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2007-02-06 Thread syam s
  

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[Flashcoders] Lead Developer - Central London

2007-02-06 Thread neil clements
Hi
 
I am looking for a talented/experience developer for one of my clients in
central London. If you looking to move to work for a leading digital agency
and up for a challenge e-mail me with your details.
 
Neil Clements - Digital
Direct 020 7845 7213
73-75 Endell Street
London WC2H 9AJ
www.majorplayers.co.uk blocked::http://www.majorplayers.co.uk/ 





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[Flashcoders] Stop Flash caching classes (Pedr)

2007-02-06 Thread pedr browne

Thank you all for your replies. Will try and get it working a little later.
Very much appreciated .p.
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Re: [Flashcoders] text length difference

2007-02-06 Thread PR Durand

hi joshua

thw for answer, but as I told Jah:
yes, this is the reason why I have 651 instead of 502 in the 1st case.
but I search the difference between 651 and 762, after passing trough an 
xml and a localConnection. I don't know wich one causes trouble 


I know this html tags add, but I find a second add after passing throug 
a localConnection. It seems to be a format problem, but i guess 
localConnection uses UTF-8, isn't it?

so where does it come from?

++
PiR



Joshua Sera a écrit :

When you enable html in a textfield, Flash adds a
bunch of formatting in HTML. If you trace the htmlText
property of the textbox in question, you'll get
something like:

TEXTFORMAT LEADING=2P ALIGN=CENTERFONT
FACE=Times New Roman SIZE=8 COLOR=#00
LETTERSPACING=0 KERNING=0BThis is a
test/B/FONT/P/TEXTFORMAT

If you trace the text property of that same textfield,
it won't count the HTML tags, so you'll get a number
less than what you'd expect from a string with HTML
formatting.

Lastly, when you enclose a string in the CDATA tag, it
converts things to HTML entities, which can confuse
things even more.

--- PR Durand [EMAIL PROTECTED] wrote:

  

Hi list!

I have a text in a value, the text length is 502, I
fill my htmlText 
with it, the htmlText.length is 651.


Now I get the same text content from an xml file,
within a CDATA node.
trace (myNode.nodeValue.length)   // outputs 502, ok

I pass it through a localConnection to another
flash, then I trace it
trace (receivedText.length) // outputs 502, still ok

I fill my html enabled textfield with my content :
myTF.htmlText = receivedText;
trace (myTF.htmlText.textLength);  // Outputs 762
!!!


what are those 111 new caracters??? they don't
appear, but make my 
scroller appear :(


any idea please?
++
PiR


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[Flashcoders] Extending List v2 component

2007-02-06 Thread Tomas Lehuta

Hello Flashers,

I'd like to have some advice on customizing List v2 component since I have
no deeper knowledge of v2 components set architecture.

I need to extend the List component in some custom List class that would
physically render all items of its data provider
and not just use virtual rows that are filled with changed content on every
scrolling event..

I'd need some hints, how could I achieve this.
Is this not possible to do with standard List component by some tweaks?
Or if I have to extend the List component what exactly should I do and which
methods do I have to override in the class?
I'm somehow lost in that v2 code..

Thanks

-tom-
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[Flashcoders] checking microphone

2007-02-06 Thread learner

Hi All,
I am working on some voice recording  application in flash.
Before recording a audio, I want to give user a chance to check if his
microphone is working or not.
Please guid me in proper direction.
Regards,
Mayur
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[Flashcoders] Flash Lite 2.1

2007-02-06 Thread Martin Klasson


Hi Flashcoders,

Do you have tips on where to find the best sources of information about 
Flash Lite development outside the adobe.com domain?
Or is there a mailing-list, or is Flashcoders the place to talk and 
discuss Flash Lite problems and practices on?


/ martin
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Re: [Flashcoders] swf2jpg conversion

2007-02-06 Thread Martin Wood-Mitrovski

is there any chance you could put it somewhere publicly accessible?

im sure there are quite a few people who would like to use it (myself included)

thanks,

Martin


Firstpixel wrote:

There is some PHP that does it.

email me and I will send you the php Classes.

Gil Beyruth
Criação e Desenv. Flash
{FP}Firstpixel.com

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Re: [Flashcoders] text length difference

2007-02-06 Thread PR Durand

Hi Danny,

My scroller is a home-made scroller, based on a content movieclip and a 
mask movieclip.
It seems that the extra html added by flash to the text make the 
textfield becoming higher...
I manually add a FONT tag to my text for the format, and flash gets to 
add the  LETTERSPACING=0 KERNING=0 in my own tag, and P tag before 
and after the whole content.
but the strange thing is that he seems to add another P and FONT tag at 
the end of the text, so that it gives:
P ALIGN=LEFTFONT FACE=Standard_texte SIZE=12 COLOR=#7C7C7C 
LETTERSPACING=0 KERNING=0my 500 chars text/FONT/PP 
ALIGN=LEFTFONT FACE=Standard_texte SIZE=12 COLOR=#7C7C7C 
LETTERSPACING=0 KERNING=0/FONT/P


the face, size and color properties are my manually added props, the 
other one are added by flash and I don't why there are two times the 
FONT and P tags.

++
PiR


Danny Kodicek a écrit :
 
  

hi joshua

thw for answer, but as I told Jah:
yes, this is the reason why I have 651 instead of 502 in the 
1st case.
but I search the difference between 651 and 762, after 
passing trough an xml and a localConnection. I don't know 
wich one causes trouble 


I know this html tags add, but I find a second add after 
passing throug a localConnection. It seems to be a format 
problem, but i guess localConnection uses UTF-8, isn't it?

so where does it come from?



Flash HTML is a law to itself, but in your case I'm not sure why it matters.
You say 'it makes my scroller appear', but surely your scroller shouldn't
care how much html is in the field. It should only be based on the
difference between TextField._height and TextField.textHeight.

Danny

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Re: [Flashcoders] Scrolling text with dragger??

2007-02-06 Thread Tolis Christomanos

I did a google search too but the majority of the tutorials are using the
uiscrollbar component. I want to learn how to make my own scrollbar for
text.
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Re: [Flashcoders] Flash Lite 2.1

2007-02-06 Thread Alias™

This book is worth checking out:

http://www.friendsofed.com/book.html?isbn=1590595580

HTH
Alias

On 06/02/07, Martin Klasson [EMAIL PROTECTED] wrote:


Hi Flashcoders,

Do you have tips on where to find the best sources of information about
Flash Lite development outside the adobe.com domain?
Or is there a mailing-list, or is Flashcoders the place to talk and
discuss Flash Lite problems and practices on?

/ martin
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Re: [Flashcoders] Extending List v2 component

2007-02-06 Thread R�kos Attila

Look into the CellRenderer API:

http://livedocs.macromedia.com/flash/8/main/3127.html

  Attila

TL Hello Flashers,
TL 
TL I'd like to have some advice on customizing List v2 component since I have
TL no deeper knowledge of v2 components set architecture.
TL 
TL I need to extend the List component in some custom List class that would
TL physically render all items of its data provider
TL and not just use virtual rows that are filled with changed content on every
TL scrolling event..
TL 
TL I'd need some hints, how could I achieve this.
TL Is this not possible to do with standard List component by some tweaks?
TL Or if I have to extend the List component what exactly should I do and which
TL methods do I have to override in the class?
TL I'm somehow lost in that v2 code..
TL 
TL Thanks
TL 
TL -tom-


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Re: [Flashcoders] Scrolling text with dragger??

2007-02-06 Thread Helen Triolo

http://flash-creations.com/notes/actionscript_scrolltext.php

Helen


Tolis Christomanos wrote:


I did a google search too but the majority of the tutorials are using the
uiscrollbar component. I want to learn how to make my own scrollbar for
text.



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RE: [Flashcoders] text length difference

2007-02-06 Thread Danny Kodicek
  Hi Danny,
 
 My scroller is a home-made scroller, based on a content 
 movieclip and a mask movieclip.

But doesn't the same principle apply? 

 It seems that the extra html added by flash to the text make 
 the textfield becoming higher...

Right - now I see the real issue at hand: you're getting an extra paragraph
added. Have you tried seeing if setting an ignoreWhiteSpace in your XML
object solves the problem? Also, have you made absolutely sure that the
extra line wasn't added at some other point (for example, by pressing enter
to input the line somewhere).

Alternatively, you could try pre-parsing the HTML using the XML object,
removing any empty tags (I've done this myself in the past) - of course, if
your text includes some empty p tags by design then this won't work.

Danny

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Re: [Flashcoders] text length difference

2007-02-06 Thread PR Durand

I found where it came from...
Thanx for your help : while you asked for the ignoreWhite param, I was 
quite sure that I had it to true, but I looked for the empty lines. And 
the xml tag content finished with a new line, wich became 2 newlines 
in flash, then a new P tag in the xml, and so a new FONT tag and I 
earned about 60 chars...
I have to treat my file while writing the xml to close the CDATA tag 
just after the last point.


++
PiR

Danny Kodicek a écrit :

  Hi Danny,
  
My scroller is a home-made scroller, based on a content 
movieclip and a mask movieclip.



But doesn't the same principle apply? 

  
It seems that the extra html added by flash to the text make 
the textfield becoming higher...



Right - now I see the real issue at hand: you're getting an extra paragraph
added. Have you tried seeing if setting an ignoreWhiteSpace in your XML
object solves the problem? Also, have you made absolutely sure that the
extra line wasn't added at some other point (for example, by pressing enter
to input the line somewhere).

Alternatively, you could try pre-parsing the HTML using the XML object,
removing any empty tags (I've done this myself in the past) - of course, if
your text includes some empty p tags by design then this won't work.

Danny

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[Flashcoders] Detecting Rollover w/o onRollOver

2007-02-06 Thread Holth, Daniel C.

It seems like in many of the projects I'm doing I need to have
simultaneous onRollOver events. For example, a small movie clip with
additional buttons needs to enlarge when the mouse is over it so the
user can clearly click the buttons.  However, when the user mouses over
a button, flash no longer detects that the mouse is still over the
movieclip and thus executes the onRollOut event making the movieclip
shrink and the user can't see the buttons clearly anymore.

I've used some code which can tell if the mouse is over an object, and
attaching that to onMouseMove events can basically make two mouse overs.
While its not checking the mouse position every frame, its still not as
efficient as I'd like.

Does anyone have any thoughts on a more efficient way to detect two
mouse over events at the same time?

Thanks!

Daniel Holth




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RE: [Flashcoders] Detecting Rollover w/o onRollOver

2007-02-06 Thread Danny Kodicek
 
 It seems like in many of the projects I'm doing I need to 
 have simultaneous onRollOver events. For example, a small 
 movie clip with additional buttons needs to enlarge when the 
 mouse is over it so the user can clearly click the buttons.  
 However, when the user mouses over a button, flash no longer 
 detects that the mouse is still over the movieclip and thus 
 executes the onRollOut event making the movieclip shrink and 
 the user can't see the buttons clearly anymore.
 
 I've used some code which can tell if the mouse is over an 
 object, and attaching that to onMouseMove events can 
 basically make two mouse overs.
 While its not checking the mouse position every frame, its 
 still not as efficient as I'd like.
 
 
 Does anyone have any thoughts on a more efficient way to 
 detect two mouse over events at the same time?

Keep a list of all the instances you're testing, in z-order. Use onRollOver
to activate each one; then while it's active, send messages to all the ones
beneath it to check if they should be active too.

Danny

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Re: [Flashcoders] Extending List v2 component

2007-02-06 Thread Tomas Lehuta

Hi,

well, this will not help because my problem is not related to custom
cellrenderer which I'm aready using..
I need a different logic for building and displaying all rows of the list
when beeing scrolled..

-tom-

On 2/6/07, Rákos Attila [EMAIL PROTECTED] wrote:



Look into the CellRenderer API:

http://livedocs.macromedia.com/flash/8/main/3127.html

  Attila

TL Hello Flashers,
TL
TL I'd like to have some advice on customizing List v2 component since I
have
TL no deeper knowledge of v2 components set architecture.
TL
TL I need to extend the List component in some custom List class that
would
TL physically render all items of its data provider
TL and not just use virtual rows that are filled with changed content on
every
TL scrolling event..
TL
TL I'd need some hints, how could I achieve this.
TL Is this not possible to do with standard List component by some
tweaks?
TL Or if I have to extend the List component what exactly should I do and
which
TL methods do I have to override in the class?
TL I'm somehow lost in that v2 code..
TL
TL Thanks
TL
TL -tom-


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Re: [Flashcoders] Detecting Rollover w/o onRollOver

2007-02-06 Thread JOR
One solution I've used in the past was to use collapse() and 
cancelCollapse() methods.  The parent rollover would use setInterval() 
to call collapse() on a delay of a few milliseconds giving the child 
onRollOver events the ability to be handled first.  The child buttons 
would call cancelCollapse() on roll over which was basically a 
clearInterval() call.  If cancelCollapse() wasn't called by a button 
then collapse() would eventually be called by setInterval().



James O'Reilly  —  Consultant
Adobe Certified Flash Expert
http://www.jamesor.com
Design • Code • Train



Holth, Daniel C. wrote:

It seems like in many of the projects I'm doing I need to have
simultaneous onRollOver events. For example, a small movie clip with
additional buttons needs to enlarge when the mouse is over it so the
user can clearly click the buttons.  However, when the user mouses over
a button, flash no longer detects that the mouse is still over the
movieclip and thus executes the onRollOut event making the movieclip
shrink and the user can't see the buttons clearly anymore.

I've used some code which can tell if the mouse is over an object, and
attaching that to onMouseMove events can basically make two mouse overs.
While its not checking the mouse position every frame, its still not as
efficient as I'd like.


Does anyone have any thoughts on a more efficient way to detect two
mouse over events at the same time?

Thanks!

Daniel Holth




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Re: [Flashcoders] Detecting Rollover w/o onRollOver

2007-02-06 Thread Cay Garrido H.
I usually delete the rollOver handler while I'm over it, detecting the 
rollOut event through hitTest instead of onRollOut... its something like 
this:


myFunction
 clip.onRollOver
delete clip.onRollOver
clip.onMouseMove
 if(!clip.hitTest(_xmouse,_ymouse))
  delete clip.onMouseMove
  myFunction //redeclare onRollOver

Holth, Daniel C. escribió:

It seems like in many of the projects I'm doing I need to have
simultaneous onRollOver events. For example, a small movie clip with
additional buttons needs to enlarge when the mouse is over it so the
user can clearly click the buttons.  However, when the user mouses over
a button, flash no longer detects that the mouse is still over the
movieclip and thus executes the onRollOut event making the movieclip
shrink and the user can't see the buttons clearly anymore.

I've used some code which can tell if the mouse is over an object, and
attaching that to onMouseMove events can basically make two mouse overs.
While its not checking the mouse position every frame, its still not as
efficient as I'd like.


Does anyone have any thoughts on a more efficient way to detect two
mouse over events at the same time?

Thanks!

Daniel Holth




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use of this information is strictly prohibited. If you have received this 
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Re: [Flashcoders] Doxygen support for Actionscript

2007-02-06 Thread Ron Wheeler
I like the idea of using an industry standard open source tool for 
this but Doxygen does need an ActionScript preprocessor to fix up these 
little problems caused by the slight but important differences in syntax 
between ActionScript and JAVA and C.


When I first started using Doxygen for ActionScript, there were not that 
many people writing real RIA applications that were going into 
production so documentation was not a big deal.
Now that there are major business applications being build where 
ActionScript and server applications are part of the same project, 
perhaps there will be a bigger demand for a tool like Doxygen that can 
cross language barriers and provide consistent documentation and 
annotation standards for both sides of the client/server street.

I hope that may lead to a Doxygen preprocessor for ActionScript.

You may want to raise this issue in the Doxygen forum. Perhaps someone 
there who knows how to build a preprocessor might come to our aide.


Ron


Forums @ Existanze wrote:

Hello Ron,

Thank you for your reply.

Actually I have managed to produce UML Diagrams, but for example, 
a variable var one:CustomClass, is drawn as a var type  not

CustomClass type. this only happens in the UML produced, it creates a
class box with name var and the inheritance is drawn from this var
class. This is something I wanted to get fixed, but since I go this
result using the default settings, I thought maybe someone here could
enlightent me as to how to tweak some things.

Best Regards,
Fotis

On Mon, 2007-02-05 at 17:03 -0500, Ron Wheeler wrote:
  

It should produce UML diagrams.
Have you checked the box in the setup to have them made. It may be off 
by default.


Ron

Forums @ Existanze wrote:


Hello all,

I recently found out about using doxygen for documenting Actionscript,
the discovery came by googling uml reverser engineer actionscript.

I have noticed  that most posts refering to the setup and usage are a
bit dated. I have succesfully installed and created documentation, but
it still lacks some features, specially with the UML Diagrams. 


All I am wondering is, if there is an ongoing development, program or
package that can be used alonside oxygen or standalone to create UML
from  Actionscript classes that you can point me to.

Best Regards,
Fotis

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Re: [Flashcoders] determining which object is displayed at a given point

2007-02-06 Thread Vishal Kapur

I don't understand what you're suggesting.  The user is not dragging
the movieclip.

The idea is to write a function with a signature like:
function getObjectAtPoint(xmouse:Number, ymouse:Number):Object



On 2/5/07, Erik Bianchi [EMAIL PROTECTED] wrote:

Been a while but I believe the solution you need is startDrag with
_droptarget.

Note you must use startDrag otherwise _droptarget isn't set.

-erik

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vishal Kapur
Sent: Monday, February 05, 2007 4:52 PM
To: Flashcoders mailing list
Subject: [Flashcoders] determining which object is displayed at a given
point

I am trying to solve the following problem: given the coordinates of a
point in a flash movie, determine the targetPath of the object that is
currently displayed at that point.  In simple cases I have been able
to do this by looping through a list of possible target objects and
calling hitTest() on each one.

However, issues arise when there are multiple objects for which
hitTest() returns true.  This can happen with hidden objects, or more
often, objects sitting on layers that aren't currently visible.
Sometimes I can compare the depth of 2 conflicting objects, and I
assume whichever one has a larger depth is rendered in front of the
other.  This doesn't always work, however.  I am debugging a case
where there are two objects that return hitTest()=true, have identical
depths, have identical bounding boxes, and both have _visible set to
true.  Only one of them is actually visible to the user at any given
time, however.  What other properties of a movieclip can be checked to
determine if it's really the one that the user can currently see?  Or
is there a better way to do this, rather than using hitTest()?

Let me know if I can clarify.

Thanks,
Vishal
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Re: [Flashcoders] checking microphone

2007-02-06 Thread Andy Makely

There are a lot of ways that the microphone input could be invalid.

You check Microphone.names.length to see if they even have a microphone
installed, and check the current microphone's muted property to see if
they are denying you access to it. If it's denied, System.showSettings(0)
will help them allow access to the mic.

If you know they have at least one mic, you could prompt the user to speak,
then check the current microphone's activityLevel to see if you get
anything.  If not, use System.showSettings(2) to open the microphone
settings panel so they can choose the right mic and adjust the input level.

Microphone 
docshttp://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?href=2409.html

--
andy makely

On 2/6/07, learner [EMAIL PROTECTED] wrote:


Hi All,
I am working on some voice recording  application in flash.
Before recording a audio, I want to give user a chance to check if his
microphone is working or not.
Please guid me in proper direction.
Regards,
Mayur

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RE: [Flashcoders] determining which object is displayed at a givenpoint

2007-02-06 Thread Mike Mountain
 What he's saying is that _droptarget will tell you exactly what is at
the top under the users mouse - but in order to use it you have to use
startDrag to fool it in to working. Maybe you could drag an invisible
clip around or something.

M

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Vishal Kapur
 Sent: 06 February 2007 16:03
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] determining which object is 
 displayed at a givenpoint
 
 I don't understand what you're suggesting.  The user is not 
 dragging the movieclip.
 
 The idea is to write a function with a signature like:
 function getObjectAtPoint(xmouse:Number, ymouse:Number):Object


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[Flashcoders] Sound changes in AS 3

2007-02-06 Thread Jason Boyd

I was just perusing the Flex/Flash API docs online, and noticed some
changes in AS 3 to the Sound class which alarm me. An application I am
working on now has essentially a simple wavetable synth, which has a
lot of assets named by note (e.g. c#4), and at runtime instantiates
a bunch of Sound objects, using attachSound() on each to initialize
the synth.

attachSound() has been removed from AS 3, and the docs' explanation of
how one would do this now do not make sense to me. For one thing, they
involve associating a unique class with each sound asset, unless I'm
confused.

Is anyone using event sounds a lot in AS 3, and care to comment?
Wondering how I will port my code, and eager to move on to AS 3 at
some point here...

Oh and another technical note: I discovered when I load sounds from an
external SWF, that Sound objects must be constructed specifying the
level where the loaded sound exists* in order to work properly. So
when calling from my main movie, I need to loadMovie(soundbank.swf)
and then do new Sound(_level1) for each sound object. Wondering if
this is different in AS 3, seeing as levels are no more.

* Even weirder, if I instantiate the Sound objects *inside* the loaded
soundbank movie, they need to be constructed as new Sound(_root), even
though when loaded the movie is definitely at level1. Presumably
something about how _root is resolved at compile-time...
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[Flashcoders] Tracking User progress through a presentation.

2007-02-06 Thread Mike

Can anyone point me towards a tutorial on tracking and providing feedback to
a user on where they are in the current tutorial/presentation.

For instance if a tutorial has 5 sections and they have only completed 3 I
want to be able to show their overall progress in relation to the entire
tutorial.Kind of like a progress meter. Should I do this within Flash or
with javascript and cookies? I want the user to be able to come back to a
tutorial and pickup where they left off and I am thinking cookies would be
the best method for tracking progress.
-
Kind Regards,
Mike
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Re: [Flashcoders] Doxygen support for Actionscript

2007-02-06 Thread Forums @ Existanze
Thank you Ron,

I will try that
On Tue, 2007-02-06 at 10:46 -0500, Ron Wheeler wrote:
 I like the idea of using an industry standard open source tool for 
 this but Doxygen does need an ActionScript preprocessor to fix up these 
 little problems caused by the slight but important differences in syntax 
 between ActionScript and JAVA and C.
 
 When I first started using Doxygen for ActionScript, there were not that 
 many people writing real RIA applications that were going into 
 production so documentation was not a big deal.
 Now that there are major business applications being build where 
 ActionScript and server applications are part of the same project, 
 perhaps there will be a bigger demand for a tool like Doxygen that can 
 cross language barriers and provide consistent documentation and 
 annotation standards for both sides of the client/server street.
 I hope that may lead to a Doxygen preprocessor for ActionScript.
 
 You may want to raise this issue in the Doxygen forum. Perhaps someone 
 there who knows how to build a preprocessor might come to our aide.
 
 Ron
 
 
 Forums @ Existanze wrote:
  Hello Ron,
 
  Thank you for your reply.
 
  Actually I have managed to produce UML Diagrams, but for example, 
  a variable var one:CustomClass, is drawn as a var type  not
  CustomClass type. this only happens in the UML produced, it creates a
  class box with name var and the inheritance is drawn from this var
  class. This is something I wanted to get fixed, but since I go this
  result using the default settings, I thought maybe someone here could
  enlightent me as to how to tweak some things.
 
  Best Regards,
  Fotis
 
  On Mon, 2007-02-05 at 17:03 -0500, Ron Wheeler wrote:

  It should produce UML diagrams.
  Have you checked the box in the setup to have them made. It may be off 
  by default.
 
  Ron
 
  Forums @ Existanze wrote:
  
  Hello all,
 
  I recently found out about using doxygen for documenting Actionscript,
  the discovery came by googling uml reverser engineer actionscript.
 
  I have noticed  that most posts refering to the setup and usage are a
  bit dated. I have succesfully installed and created documentation, but
  it still lacks some features, specially with the UML Diagrams. 
 
  All I am wondering is, if there is an ongoing development, program or
  package that can be used alonside oxygen or standalone to create UML
  from  Actionscript classes that you can point me to.
 
  Best Regards,
  Fotis
 
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Re: [Flashcoders] Tracking User progress through a presentation.

2007-02-06 Thread R�kos Attila

If you are already using Flash, then SharedObject seems to better than
cookies. But it can depend on your actual project structure, of
course.

  Attila

M Can anyone point me towards a tutorial on tracking and providing feedback to
M a user on where they are in the current tutorial/presentation.
M 
M For instance if a tutorial has 5 sections and they have only completed 3 I
M want to be able to show their overall progress in relation to the entire
M tutorial.Kind of like a progress meter. Should I do this within Flash or
M with javascript and cookies? I want the user to be able to come back to a
M tutorial and pickup where they left off and I am thinking cookies would be
M the best method for tracking progress.
M -
M Kind Regards,
M Mike


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RE: [Flashcoders] Tracking User progress through a presentation.

2007-02-06 Thread Alain Rousseau
SharedObjects would be much better than cookies as they are native to flash.
or you can keep the progress on your server through a database.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andy Herrman
Sent: 6 février 2007 12:39
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Tracking User progress through a presentation.

Is the tutorial/presentation a single SWF or is it split between a lot of
files?  If it's a single SWF then I don't see how cookies would help.

   -Andy

On 2/6/07, Mike [EMAIL PROTECTED] wrote:
 Can anyone point me towards a tutorial on tracking and providing 
 feedback to a user on where they are in the current tutorial/presentation.

 For instance if a tutorial has 5 sections and they have only completed 
 3 I want to be able to show their overall progress in relation to the 
 entire tutorial.Kind of like a progress meter. Should I do this within 
 Flash or with javascript and cookies? I want the user to be able to 
 come back to a tutorial and pickup where they left off and I am 
 thinking cookies would be the best method for tracking progress.
 -
 Kind Regards,
 Mike
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[Flashcoders] Extending List v2 component

2007-02-06 Thread skrichten
I put together some code for that same reason.  Rather than subclassing the 
list component, I'm wrapping the scrollpane component.  Any scroll 
implementation can be swapped if desired

http://www.sleekdigital.com/News/5.aspx

-
Hello Flashers,

I'd like to have some advice on customizing List v2 component since I have
no deeper knowledge of v2 components set architecture.

I need to extend the List component in some custom List class that would
physically render all items of its data provider
and not just use virtual rows that are filled with changed content on every
scrolling event..
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RE: [Flashcoders] Detecting Rollover w/o onRollOver

2007-02-06 Thread Steven Sacks | BLITZ
You can use hitTest, you can use mouse position, or you can set an
interval to fire a function in 10 ms when you rollout that checks to see
if a flag is true that the other button will set true onRollOver.

function checkFlag() {
clearInterval(checkInterval);
delete checkInterval;
if (btn2Flag) {
btn2Flag = false;
btn1.gotoAndStop(out);
}
}
btn1.onRollOut = function() {
checkInterval = setInterval(checkFlag, 10);
};
btn2.onRollOver = function() {
btn2Flag = true;
};
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RE: [Flashcoders] Extending List v2 component

2007-02-06 Thread Steven Sacks | BLITZ
Why use a component at all?  All you're talking about doing is scrolling
a bunch of movieclips behind a mask.  I posted some code here awhile
back that covered doing that.  Search the archives and you'll find it.
It's pretty straightforward to do.

The MM components are heavy, take too long to render and are buggy to
boot.  You're better off rolling your own or trying a 3rd party
solution.
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[Flashcoders] Selection Box

2007-02-06 Thread Brandon Barkley

Hey guys,

I am setting the onPress callback of an mc to call
Selection.setFocus(this.mc); This works correctly, but I notice that
briefly when the setFocus call is executed that a yellow outline flashes
around the mc. I have seen this box before when I have tabbed through
selections as well. Is there any way to remove or modify the color of
this outline? I have dug through the flash docs, but I don't see much on
the subject.

Brandon

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[Flashcoders] RE: Selection Box

2007-02-06 Thread Brandon Barkley

I figured it out. For the curious, it involves the use of _focusrect.
See this in the archives for more info.
http://chattyfig.figleaf.com/pipermail/flashcoders/2005-August/145629.html

Hey guys,

I am setting the onPress callback of an mc to call
Selection.setFocus(this.mc); This works correctly, but I notice that
briefly when the setFocus call is executed that a yellow outline flashes
around the mc. I have seen this box before when I have tabbed through
selections as well. Is there any way to remove or modify the color of
this outline? I have dug through the flash docs, but I don't see much on
the subject.

Brandon


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[Flashcoders] [JOB] Flash Developer/Consultant, Washington, D.C. | Relo OK

2007-02-06 Thread Beau Gould
Flash Developer/Consultant, Washington, D.C. | Relo OK

My client is looking for a Flash Developer to work near Washington, DC.
The position is long term and will require very strong ActionScript
skills and OOP experience (no specific language, just methodology). Good
documentation skills are a must, UML would be a plus.

Relocation is not an issue. My client will cover you.

If you are interested in this gig, please submit your resume and/or
portfolio, hourly requirements, and a paragraph (or two) highlighting
your skills/experience as it pertains to this job to
[EMAIL PROTECTED] 

Thank you, 
Beau J. Gould 
 
Open Source Staffing 
www.open-source-staffing.com 
[EMAIL PROTECTED] 

http://tech.groups.yahoo.com/group/FlashJobs 

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[Flashcoders] Pretty impressive Flash website

2007-02-06 Thread Marcelo de Moraes Serpa

http://www.rr.com/flash/

I think it's a very good example of a full-blown flash website. An
AJAX-killer maybe? (Don't get me wrong, I do like Ajax, I'm not fanatic kind
of person :)

Does anyone know who made this website (which company or person)?

And could someone guess which technology was used? (Flash 8, Flash 9 or
Flex2)

Just thought I'd share :)

Marcelo.
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Re: [Flashcoders] bitmap RLE example

2007-02-06 Thread Kevin Newman

Zeh Fernando wrote:
I have a project that creates comic strips, and the owner would like 
me to make it so that users can download an image of the comics they 
create. I have looked around, and found that this is possible to do 
in Flash 8, but there are some performance considerations. I've seen 
it mentioned a few times that you can help the problem, which seems 
to be tied mostly the time it will take to upload an uncompressed 
bitmap to a server, by compressing the bitmap stream using RLE or 
LZW. I haven't found any examples that I can follow that show or 
explain how to do that.
Does anyone have an example of how I can compress a bitmap stream 
then upload it to a server (any server scripts in php to send that 
data back as an image file, are a bonus ;-) ).


There are many AS classes that do LZW compression for you, and RLE 
could easily be done with new code.


Depending on what kind of data you'll compress - ie, black  white 
data - RLE is good enough. If not, LZW is the way to go, but you'll be 
spending *a lot* of time reading them compressing it.


You would need the decoding done on the server side script too. The AS 
part is just half of the equation. LZW is standardized, though, so if 
you're going with LZW data, it might be easy to find LZW decoders in PHP.


Another possible solution (depending on your case) would be to use 
AS3. It can do PNG generation natively and faster (so you'd have to 
upload the PNG data, then simply output it to a file when the PHP 
receives it).


Anyhow, if you're looking for LZW in AS2, I would suggest this one:

http://hosted.zeh.com.br/misc/classes/zeh/compression/LZW.as

It's the one I've done for my own use, the difference from all others 
being that it has functionality to split the compression between 
frames instead of trying to do all at once (and freezing playback). 
Read the .AS file for usage examples.


Zeh

Sweet! Thanks for the link.

Kevin N.


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Re: [Flashcoders] brain is dead: Syntax Error, why?

2007-02-06 Thread Ron Wheeler

You are missing the package level
com.3Sixty.BIARegionMap.model.App
but that is not the problem


What is your classpath?



Jon Bennett wrote:

Have you defined:

class core.Folder1.Folder2.App
{
   //
}

At that location to import?

I would suggest the Java style:

com.company_name.project_name.package.class


that's what I've been doing!

I have a folder, which is Version1

inside that I have my FLA

bia_region_map.fla

Then I have a folder called 'as' which has an as file 'firstframe.as'

then, I have the following structure:

com/3Sixty/BIARegionMap/

inside of which I have:

class com.3Sixty.BIARegionMap.App
{
   //
}

does that help?

Where am I going wrong!

thanks,

Jon


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Re: [Flashcoders] brain is dead: Syntax Error, why?

2007-02-06 Thread slangeberg

You probably need to tell flash where to find your classes.

If this is flash 8, open your .fla and select

- Edit - Preferences - ActionScript

- Language: Actionscript 2.0 Settings... (button)

- Classpath: [+]  (plus button)

- type in: ./as (to open field)

This will let flash look in that folder for your class packages - this
affects all flash projects. If you want to set it on a project-level basis,
select:

- File - Publish Settings - Flash - Actionscript 2.0: Settings (button)

And set it there!

Good luck! If all else fails, post your code in a zip and we'll take a look.

-Scott


On 2/6/07, Jon Bennett [EMAIL PROTECTED] wrote:


 Have you defined:

 class core.Folder1.Folder2.App
 {
//
 }

 At that location to import?

 I would suggest the Java style:

 com.company_name.project_name.package.class

that's what I've been doing!

I have a folder, which is Version1

inside that I have my FLA

bia_region_map.fla

Then I have a folder called 'as' which has an as file 'firstframe.as'

then, I have the following structure:

com/3Sixty/BIARegionMap/

inside of which I have:

class com.3Sixty.BIARegionMap.App
{
//
}

does that help?

Where am I going wrong!

thanks,

Jon

--


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t: +44 (0) 1225 341 039 w: http://www.jben.net/
iChat (AIM): jbendotnet Skype: jon-bennett
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--

: : ) Scott
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Re: [Flashcoders] brain is dead: Syntax Error, why?

2007-02-06 Thread Jon Bennett

Good luck! If all else fails, post your code in a zip and we'll take a look.


ahh, got ya.

Think I'm going to go a quicker route, because I've only got till
morning to sort this job (and it's only small!).

I'll be back though soon for help getting this all correct.

Thanks all!

Jon
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[Flashcoders] RMTP port issue

2007-02-06 Thread laurent untereiner
I'm trying to connect a video player to a FMServer. Wich port can I use 
securely ( that connect
every time )

I try :

rtmp: 1935 ( connect only on some config due to firewall setting )
rtmp: 443 idem
rtmpt: 80 ( idem and sometime when the connection succeeded the con. can closed 
very fast)

and finally I've tryed rtmp: 80 with good results (...at this time, I want to 
make more test )

Is rtmp: 80 the killer port I can use in every possible context?

Thxs.
--
Laurent Untereiner

 skype : laurentuntereiner
 aim   : luntereiner
 icq   : 294429730
 msn   : [EMAIL PROTECTED]

 http://www.untereiner.com 

mes photos sur fotolia: http://www.fotolia.fr/p/116/partner/116
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Re: [Flashcoders] Tracking User progress through a presentation.

2007-02-06 Thread Mike

Right now it is 1 swf with multiple flvs but I will be doing another one
that will involve multiple swfs. Should I adapt a loader bar to my tracking
needs?

I could use a database for tracking but I just need a little nudge on
getting the tracking part started.

Thanks,
Mike





--

Message: 3
Date: Tue, 6 Feb 2007 12:39:02 -0500
From: Andy Herrman [EMAIL PROTECTED]
Subject: Re: [Flashcoders] Tracking User progress through a
presentation.
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Message-ID:
[EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Is the tutorial/presentation a single SWF or is it split between a lot
of files?  If it's a single SWF then I don't see how cookies would
help.

   -Andy

On 2/6/07, Mike [EMAIL PROTECTED] wrote:
 Can anyone point me towards a tutorial on tracking and providing
feedback to
 a user on where they are in the current tutorial/presentation.

 For instance if a tutorial has 5 sections and they have only completed 3
I
 want to be able to show their overall progress in relation to the entire
 tutorial.Kind of like a progress meter. Should I do this within Flash or
 with javascript and cookies? I want the user to be able to come back to
a
 tutorial and pickup where they left off and I am thinking cookies would
be
 the best method for tracking progress.
 -
 Kind Regards,
 Mike
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Re: [Flashcoders] determining which object is displayed at a givenpoint

2007-02-06 Thread Vishal Kapur

Ok, got it.  Thanks for the suggestion.  I tried this but it doesn't
work with the third-party flash movie I am looking at.  They have an
movie clip with _alpha set to 0 that covers the stage at a depth
higher than all other visible elements.  As a result _droptarget is
always set to that object.  What I need is something that takes into
account visibility.

Any other thoughts on this?

-- Vishal


On 2/6/07, Mike Mountain [EMAIL PROTECTED] wrote:

 What he's saying is that _droptarget will tell you exactly what is at
the top under the users mouse - but in order to use it you have to use
startDrag to fool it in to working. Maybe you could drag an invisible
clip around or something.

M

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf
 Of Vishal Kapur
 Sent: 06 February 2007 16:03
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] determining which object is
 displayed at a givenpoint

 I don't understand what you're suggesting.  The user is not
 dragging the movieclip.

 The idea is to write a function with a signature like:
 function getObjectAtPoint(xmouse:Number, ymouse:Number):Object


ECM Systems Ltd, Ellifoot Park, Burstwick, East Yorkshire HU12 9DZ
Tel: 01964 672000
Fax: 01964 671102
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The information contained within this email expresses the views of the sender 
and not necessarily those of the company. It is private and confidential and 
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virus-checked before transmission; however, recipients are strongly advised to 
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knowledge that Internet email is not a secure communications medium. We advise 
that you understand and observe this lack of security when emailing us.

ECM Systems Ltd, Ellifoot Park, Burstwick, East Yorkshire HU12 9DZ

Tel: 01964 672000
Fax: 01964 671102

Registered in England no. 01646471

The information contained within this email expresses the views of the sender 
and not necessarily those of the company.
It is private and confidential and may be legally privileged. It is intended 
solely for those authorised to receive it. If you are
not the intended recipient you are hereby notified that any disclosure, 
copying, distribution or action taken in reliance on its
contents is strictly prohibited and may be unlawful. If you have received this 
email in error, please telephone us immediately
on 01964 672000 or email a reply to highlight the error and then delete it from 
your system. This email may contain links to
web-sites, the contents of which ECM Systems Ltd have no control over and can 
accept no responsibility for. Any
attachments have been virus-checked before transmission; however, recipients 
are strongly advised to carry out their own
virus checking as ECM Systems Ltd do not warrant that such attachments are 
virus-free.
Please note that this email has been created in the knowledge that Internet 
email is not a secure communications medium.
We advise that you understand and observe this lack of security when emailing 
us.



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Re: [Flashcoders] Weird white box - help

2007-02-06 Thread Liz Hincks
Great!! that worked well... however, now my drop down menus fall  
behind the flash animation
on the PC everything seems to work fine on the mac.  Is there a  
trick to getting the menus to drop

down over the animation while using SWFObject ???
view the problem here:http://www.visconinc.com/harvestweb02/

thanks for the help
Liz


On Feb 5, 2007, at 9:00 PM, Thomas Fowler wrote:

Liz you need to use SWFObject to rectify the problem with the gray  
box.


http://blog.deconcept.com/swfobject/

Enjoy...

- Original Message -
From: Liz [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Monday, February 05, 2007 7:40 PM
Subject: Re: [Flashcoders] Weird white box - help

Thanks to Rakos,  I have fixed the weird white box problem (thanks
Rakos!!)  ...now the client has more complaints.

There is a gray box that  surrounds my flash animation when the
animation starts (THIS HAPPENS ONLY WITH IE ON THE PC)  once the
animation is clicked on ---the box goes away.

You can witness this behavior with your own two eyes here:
http://www.visconinc.com/harvesttest/

Can anyone help me intelligently explain this behavior to the
client?  Ideal situation, would be that there is a workaround so it
is not visible ...but it seems like it has something to do with the
way the Internet Explorer  browser works on the PC.
thank you
Liz




On Feb 5, 2007, at 2:47 AM, Rákos Attila wrote:



LH Hi there,
LH My flash animation should play on a page with a black
LH background ...however when the page loads or if you hit   
refresh  a

LH big white box displays where the flash animation comes in.  I've
LH tried everything in the html (div using a black background, table
LH using a black background) to try to cure the problem and  
I  have

LH made sure that my stage is black.
LH
LH Is this a bug with Flash or am I doing something wrong?

Yes, you are doing something wrong and setting the stage's background
color incorrectly, so the default color (white) will be taken. For  
the

embed tag you can use the bgcolor attribute (however it is missing
from your code), but for the object tag it should be set in a  
nested

param:

param name=bgcolor value=#00 /

  Attila



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Re: [Flashcoders] determining which object is displayed at a givenpoint

2007-02-06 Thread Alain Rousseau

You have your answer in your question ! :)
the _alpha is set to 0, thus invisible but still with a _visible = true 
property.


So check for also the _alpha value, not only the _visible value


Vishal Kapur wrote:

Ok, got it.  Thanks for the suggestion.  I tried this but it doesn't
work with the third-party flash movie I am looking at.  They have an
movie clip with _alpha set to 0 that covers the stage at a depth
higher than all other visible elements.  As a result _droptarget is
always set to that object.  What I need is something that takes into
account visibility.

Any other thoughts on this?

-- Vishal


On 2/6/07, Mike Mountain [EMAIL PROTECTED] wrote:

 What he's saying is that _droptarget will tell you exactly what is at
the top under the users mouse - but in order to use it you have to use
startDrag to fool it in to working. Maybe you could drag an invisible
clip around or something.

M

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf
 Of Vishal Kapur
 Sent: 06 February 2007 16:03
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] determining which object is
 displayed at a givenpoint

 I don't understand what you're suggesting.  The user is not
 dragging the movieclip.

 The idea is to write a function with a signature like:
 function getObjectAtPoint(xmouse:Number, ymouse:Number):Object


ECM Systems Ltd, Ellifoot Park, Burstwick, East Yorkshire HU12 9DZ
Tel: 01964 672000
Fax: 01964 671102
Registered in England no. 01646471
The information contained within this email expresses the views of 
the sender and not necessarily those of the company. It is private 
and confidential and may be legally privileged. It is intended solely 
for those authorised to receive it. If you are not the intended 
recipient you are hereby notified that any disclosure, copying, 
distribution or action taken in reliance on its contents is strictly 
prohibited and may be unlawful. If you have received this email in 
error, please telephone us immediately on 01964 672000 or email a 
reply to highlight the error and then delete it from your system. 
This email may contain links to web-sites, the contents of which ECM 
Systems Ltd have no control over and can accept no responsibility 
for. Any attachments have been virus-checked before transmission; 
however, recipients are strongly advised to carry out their own virus 
checking as ECM Systems Ltd do not warrant that such attachments are 
virus-free. Please note that this email has been created in the 
knowledge that Internet email is not a secure communications medium. 
We advise that you understand and observe this lack of security when 
emailing us.


ECM Systems Ltd, Ellifoot Park, Burstwick, East Yorkshire HU12 9DZ

Tel: 01964 672000
Fax: 01964 671102

Registered in England no. 01646471

The information contained within this email expresses the views of 
the sender and not necessarily those of the company.
It is private and confidential and may be legally privileged. It is 
intended solely for those authorised to receive it. If you are
not the intended recipient you are hereby notified that any 
disclosure, copying, distribution or action taken in reliance on its
contents is strictly prohibited and may be unlawful. If you have 
received this email in error, please telephone us immediately
on 01964 672000 or email a reply to highlight the error and then 
delete it from your system. This email may contain links to
web-sites, the contents of which ECM Systems Ltd have no control over 
and can accept no responsibility for. Any
attachments have been virus-checked before transmission; however, 
recipients are strongly advised to carry out their own
virus checking as ECM Systems Ltd do not warrant that such 
attachments are virus-free.
Please note that this email has been created in the knowledge that 
Internet email is not a secure communications medium.
We advise that you understand and observe this lack of security when 
emailing us.




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Re: [Flashcoders] determining which object is displayed at a givenpoint

2007-02-06 Thread Vishal Kapur

I should have clarified: in the original problem with 2 conflicting
objects, _alpha is also set to 100 for both objects.


On 2/6/07, Alain Rousseau [EMAIL PROTECTED] wrote:

You have your answer in your question ! :)
the _alpha is set to 0, thus invisible but still with a _visible = true
property.

So check for also the _alpha value, not only the _visible value


Vishal Kapur wrote:
 Ok, got it.  Thanks for the suggestion.  I tried this but it doesn't
 work with the third-party flash movie I am looking at.  They have an
 movie clip with _alpha set to 0 that covers the stage at a depth
 higher than all other visible elements.  As a result _droptarget is
 always set to that object.  What I need is something that takes into
 account visibility.

 Any other thoughts on this?

 -- Vishal


 On 2/6/07, Mike Mountain [EMAIL PROTECTED] wrote:
  What he's saying is that _droptarget will tell you exactly what is at
 the top under the users mouse - but in order to use it you have to use
 startDrag to fool it in to working. Maybe you could drag an invisible
 clip around or something.

 M

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf
  Of Vishal Kapur
  Sent: 06 February 2007 16:03
  To: Flashcoders mailing list
  Subject: Re: [Flashcoders] determining which object is
  displayed at a givenpoint
 
  I don't understand what you're suggesting.  The user is not
  dragging the movieclip.
 
  The idea is to write a function with a signature like:
  function getObjectAtPoint(xmouse:Number, ymouse:Number):Object


 ECM Systems Ltd, Ellifoot Park, Burstwick, East Yorkshire HU12 9DZ
 Tel: 01964 672000
 Fax: 01964 671102
 Registered in England no. 01646471
 The information contained within this email expresses the views of
 the sender and not necessarily those of the company. It is private
 and confidential and may be legally privileged. It is intended solely
 for those authorised to receive it. If you are not the intended
 recipient you are hereby notified that any disclosure, copying,
 distribution or action taken in reliance on its contents is strictly
 prohibited and may be unlawful. If you have received this email in
 error, please telephone us immediately on 01964 672000 or email a
 reply to highlight the error and then delete it from your system.
 This email may contain links to web-sites, the contents of which ECM
 Systems Ltd have no control over and can accept no responsibility
 for. Any attachments have been virus-checked before transmission;
 however, recipients are strongly advised to carry out their own virus
 checking as ECM Systems Ltd do not warrant that such attachments are
 virus-free. Please note that this email has been created in the
 knowledge that Internet email is not a secure communications medium.
 We advise that you understand and observe this lack of security when
 emailing us.

 ECM Systems Ltd, Ellifoot Park, Burstwick, East Yorkshire HU12 9DZ

 Tel: 01964 672000
 Fax: 01964 671102

 Registered in England no. 01646471

 The information contained within this email expresses the views of
 the sender and not necessarily those of the company.
 It is private and confidential and may be legally privileged. It is
 intended solely for those authorised to receive it. If you are
 not the intended recipient you are hereby notified that any
 disclosure, copying, distribution or action taken in reliance on its
 contents is strictly prohibited and may be unlawful. If you have
 received this email in error, please telephone us immediately
 on 01964 672000 or email a reply to highlight the error and then
 delete it from your system. This email may contain links to
 web-sites, the contents of which ECM Systems Ltd have no control over
 and can accept no responsibility for. Any
 attachments have been virus-checked before transmission; however,
 recipients are strongly advised to carry out their own
 virus checking as ECM Systems Ltd do not warrant that such
 attachments are virus-free.
 Please note that this email has been created in the knowledge that
 Internet email is not a secure communications medium.
 We advise that you understand and observe this lack of security when
 emailing us.



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To change your 

[Flashcoders] [ANN] AS3 Effects Framework

2007-02-06 Thread William Smith

Guys I am creating an effects framework, something similar to scriptaculous.
It is gonna be simple easy to use. What I am looking for is suggestions of
what effects you guys would like included in it. Here's what I got so far:
Blind In
Blind Out
Slide Left In
Slide Left Out
Slide Right In
Slide Right Out
Scale Grow
Scale Shrink

Let me know what else you guys want. Its going to be a real basic framework,
tiny and easy to use.
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Re: [Flashcoders] Weird white box - help

2007-02-06 Thread Liz Hincks

Thanks everyone,
I got it to work by adding a few extra parameters.

so.addParam(quality, low);
   so.addParam(wmode, transparent);

thanks again,
Liz


On Feb 6, 2007, at 8:27 PM, Liz Hincks wrote:

Great!! that worked well... however, now my drop down menus fall  
behind the flash animation
on the PC everything seems to work fine on the mac.  Is there a  
trick to getting the menus to drop

down over the animation while using SWFObject ???
view the problem here:http://www.visconinc.com/harvestweb02/

thanks for the help
Liz


On Feb 5, 2007, at 9:00 PM, Thomas Fowler wrote:

Liz you need to use SWFObject to rectify the problem with the  
gray box.


http://blog.deconcept.com/swfobject/

Enjoy...

- Original Message -
From: Liz [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Monday, February 05, 2007 7:40 PM
Subject: Re: [Flashcoders] Weird white box - help

Thanks to Rakos,  I have fixed the weird white box problem (thanks
Rakos!!)  ...now the client has more complaints.

There is a gray box that  surrounds my flash animation when the
animation starts (THIS HAPPENS ONLY WITH IE ON THE PC)  once the
animation is clicked on ---the box goes away.

You can witness this behavior with your own two eyes here:
http://www.visconinc.com/harvesttest/

Can anyone help me intelligently explain this behavior to the
client?  Ideal situation, would be that there is a workaround so it
is not visible ...but it seems like it has something to do with the
way the Internet Explorer  browser works on the PC.
thank you
Liz




On Feb 5, 2007, at 2:47 AM, Rákos Attila wrote:



LH Hi there,
LH My flash animation should play on a page with a black
LH background ...however when the page loads or if you hit   
refresh  a

LH big white box displays where the flash animation comes in.  I've
LH tried everything in the html (div using a black background,  
table
LH using a black background) to try to cure the problem and  
I  have

LH made sure that my stage is black.
LH
LH Is this a bug with Flash or am I doing something wrong?

Yes, you are doing something wrong and setting the stage's  
background
color incorrectly, so the default color (white) will be taken.  
For the

embed tag you can use the bgcolor attribute (however it is missing
from your code), but for the object tag it should be set in a  
nested

param:

param name=bgcolor value=#00 /

  Attila



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[Flashcoders] var (eventHandler)

2007-02-06 Thread eric cash

Okay, I'm guessing it's a stupid question, so I'll get over it asap.
I've never written a custom class before, and have recently started to 
code things in Flash which are much more complex, approaching 
application status, so I'm trying to wwrap my head around all of this 
OOP stuff.  I keep running into something that I can't get though...  
using the VAR keyword when declaring event handlers, like this example 
from  Object-Oriented Actionscript for Flash 8:


var onEnterFrame:Function = doSomething;

I've Googled my [EMAIL PROTECTED] off, and I can't get it to save my life, and this 
seemed like the best place to ask.  Will one of you take a couple 
minutes out of your day to help a poor guy out?


Thanks

ec
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Re: [Flashcoders] var (eventHandler)

2007-02-06 Thread Jason Boyd

It's possible you are getting confused in further details about event
handling. There is some invisible stuff happening here that goes
beyond just understanding classes and objects. Buttons and MovieClips
are registered listeners of mouse events automatically. What this
means is that an event broadcaster will call specific methods of any
button or movie clip. By default, however, these methods do not exist
-- that is, there are no such properties as onMouseMove, onRelease,
etc.

In a class, you would define methods (normally) in the class definition:

class MyThing {
 function onRelease() {
   doSomething();
 }
}

However with buttons and clips you often are dealing with an object
(aka instance), rather than the class, so you can take advantage of
ActionScript's allowing dynamic properties. This feature means you can
add new methods and properties to object instances that were not
defined in the class:

var obj:Object = new Object();
obj.new_prop = foo;
obj.doSomething = function () { trace something; }

And so, with a button or clip, you can assign an event handler:

my_mc.onRelease = function() {
 // respond to mouse click
}

Once this method exists in the object, it will respond to this event,
which it has previously been receiving and ignoring.
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RE: [Flashcoders] var (eventHandler)

2007-02-06 Thread Hairy Dog Digital
Eric,

The example you're referring to comes up when the authors of that text are
explaining the concept of encapsulation. It's a way of creating an
onEnterFrame event on the same timeline as the code. It doesn't actually
have anything to do with classes.

If you have a class that extends the movieClip class and want an object of
that class to do something at each enterFrame event, you'd want to use
something such as:

class myMovieClips extends MovieClip {

// PRIVATE METHODS
private function doSomething():Void {
// code here
}

// EVENT HANDLERS
function onEnterFrame():Void {
this.doSomething();
}
}

Make more sense? HTH!

...Rob

_
Rob Emenecker
Hairy Dog Digital
410.694.3575 (arf)
410.694.3550 (fax)
www.HairyDogDigital.com
 


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of eric cash
Sent: Tuesday, February 06, 2007 10:42 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] var (eventHandler)

Okay, I'm guessing it's a stupid question, so I'll get over it asap.
I've never written a custom class before, and have recently started to code
things in Flash which are much more complex, approaching application status,
so I'm trying to wwrap my head around all of this OOP stuff.  I keep running
into something that I can't get though...  
using the VAR keyword when declaring event handlers, like this example from
Object-Oriented Actionscript for Flash 8:

var onEnterFrame:Function = doSomething;

I've Googled my [EMAIL PROTECTED] off, and I can't get it to save my life, and 
this seemed
like the best place to ask.  Will one of you take a couple minutes out of
your day to help a poor guy out?

Thanks

ec

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RE: [Flashcoders] determining which object is displayed at agivenpoint

2007-02-06 Thread Erik Bianchi
I'm not sure how your app is structured but if you can't put your movieclips
above this 3rd party movieclip you wont be able to use _droptarget (as
you've already discovered) unless you can set that interfering movieclips
visibility to false.

I'm not sure how / why you want to check what mc the mouse is over, but you
could also just manually set movieclips to set an over variable onRollOver
/ onRollOut or onPress.

The reason why I'm suggesting one of these methods is that all other options
will be much more complex, processor intensive and time consuming.
Unfortunately there is no getMovieClipAt(x,y) method.

Your best bet is to think about what core functionality you really need and
go with the cheapest solution. So if your goal isn't as broad as knowing
EVERY movieclips position / depth maybe you can put a few invisible
movieclips over the 3rd party clip that represents the position of the mcs
you really care about.

-erik



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vishal Kapur
Sent: Tuesday, February 06, 2007 5:26 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] determining which object is displayed at
agivenpoint

Ok, got it.  Thanks for the suggestion.  I tried this but it doesn't
work with the third-party flash movie I am looking at.  They have an
movie clip with _alpha set to 0 that covers the stage at a depth
higher than all other visible elements.  As a result _droptarget is
always set to that object.  What I need is something that takes into
account visibility.

Any other thoughts on this?

-- Vishal


On 2/6/07, Mike Mountain [EMAIL PROTECTED] wrote:
  What he's saying is that _droptarget will tell you exactly what is at
 the top under the users mouse - but in order to use it you have to use
 startDrag to fool it in to working. Maybe you could drag an invisible
 clip around or something.

 M

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf
  Of Vishal Kapur
  Sent: 06 February 2007 16:03
  To: Flashcoders mailing list
  Subject: Re: [Flashcoders] determining which object is
  displayed at a givenpoint
 
  I don't understand what you're suggesting.  The user is not
  dragging the movieclip.
 
  The idea is to write a function with a signature like:
  function getObjectAtPoint(xmouse:Number, ymouse:Number):Object


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 The information contained within this email expresses the views of the
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 It is private and confidential and may be legally privileged. It is
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 not the intended recipient you are hereby notified that any disclosure,
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 contents is strictly prohibited and may be unlawful. If you have received
this email in error, please telephone us immediately
 on 01964 672000 or email a reply to highlight the error and then delete it
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 web-sites, the contents of which ECM Systems Ltd have no control over and
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 attachments have been virus-checked before transmission; however,
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