Re: [Flashcoders] fullscreen javascript

2007-02-02 Thread Martin Klasson


You can copy the fullscreen-javascript from our latest project:

http://www.volvocars.se/campaigns/Local/c30_finansiering.htm

BUT BE AWARE, that popupblockers on Firefox/Netscape on PC DOES NOT
like when CLICKING on the FLASH to open a popup -the popup gets caught 
in the

popup-blocker. Works well on IE on PC, as well as safari on mac...

So use a href to make it.. We are soon changing our 
flash-launcher-button to a href-tag.


/ martin


Cay Garrido H. skrev:

man, I hate that... ^^

Hairy Dog Digital escribió:

Gustavo,

You could write a Javascript function that resizes the browser window to
screen size. it's not exactly the same and maximizing, but it would 
fill the

screen.
...Rob


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gustavo
Duenas
Sent: Thursday, February 01, 2007 2:03 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] fullscreen javascript

well it works on safari, there is a way to detect the browser type in 
order

to redirect or to open a window



Regards.



On Feb 1, 2007, at 1:58 PM, Helmut Granda wrote:

 

Gustavo,

the fullScreen command only works in IE (I didnt know it did work in 
Safari). So you have to look for an alternative to launch a 
fullscreen in FF/Netscape/Moz




On 2/1/07, Gustavo Duenas [EMAIL PROTECTED] wrote:
   

hi guys Iknow this is not for javascript but I think you might know
of this, is a easy thing, I'm trying to open a browser window
fullscreen, using javascript, in safari looks great and maybe in IE
but in firefox,
open the window but less than I expect in size.

the code is.
  If one of you can help me out, I'll appreciate.

   area shape=rect coords=216,310,370,334  onclick= javaScript:
window.open('fullpage.html', 'LRS', 'fullScreen', 'scrollBars')  /


regards

Gustavo Duenas

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Gustavo Duenas

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Re: [Flashcoders] Class Initiation Q:

2007-02-02 Thread Ian Thomas

Hi Eric,
  You can get away without any code at all on the timeline if your main
'entry point' class is assigned to a movieclip instance that exists on the
timeline.

  So no code on _root, an invisible MovieClip on stage on frame 1 linked to
a MovieClip-derived class.

  But that may not be ideal and is a little non-obvious.

Cheers,
  Ian

On 2/1/07, eric dolecki [EMAIL PROTECTED] wrote:


http://www.bit-101.com/blog/?p=857

not sure you can completely get away with code on timeline, unless its an
as3 document class.



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[Flashcoders] Document Class stopped working

2007-02-02 Thread Matt Muller

Has anyone else had this, my document class has stopped working in the flash
9 as3 preview. Linkage instantiation still works but specifying the document
class
doesnt compile the document class. Ive tried re installing flash. It happend
after I set a as3 classpath in the prefs.

Any ideas anyone? Ive obviously tried deleting ASO.

cheers

MaTT
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RE: [Flashcoders] Flash diagnostic tools

2007-02-02 Thread Karina Steffens
I would highly recommend Xray (http://osflash.org/xray) - Don't know what
I'd do without it...

Aside from Xraying your app, you can also set up customised traces, that
are much better than our beloved trace() command. And it also works in your
runtime environment. 

Karina



 

 -Original Message-
 From: David Ham [mailto:[EMAIL PROTECTED] 
 Sent: 01 February 2007 20:40
 To: FlashCoders
 Subject: [Flashcoders] Flash diagnostic tools
 
 I am working on a Flash app and it is starting to exhibit 
 some performance problems. Is there any tool or technique 
 people use to analyze Flash apps as they are running? Aside 
 from the beloved trace
 () of course?
 
 Thanks for any advice you can offer,
 
 OK
 DAH
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[Flashcoders] Works in IDE - not in projector

2007-02-02 Thread Mike Mountain

I have some code that works fine in the IDE but not in the projector.

All swfs are published to AS2 flash 8, there are no external domain
issues or other security problems

I'm not evaluating something in a trace statement as far as I can see.

Anything else I should be looking at? The code really is too big to post
in its entirety.

Cheers

M




ECM Systems Ltd, Ellifoot Park, Burstwick, East Yorkshire HU12 9DZ

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The information contained within this email expresses the views of the sender 
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Re: [Flashcoders] sort 2d array

2007-02-02 Thread Martin Wood-Mitrovski
I think its wise to be careful how you approach this as although quicksort is 
'quick' you could actually be using it inefficiently (or rather in a situation 
that isnt appropriate)


If your list is almost sorted then quicksort can be inefficient, (depending on 
how you choose your pivot, apparently choosing a random pivot can be a good idea)


Also this highlights how you should be careful when benchmarking any sorting 
algorithms as the order of the data before the sort greatly affects performance.


If its possible you might be better off storing your data already sorted.

How is the data generated?

If you have to sort then you might want to do some reading first :

http://www.cs.sunysb.edu/~algorith/lectures-good/node5.html

'the worst case time for Quicksort is worse than Heapsort or Mergesort.'

http://linux.wku.edu/~lamonml/algor/sort/quick.html

'the quick sort has horrible efficiency when operating on lists that are mostly 
sorted in either forward or reverse order - avoid it in those situations'


youre lucky though because this topic is very well covered :)


Martin
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RE: [Flashcoders] Works in IDE - not in projector

2007-02-02 Thread Mike Mountain
 Never mind, the problem has now miraculously fixed itself

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Mike Mountain
 Sent: 02 February 2007 12:18
 To: Flashcoders mailing list
 Subject: [Flashcoders] Works in IDE - not in projector
 
 
 I have some code that works fine in the IDE but not in the projector.
 
 All swfs are published to AS2 flash 8, there are no external 
 domain issues or other security problems
 
 I'm not evaluating something in a trace statement as far as I can see.
 
 Anything else I should be looking at? The code really is too 
 big to post in its entirety.
 
 Cheers
 
 M
 




ECM Systems Ltd, Ellifoot Park, Burstwick, East Yorkshire HU12 9DZ

Tel: 01964 672000   
Fax: 01964 671102

Registered in England no. 01646471 

The information contained within this email expresses the views of the sender 
and not necessarily those of the company. 
It is private and confidential and may be legally privileged. It is intended 
solely for those authorised to receive it. If you are 
not the intended recipient you are hereby notified that any disclosure, 
copying, distribution or action taken in reliance on its 
contents is strictly prohibited and may be unlawful. If you have received this 
email in error, please telephone us immediately 
on 01964 672000 or email a reply to highlight the error and then delete it from 
your system. This email may contain links to 
web-sites, the contents of which ECM Systems Ltd have no control over and can 
accept no responsibility for. Any 
attachments have been virus-checked before transmission; however, recipients 
are strongly advised to carry out their own 
virus checking as ECM Systems Ltd do not warrant that such attachments are 
virus-free. 
Please note that this email has been created in the knowledge that Internet 
email is not a secure communications medium. 
We advise that you understand and observe this lack of security when emailing 
us.



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Re: [Flashcoders] Cancelling a load in progress : has this issue ever been fully resolved ???

2007-02-02 Thread JOR
If you are using a MovieClipLoader you could use the unloadClip() 
method.  I've used it successfully in the past though I haven't tried 
every OS/browser/plugin combination to see.


Excerpt from the Flash 8 docs:
ActionScript classes  MovieClipLoader  loadClip
Use MovieClipLoader.unloadClip() to remove movies or images loaded with 
this method or to cancel a load operation that is in progress.


-- james


James O'Reilly  —  Consultant
Adobe Certified Flash Expert
http://www.jamesor.com
Design • Code • Train



Omar Fouad wrote:

currently using actionScript 1 or 2 is not possible. AS 3 has this function
but if you wont use it so i try loading into the same level or the same
container a an swf that doesnt exists. Since you are trying to load an swf
into the same level or movie it will override the firsl loading and trying
to load something else that, obviously doesn't exist. When flash try to 
load

an sfw from a broken link and founds out it is not working, the loadMovie
process stops.



On 2/1/07, David Bellerive [EMAIL PROTECTED] wrote:



Hi! Just wondering if anyone ever found a solution to stop loading
something that is currently loading in the Flash Player (an image, a 
sound,

an XML file, etc.)?

I've heard and tried about loading a dummy (non-existent) file in 
place of
the file being loaded to stop the load process. When I used it, it 
seemed to
work but I've read it doesn't work in all OS/Browser combinations. I 
think
there are issues with this on the Mac, in Safari and/or IE 5. Is that 
right?

Does this method effectively stops a load in progress in all OS/Browser
combinations?

With this method, I noticed that if I halted a load in progress at say 
75%
by loading a dummy file in place of the one currently being loaded, 
and then

restarted loading that file later on, the load starts at 75%. So where is
this partial file being stored? Is it in memory? Is it in the browser
cache (even if it's only partial)?

David



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Fwd: [Flashcoders] RE: Q:Dynamically Scale a MovieClip by dragging

2007-02-02 Thread slangeberg

Some indispensable AS code, here. Nothing like people opening their hearts
to the community, by sharing important code like this!

-Scott

-- Forwarded message --
From: Jack Doyle [EMAIL PROTECTED]
Date: Feb 1, 2007 7:55 PM
Subject: [Flashcoders] RE: Q:Dynamically Scale a MovieClip by dragging
To: flashcoders@chattyfig.figleaf.com

To interactively scale/rotate/move any MoveClip in an intuitive way at
runtime in a manner similar to modern-day graphics applications like
Photoshop and Illustrator, feel free to use my TransformManager class:

http://www.greensock.com/ActionScript/TransformManager/

There's an interactive sample there. I put a lot of time into attempting to
making it user-friendly and relatively intuitive, but I haven't tested it
extensively yet so your comments/suggestions are welcome. It should handle
just about any MovieClip regardless of where the registration point is, etc.

Hope it helps.

Jack Doyle


-Original Message-
Date: Tue, 23 Jan 2007 16:07:39 -0800
From: [EMAIL PROTECTED]
Subject: [Flashcoders] Q:Dynamically Scale a MovieClip by dragging
To: flashcoders@chattyfig.figleaf.com
Message-ID:
   [EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1

I am creating a 'clip-art' type illustration application. users will have
the ability to move, rotate and scale movielip objects they drag from a
palette.

I'd like to allow interactive scaling and rotating via dragging the bounding
box (as well as thru a slider), but am not sure how to first proceed.

Can anyone point me in the right direction, either pseudo-code or an
existing example online?

Thanks in advance!


[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca

...all improvisation is life in search of a style.
- Bruce Mau,'LifeStyle'



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--

: : ) Scott
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Re: [Flashcoders] Flash diagnostic tools

2007-02-02 Thread slangeberg

Sorry if this is redundant, but is there now an XRay connector for Flex 2 /
Flash 9?

Thanks,

-Scott

On 2/2/07, Karina Steffens [EMAIL PROTECTED] wrote:


I would highly recommend Xray (http://osflash.org/xray) - Don't know what
I'd do without it...

Aside from Xraying your app, you can also set up customised traces, that
are much better than our beloved trace() command. And it also works in
your
runtime environment.

Karina





 -Original Message-
 From: David Ham [mailto:[EMAIL PROTECTED]
 Sent: 01 February 2007 20:40
 To: FlashCoders
 Subject: [Flashcoders] Flash diagnostic tools

 I am working on a Flash app and it is starting to exhibit
 some performance problems. Is there any tool or technique
 people use to analyze Flash apps as they are running? Aside
 from the beloved trace
 () of course?

 Thanks for any advice you can offer,

 OK
 DAH
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--

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Re: [Flashcoders] Flash diagnostic tools

2007-02-02 Thread Thomas Fowler

Yes

- Original Message -
From: slangeberg [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, February 02, 2007 9:17 AM
Subject: Re: [Flashcoders] Flash diagnostic tools

Sorry if this is redundant, but is there now an XRay connector for Flex 2 
/

Flash 9?

Thanks,

-Scott

On 2/2/07, Karina Steffens [EMAIL PROTECTED] wrote:


I would highly recommend Xray (http://osflash.org/xray) - Don't know what
I'd do without it...

Aside from Xraying your app, you can also set up customised traces, 
that

are much better than our beloved trace() command. And it also works in
your
runtime environment.

Karina





 -Original Message-
 From: David Ham [mailto:[EMAIL PROTECTED]
 Sent: 01 February 2007 20:40
 To: FlashCoders
 Subject: [Flashcoders] Flash diagnostic tools

 I am working on a Flash app and it is starting to exhibit
 some performance problems. Is there any tool or technique
 people use to analyze Flash apps as they are running? Aside
 from the beloved trace
 () of course?

 Thanks for any advice you can offer,

 OK
 DAH
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--

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RE: [Flashcoders] Flash diagnostic tools

2007-02-02 Thread Nick Weekes
http://www.rockonflash.com/xray/flex/Xray.html 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of slangeberg
Sent: 02 February 2007 15:17
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flash diagnostic tools

Sorry if this is redundant, but is there now an XRay connector for Flex 2 /
Flash 9?

Thanks,

-Scott

On 2/2/07, Karina Steffens [EMAIL PROTECTED] wrote:

 I would highly recommend Xray (http://osflash.org/xray) - Don't know 
 what I'd do without it...

 Aside from Xraying your app, you can also set up customised traces, 
 that are much better than our beloved trace() command. And it also 
 works in your runtime environment.

 Karina





  -Original Message-
  From: David Ham [mailto:[EMAIL PROTECTED]
  Sent: 01 February 2007 20:40
  To: FlashCoders
  Subject: [Flashcoders] Flash diagnostic tools
 
  I am working on a Flash app and it is starting to exhibit some 
  performance problems. Is there any tool or technique people use to 
  analyze Flash apps as they are running? Aside from the beloved trace
  () of course?
 
  Thanks for any advice you can offer,
 
  OK
  DAH
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[Flashcoders] Was: Flash diagnostic tools - Xray Flex2 connector [VERY alpha]

2007-02-02 Thread John Grden

I haven't released it yet, but if people are willing to take some lumps with
the alpha version, the Flex2 code is working well with snapshots.  Changing
properties via the property inspector isn't really done yet (Booleans seem
to be the only thing working there), but the treeview does work and Iv'e
been using it in gig for the past 4-5 days without a problem.

BUT IT'S AT YOUR OWN RISK ;)

http://www.rockonflash.com/xray/downloads/connector/AS3_FLEX2_CONNECTOR_ALPHA.zip

Things that I already know about:

1.  The logger works fine - been using that for months now, but let me know
if you think you see any issues
2.  Objects / Arrays are not displayed in the treeview yet - only
displayObjects.  Objects and Arrays are, however, shown in the property
inspector
3.  Property inspector works in that you get the data, but changing
properties at runtime not really working.  Booleans seem to work, but other
properties don't seem to do anything
4.  Highlight nodes - not working yet

Like I said, I've been using it for about a week now, and seems to be pretty
consistent with what it *does* do.

NOTE:  Ignore the Xray.as class located in com.blitzagency.xray.inspector -
that's for AS3, and is currently not working yet.  I originally had it
working, but after doing some refactoring to accomodate Flex specific stuff,
I havent gone back to fix it yet.

Usage:
import com.blitzagency.xray.inspector.flex2.Xray;

// instantiate Xray
private var xray:Xray = new Xray();

That's it.  Should work ;)

I have an as3 connector working, but like I said, I broke it with the
refactor and I'm trying to asses the best way to approach it.

PS thanks to the folks at adobe for describeType() and
getQualifiedClassName() ;)  the code for Object inspection is 1/1000th the
size of the as2 version ;)



On 2/2/07, slangeberg [EMAIL PROTECTED] wrote:


Sorry if this is redundant, but is there now an XRay connector for Flex 2
/
Flash 9?

Thanks,

-Scott



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Re: [Flashcoders] RE: Q:Dynamically Scale a MovieClip by dragging

2007-02-02 Thread Romain Ecarnot

Great work ;)

Thanks very much Jack to share it.
I'm certainly need some process like TransformManager in few weeks...

Cheers,
Romain

-
Romain Ecarnot
Développeur ActionScript / Multimédia
E-mail : [EMAIL PROTECTED]
Web : http://www.customactions.net/webblog
Fever : http://fever.riaforge.org
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[Flashcoders] ContextMenu based on state

2007-02-02 Thread Mendelsohn, Michael
Hi list...

I can't get a ContextMenu based on a variable in my movie to show up.
It gets to the callback function, and chooses the right array (wording),
but the menu itself doesn't render.  What am I missing?

Thanks,
- Michael M.


private function bandwidthMenu():Void {
var cm:ContextMenu = new ContextMenu(buildMenu);
_root.menu = cm;
}

private function buildMenu(obj, cm) {
var wording:Array = (_root.good == true) ? [* Good, Bad] :
[Good, * Bad];
cm.hideBuiltInItems();
cm.customItems.push(new ContextMenuItem(wording[0],
bandwidthHigh));
cm.customItems.push(new ContextMenuItem(wording[1],
bandwidthLow));
}
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Re: [Flashcoders] SCORM?

2007-02-02 Thread Carolina Avila Coral

Hi:

Yes, you can iterate at the end and send all the values to the LMS in order.

Sometimes the users can answer a question in a different order as we 
expected,  so if you try to send the value of the fourth question and you 
didn't initialize in the LMS the first, second and third questions,  the LMS 
will show you an error.


So,  to avoid it,  I first send a zero value for all objectives at the 
beginning of the exam to avoid these error.


In addition, sometimes the users answer a question and the leave the course 
and return some hours later,  in this case you need to commit the result 
after the user answer the question, because if you send the values to the 
LMS at the end but the user didn't finish the lesson you will lost the 
values of the first questions.


Let me know if you have more questions.

Carolina

- Original Message - 
From: Dave Mennenoh [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, February 01, 2007 8:24 AM
Subject: Re: [Flashcoders] SCORM?


Thanks for all the info on SCORM, it really helped a lot. Carolina 
mentioned using objectives to record all 21 answers. Nice idea... But I'm 
not entirely sure about what you mentioned regarding having to initialize 
them all first. I have an array of 21 values - can I just iterate that and 
set the objectives at the end, before closing the LMS?


Dave -
Head Developer
www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/
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Re: [Flashcoders] Was: Flash diagnostic tools - Xray Flex2 connector [VERY alpha]

2007-02-02 Thread slangeberg

Thanks for the advance release, John!

I've got a new project starting, so I will be using it in the days and weeks
to come.

-Scott

On 2/2/07, John Grden [EMAIL PROTECTED] wrote:


I haven't released it yet, but if people are willing to take some lumps
with
the alpha version, the Flex2 code is working well with
snapshots.  Changing
properties via the property inspector isn't really done yet (Booleans seem
to be the only thing working there), but the treeview does work and Iv'e
been using it in gig for the past 4-5 days without a problem.

BUT IT'S AT YOUR OWN RISK ;)


http://www.rockonflash.com/xray/downloads/connector/AS3_FLEX2_CONNECTOR_ALPHA.zip

Things that I already know about:

1.  The logger works fine - been using that for months now, but let me
know
if you think you see any issues
2.  Objects / Arrays are not displayed in the treeview yet - only
displayObjects.  Objects and Arrays are, however, shown in the property
inspector
3.  Property inspector works in that you get the data, but changing
properties at runtime not really working.  Booleans seem to work, but
other
properties don't seem to do anything
4.  Highlight nodes - not working yet

Like I said, I've been using it for about a week now, and seems to be
pretty
consistent with what it *does* do.

NOTE:  Ignore the Xray.as class located in com.blitzagency.xray.inspector-
that's for AS3, and is currently not working yet.  I originally had it
working, but after doing some refactoring to accomodate Flex specific
stuff,
I havent gone back to fix it yet.

Usage:
import com.blitzagency.xray.inspector.flex2.Xray;

// instantiate Xray
private var xray:Xray = new Xray();

That's it.  Should work ;)

I have an as3 connector working, but like I said, I broke it with the
refactor and I'm trying to asses the best way to approach it.

PS thanks to the folks at adobe for describeType() and
getQualifiedClassName() ;)  the code for Object inspection is 1/1000th the
size of the as2 version ;)



On 2/2/07, slangeberg [EMAIL PROTECTED] wrote:

 Sorry if this is redundant, but is there now an XRay connector for Flex
2
 /
 Flash 9?

 Thanks,

 -Scott


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--

: : ) Scott
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[Flashcoders] text length difference

2007-02-02 Thread PR Durand

Hi list!

I have a text in a value, the text length is 502, I fill my htmlText 
with it, the htmlText.length is 651.


Now I get the same text content from an xml file, within a CDATA node.
trace (myNode.nodeValue.length)   // outputs 502, ok

I pass it through a localConnection to another flash, then I trace it
trace (receivedText.length) // outputs 502, still ok

I fill my html enabled textfield with my content :
myTF.htmlText = receivedText;
trace (myTF.htmlText.textLength);  // Outputs 762 !!!


what are those 111 new caracters??? they don't appear, but make my 
scroller appear :(


any idea please?
++
PiR


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RE: [Flashcoders] loadMovie question

2007-02-02 Thread Alain Rousseau
You should try masking your movieclip through code, as you are loading into
it with code :

movieclip_a.masked.setMask(movieclip_a.mask);
then your masked movieClip should remain masked even if you load a jpeg
inside it.

I say should, but I've not tested this precise setup ...

HTH

Alain 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [p e r c e p
t i c o n]
Sent: 2 février 2007 11:26
To: flashcoders
Subject: [Flashcoders] loadMovie question

Hello all,
i'm trying to load a jpg into a movie clip that is nested within a movieclip
and masked by another movieclip within the same clip

for example

movieclip_a.mask
movieclip_a.masked

the problem is that the jpg is showing up on top of everything...shouldn't
it be behind the mask even if it is larger than everything else?

thanks

p
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Re: [Flashcoders] text length difference

2007-02-02 Thread Jah

most likely it is the font face='someFont' and /font that are
making up the extra characters. if you were to trace the text, not
htmlText you'll see that.

On 2/2/07, PR Durand [EMAIL PROTECTED] wrote:

Hi list!

I have a text in a value, the text length is 502, I fill my htmlText
with it, the htmlText.length is 651.

Now I get the same text content from an xml file, within a CDATA node.
trace (myNode.nodeValue.length)   // outputs 502, ok

I pass it through a localConnection to another flash, then I trace it
trace (receivedText.length) // outputs 502, still ok

I fill my html enabled textfield with my content :
myTF.htmlText = receivedText;
trace (myTF.htmlText.textLength);  // Outputs 762 !!!


what are those 111 new caracters??? they don't appear, but make my
scroller appear :(

any idea please?
++
PiR


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Re: [Flashcoders] text length difference

2007-02-02 Thread PR Durand

hi Jah
yes, this is the reason why I have 651 instead of 502 in the 1st case.
but I search the difference between 651 and 762, after passing trough an 
xml and a localConnection. I don't know wich one causes trouble

thx
PiR



Jah a écrit :

most likely it is the font face='someFont' and /font that are
making up the extra characters. if you were to trace the text, not
htmlText you'll see that.

On 2/2/07, PR Durand [EMAIL PROTECTED] wrote:

Hi list!

I have a text in a value, the text length is 502, I fill my htmlText
with it, the htmlText.length is 651.

Now I get the same text content from an xml file, within a CDATA node.
trace (myNode.nodeValue.length)   // outputs 502, ok

I pass it through a localConnection to another flash, then I trace it
trace (receivedText.length) // outputs 502, still ok

I fill my html enabled textfield with my content :
myTF.htmlText = receivedText;
trace (myTF.htmlText.textLength);  // Outputs 762 !!!


what are those 111 new caracters??? they don't appear, but make my
scroller appear :(

any idea please?
++
PiR


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[Flashcoders] loadMovie question

2007-02-02 Thread [p e r c e p t i c o n]

Hi Alain,
I would think that would work too, but i tried that as well...not sure
what's happening...

in fact all of my coordinates are all screwed up...plus i've noticed that
when i change the width of some clips it literally skews the clip as if i
used the transform tool...very strange as i haven't touched the matrix of
the clip...

i've never had this happen before so i quite baffled

thanks

p
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Re: [Flashcoders] loadMovie question

2007-02-02 Thread Helmut Granda

It sounds like you are not loading the JPG to the right target. Make sure
your loadmovie is loading correctly.

On 2/2/07, [p e r c e p t i c o n] [EMAIL PROTECTED] wrote:


Hi Alain,
I would think that would work too, but i tried that as well...not sure
what's happening...

in fact all of my coordinates are all screwed up...plus i've noticed that
when i change the width of some clips it literally skews the clip as if i
used the transform tool...very strange as i haven't touched the matrix of
the clip...

i've never had this happen before so i quite baffled

thanks

p
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Re: [Flashcoders] Was: Flash diagnostic tools - Xray Flex2 connector [VERY alpha]

2007-02-02 Thread John Grden

thank me when it works ;)

On 2/2/07, slangeberg [EMAIL PROTECTED] wrote:


Thanks for the advance release, John!

I've got a new project starting, so I will be using it in the days and
weeks
to come.




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RE: [Flashcoders] loadMovie question

2007-02-02 Thread Alain Rousseau
Yes or use the MovieClipLoader class

var mLoader:MovieClipLoader = new MovieClipLoader();
mLoader.load(movieclip_a.masked, image.jpg);

If you load your jpeg to a depth of 0 it might overwrite the masked
movieClip and thus you lose the mask as for the skewing, have you rotated or
modified your clips inside the IDE before applying your modifications ? this
might affect the actual way it is resized. Othewise I'm with you ... this is
indeed weird.
You might have to rebuild a new Flash file if this persists ...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Helmut
Granda
Sent: 2 février 2007 12:25
To: Flashcoders mailing list
Subject: Re: [Flashcoders] loadMovie question

It sounds like you are not loading the JPG to the right target. Make sure
your loadmovie is loading correctly.

On 2/2/07, [p e r c e p t i c o n] [EMAIL PROTECTED] wrote:

 Hi Alain,
 I would think that would work too, but i tried that as well...not sure 
 what's happening...

 in fact all of my coordinates are all screwed up...plus i've noticed 
 that when i change the width of some clips it literally skews the clip 
 as if i used the transform tool...very strange as i haven't touched 
 the matrix of the clip...

 i've never had this happen before so i quite baffled

 thanks

 p
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[Flashcoders] loadMovie question

2007-02-02 Thread [p e r c e p t i c o n]

here's what the output window is spitting out...

Target not found: Target=/screen_container/card1/image_container
Base=_level0.screen_container.card1.image_container

the clip is on the stage...which this trace confirms

image container: _level0.screen_container.card1.image_container

thanks
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Re: [Flashcoders] loadMovie question

2007-02-02 Thread eric dolecki

it sounds like you might be targeting the main clip and not the nested clip
beneath the mask.

mc 
mc.mask, mc.holder_mc (empty) - beneath the mask on a layer

mc.holder_mc.loadMovie(foo.jpg);

- should be affected by the mask layer inside of the mc movieclip


On 2/2/07, [p e r c e p t i c o n] [EMAIL PROTECTED] wrote:


Hello all,
i'm trying to load a jpg into a movie clip that is nested within a
movieclip
and masked by another movieclip within the same clip

for example

movieclip_a.mask
movieclip_a.masked

the problem is that the jpg is showing up on top of everything...shouldn't
it be behind the mask even if it is larger than everything else?

thanks

p
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--
eric e. dolecki
senior interactive engineer
http://www.ericd.net
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RE: [Flashcoders] loadMovie question

2007-02-02 Thread Alain Rousseau
and what are you tracing exactly ? that's only the result.
But at first glance Target looks like a file path and not a clip path to me
... 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [p e r c e p
t i c o n]
Sent: 2 février 2007 12:49
To: flashcoders
Subject: [Flashcoders] loadMovie question

here's what the output window is spitting out...

Target not found: Target=/screen_container/card1/image_container
Base=_level0.screen_container.card1.image_container

the clip is on the stage...which this trace confirms

image container: _level0.screen_container.card1.image_container

thanks
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[Flashcoders] loadMovie question -- better explaination

2007-02-02 Thread [p e r c e p t i c o n]

ok so i noticed that where i have the clip that i'm loading into matters...

so here's how my movieclip is set up.

there are about 20 frames

the background spans all 20
the mask begins at frame 10 as does the clip that i'm trying to load the jpg
into...

before i load the jpg i goto frame 10 so it should be a valid clip at that
point, but that's when i get the target errors,
i moved the clip i'm loading into to frame 1 and the error goes away, but no
jpg


???

thanks
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Re: [Flashcoders] loadMovie question -- better explaination

2007-02-02 Thread Helmut Granda

Hey Buddy,

You dont have to start a new thread, you can just continue with the original
post :)

On 2/2/07, [p e r c e p t i c o n] [EMAIL PROTECTED] wrote:


ok so i noticed that where i have the clip that i'm loading into
matters...

so here's how my movieclip is set up.

there are about 20 frames

the background spans all 20
the mask begins at frame 10 as does the clip that i'm trying to load the
jpg
into...

before i load the jpg i goto frame 10 so it should be a valid clip at that
point, but that's when i get the target errors,
i moved the clip i'm loading into to frame 1 and the error goes away, but
no
jpg


???

thanks
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[Flashcoders] Re: Flashcoders Digest, Vol 25, Issue 5

2007-02-02 Thread [p e r c e p t i c o n]

sorry for that but i'm on digest
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[Flashcoders] RE: Q:Dynamically Scale a MovieClip by dragging

2007-02-02 Thread Jack Doyle
For those of you who downloaded my TransformManager class yesterday/today, I
found a small bug and uploaded a new version (4.1).
http://www.greensock.com/ActionScript/TransformManager. Shoot me an e-mail
with TransformManager in the subject if you'd like me to keep you posted
about future updates. 

Thanks for all the positive comments! They make the time  effort I dumped
into it much more worthwhile.

Jack Doyle

-Original Message-
Date: Fri, 2 Feb 2007 09:14:11 -0600
From: slangeberg [EMAIL PROTECTED]
Subject: Fwd: [Flashcoders] RE: Q:Dynamically Scale a MovieClip by
dragging
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Message-ID:
[EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Some indispensable AS code, here. Nothing like people opening their hearts
to the community, by sharing important code like this!

-Scott

-- Forwarded message --
From: Jack Doyle [EMAIL PROTECTED]
Date: Feb 1, 2007 7:55 PM
Subject: [Flashcoders] RE: Q:Dynamically Scale a MovieClip by dragging
To: flashcoders@chattyfig.figleaf.com

To interactively scale/rotate/move any MoveClip in an intuitive way at
runtime in a manner similar to modern-day graphics applications like
Photoshop and Illustrator, feel free to use my TransformManager class:

http://www.greensock.com/ActionScript/TransformManager/

There's an interactive sample there. I put a lot of time into attempting to
making it user-friendly and relatively intuitive, but I haven't tested it
extensively yet so your comments/suggestions are welcome. It should handle
just about any MovieClip regardless of where the registration point is, etc.

Hope it helps.

Jack Doyle



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[Flashcoders] bitmapdata question...

2007-02-02 Thread [p e r c e p t i c o n]

i've taken a snapshot of a movieclip.  is there a way to keep it from
showing? meaning i don't want to see it on stage i just want to save it.

thanks
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Re: [Flashcoders] text length difference

2007-02-02 Thread Joshua Sera
When you enable html in a textfield, Flash adds a
bunch of formatting in HTML. If you trace the htmlText
property of the textbox in question, you'll get
something like:

TEXTFORMAT LEADING=2P ALIGN=CENTERFONT
FACE=Times New Roman SIZE=8 COLOR=#00
LETTERSPACING=0 KERNING=0BThis is a
test/B/FONT/P/TEXTFORMAT

If you trace the text property of that same textfield,
it won't count the HTML tags, so you'll get a number
less than what you'd expect from a string with HTML
formatting.

Lastly, when you enclose a string in the CDATA tag, it
converts things to HTML entities, which can confuse
things even more.

--- PR Durand [EMAIL PROTECTED] wrote:

 Hi list!
 
 I have a text in a value, the text length is 502, I
 fill my htmlText 
 with it, the htmlText.length is 651.
 
 Now I get the same text content from an xml file,
 within a CDATA node.
 trace (myNode.nodeValue.length)   // outputs 502, ok
 
 I pass it through a localConnection to another
 flash, then I trace it
 trace (receivedText.length) // outputs 502, still ok
 
 I fill my html enabled textfield with my content :
 myTF.htmlText = receivedText;
 trace (myTF.htmlText.textLength);  // Outputs 762
 !!!
 
 
 what are those 111 new caracters??? they don't
 appear, but make my 
 scroller appear :(
 
 any idea please?
 ++
 PiR
 
 
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[Flashcoders] loadMovie question -- better explaination

2007-02-02 Thread [p e r c e p t i c o n]

further...

if i drag a clip onstage...it works like it's supposed to, but when i attach
it while the movie is running, it doesn't like accept it.  does anyone have
an explaination for this?



thanks
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Re: [Flashcoders] gotoandlearn.com (what is he using to capture his input)

2007-02-02 Thread greg h

Back in May 2005, I had asked Lee.  At that time he graciously replied.  I
am confident that Lee won't object to my sharing with you his reply from
that time:

I have been using Camtasia to record the screen into AVI files. From there I
bring them into Premiere and edit them together if there are any cuts or
application changes. I record the dialogue in Audtion and bring it into
Premiere to finish it off. After exporting from Premiere I use Sorenson
Squeeze to encode the file into an FLV file. I have been experimenting with
Captivate but I haven't started using it for tutorials yet.


On 1/31/07, Sunnrunner [EMAIL PROTECTED] wrote:


Can anyone tell me what they think/know Lee Brimelow is using to create
these tutorials in terms of capturing his input?

www.gotoandlearn.com

I thought he might be using Captivate but, it just doesn't feel the same.

Thanks ahead


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[Flashcoders] bitmapdata question...

2007-02-02 Thread [p e r c e p t i c o n]

thank you sir!
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[Flashcoders] Where's the Central 1.5 install badge?

2007-02-02 Thread danton chin

Does anyone know what's happened to the Central 1.5 install badge at
http://www.adobe.com/products/central?

-r
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[Flashcoders] loadMovie question -- better explaination --SOLVED

2007-02-02 Thread [p e r c e p t i c o n]

don't know why it suddenly started working, but it did...

thanks to all who helped

p
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RE: [Flashcoders] Where's the Central 1.5 install badge?

2007-02-02 Thread Merrill, Jason
Central isn't listed as an Adobe product anymore, and on the Developer
Center homepage, Central has been removed as well. With Apollo coming
out, I don't think that page is really even supposed to be there, even
though you can still get to it.  Lots of broken and outdated links on
that site.  Doesn't surprise me if links to content from that area of
the site are broken too.  Are you developing or deploying Central apps? 

Jason Merrill
Bank of America 
Learning  Organizational Effectiveness
 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf 
Of danton chin
Sent: Friday, February 02, 2007 3:06 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Where's the Central 1.5 install badge?

Does anyone know what's happened to the Central 1.5 install 
badge at http://www.adobe.com/products/central?

-r
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RE: [Flashcoders] Where's the Central 1.5 install badge?

2007-02-02 Thread Merrill, Jason
Well, the install works from that page, can't you just link users to
that?

Jason Merrill
Bank of America 
Learning  Organizational Effectiveness
 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf 
Of danton chin
Sent: Friday, February 02, 2007 3:24 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Where's the Central 1.5 install badge?

Yes to both unfortunately. I was planning on migrating to 
Apollo when it went FCS. But now are there any alternatives?

Danton Chin

On 2/2/07, Merrill, Jason [EMAIL PROTECTED] wrote:

 Central isn't listed as an Adobe product anymore, and on 
the Developer 
 Center homepage, Central has been removed as well. With 
Apollo coming 
 out, I don't think that page is really even supposed to be 
there, even 
 though you can still get to it.  Lots of broken and 
outdated links on 
 that site.  Doesn't surprise me if links to content from 
that area of 
 the site are broken too.  Are you developing or deploying 
Central apps?

 Jason Merrill
 Bank of America
 Learning  Organizational Effectiveness







 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of 
 danton chin
 Sent: Friday, February 02, 2007 3:06 PM
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] Where's the Central 1.5 install badge?
 
 Does anyone know what's happened to the Central 1.5 
install badge at 
 http://www.adobe.com/products/central?
 
 -r
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[Flashcoders] Q:dynamically change registraion point of MovieClip for rotation scaling in loaded assets

2007-02-02 Thread moveup
Hi
I'm sure this has been asked before but what is the best way to dynamically 
change the registration point
in MovieCLips?

I'm loading assets (jpegs, gifs, etc) into holder MovieClips and then I need to 
change the registraion point of this holder MovieClip from the top left to the 
center of the holder MovieClips

Thanks in advance

[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca

...all improvisation is life in search of a style.
 - Bruce Mau,'LifeStyle'
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[Flashcoders] XRay freezes controls?

2007-02-02 Thread Pete Miller
I'm trying out XRay for the first time, and it seems that after taking a
snapshot, when I click on an item in the UI to examine its properties,
that control becomes disabled (no longer responds to mouse events)
anymore.  If I examine the properties of an mc containing controls, the
entire mc is disabled.  Is this the expected behavior?  Doesn't seem
very useful.  What am I doing wrong?

Pete M.
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RE: [Flashcoders] Q:dynamically change registraion point of MovieClip for rotation scaling in loaded assets

2007-02-02 Thread Merrill, Jason
http://www.darronschall.com/weblog/archives/54.cfm

Jason Merrill
Bank of America 
Learning  Organizational Effectiveness
 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf 
Of [EMAIL PROTECTED]
Sent: Friday, February 02, 2007 3:27 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Q:dynamically change registraion point 
of MovieClip for rotation scaling in loaded assets

Hi
I'm sure this has been asked before but what is the best way 
to dynamically change the registration point in MovieCLips?

I'm loading assets (jpegs, gifs, etc) into holder MovieClips 
and then I need to change the registraion point of this 
holder MovieClip from the top left to the center of the 
holder MovieClips

Thanks in advance

[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca

...all improvisation is life in search of a style.
 - Bruce Mau,'LifeStyle'
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Re: [Flashcoders] Where's the Central 1.5 install badge?

2007-02-02 Thread danton chin

Thanks! Right before I sent the email the install badge wasn't there and now
it is. Odd. Thanks for your help!

Danton Chin

On 2/2/07, Merrill, Jason [EMAIL PROTECTED] wrote:


Well, the install works from that page, can't you just link users to
that?

Jason Merrill
Bank of America
Learning  Organizational Effectiveness







-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of danton chin
Sent: Friday, February 02, 2007 3:24 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Where's the Central 1.5 install badge?

Yes to both unfortunately. I was planning on migrating to
Apollo when it went FCS. But now are there any alternatives?

Danton Chin

On 2/2/07, Merrill, Jason [EMAIL PROTECTED] wrote:

 Central isn't listed as an Adobe product anymore, and on
the Developer
 Center homepage, Central has been removed as well. With
Apollo coming
 out, I don't think that page is really even supposed to be
there, even
 though you can still get to it.  Lots of broken and
outdated links on
 that site.  Doesn't surprise me if links to content from
that area of
 the site are broken too.  Are you developing or deploying
Central apps?

 Jason Merrill
 Bank of America
 Learning  Organizational Effectiveness







 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 danton chin
 Sent: Friday, February 02, 2007 3:06 PM
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] Where's the Central 1.5 install badge?
 
 Does anyone know what's happened to the Central 1.5
install badge at
 http://www.adobe.com/products/central?
 
 -r
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RE: [Flashcoders] ContextMenu based on state

2007-02-02 Thread Mendelsohn, Michael
I tried that but it didn't fix it, but thanks for the response.

- MM







aren't you just missing () on your first line?

   var cm:ContextMenu = new ContextMenu(buildMenu);

should be
   var cm:ContextMenu = new ContextMenu(buildMenu());
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Re: [Flashcoders] Where's the Central 1.5 install badge? this is worth for?

2007-02-02 Thread Gustavo Duenas
well I don't see the problem in installing it...the think I don't  
know is what is worth for ... forgiving my ignorance course!



Regards


On Feb 2, 2007, at 3:26 PM, Merrill, Jason wrote:


Well, the install works from that page, can't you just link users to
that?

Jason Merrill
Bank of America
Learning  Organizational Effectiveness








-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of danton chin
Sent: Friday, February 02, 2007 3:24 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Where's the Central 1.5 install badge?

Yes to both unfortunately. I was planning on migrating to
Apollo when it went FCS. But now are there any alternatives?

Danton Chin

On 2/2/07, Merrill, Jason [EMAIL PROTECTED] wrote:


Central isn't listed as an Adobe product anymore, and on

the Developer

Center homepage, Central has been removed as well. With

Apollo coming

out, I don't think that page is really even supposed to be

there, even

though you can still get to it.  Lots of broken and

outdated links on

that site.  Doesn't surprise me if links to content from

that area of

the site are broken too.  Are you developing or deploying

Central apps?


Jason Merrill
Bank of America
Learning  Organizational Effectiveness








-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
danton chin
Sent: Friday, February 02, 2007 3:06 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Where's the Central 1.5 install badge?

Does anyone know what's happened to the Central 1.5

install badge at

http://www.adobe.com/products/central?

-r
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Gustavo Duenas

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Re: [Flashcoders] XRay freezes controls?

2007-02-02 Thread John Grden

lol no, it's not expected ;)

Let's get the obvious questions :

1. version of actionscript your publishing to
2. version of xray connector
3. are you using the newer Xray interface (flex2 version)?

let me know,

On 2/2/07, Pete Miller [EMAIL PROTECTED] wrote:


I'm trying out XRay for the first time, and it seems that after taking a
snapshot, when I click on an item in the UI to examine its properties,
that control becomes disabled (no longer responds to mouse events)
anymore.  If I examine the properties of an mc containing controls, the
entire mc is disabled.  Is this the expected behavior?  Doesn't seem
very useful.  What am I doing wrong?

Pete M.
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--
[  JPG  ]
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Re: [Flashcoders] Q:dynamically change registraion point of MovieClip for rotation scaling in loaded assets

2007-02-02 Thread Muzak
- Original Message - 
From: [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Friday, February 02, 2007 9:27 PM
Subject: [Flashcoders] Q:dynamically change registraion point of MovieClip for 
rotation scaling in loaded assets


 Hi
 I'm sure this has been asked before

The please search the archives or google:

http://muzakdeezign.com/flashcoders/?q=dynamic%20registration%20point
http://www.darronschall.com/weblog/archives/54.cfm 


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RE: [Flashcoders] XRay freezes controls?

2007-02-02 Thread Karina Steffens
Perhaps a little less obvious, clicking on a control in the Xray UI, or
rolling over it, gives you the same effect as clicking/rolling over the
control on the stage. So the question is, what happens when you click the
control on the stage?

Karina 

 -Original Message-
 From: Pete Miller [mailto:[EMAIL PROTECTED] 
 Sent: 02 February 2007 20:26
 To: Flashcoders mailing list
 Subject: [Flashcoders] XRay freezes controls?
 
 I'm trying out XRay for the first time, and it seems that 
 after taking a snapshot, when I click on an item in the UI to 
 examine its properties, that control becomes disabled (no 
 longer responds to mouse events) anymore.  If I examine the 
 properties of an mc containing controls, the entire mc is 
 disabled.  Is this the expected behavior?  Doesn't seem very 
 useful.  What am I doing wrong?
 
 Pete M.
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Re: [Flashcoders] loadMovie question

2007-02-02 Thread Wagner Amaral

Had that problem once, that was because I had a number in the instance name,
which flash wasn't handling well...
How are you assigning the '1' to 'card1' ?

read this:
http://chattyfig.figleaf.com/pipermail/flashcoders/2006-December/177045.html



On 2/2/07, [p e r c e p t i c o n] [EMAIL PROTECTED] wrote:


here's what the output window is spitting out...

Target not found: Target=/screen_container/card1/image_container
Base=_level0.screen_container.card1.image_container

the clip is on the stage...which this trace confirms

image container: _level0.screen_container.card1.image_container

thanks
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[Flashcoders] re: loadMovie question ([p e r c e p t i c o n])

2007-02-02 Thread Matt Garland

p

you can skew without the transform matrix by passing a negative value  
for x or y scale.


I'll bet you have a negative value in there--look for it


matt


Message: 1
Date: Fri, 2 Feb 2007 09:19:31 -0800
From: [p e r c e p t i c o n] [EMAIL PROTECTED]
Subject: [Flashcoders] loadMovie question
To: flashcoders flashcoders@chattyfig.figleaf.com
Message-ID:
[EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Hi Alain,
I would think that would work too, but i tried that as well...not sure
what's happening...

in fact all of my coordinates are all screwed up...plus i've  
noticed that
when i change the width of some clips it literally skews the clip  
as if i
used the transform tool...very strange as i haven't touched the  
matrix of

the clip...

i've never had this happen before so i quite baffled

thanks

p


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[Flashcoders] Need help with Keyboard events

2007-02-02 Thread Mike Anderson
Hello All,

Could any of you help me with the logic, required to capture a
ctrlkey combination?

I am coming back from writing Flex Apps, to writing some Flash Apps.  In
Flex, this is a total piece of cake - but with Flash, it's not as easy
to capture Control-Key combinations.

Does anybody have any sample code, that demonstrates how to capture
keystroke combinations?

Thanks in advance for your help,

Mike
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Re: [Flashcoders] Need help with Keyboard events

2007-02-02 Thread Helmut Granda

Hey Mike,

This should get you started:

http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Partsfile=2305.html



On 2/2/07, Mike Anderson [EMAIL PROTECTED] wrote:


Hello All,

Could any of you help me with the logic, required to capture a
ctrlkey combination?

I am coming back from writing Flex Apps, to writing some Flash Apps.  In
Flex, this is a total piece of cake - but with Flash, it's not as easy
to capture Control-Key combinations.

Does anybody have any sample code, that demonstrates how to capture
keystroke combinations?

Thanks in advance for your help,

Mike
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