, and nothing for Firefox.
After uninstalling the product, and running Flash Player 8 and Flash Player
7 uninstallers multiple times, as well as uninstalling Macromedia Central,
and removing any Flash Player I found in Add/Remove Programs, I'm still at
a loss.  I started getting the Contribute install error too that one gets
from a Flash Player 8 beta install, so uninstalled Contribute 3 as well as
any FlashPaper I found.  I even deleted my mms.cfg file that Macromedia
Flash Player puts in your system32.

At times, I found when trying to install in IE from the web, the player
would install, but no SWF's would load.  You could right click on it in the
browser, and it'd say Flash 8, but no SWF would be loaded in it.  I managed
to fix this by uninstalling 8 and 7, and re-installing 7, and then 8 atop of
that.

...but, still can't install the Flash Player 8 debug player.  I keep getting
this error when running the Install Flash Player 8 ActiveX.msi:

Error 1904.Module
C:\WINDOWS\system32\Macromed\Flash\Flash8.ocx
failed to register.  HRESULT -2147220473.  Contact
your support personnel.

Help before I re-core this bitch!

--JesterXL


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[Flashcoders] What's This Mean?

2005-10-25 Thread jleonard


   I have just separated out my as code into different pages. The init.as  
page is now showing this error where before it worked fine. Any help  
greatly appreciated...



**Error** C:\Documents and Settings\PC2005\My Documents\flash  
player\init.as: Line 5: ActionScript 2.0 class scripts may only define  
class or interface constructs.


 var cvtvSourceVideo:String = streams/Demo384K_Stream.flv;
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RE: [Flashcoders] Can't Install Debug Flash Player

2005-10-25 Thread Hauwert, Ralph
I'm using Kewbee's plugin switcher to solve this. It works like a charm.
Install the Flex Builder 2 ide. Open up kewbee, and the player will be
copied to the kewbee folder automatically.

Ralph.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JesterXL
Sent: dinsdag 25 oktober 2005 15:04
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Can't Install Debug Flash Player

Not sure in what order this happened, but I cannot install the Flash Player
8 debug player, and the Flash Player 7 Debug player for IE (ActiveX) is not
allowing FlexBuilder 1.5 to debug.

I re-installed the FlexBuilder2 alpha today and that's when my troubles
started.  I installed Flash Player 8.5 for IE, and nothing for Firefox.
After uninstalling the product, and running Flash Player 8 and Flash Player
7 uninstallers multiple times, as well as uninstalling Macromedia Central,
and removing any Flash Player I found in Add/Remove Programs, I'm still at
a loss.  I started getting the Contribute install error too that one gets
from a Flash Player 8 beta install, so uninstalled Contribute 3 as well as
any FlashPaper I found.  I even deleted my mms.cfg file that Macromedia
Flash Player puts in your system32.

At times, I found when trying to install in IE from the web, the player
would install, but no SWF's would load.  You could right click on it in the
browser, and it'd say Flash 8, but no SWF would be loaded in it.  I managed
to fix this by uninstalling 8 and 7, and re-installing 7, and then 8 atop of
that.

...but, still can't install the Flash Player 8 debug player.  I keep getting
this error when running the Install Flash Player 8 ActiveX.msi:

Error 1904.Module
C:\WINDOWS\system32\Macromed\Flash\Flash8.ocx
failed to register.  HRESULT -2147220473.  Contact
your support personnel.

Help before I re-core this bitch!

--JesterXL


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[Flashcoders] Multilanguage sites

2005-10-25 Thread daniel clarke
I've been approached to put together a site which will ultimately have 10
language variations (some of which dont use the latin alphabet).

Were thinking XML driven content for a start, but what are the major pitfals
to look out for when putting a multilanguage site togehter. I've done some
top level research and figure theres goingto be issues with character sets
etc.

Does anyone have any links to good resources or advice to give ?

Thanks in advance

Daniel
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[Flashcoders] serialize object

2005-10-25 Thread Florian Metzger - Neodelight
i want to serialize the shared object and dump it into a text file and later
deserialze the shared object from that text file.
does anybody have a script or class for that ?
if not, i'll write one... does anybody else need stuff like that ?
 flow motion
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[Flashcoders] Email on behalf of

2005-10-25 Thread Tracy Rice
In my inbox (outlook) I see all of our names displayed. I know how to do
that (my name [EMAIL PROTECTED]).  But I'm trying to duplicate what
is displayed in the From field when you open the email
([EMAIL PROTECTED] on behalf of My Name
[EMAIL PROTECTED]).  I'm sending variables from flash to a
coldfusion page using a cfmail tag.


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Re: [Flashcoders] What's This Mean?

2005-10-25 Thread James O'Reilly
It all depends on how you use the .as files.  You can either INCLUDE 
them or IMPORT them.  You import classes and include external code.  The 
error you're getting like is a result of importing your script instead 
of including it.


Try using include:
#include yourscript.as

Notice no semicolon at the end of the line.

JOR


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Kent Humphrey wrote:
Strangely enough, I've been getting the same errors (I'm new to this  
external .as thing), but when publishing from PrimalScript,  everything 
works fine...




On 25 Oct 2005, at 14:21, Hans Wichman wrote:


Hi,
an as file may only define a class as in:

class MyClass {

}

or an interface as in:

interface MyInterface {

}

Just copying your timeline code into separate files and having a  file 
with for example:

var myVar:String = ffsdfsfs;

is not gonna work.




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RE: [Flashcoders] Can't Install Debug Flash Player

2005-10-25 Thread Hauwert, Ralph
Sorry, that wasn't a very complete post; here's the link : 
http://www.kewbee.de/FlashPluginSwitcher/

It will take you some time to download all old players and set it up, but
when you get it running, it's really a charm to work and test with.

Ralph.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Weyert de
Boer
Sent: dinsdag 25 oktober 2005 15:31
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Can't Install Debug Flash Player

Hauwert, Ralph wrote:

I'm using Kewbee's plugin switcher to solve this. It works like a charm.
Install the Flex Builder 2 ide. Open up kewbee, and the player will be
copied to the kewbee folder automatically.
  

Hmm, which Kewbee's plugin? Do you have any links?
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Re: [Flashcoders] What's This Mean?

2005-10-25 Thread Chris Hill
Yes, working with your AS in an external editor is much better than 
having it haphazardly placed in a bunch of different clips. But if you 
just want to place your internal code into an external file there are a 
couple things to know:


If you just want to include your code into flash, you use the #include 
directive like so:


#include mycode.as

BUT this won't necessarily work because AS2.0 code is put into 
containers called 'classes'. Flash will look in the .fla's folder for 
any class files, and make sure the syntax is correct. An unfortunate 
side effect of this is that if you migrate all your internal code into 
an external file _in the same folder_ flash will automatically assume 
you are creating an AS2.0 class. In reality you're just using normal AS 
externally. This is why you're getting the erroneous error ActionScript 
2.0 class scripts may only define class or interface constructs. Flash 
thinks you're making a class but you're not, because the working folder 
is part of AS2's 'classpath'.


So you can either place your code somewhere else like so:
#include ../src/mycode.as

or go into Edit-Preferences-ActionScript-Actionscript2.0 Settings and 
remove the entry in the list for the '.'


C

jleonard wrote:



  Appreciate the heads up. So I thought that placing as code 
externally  was the more correct way to do it. Is this not true? Or 
is there another  way it's done?


On Tue, 25 Oct 2005 09:21:46 -0400, Hans Wichman [EMAIL PROTECTED] wrote:


Hi,
an as file may only define a class as in:

class MyClass {

}

or an interface as in:

interface MyInterface {

}

Just copying your timeline code into separate files and having a 
file  with for example:

var myVar:String = ffsdfsfs;

is not gonna work.

greetz
Hans

At 03:09 PM 10/25/2005, jleonard wrote:

   I have just separated out my as code into different pages. The  
init.as

page is now showing this error where before it worked fine. Any help
greatly appreciated...


**Error** C:\Documents and Settings\PC2005\My Documents\flash
player\init.as: Line 5: ActionScript 2.0 class scripts may only define
class or interface constructs.

 var cvtvSourceVideo:String = streams/Demo384K_Stream.flv;
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[Flashcoders] AS3 and Flex if you are in NYC

2005-10-25 Thread Jean-Charles Carelli
If you are in New York city, don't miss tonight's FlashCodersNY.org  
meeting.  This will be the first in a series of sessions that cover  
AS3 and Flex.


To learn more about our study group goto: http://flashcodersny.org/? 
page_id=13


PLEASE reply with any questions off list.

Best,

Jean-Charles
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Re: [Flashcoders] Can't Install Debug Flash Player

2005-10-25 Thread JesterXL
My problem arises when I uinstall Flex Builder 2.  IE has Flash Player 8, 
but can't install the debug player.

I've tried the solutions from the following threads, all to no avail:

http://www.northcode.com/forums/showthread.php?threadid=6024

http://www.macromedia.com/cfusion/webforums/forum/messageview.cfm?catid=194threadid=1059499CFID=8062659CFTOKEN=5d595ee5dbe8acc4-63D0797E-CDFF-E3C1-BFF5B19612C34994jsessionid=4830c8017c25e7c361f6#3825385

http://forum.java.sun.com/thread.jspa?threadID=542920messageID=2665780


- Original Message - 
From: Hauwert, Ralph [EMAIL PROTECTED]
To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Sent: Tuesday, October 25, 2005 9:26 AM
Subject: RE: [Flashcoders] Can't Install Debug Flash Player


I'm using Kewbee's plugin switcher to solve this. It works like a charm.
Install the Flex Builder 2 ide. Open up kewbee, and the player will be
copied to the kewbee folder automatically.

Ralph.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JesterXL
Sent: dinsdag 25 oktober 2005 15:04
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Can't Install Debug Flash Player

Not sure in what order this happened, but I cannot install the Flash Player
8 debug player, and the Flash Player 7 Debug player for IE (ActiveX) is not
allowing FlexBuilder 1.5 to debug.

I re-installed the FlexBuilder2 alpha today and that's when my troubles
started.  I installed Flash Player 8.5 for IE, and nothing for Firefox.
After uninstalling the product, and running Flash Player 8 and Flash Player
7 uninstallers multiple times, as well as uninstalling Macromedia Central,
and removing any Flash Player I found in Add/Remove Programs, I'm still at
a loss.  I started getting the Contribute install error too that one gets
from a Flash Player 8 beta install, so uninstalled Contribute 3 as well as
any FlashPaper I found.  I even deleted my mms.cfg file that Macromedia
Flash Player puts in your system32.

At times, I found when trying to install in IE from the web, the player
would install, but no SWF's would load.  You could right click on it in the
browser, and it'd say Flash 8, but no SWF would be loaded in it.  I managed
to fix this by uninstalling 8 and 7, and re-installing 7, and then 8 atop of
that.

...but, still can't install the Flash Player 8 debug player.  I keep getting
this error when running the Install Flash Player 8 ActiveX.msi:

Error 1904.Module
C:\WINDOWS\system32\Macromed\Flash\Flash8.ocx
failed to register.  HRESULT -2147220473.  Contact
your support personnel.

Help before I re-core this bitch!

--JesterXL


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Re: [Flashcoders] LocalConnection in Flex 2

2005-10-25 Thread John Giotta
I heard it isn't implemented yet.
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Re: [Flashcoders] What's This Mean?

2005-10-25 Thread g.wygonik
are you using #include or import to pull in your external .AS file?

if you JUST have code in your .AS file, you need to use #include:

#include init.as

if you have full class code, then you use import:

import init; // which resides in init.as

sounds like you're using import when you should be using #include :-)

hth
g.

On 10/25/05, jleonard [EMAIL PROTECTED] wrote:

 I have just separated out my as code into different pages. The init.as
 page is now showing this error where before it worked fine. Any help
 greatly appreciated...


 **Error** C:\Documents and Settings\PC2005\My Documents\flash
 player\init.as: Line 5: ActionScript 2.0 class scripts may only define
 class or interface constructs.

   var cvtvSourceVideo:String = streams/Demo384K_Stream.flv;
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[Flashcoders] OK to ask about X Factor Studio here?

2005-10-25 Thread Miles Thompson

Is it OK to ask an XPath / X Factor Studio question here?

Miles Thompson


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[Flashcoders] remove an attached movie?

2005-10-25 Thread lists
Hi there - I have some code in which I attach a movie from my library.

this.attachMovie(level1Mc, l1_mc, 10);

Now depending on button presses, there are other movies attached and replacing 
previous
ones... so what I am wondering, is there a way to clear a level? So for example 
when i
click a button, it clears any attached movies in level 10, etc?

Thanks!

::
 Dustin
::

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RE: [Flashcoders] serialize object

2005-10-25 Thread Shaw, Matt
Take a look at the XML-RPC standard. It could give you some ideas for
serializing object hierarchies into text. It only supports common data
types since it supposed to transcend languages, but you could build in
some smarter class instantiation.

http://xmlrpc.com

http://sf.net/projects/xmlrpcflash 

Matt

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Florian
Metzger - Neodelight
Sent: Tuesday, October 25, 2005 11:50 AM
To: flashcoders
Subject: [Flashcoders] serialize object

i want to serialize the shared object and dump it into a text file and
later deserialze the shared object from that text file.
does anybody have a script or class for that ?
if not, i'll write one... does anybody else need stuff like that ?
 flow motion
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Re: [Flashcoders] More then once

2005-10-25 Thread David Rorex
I got two copies of alistair's email as well. I'm just assuming it's an
incorrectly configured or dumb email client.

-David R

On 10/25/05, Cedric Muller [EMAIL PROTECTED] wrote:

 but I received this message twice!!

 Cedric

  I haven't had that problem
 
  -Original Message-
  From: John Giotta [mailto:[EMAIL PROTECTED]
  Sent: 25 October 2005 13:50
  To: Flashcoders mailing list
  Subject: [Flashcoders] More then once
 
  Is it just me or anyone else receiving multiple instances of the same
  emails?
 
  For example, I've received Eric Dolecki's External Interface 
  Unicode more then once.
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Re: [Flashcoders] What's This Mean?

2005-10-25 Thread Kent Humphrey

James O'Reilly wrote:
It all depends on how you use the .as files.  You can either INCLUDE 
them or IMPORT them.  You import classes and include external code.  The 
error you're getting like is a result of importing your script instead 
of including it.


Try using include:
#include yourscript.as

Notice no semicolon at the end of the line.

JOR


These scripts are already included like that :

I'm not too worried, because like I said, it's working for me when I compile 
with PrimalScript.


Maybe in my next project I'll figure it out properly.
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Re: [Flashcoders] Can't Install Debug Flash Player

2005-10-25 Thread JesterXL
Already did that.  Additionally, Flash Plugin Switcher does not come with 
the Flash 8 debug, just the regular player.

- Original Message - 
From: John Giotta [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, October 25, 2005 11:17 AM
Subject: Re: [Flashcoders] Can't Install Debug Flash Player


Hey Jesse,
   I had the same problem. I did exactly what Ralph did, except I
first uninstalled the plugins from my Add and Remove Programs console
in Windows.
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Re: [Flashcoders] LocalConnection in Flex 2

2005-10-25 Thread Muzak
LOL, I didn't do a thing.. just copy/paste from the docs ;-)
Well, I did test it though..

Muzak

- Original Message - 
From: Spike [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 26, 2005 12:08 AM
Subject: Re: [Flashcoders] LocalConnection in Flex 2


Yep,

That works here.

You've done a few things differently to what I had. That's why I originally
thought it was AS 2.

I'll poke around and see if I can isolate what was causing it to fail.

Spike



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Re: [Flashcoders] LocalConnection in Flex 2

2005-10-25 Thread Spike
That's kinda funny,

I copied mine directly from the docs for the LocalConnection class. The only
bits I changed were to display a text field rather than using trace to
output info.

Where in the docs did you find the example you posted?

Spike

On 10/25/05, Muzak [EMAIL PROTECTED] wrote:

 LOL, I didn't do a thing.. just copy/paste from the docs ;-)
 Well, I did test it though..

 Muzak

 - Original Message -
 From: Spike [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, October 26, 2005 12:08 AM
 Subject: Re: [Flashcoders] LocalConnection in Flex 2


 Yep,

 That works here.

 You've done a few things differently to what I had. That's why I
 originally
 thought it was AS 2.

 I'll poke around and see if I can isolate what was causing it to fail.

 Spike



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Re: [Flashcoders] LocalConnection in Flex 2

2005-10-25 Thread Spike
Never mind,

Found the code for your example under Communicating with the Browser in
the Developing Flex Apps part of the docs.

Spike

On 10/25/05, Spike [EMAIL PROTECTED] wrote:

 That's kinda funny,

 I copied mine directly from the docs for the LocalConnection class. The
 only bits I changed were to display a text field rather than using trace to
 output info.

 Where in the docs did you find the example you posted?

 Spike

 On 10/25/05, Muzak [EMAIL PROTECTED] wrote:
 
  LOL, I didn't do a thing.. just copy/paste from the docs ;-)
  Well, I did test it though..
 
  Muzak
 
  - Original Message -
  From: Spike [EMAIL PROTECTED] 
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Sent: Wednesday, October 26, 2005 12:08 AM
  Subject: Re: [Flashcoders] LocalConnection in Flex 2
 
 
  Yep,
 
  That works here.
 
  You've done a few things differently to what I had. That's why I
  originally
  thought it was AS 2.
 
  I'll poke around and see if I can isolate what was causing it to fail.
 
  Spike
 
 
 
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Re: [Flashcoders] Multilanguage sites

2005-10-25 Thread ryanm

Make sure you encode your XML as UTF-8, if possible, write a good
schema for your data format (this is not easy) and if file size is a 
serious

consideration(which it always is),

   Keep in mind that you can use compression on your XML, pretty much all 
browsers support it.


ryanm 


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[Flashcoders] imports available to entire flash file

2005-10-25 Thread lists

Is there a way to import certain classes for use throughout the entire flash 
file? Or do I need to import for each 
timeline?
::
 Dustin
::

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RE: [Flashcoders] targets driving me insane

2005-10-25 Thread Liu, Kai M
Just go through your code again and identified the problem. You should
get undefined in the 2nd lot of traces. Because your l2Product_mc is
created ONLY when l1_mc.product_btn is pressed. However,
this.l2Product_mc.mens_btn.onPress = function():Void  established
before  l2Product_mc is created.  l2Product_mc will never be
registered to that onPress event.

You should establish the event right after attaching it.

[...]   Sam Liu
Flash Developer - Languages Online
Office of Learning and Teaching
Department of Education and Training
 

T:  (03) 9637 2102F:  (03) 9637 2060

 


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of lists
Sent: Wednesday, 26 October 2005 9:10 AM
To: Flashcoders mailing list
Subject: [Flashcoders] targets driving me insane


Hi there - I am about to go crazy here I am trying to target a
button in a dynamic MC (attached from the Library). Each movie clip in
the library already has the required buttons with an instance name.

I have a MC on my main timeline called menu_mc.
Now in the timeline of menu_mc I have the following code:

//l2
this.l1_mc.product_btn.onPress = function():Void  {
_parent.menu_mc.attachMovie(level2McProduct, l2Product_mc,
12);
_parent.menu_mc.l2Product_mc._x = 73.7;
new Tween(_parent.menu_mc.l2Product_mc, _alpha,
Strong.easeOut, 0, 100, 3, true);
new Tween(_parent.menu_mc.l2Product_mc, _y, Strong.easeOut,
106, 0, 1, true); }; //l3 this.l2Product_mc.mens_btn.onPress =
function():Void  {
trace(_parent);
_parent.menu_mc.attachMovie(level3McMens, l3Mens_mc, 13);
_parent.menu_mc.l3Mens_mc._x = 189.5;
new Tween(_parent.menu_mc.l3Mens_mc, _alpha, Strong.easeOut,
0, 100, 3, true);
new Tween(_parent.menu_mc.l3Mens_mc, _y, Strong.easeOut, 106,
0, 1, true); };

the l1_mc was created with attachMovie earlier in the code, but is
trimmed from here to save room (it functions as it should). The
following:

this.l1_mc.product_btn.onPress = function():Void

also works as it should. Now the results of that are another MC attached
to the timeline of the menu_mc instance. This all works, and my
tweens, etc all work as expected. Now for some reason when I drill down
one level deeper:

this.l2Product_mc.mens_btn.onPress = function():Void

the code stops working. I stuck a trace in there to see if the button
event was even responding. Which it is not! I double, triple checked the
button instance name and the so on... but it just never works. As you
can see I had modified my path to use the previously attached MC. I even
tried putting in the moviclip by hand and browsed to find the path (to
make sure I had no mistakes)- and it appears I do not.

I am at wits end here and going insane. Does anyone have any
suggestions? Am I missing something? Is there a limitation in flash that
I do not know about?

::
 Dustin
::

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[Flashcoders] ActionScript and sockets

2005-10-25 Thread Weyert de Boer

Hello!

I have been playing with the new Socket class for binary sockets. The 
current code ain't talking to
binary yet. It's just doing a simple HTTP Request which /seems/ work. 
Please don't look at the code or

implementation that's really smelly.

Anyone already able to use buttons or textareas in a AS3 only project?

Yours,
Weyert de Boer

package {
  
   // oh oh, its good to have a sockets demo in the Delphi 2005 demos 
directory!


import flash.display.MovieClip;
import flash.util.trace;
import flash.net.*;
import flash.geom.*;
import flash.net.URLRequest;
import flash.events.*;
import flash.util.ByteArray;
import flash.util.SetIntervalTimer;
import flash.display.Sprite;
import mx.controls.Button;
import mx.utils.Delegate;

   /**
* Derives of the Socket class
*
* @see flash.net
*/
   public class SimpleSocket extends Socket { }
  
   public class BinarySocketsView {
  
   private var btnGo: Button;
  
   public function BinarySocketsView( target:MovieClip ) {

   btnGo = new Button();
   btnGo.label = GO!;
   target.addChild( btnGo );
 }
  
   public function updateMemoField( text: String ) {

   trace( TEXT: \n\r  + text );
   }
   }
  
   /**

 * BinarySocket example
 * The first socket example will try to access a HTTP server
 * use the Socket-class. I am hoping such requests aren't getting
 * redirect to something magic functions. Oh well, we will see.
 *
 * NOTE: Don't forget to alter the two constants !
 */
   public class BinarySocketExample extends MovieClip {
  
   private var socket:SimpleSocket;

   private var connected:Boolean;
   private var view: BinarySocketsView;
  
   /**

* Constants
*/
   private const serverName: String = www.google.nl;
   private const serverPort: Number = 80;
   private var request: String = ;
  
   /**

*
*/
   public function BinarySocketExample() {
   this.connected = false;
  
   //

   // GUI STUFF
   this.view = new BinarySocketsView( this );
   this.view.updateMemoField(  );
  
   //

   //
   socket = new SimpleSocket();
   socket.connect( this.serverName, this.serverPort );
  
   socket.addEventListener( EventType.CONNECT, connectListener );
   //socket.addEventListener( ErrorEvent.IO_ERROR, 
securityErrorListener );

   socket.addEventListener( EventType.CLOSE, stuff );
   socket.addEventListener( ProgressEventType.PROGRESS, 
progressListener );

   socket.addEventListener( EventType.COMPLETE, completeListener );
   socket.addEventListener( ProgressEventType.SOCKET_DATA, 
socketDataListener);

   }

   public function stuff( event:Event) {
   trace( REQUEST RESULT:\r\n\r\n );
   trace( this.request );
   }

   public function completeListener( event:Event ) {
   trace( COMPLETE:  + event.toString() );
   }
  
   public function socketDataListener( event:ProgressEvent ) {

   var incomingData: String;
  
   if ( event.bytesLoaded = 0 ) {

//trace( SOCKET DATA:  + event.toString() );
   incomingData = this.socket.readUTFBytes( 
event.bytesLoaded );

   this.request += incomingData;
   }
   }
  
   public function securityErrorListener( event:IOErrorEvent ) {

   trace( ERROR:  + event.type );
   }
  
  
  
   public function progressListener( event:ProgressEvent ) {

   trace( PROGRESS  + event.toString() );
   }
  
   /**

* Stuff
*/
   public function connectListener( event:Event ) {
   var httpRequest:String;
   trace( Attempting to connect to ' + this.serverName + ' 
on port ' + this.serverPort.toString() + '... );


   httpRequest  = GET / HTTP/1.0\r\n;
httpRequest += User-Agent: Mozilla 4.0 (X; I; 
Linux-2.0.35i586)\r\n;

 httpRequest += Host:  + this.serverName + \r\n;
httpRequest += Accept: */*\r\n;   
   httpRequest += \r\n\r\n;
  
   //trace( httpRequest );

   //trace(  );
  
   //

   if ( socket.connected ) {
   trace( SOCKET CONNECTED. );
   socket.writeUTFBytes( httpRequest );
   // TODO wdb Check why writeUTF is not working, probably 
some good reason for which missing at 5 o'clock in the mornig.

   trace( OK?  );
   }
   }

   }
}
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[Flashcoders] RE: Multilanguage sites

2005-10-25 Thread Benjamin Durin

My advice: DO NOT use different character sets. Stick with Unicode (UTF-8).
My games in Flash are in French, English and Chinese. Flash handles Unicode 
natively so I have the different translations in one single file (they are 
small games so it doesn't take much space). Our database handles Unicode so 
it communicates with Flash seamlessly. I also tested with Japanese and Arab. 
It seems ok although my knowledge in these 2 languages doesn't allow me to 
check thoroughly.




Benjamin.



Date: Tue, 25 Oct 2005 15:03:22 +0100
From: daniel clarke [EMAIL PROTECTED]
Subject: [Flashcoders] Multilanguage sites
To: flashcoders@chattyfig.figleaf.com
Message-ID:
[EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1

I've been approached to put together a site which will ultimately have 10
language variations (some of which dont use the latin alphabet).

Were thinking XML driven content for a start, but what are the major pitfals
to look out for when putting a multilanguage site togehter. I've done some
top level research and figure theres goingto be issues with character sets
etc.

Does anyone have any links to good resources or advice to give ?

Thanks in advance

Daniel




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Re: [Flashcoders] serialize object

2005-10-25 Thread Campbell Anderson
Depends if your using as3it has it built in :o)

Cam

 On 10/25/05, Florian Metzger - Neodelight [EMAIL PROTECTED] wrote:
  i want to serialize the shared object and dump it into a text file
and later
  deserialze the shared object from that text file.
  does anybody have a script or class for that ?
 
 Here's two different ones:
 
 http://www.designvox.com/%7Eborys/JSON/JSON.as from
 http://www.crockford.com/JSON/index.html
 
 And then this one, which is compatible with php's serialize() :
 http://sourceforge.net/projects/serializerclass/
 
 -David R
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