Re: [Flashcoders] more _lockroot woes

2007-03-04 Thread Hans Wichman

Hi,
yep and thanks for the replies. Well its all ofcourse just corporal
punishment for using lockroot:) One more reason to stay away from it, now
only to find a good replacement:). Very strange though, one case where I ran
into this problem is, using a main.swf and a sub.swf, where the sub would
lose its reference only after it was loaded the second time. Main did not
contains any of subs classes.
Very strange.

Anywayz thanks all!
JC


On 3/4/07, Brian Williams [EMAIL PROTECTED] wrote:


That was kind of my point.  He thought the issue was with lockroot, and I
was trying to say that the issue was probably the fact that the first
version of the class is used (which was loaded before the lockroot).

Every case that I've run into where the root wasn't preserved by using
lockroot was when the class that referenced root had already been loaded.


--Brian

On 3/3/07, Ian Thomas [EMAIL PROTECTED] wrote:

 Hi Brian,
I think what you're talking about is a different phenomenon.

The Flash Player always uses the _first version_ of any class that
 it loads. So if your parent movie has a class com.mydomain.SomeClass,
 and your .swf that loads into your parten movie has a different class
 com.mydomain.SomeClass, then the first one will always be the one
 used.

So be very careful with package naming. :-)

There is a way around it, if you really need to get around it:
 before loading your second .swf, call:

 delete _global.com.mydomain.SomeClass;

Any instances of SomeClass which already exist in the parent will
 be fine. And the loaded .swf will use the 'right' version of the
 class.

   But it's not without dangers - you can never create an instance of
 the original version of the class again. I'd only use that trick if
 you really really need it.

   In short - be careful what you're doing with naming. :-) Avoid name
 collisions.

 Cheers,
Ian

 On 3/3/07, Brian Williams [EMAIL PROTECTED] wrote:
  Yes, I've noticed that too.  Classes are only loaded once, so if swf A
 uses
  class Foo, and then loads swf B into a lockroot, if swf B also has a
 class
  Foo, it's going to be using the class defined in swf A (with the wrong
  root).  Note:  it's not just the interpretation of _root.  class Foo
 from
  swf A might be a totally different (older, for example) version, but
 that's
  what swf B will see.
 
  --Brian
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[Flashcoders] clearInterval(0);

2007-03-04 Thread Alexander Farber

Hello,

is it maybe safe to call clearInterval(0)
(same way as calling free(NULL) in C language)
or should I better not rely on this?

Here is my web chat function and I wonder
if I could get rid of the very first line in it:

var intervalID:Number = 0;
var resp_lv:LoadVars = new LoadVars();
var req_lv:LoadVars = new LoadVars();

function fetch(event_num:Number, args:String):Void {
if (0 != intervalID) /* XXX remove this check? */
clearInterval(intervalID);

req_lv.event = event_num;

if (args != undefined)
req_lv.args = args;
else
delete req_lv.args;

req_lv.sendAndLoad(MODULE_URL, resp_lv, 'GET');

intervalID = setInterval(fetch, 10 * 1000, ALIVE);
}

Regards
Alex

--
http://preferans.de
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Re: [Flashcoders] more _lockroot woes

2007-03-04 Thread Ron Wheeler
Back in the late 1940s, the idea of programs using data to modify their 
behaviour was invented.
Prior to that, if you wanted to have a program do something different 
depending on the situation, you constructed a bunch of programs and 
selected the one that you wanted to run.


You seem to have wandered into a pre-1950 programming mode.

The generally accepted way to solve the problem is to write a Class that 
reads data from the server and depending on the data, alters its behaviour.
1) This class is only loaded once so you do not have the problem of 
trying to delete the Class definition.

2) The data is generally a lot smaller than the Class definition
3) Data is usually faster to parse than a Class definition
4) The general Class is a bit larger than each specific class but 
probably a lot smaller than the total of all of the classes - longer 
first load but savings later.


You can write helper classes that can be loaded on demand but they can 
have unique names.


Ron


Hans Wichman wrote:

Hi,
yep and thanks for the replies. Well its all ofcourse just corporal
punishment for using lockroot:) One more reason to stay away from it, now
only to find a good replacement:). Very strange though, one case where 
I ran

into this problem is, using a main.swf and a sub.swf, where the sub would
lose its reference only after it was loaded the second time. Main did not
contains any of subs classes.
Very strange.

Anywayz thanks all!
JC


On 3/4/07, Brian Williams [EMAIL PROTECTED] wrote:


That was kind of my point.  He thought the issue was with lockroot, 
and I

was trying to say that the issue was probably the fact that the first
version of the class is used (which was loaded before the lockroot).

Every case that I've run into where the root wasn't preserved by using
lockroot was when the class that referenced root had already been 
loaded.



--Brian

On 3/3/07, Ian Thomas [EMAIL PROTECTED] wrote:

 Hi Brian,
I think what you're talking about is a different phenomenon.

The Flash Player always uses the _first version_ of any class that
 it loads. So if your parent movie has a class com.mydomain.SomeClass,
 and your .swf that loads into your parten movie has a different class
 com.mydomain.SomeClass, then the first one will always be the one
 used.

So be very careful with package naming. :-)

There is a way around it, if you really need to get around it:
 before loading your second .swf, call:

 delete _global.com.mydomain.SomeClass;

Any instances of SomeClass which already exist in the parent will
 be fine. And the loaded .swf will use the 'right' version of the
 class.

   But it's not without dangers - you can never create an instance of
 the original version of the class again. I'd only use that trick if
 you really really need it.

   In short - be careful what you're doing with naming. :-) Avoid name
 collisions.

 Cheers,
Ian

 On 3/3/07, Brian Williams [EMAIL PROTECTED] wrote:
  Yes, I've noticed that too.  Classes are only loaded once, so if 
swf A

 uses
  class Foo, and then loads swf B into a lockroot, if swf B also has a
 class
  Foo, it's going to be using the class defined in swf A (with the 
wrong

  root).  Note:  it's not just the interpretation of _root.  class Foo
 from
  swf A might be a totally different (older, for example) version, but
 that's
  what swf B will see.
 
  --Brian
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Re: [Flashcoders] more _lockroot woes

2007-03-04 Thread Hans Wichman

Hi,

no I was having _lockroot problems.

greetz
JC


On 3/4/07, Ron Wheeler [EMAIL PROTECTED] wrote:


Back in the late 1940s, the idea of programs using data to modify their
behaviour was invented.
Prior to that, if you wanted to have a program do something different
depending on the situation, you constructed a bunch of programs and
selected the one that you wanted to run.

You seem to have wandered into a pre-1950 programming mode.

The generally accepted way to solve the problem is to write a Class that
reads data from the server and depending on the data, alters its
behaviour.
1) This class is only loaded once so you do not have the problem of
trying to delete the Class definition.
2) The data is generally a lot smaller than the Class definition
3) Data is usually faster to parse than a Class definition
4) The general Class is a bit larger than each specific class but
probably a lot smaller than the total of all of the classes - longer
first load but savings later.

You can write helper classes that can be loaded on demand but they can
have unique names.

Ron


Hans Wichman wrote:
 Hi,
 yep and thanks for the replies. Well its all ofcourse just corporal
 punishment for using lockroot:) One more reason to stay away from it,
now
 only to find a good replacement:). Very strange though, one case where
 I ran
 into this problem is, using a main.swf and a sub.swf, where the sub
would
 lose its reference only after it was loaded the second time. Main did
not
 contains any of subs classes.
 Very strange.

 Anywayz thanks all!
 JC


 On 3/4/07, Brian Williams [EMAIL PROTECTED] wrote:

 That was kind of my point.  He thought the issue was with lockroot,
 and I
 was trying to say that the issue was probably the fact that the first
 version of the class is used (which was loaded before the lockroot).

 Every case that I've run into where the root wasn't preserved by using
 lockroot was when the class that referenced root had already been
 loaded.


 --Brian

 On 3/3/07, Ian Thomas [EMAIL PROTECTED] wrote:
 
  Hi Brian,
 I think what you're talking about is a different phenomenon.
 
 The Flash Player always uses the _first version_ of any class that
  it loads. So if your parent movie has a class com.mydomain.SomeClass,
  and your .swf that loads into your parten movie has a different class
  com.mydomain.SomeClass, then the first one will always be the one
  used.
 
 So be very careful with package naming. :-)
 
 There is a way around it, if you really need to get around it:
  before loading your second .swf, call:
 
  delete _global.com.mydomain.SomeClass;
 
 Any instances of SomeClass which already exist in the parent will
  be fine. And the loaded .swf will use the 'right' version of the
  class.
 
But it's not without dangers - you can never create an instance of
  the original version of the class again. I'd only use that trick if
  you really really need it.
 
In short - be careful what you're doing with naming. :-) Avoid name
  collisions.
 
  Cheers,
 Ian
 
  On 3/3/07, Brian Williams [EMAIL PROTECTED] wrote:
   Yes, I've noticed that too.  Classes are only loaded once, so if
 swf A
  uses
   class Foo, and then loads swf B into a lockroot, if swf B also has
a
  class
   Foo, it's going to be using the class defined in swf A (with the
 wrong
   root).  Note:  it's not just the interpretation of _root.  class
Foo
  from
   swf A might be a totally different (older, for example) version,
but
  that's
   what swf B will see.
  
   --Brian
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Re: [Flashcoders] clearInterval(0);

2007-03-04 Thread Adam Pasztory

Wow, lots of interval questions lately... :)

I don't believe clearInterval(0) does anything.  However, the code you
posted looks correct.

-Adam
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Re: [Flashcoders] AS3... when to start?

2007-03-04 Thread Muzak
Hi Micky, see inline reply.

- Original Message - 
From: Micky Hulse [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Sunday, March 04, 2007 6:32 AM
Subject: [Flashcoders] AS3... when to start?


 Hi all,

 I just picked-up Actionscript 3.0 Cookbook (O'Reilly) today, and found myself 
 pondering this:

 Is it time to make the switch from v2 to v3 AS?

That (as always) depends on your goal (project).
If you're into RIA's, Flex+AS3 is probably better suited for the job.

 Third paragraph states:

 This book assumes that you have obtained a copy of Flex Builder 2 and have 
 successfully installed it on your computer. ... 

 What happened to coding in Flash? Am I waiting for the next version of Flash 
 until I can successfully and/or easily write AS3 via 
 the Flash application?

I think the above answer applies here as well.

 Will the future of Flash AS always require the Flex Builder? Or, is Flex 
 Builder just one out of many/few code editors for 
 compiling the new AS3 code?

Flex Builder is just another AS editor. It just happens to be ahead of the 
Flash IDE when it comes to AS-version.
AS3 for the Flash IDE is currently only available through the AS3 alpha preview 
(http://labs.adobe.com)

 If I only want to animate some objects around the stage programatically (for 
 something like a website header), should I just make 
 the switch to AS3 (if player versions were not an issue), or is AS2 still an 
 acceptable way of producing small action-scripted 
 movies?

I see no reason why you'd switch to AS3 for this kind of work.

 Links? Blog posts? Articles? Am I over-complicating things?

What kind of links/articles are you looking for?
http://labs.adobe.com/technologies/flash9as3preview/
http://www.adobe.com/products/flex/
http://www.adobe.com/devnet/flex/
http://tech.groups.yahoo.com/group/flexcoders/
http://weblogs.macromedia.com/mxna/


As for over-complicating things, I'd say, yes ;-)

Flex/Flex Builder was made because Flash (as a technology) has become more and 
more powerful and more and more programmers with all 
kinds of backgrounds (Java, .NET, etc..) started using it (or wanted to) but 
found the Flash IDE lacking, especially compared to 
other tools available for other languages.
So Flex/Flex Builder is not here to replace the Flash IDE, but (finally) gives 
those that are more into the programming side of 
things a powerful and robust tool that they're probably already comfortable 
with, since it's based on Eclipse 
(http://www.eclipse.org)

older articles explaining Flex + AS3
http://www.adobe.com/devnet/flash/articles/flex2_flash.html
http://www.adobe.com/devnet/flex/articles/flex2_intro.html

I think the following quote (from Nigel Pegg) sums it all up:
We Call This 'The Timeline.' No, Wait, Come Back!
http://www.adobe.com/devnet/flex/articles/flash_perspective.html

regards,
Muzak



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Re: [Flashcoders] AS3... when to start?

2007-03-04 Thread T. Michael Keesey

On 3/3/07, Micky Hulse [EMAIL PROTECTED] wrote:

Hi all,

I just picked-up Actionscript 3.0 Cookbook (O'Reilly) today, and found
myself pondering this:

Is it time to make the switch from v2 to v3 AS?


If you are using Flex, then yes. If you are using Flash, then probably
not. They have only released an alpha version of Flash 9, and it's
basically just Flash 8 with the ability to compile AS3.

Now is a good time to become acquainted with AS3, though, either
through Flex Builder 2 or the Flash 9 alpha (or both).
--
Mike Keesey
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Re: [Flashcoders] AS3... when to start?

2007-03-04 Thread Chris RM
I didn't know Flex Builder was based off Eclipse. I haven't used F.B.  
but how does it differ from the FDT plug-in for Eclipse? Is it as  
robust as FDT?


http://ftd.powerflasher.com

Chris


On Mar 4, 2007, at 12:04 PM, Muzak wrote:


Hi Micky, see inline reply.

- Original Message -
From: Micky Hulse [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Sunday, March 04, 2007 6:32 AM
Subject: [Flashcoders] AS3... when to start?



Hi all,

I just picked-up Actionscript 3.0 Cookbook (O'Reilly) today, and  
found myself pondering this:


Is it time to make the switch from v2 to v3 AS?


That (as always) depends on your goal (project).
If you're into RIA's, Flex+AS3 is probably better suited for the job.


Third paragraph states:

This book assumes that you have obtained a copy of Flex Builder 2  
and have successfully installed it on your computer. ... 


What happened to coding in Flash? Am I waiting for the next  
version of Flash until I can successfully and/or easily write AS3 via

the Flash application?


I think the above answer applies here as well.

Will the future of Flash AS always require the Flex Builder? Or,  
is Flex Builder just one out of many/few code editors for

compiling the new AS3 code?


Flex Builder is just another AS editor. It just happens to be ahead  
of the Flash IDE when it comes to AS-version.
AS3 for the Flash IDE is currently only available through the AS3  
alpha preview (http://labs.adobe.com)


If I only want to animate some objects around the stage  
programatically (for something like a website header), should I  
just make
the switch to AS3 (if player versions were not an issue), or is  
AS2 still an acceptable way of producing small action-scripted

movies?


I see no reason why you'd switch to AS3 for this kind of work.


Links? Blog posts? Articles? Am I over-complicating things?


What kind of links/articles are you looking for?
http://labs.adobe.com/technologies/flash9as3preview/
http://www.adobe.com/products/flex/
http://www.adobe.com/devnet/flex/
http://tech.groups.yahoo.com/group/flexcoders/
http://weblogs.macromedia.com/mxna/


As for over-complicating things, I'd say, yes ;-)

Flex/Flex Builder was made because Flash (as a technology) has  
become more and more powerful and more and more programmers with all
kinds of backgrounds (Java, .NET, etc..) started using it (or  
wanted to) but found the Flash IDE lacking, especially compared to

other tools available for other languages.
So Flex/Flex Builder is not here to replace the Flash IDE, but  
(finally) gives those that are more into the programming side of
things a powerful and robust tool that they're probably already  
comfortable with, since it's based on Eclipse

(http://www.eclipse.org)

older articles explaining Flex + AS3
http://www.adobe.com/devnet/flash/articles/flex2_flash.html
http://www.adobe.com/devnet/flex/articles/flex2_intro.html

I think the following quote (from Nigel Pegg) sums it all up:
We Call This 'The Timeline.' No, Wait, Come Back!
http://www.adobe.com/devnet/flex/articles/flash_perspective.html

regards,
Muzak



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[Flashcoders] We need some help: Server space offer

2007-03-04 Thread Marcelo de Moraes Serpa

Hi list,

I don't mean to spam the list with server offering or something like that.
Don't get me wrong, please.

I'm on a urgent need of money to pay my server rents. This month's revenue
wasn't what we* exptected and we aren't able to pay our dedicated server's
bill for much longer.

So I thought I would try this list for anyone interested on cheap server
space. I don't need much money, just enough to able to cover the server
costs so we can keep on our work.

I know some of you will tell us to switch to a lower cost server or VPS.
This could be an alternative. Buf before, I thought I would try to sell some
space.

If you are interested, please, contact-me off-list.

We have a dedicated Athlon XP 3000, 512MB RAM, 80GB disk space (average 10gb
used). The server is located at the Savvy data-center.

(we are a small web development agency located on the south of Brazil).

Sorry for the message, but I really had to try it.

Marcelo.
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Re: [Flashcoders] clearInterval(0);

2007-03-04 Thread Alain Rousseau

Well actually, clearInterval(0) clears the interval ID 0

lets say you have an interval defined :

var myInt:Number = setInterval(this, doSomething, 1000);

then it is possible that myInt = 0.

The value of myInt is set by calling setInterval, which returns the ID 
of the interval,

so doing clearInterval(0) is the same as doing clearInterval(myInt)

but otherwise it doesn't do anything if no interval ID 0 exists

Adam Pasztory wrote:

Wow, lots of interval questions lately... :)

I don't believe clearInterval(0) does anything.  However, the code you
posted looks correct.

-Adam
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Re: [Flashcoders] AS3... when to start?

2007-03-04 Thread Omar Fouad

I think what you can do in flex can be done in flash, flex is
easierthough

Is this right??


On 3/4/07, Chris RM [EMAIL PROTECTED] wrote:


I didn't know Flex Builder was based off Eclipse. I haven't used F.B.
but how does it differ from the FDT plug-in for Eclipse? Is it as
robust as FDT?

http://ftd.powerflasher.com

Chris


On Mar 4, 2007, at 12:04 PM, Muzak wrote:

 Hi Micky, see inline reply.

 - Original Message -
 From: Micky Hulse [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Sunday, March 04, 2007 6:32 AM
 Subject: [Flashcoders] AS3... when to start?


 Hi all,

 I just picked-up Actionscript 3.0 Cookbook (O'Reilly) today, and
 found myself pondering this:

 Is it time to make the switch from v2 to v3 AS?

 That (as always) depends on your goal (project).
 If you're into RIA's, Flex+AS3 is probably better suited for the job.

 Third paragraph states:

 This book assumes that you have obtained a copy of Flex Builder 2
 and have successfully installed it on your computer. ... 

 What happened to coding in Flash? Am I waiting for the next
 version of Flash until I can successfully and/or easily write AS3 via
 the Flash application?

 I think the above answer applies here as well.

 Will the future of Flash AS always require the Flex Builder? Or,
 is Flex Builder just one out of many/few code editors for
 compiling the new AS3 code?

 Flex Builder is just another AS editor. It just happens to be ahead
 of the Flash IDE when it comes to AS-version.
 AS3 for the Flash IDE is currently only available through the AS3
 alpha preview (http://labs.adobe.com)

 If I only want to animate some objects around the stage
 programatically (for something like a website header), should I
 just make
 the switch to AS3 (if player versions were not an issue), or is
 AS2 still an acceptable way of producing small action-scripted
 movies?

 I see no reason why you'd switch to AS3 for this kind of work.

 Links? Blog posts? Articles? Am I over-complicating things?

 What kind of links/articles are you looking for?
 http://labs.adobe.com/technologies/flash9as3preview/
 http://www.adobe.com/products/flex/
 http://www.adobe.com/devnet/flex/
 http://tech.groups.yahoo.com/group/flexcoders/
 http://weblogs.macromedia.com/mxna/


 As for over-complicating things, I'd say, yes ;-)

 Flex/Flex Builder was made because Flash (as a technology) has
 become more and more powerful and more and more programmers with all
 kinds of backgrounds (Java, .NET, etc..) started using it (or
 wanted to) but found the Flash IDE lacking, especially compared to
 other tools available for other languages.
 So Flex/Flex Builder is not here to replace the Flash IDE, but
 (finally) gives those that are more into the programming side of
 things a powerful and robust tool that they're probably already
 comfortable with, since it's based on Eclipse
 (http://www.eclipse.org)

 older articles explaining Flex + AS3
 http://www.adobe.com/devnet/flash/articles/flex2_flash.html
 http://www.adobe.com/devnet/flex/articles/flex2_intro.html

 I think the following quote (from Nigel Pegg) sums it all up:
 We Call This 'The Timeline.' No, Wait, Come Back!
 http://www.adobe.com/devnet/flex/articles/flash_perspective.html

 regards,
 Muzak



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--
Omar Fouad - Digital Emotions...

Love is always patient and kind. It is never jealous. Love is never boastful
nor conceited It is never rude or selfish. It does not take offense and is
not resentful. Love takes no pleasure in other people's sins...but delights
in the truth. It is always ready to excuse, to trust, to hope... and to
endure... whatever comes.
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[Flashcoders] Re: OT: Is this done in processing?

2007-03-04 Thread Troy Gardner
The correct term for the technique is Frustrated Total Internal Reflection.

http://en.wikipedia.org/wiki/Total_internal_reflection

The cool thing is the technique is fairly approachable with off the shelf parts
and open source software. Processing, Java, Flash can all be used.
http://nuigroup.com/forums/
http://nuigroup.com/


Jeffery Han has also formed a company around it
http://www.perceptivepixel.com/

Though I can say having used mulitouch input devices, tablet pcs, and
touchscreens, whiteboards before. They are cool, but not something you can use
all day, the ergonomics just aren't correct, and for typing the error rate is
high because there isn't any tactile feedback. 

Troy Gardner -How you live your seconds, is how you live your days, is how you 
live your life...

http://www.troygardner.com -my world
http://www.troyworks.com - building Rich Internet Applications
http://www.intrio.com -helping bridge the gap between the humans and machines. 
Home of the Flickey™
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RE: [Flashcoders] AS3... when to start?

2007-03-04 Thread Kalani Bright

I don't know about FDT or what that was based on.
I know Adobe purchased a company which produced Eclipse related plugins such
as JSEclipse.
Which probably is how they got Flex Builder built so fast.

As far as Flex goes verything can be done in Flash.
If you have an ounce of artist in you please avoid Flex. 
Flex is somewhat the equivalent of visual studio .net's ide.  Drag and drop
components onto the stage.
It's a boring sort of deal...more interesting than other technologies...but
not flash + code.  But yes it is faster.

But I use Flex Builder 2 in conjuction with Flash and avoid Flex altogether.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Omar Fouad
Sent: Sunday, March 04, 2007 12:28 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AS3... when to start?

I think what you can do in flex can be done in flash, flex is
easierthough

Is this right??


On 3/4/07, Chris RM [EMAIL PROTECTED] wrote:

 I didn't know Flex Builder was based off Eclipse. I haven't used F.B.
 but how does it differ from the FDT plug-in for Eclipse? Is it as 
 robust as FDT?

 http://ftd.powerflasher.com

 Chris


 On Mar 4, 2007, at 12:04 PM, Muzak wrote:

  Hi Micky, see inline reply.
 
  - Original Message -
  From: Micky Hulse [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Sent: Sunday, March 04, 2007 6:32 AM
  Subject: [Flashcoders] AS3... when to start?
 
 
  Hi all,
 
  I just picked-up Actionscript 3.0 Cookbook (O'Reilly) today, and 
  found myself pondering this:
 
  Is it time to make the switch from v2 to v3 AS?
 
  That (as always) depends on your goal (project).
  If you're into RIA's, Flex+AS3 is probably better suited for the job.
 
  Third paragraph states:
 
  This book assumes that you have obtained a copy of Flex Builder 2 
  and have successfully installed it on your computer. ... 
 
  What happened to coding in Flash? Am I waiting for the next version 
  of Flash until I can successfully and/or easily write AS3 via the 
  Flash application?
 
  I think the above answer applies here as well.
 
  Will the future of Flash AS always require the Flex Builder? Or, is 
  Flex Builder just one out of many/few code editors for compiling 
  the new AS3 code?
 
  Flex Builder is just another AS editor. It just happens to be ahead 
  of the Flash IDE when it comes to AS-version.
  AS3 for the Flash IDE is currently only available through the AS3 
  alpha preview (http://labs.adobe.com)
 
  If I only want to animate some objects around the stage 
  programatically (for something like a website header), should I 
  just make the switch to AS3 (if player versions were not an issue), 
  or is
  AS2 still an acceptable way of producing small action-scripted 
  movies?
 
  I see no reason why you'd switch to AS3 for this kind of work.
 
  Links? Blog posts? Articles? Am I over-complicating things?
 
  What kind of links/articles are you looking for?
  http://labs.adobe.com/technologies/flash9as3preview/
  http://www.adobe.com/products/flex/
  http://www.adobe.com/devnet/flex/
  http://tech.groups.yahoo.com/group/flexcoders/
  http://weblogs.macromedia.com/mxna/
 
 
  As for over-complicating things, I'd say, yes ;-)
 
  Flex/Flex Builder was made because Flash (as a technology) has 
  become more and more powerful and more and more programmers with all 
  kinds of backgrounds (Java, .NET, etc..) started using it (or wanted 
  to) but found the Flash IDE lacking, especially compared to other 
  tools available for other languages.
  So Flex/Flex Builder is not here to replace the Flash IDE, but
  (finally) gives those that are more into the programming side of 
  things a powerful and robust tool that they're probably already 
  comfortable with, since it's based on Eclipse
  (http://www.eclipse.org)
 
  older articles explaining Flex + AS3 
  http://www.adobe.com/devnet/flash/articles/flex2_flash.html
  http://www.adobe.com/devnet/flex/articles/flex2_intro.html
 
  I think the following quote (from Nigel Pegg) sums it all up:
  We Call This 'The Timeline.' No, Wait, Come Back!
  http://www.adobe.com/devnet/flex/articles/flash_perspective.html
 
  regards,
  Muzak
 
 
 
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-- 
Omar Fouad - Digital Emotions...

Love is always 

[Flashcoders] motion faces idea with flash

2007-03-04 Thread mohamed sabry
i know how to load image inside textarea or any dynamic text 

the issue is the image always com in a new line alone 



how i can make it come in the right place ??

any one tried this?


 

The fish are biting. 
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