Re: [Flashcoders] Some feedback on a coding design question

2008-04-02 Thread Jiri Heitlager
Thank you for the reply. I will take a look at the state Pattern. 
Reading your post, I does look a bit like what I proposed. In the state 
pattern, I would probably create the layout and the types of buttonsets 
for the panel create in a object. The state of the panel then determines 
wich state to load and display using composition.

Did I understand your comment correctly?

Jiri

Raymond Simmons wrote:

Jiri,

Sounds like the state pattern would be helpful here.  Define a class for 
each state of the application.  Each class will contain methods for 
actions the user can take in that state, like selectListItem.  When the 
user takes the given action (ex., selecting a list item), the associated 
function in the current state is called, and the correct actions are 
performed.  Once those actions are performed, move the application to 
the new state. Essentially the current state class decides what actions 
to take in response to user interaction with the application.


Thanks,
Raymond Simmons

- Original Message - From: Jiri Heitlager 
[EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Tuesday, April 01, 2008 6:03 AM
Subject: [Flashcoders] Some feedback on a coding design question



Hello List,

I am currently building an application that uses panels. The Panels 
implement a Composite Pattern. The panel holds instances of 
panelButtonSets class.
The panel displays certain sets based on a selected item in the client 
code.


Now my question is, how do I get around a lot of if statements in the 
panel like so:

if(clientcode.selecteditem.type == 1){
 panel.addSet(position_panel)
 panel.addSet(rotation_panel)
 panel.addSet(edit_panel)
}else if(clientcode.selecteditem.type == 2){
//different sets of button sets
}

etc...

One solution I am thinking about is the following, but I would like to 
get some feedback on this approach.


BasicButtonSet() {

addSets(new panelButtonSets(position_panel))
addSets(new panelButtonSets(rotation_panel))
}

ColorButtonSet() extends BasicButtonSet {

addSets(new panelButtonSets(color_panel))
addSets(new panelButtonSets(brightness_panel))
}

var basicSet:ButtonSet = new BasicButtonSet();
var colorSet:ButtonSet = new ColorButtonSet();

Then the selected item holds a reference to a certain set that can be 
loaded into the panel.



var set = selectItem.GetButtonSet();

Panel.loadSetObject(set )
{
for every set in the parameter set, call its render method and place 
it at the right position


};

The thing in this solution is that every set is allready instantiated 
and therefore is probably a quit expensive solution?



Jiri 


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Re: [Flashcoders] Multiple SWFs (50) in one html page dramaticly increase memory ?

2008-04-02 Thread Flap Flap
2008/4/1, Bob Wohl [EMAIL PROTECTED]:

 Are you saying that you are loading 50 images into 1 swf?

 OR 50 images into 50 swfs and loading those into 1 swf?

 OR 50 swfs embeded into a browser?



We have the same swf embed 50 time in a php page
Each of them load a different image.

Thanks



-- 
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http://www.kilooctet.net

I'm also a music mashup / bootlegs producer :
http://www.djgaston.net
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Re: [Flashcoders] An error I cant iron out...

2008-04-02 Thread Rich Shupe
It's hard to guess at this without seeing the code.

Typically, this happens when you're trying to instantiate something that
isn't a class or is a circular or conflicting reference. Something like

var myJunk:NotAClass = new NotAClass();

or 

var mc:MovieClip = new MovieClip();
mc = new IsAClass();

These are off the top of my head, and might result in different TypeError or
ReferneceError, but it wouldn't hurt to try to look for these examples.

Rich
http://www.LearningActionScript3.com

On 4/1/08 2:40 PM, Patrick Jakub Jankun wrote:

 I have a issue with an error I cant get rid off:
 TypeError: Error #1007: Instantiation attempted on a non-constructor.
 
 Strange thing is, it occurs only when I try to compile with Flash IDE as
 Document class,
 It¹s not there when I compile it through Linux free command line compiler :(
 can someone
 Explain me for what should I look? Because the Error messages in Flash ide
 are quite hmm..
 Mystic to me (at this time, im like 3 months into AS3)





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Re: [Flashcoders] AS3 MouseEvent target?

2008-04-02 Thread Meinte van't Kruis
so how does it work internally for displayObjects? Can a developer emulate
this behaviours somehow?(cant imagine it since target and currentTarget are
readonly)

On Tue, Apr 1, 2008 at 10:01 PM, Merrill, Jason 
[EMAIL PROTECTED] wrote:

 Well, you still haven't convinced me it isn't kludy, but no bother
 your perspective - my perspective - both different, doesn't matter in
 the end. :)

 Jason Merrill
 Bank of America
 GTO and Risk LLD Solutions Design  Development
 eTools  Multimedia

 Bank of America Flash Platform Developer Community


 Are you a Bank of America associate interested in innovative learning
 ideas and technologies?
 Check out our internal  GTO Innovative Learning Blog  subscribe.






 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf
 Of Steven Sacks
 Sent: Tuesday, April 01, 2008 3:05 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] AS3 MouseEvent target?
 
 Extending DisplayObject to access some of its native
 functionality (e.g.
 event bubbling) seems fine to me, especially if you look at
 it from the perspective of EventDispatcher has events and
 DisplayObject extends EventDispatcher and adds bubbling
 functionality.  If you need bubbling, extend the class that
 provides that.
 
 The whole non-visual argument is a bit of a red herring
 considering we're using Flash and, until recently, all
 Actionscript was inside of or attached to a display object
 (MovieClip).  Technically, it still is.  ;)
 
 Flash is a visual tool, and I maximize my productivity by
 leveraging it fully.  Flash has all kinds of great
 Flash-centric features and you can definitely use them to
 your advantage.  It's not hacking to use the API given to you.  :)
 
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Re: [Flashcoders] Multiple SWFs (50) in one html page dramaticly increase memory ?

2008-04-02 Thread Glen Pike

Is this happening on Firefox???

Have you tried running on a couple of other browsers to compare?

Have you tried showing 25 SWF's to see if memory usage is approx half?


Flap Flap wrote:

2008/4/1, Bob Wohl [EMAIL PROTECTED]:
  

Are you saying that you are loading 50 images into 1 swf?

OR 50 images into 50 swfs and loading those into 1 swf?

OR 50 swfs embeded into a browser?





We have the same swf embed 50 time in a php page
Each of them load a different image.

Thanks



  



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[Flashcoders] Access

2008-04-02 Thread Stuart (FunkDaWeb)
Hello,

I'm having some trouble with AS3, basically if I create a movieclip using the 
Flash IDE and give it an instance name of mc_one, I'm unsure how to access it 
from an external actionscript class.

Currently on the root timeline I have...

var _mainClass:mainClass = new mainClass();

Which instantiates the mainClass and within the class I need to access 
mc_one, but obviously _root.mc_one will no longer work.

I have tried this:

/* ... */
public class mainClass {
public var mc_one:MovieClip;

public function mainClass()
{

trace(mc_one); // Outputs null

}
}

The trouble is this solution does not work, it outputs null rather than [Object 
MovieClip]

Help please!
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Re: [Flashcoders] Multiple SWFs (50) in one html page dramaticly increase memory ?

2008-04-02 Thread Kenneth Kawamoto
To me, having 50 Flash Player instances running concurrently does not 
sound like the best solution. Can it be just one SWF with 50 display 
objects instead?


Kenneth Kawamoto
http://www.materiaprima.co.uk/

Flap Flap wrote:

2008/4/1, Bob Wohl [EMAIL PROTECTED]:

Are you saying that you are loading 50 images into 1 swf?

OR 50 images into 50 swfs and loading those into 1 swf?

OR 50 swfs embeded into a browser?




We have the same swf embed 50 time in a php page
Each of them load a different image.

Thanks

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Re: [Flashcoders] Access

2008-04-02 Thread Kenneth Kawamoto

Why don't you set your MainClass as document class?

Kenneth Kawamoto
http://www.materiaprima.co.uk/

Stuart (FunkDaWeb) wrote:

Hello,

I'm having some trouble with AS3, basically if I create a movieclip using the Flash IDE 
and give it an instance name of mc_one, I'm unsure how to access it from an 
external actionscript class.

Currently on the root timeline I have...

var _mainClass:mainClass = new mainClass();

Which instantiates the mainClass and within the class I need to access mc_one, but 
obviously _root.mc_one will no longer work.

I have tried this:

/* ... */
public class mainClass {
public var mc_one:MovieClip;

public function mainClass()
{

trace(mc_one); // Outputs null

}

}

The trouble is this solution does not work, it outputs null rather than [Object 
MovieClip]

Help please!

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Re: [Flashcoders] Access

2008-04-02 Thread Glen Pike

Hi,

   Try tracing in the onLoad function:

  


public class mainClass {
   public var mc_one:MovieClip;

   public function mainClass()
   {
trace(mc_one); // Outputs null
   }

  private function onLoad():void {
trace(mc_one);
  }

}

Glen

Stuart (FunkDaWeb) wrote:

Hello,

I'm having some trouble with AS3, basically if I create a movieclip using the Flash IDE 
and give it an instance name of mc_one, I'm unsure how to access it from an 
external actionscript class.

Currently on the root timeline I have...

var _mainClass:mainClass = new mainClass();

Which instantiates the mainClass and within the class I need to access mc_one, but 
obviously _root.mc_one will no longer work.

I have tried this:

/* ... */
public class mainClass {
public var mc_one:MovieClip;

public function mainClass()
{

trace(mc_one); // Outputs null

}

}

The trouble is this solution does not work, it outputs null rather than [Object 
MovieClip]

Help please!
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Re: [Flashcoders] Access

2008-04-02 Thread Stuart (FunkDaWeb)
Hi tried this but didn't work! here is my code in its most simple form...

package {
 
 import flash.display.MovieClip;
 
 public class mainClass extends MovieClip
 {
  // Instantiate our classes
  public var banner:imageLib = new imageLib();
 
  public function mainClass()
  {
banner.loadImage(banners/banner1.jpg, bannerArea);
  }
 }
 
}

Now the problem is bannerArea is undefined even though its on the root timeline 
and we have no way of directly accessing it from within the class now _root is 
no longer in use!

SM
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Re: [Flashcoders] Access

2008-04-02 Thread Allandt Bik-Elliott (Receptacle)

have you tried without the line public var mc_one:MovieClip;?

it's my understanding that instantiating it by physically dragging it  
out of the library and giving it an instance name is the declaration  
- the way you're doing it would give a local variable the name with  
no value, hence mc_one = null


a

On 2 Apr 2008, at 11:53, Stuart ((FunkDaWeb)) wrote:


Hello,

I'm having some trouble with AS3, basically if I create a movieclip  
using the Flash IDE and give it an instance name of mc_one, I'm  
unsure how to access it from an external actionscript class.


Currently on the root timeline I have...

var _mainClass:mainClass = new mainClass();

Which instantiates the mainClass and within the class I need to  
access mc_one, but obviously _root.mc_one will no longer work.


I have tried this:

/* ... */
public class mainClass {
public var mc_one:MovieClip;

public function mainClass()
{

trace(mc_one); // Outputs null

}
}

The trouble is this solution does not work, it outputs null rather  
than [Object MovieClip]


Help please!
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Re: [Flashcoders] Access

2008-04-02 Thread Glen Pike
You may have to wait until your MovieClip is initialised / on the stage 
before you do things with child clips.


http://www.senocular.com/pub/kirupa/as3tips_p6.html

There is a tip in there about the DocumentClass and listening for the 
ADDED event.  There is also an ADDED_TO_STAGE event for later versions 
of FP9.


This is similar to the onLoad / onClipEvent(load) from olden days - 
there were sometimes problems accessing child clips because they had not 
been loaded yet.


Stuart (FunkDaWeb) wrote:

Hi tried this but didn't work! here is my code in its most simple form...

package {
 
 import flash.display.MovieClip;
 
 public class mainClass extends MovieClip

 {
  // Instantiate our classes
  public var banner:imageLib = new imageLib();
 
  public function mainClass()

  {
banner.loadImage(banners/banner1.jpg, bannerArea);
  }
 }
 
}


Now the problem is bannerArea is undefined even though its on the root timeline 
and we have no way of directly accessing it from within the class now _root is 
no longer in use!

SM
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Re: [Flashcoders] AS3 MouseEvent target?

2008-04-02 Thread EECOLOR
 which is mouseChildren = false.

In my humble opinion I do not think this is what he needs. He should not be
referencing target, but instead he should reference currentTarget.

If you are adding a listener, the handlers e.currentTarget will point to the
object that you added the listener to, e.target is the object that initiated
the event (event bubbling).

So in a general way, where you in AS2 were using e.target you should now use
e.currentTarget. You only use
e.target if you want to reference the displayObject that initiated the event.



Greetz Erik


On 3/31/08, Steven Sacks [EMAIL PROTECTED] wrote:

 IMO, explaining Event Bubbling as the reason the TextField is the target
 is complicating the immediate solution he needs, which is mouseChildren =
 false.

 Yes, it's Event Bubbling that's causing the target to be the TextField.
  To understand Event Bubbling, read about it in the docs, or better yet, in
 a book (like Moock's).  But, then you MUST do it yourself to learn how it
 works.  If you don't play with it yourself, you will never get it no
 matter how much somebody explains it to you.  I'm fully convinced of that.
  You gotta mess around with it to fully understand why it's so amazingly
 awesome.

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Re: [Flashcoders] AS3 MouseEvent target?

2008-04-02 Thread EECOLOR
This behaviour can not emulated precisely because there is no way for us to
set the target and currentTarget properties. This is done by internal
EventDispatcher code.

The EventDispatcher code works something like this:

- check if the target property of the event has been set, if not set it
- set the currentTarget property
- check if the event has the bubbles property set to true
- check if the class is a DisplayObject
- check if the parent property is set
- clone the event and dispatch it at the parent and repeat the above steps


Greetz Erik


On 4/2/08, Meinte van't Kruis [EMAIL PROTECTED] wrote:

 so how does it work internally for displayObjects? Can a developer emulate
 this behaviours somehow?(cant imagine it since target and currentTarget
 are
 readonly)


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Re: [Flashcoders] AS3 MouseEvent target?

2008-04-02 Thread Muzak

So in general, where you in AS2 were using e.target you should now use
e.currentTarget.


+1 ;-)

Must read: Event propagation
http://livedocs.adobe.com/flex/3/html/events_08.html

regards,
Muzak

- Original Message - 
From: EECOLOR [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, April 02, 2008 2:22 PM
Subject: Re: [Flashcoders] AS3 MouseEvent target?



which is mouseChildren = false.


In my humble opinion I do not think this is what he needs. He should not be
referencing target, but instead he should reference currentTarget.

If you are adding a listener, the handlers e.currentTarget will point to the
object that you added the listener to, e.target is the object that initiated
the event (event bubbling).

So in a general way, where you in AS2 were using e.target you should now use
e.currentTarget. You only use
e.target if you want to reference the displayObject that initiated the event.



Greetz Erik


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Re: [Flashcoders] some dying logic ...

2008-04-02 Thread EECOLOR
*if (this.basicNews != null) {
   this.basicNews.removeEventListener(RepeaterEvent.CLICK,
this.onNewsClicked);
   this.removeChild(this.basicNews);
   this.basicNews.die();
   this.basicNews = null;
}*

In the above code I do not see why you would need any more then the
following lines:

*basicNews = null;
removeChild(basicNews);*

All references to basicNews are now removed and it is (along with its
children) marked for garbage collection. Calling the other extra methods
seems a waste of CPU.


Greetz Erik


On 4/1/08, Cedric Muller [EMAIL PROTECTED] wrote:

 Hello,

 I did develop a global process, in which my customized objects do have a
 'die' method which is called in the end of an object's life in order to
 clean *everything* (like removing internal movieclips, sprites, listeners,
 timers, ..)

 this is what I came up with: the following block code is part of
 MyWhateverObject die method:

 //  basicNews is some basic Repeater 
 if (this.basicNews != null) {
this.basicNews.removeEventListener(RepeaterEvent.CLICK,
 this.onNewsClicked);
this.removeChild(this.basicNews);
this.basicNews.die();
this.basicNews = null;
 }

 my question is the following: when would you call the basicNews.die()
 method ? BEFORE or AFTER the 'this.removeChild(this.basicNews)' ?

 tia,
 Cedric
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Re: [Flashcoders] some dying logic ...

2008-04-02 Thread Meinte van't Kruis
granted that the eventListener was added with a weak reference

On Wed, Apr 2, 2008 at 3:35 PM, EECOLOR [EMAIL PROTECTED] wrote:

 *if (this.basicNews != null) {
this.basicNews.removeEventListener(RepeaterEvent.CLICK,
 this.onNewsClicked);
   this.removeChild(this.basicNews);
   this.basicNews.die();
   this.basicNews = null;
 }*

 In the above code I do not see why you would need any more then the
 following lines:

 *basicNews = null;
 removeChild(basicNews);*

 All references to basicNews are now removed and it is (along with its
 children) marked for garbage collection. Calling the other extra methods
 seems a waste of CPU.


 Greetz Erik


 On 4/1/08, Cedric Muller [EMAIL PROTECTED] wrote:
 
  Hello,
 
  I did develop a global process, in which my customized objects do have a
  'die' method which is called in the end of an object's life in order to
  clean *everything* (like removing internal movieclips, sprites,
 listeners,
  timers, ..)
 
  this is what I came up with: the following block code is part of
  MyWhateverObject die method:
 
  //  basicNews is some basic Repeater 
  if (this.basicNews != null) {
 this.basicNews.removeEventListener(RepeaterEvent.CLICK,
  this.onNewsClicked);
 this.removeChild(this.basicNews);
 this.basicNews.die();
 this.basicNews = null;
  }
 
  my question is the following: when would you call the basicNews.die()
  method ? BEFORE or AFTER the 'this.removeChild(this.basicNews)' ?
 
  tia,
  Cedric
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[Flashcoders] how to check if child exists

2008-04-02 Thread Allandt Bik-Elliott (Receptacle)

hmmm - i'm a little stuck on this

i'm trying to create a pop-up (will tween but i want to get it  
working first) but i want it to kill any previous one that's up - how  
would i go about this please?


here's my current code:
CODE
private function createEventList(pbList_xl:XMLList):void
{
			if (this.contains(eventList)) removeChild(eventList); // remove  
previous eventList if it's available - this is the bit that needs fixing

var listLength:int  = pbList_xl.length();
var listentryHeight:int = 15;
var listHeight:int  = listLength * 
listentryHeight;
var listWidth:int   = 50;
			var mousePoint:Point	= new Point(root.mouseX, root.mouseY); //  
will tween from this point to a central point on the stage


var eventList:Sprite = new Sprite();
eventList.graphics.beginFill(commonGrey, 1);
eventList.graphics.drawRoundRect(0, 0, listWidth, 
listHeight, 10);
eventList.x = mousePoint.x;
eventList.y = mousePoint.y;

addChild(eventList);
}
/CODE

hope you can help

a


Allandt Bik-Elliott
thefieldcomic.com
e [EMAIL PROTECTED]

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Re: [Flashcoders] how to check if child exists

2008-04-02 Thread Kenneth Kawamoto

Place outside of the function - private var eventList:Sprite;

Kenneth Kawamoto
http://www.materiaprima.co.uk/

Allandt Bik-Elliott (Receptacle) wrote:

hmmm - i'm a little stuck on this

i'm trying to create a pop-up (will tween but i want to get it working 
first) but i want it to kill any previous one that's up - how would i go 
about this please?


here's my current code:
CODE
private function createEventList(pbList_xl:XMLList):void
{
if (this.contains(eventList)) removeChild(eventList); // 
remove previous eventList if it's available - this is the bit that needs 
fixing

var listLength:int = pbList_xl.length();
var listentryHeight:int = 15;
var listHeight:int = listLength * listentryHeight;
var listWidth:int= 50;
var mousePoint:Point= new Point(root.mouseX, 
root.mouseY); // will tween from this point to a central point on the stage
   
var eventList:Sprite = new Sprite();

eventList.graphics.beginFill(commonGrey, 1);
eventList.graphics.drawRoundRect(0, 0, listWidth, 
listHeight, 10);

eventList.x = mousePoint.x;
eventList.y = mousePoint.y;
   
addChild(eventList);

}
/CODE

hope you can help

a


Allandt Bik-Elliott
thefieldcomic.com
e [EMAIL PROTECTED]

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Re: [Flashcoders] some dying logic ...

2008-04-02 Thread Cedric Muller

this is how the eventListener is added:
this.basicNews.addEventListener(RepeaterEvent.CLICK,  
this.onNewsClicked, false, 0, true);




granted that the eventListener was added with a weak reference

On Wed, Apr 2, 2008 at 3:35 PM, EECOLOR [EMAIL PROTECTED] wrote:


*if (this.basicNews != null) {
   this.basicNews.removeEventListener(RepeaterEvent.CLICK,
this.onNewsClicked);
  this.removeChild(this.basicNews);
  this.basicNews.die();
  this.basicNews = null;
}*

In the above code I do not see why you would need any more then the
following lines:

*basicNews = null;
removeChild(basicNews);*

All references to basicNews are now removed and it is (along with its
children) marked for garbage collection. Calling the other extra  
methods

seems a waste of CPU.


Greetz Erik


On 4/1/08, Cedric Muller [EMAIL PROTECTED] wrote:


Hello,

I did develop a global process, in which my customized objects do  
have a
'die' method which is called in the end of an object's life in  
order to

clean *everything* (like removing internal movieclips, sprites,

listeners,

timers, ..)

this is what I came up with: the following block code is part of
MyWhateverObject die method:

//  basicNews is some basic Repeater 
if (this.basicNews != null) {
   this.basicNews.removeEventListener(RepeaterEvent.CLICK,
this.onNewsClicked);
   this.removeChild(this.basicNews);
   this.basicNews.die();
   this.basicNews = null;
}

my question is the following: when would you call the  
basicNews.die()

method ? BEFORE or AFTER the 'this.removeChild(this.basicNews)' ?

tia,
Cedric


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Re: [Flashcoders] how to check if child exists

2008-04-02 Thread Allandt Bik-Elliott (Receptacle)
that's actually helped me implement a movieActive variable so i've  
decided to go down that route instead - thanks for the input


On 2 Apr 2008, at 16:35, Kenneth Kawamoto wrote:


Place outside of the function - private var eventList:Sprite;

Kenneth Kawamoto
http://www.materiaprima.co.uk/

Allandt Bik-Elliott (Receptacle) wrote:

hmmm - i'm a little stuck on this
i'm trying to create a pop-up (will tween but i want to get it  
working first) but i want it to kill any previous one that's up -  
how would i go about this please?

here's my current code:
CODE
private function createEventList(pbList_xl:XMLList):void
{
if (this.contains(eventList)) removeChild 
(eventList); // remove previous eventList if it's available - this  
is the bit that needs fixing

var listLength:int = pbList_xl.length();
var listentryHeight:int = 15;
var listHeight:int = listLength *  
listentryHeight;

var listWidth:int= 50;
var mousePoint:Point= new Point(root.mouseX,  
root.mouseY); // will tween from this point to a central point on  
the stage

   var eventList:Sprite = new Sprite();
eventList.graphics.beginFill(commonGrey, 1);
eventList.graphics.drawRoundRect(0, 0, listWidth,  
listHeight, 10);

eventList.x = mousePoint.x;
eventList.y = mousePoint.y;
   addChild(eventList);
}
/CODE
hope you can help
a
Allandt Bik-Elliott
thefieldcomic.com
e [EMAIL PROTECTED]

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Re: [Flashcoders] how to check if child exists

2008-04-02 Thread Allandt Bik-Elliott (Receptacle)
that said, i'd still like to know how to determine if a display  
object is in the current display list?


thanks
a


On 2 Apr 2008, at 16:35, Kenneth Kawamoto wrote:


Place outside of the function - private var eventList:Sprite;

Kenneth Kawamoto
http://www.materiaprima.co.uk/

Allandt Bik-Elliott (Receptacle) wrote:

hmmm - i'm a little stuck on this
i'm trying to create a pop-up (will tween but i want to get it  
working first) but i want it to kill any previous one that's up -  
how would i go about this please?

here's my current code:
CODE
private function createEventList(pbList_xl:XMLList):void
{
if (this.contains(eventList)) removeChild 
(eventList); // remove previous eventList if it's available - this  
is the bit that needs fixing

var listLength:int = pbList_xl.length();
var listentryHeight:int = 15;
var listHeight:int = listLength *  
listentryHeight;

var listWidth:int= 50;
var mousePoint:Point= new Point(root.mouseX,  
root.mouseY); // will tween from this point to a central point on  
the stage

   var eventList:Sprite = new Sprite();
eventList.graphics.beginFill(commonGrey, 1);
eventList.graphics.drawRoundRect(0, 0, listWidth,  
listHeight, 10);

eventList.x = mousePoint.x;
eventList.y = mousePoint.y;
   addChild(eventList);
}
/CODE
hope you can help
a
Allandt Bik-Elliott
thefieldcomic.com
e [EMAIL PROTECTED]

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Re: [Flashcoders] how to check if child exists

2008-04-02 Thread Jiri Heitlager
From the help files and modified a bit. It is probably more efficient 
to keep track of names and the do a getChildByName(string)




function traceDisplayList(container:DisplayObjectContainer, 
DispObjToCheck:DisplayObject) : Boolean

{
var child:DisplayObject;
for (var i:uint=0; i  container.numChildren; i++)
{
child = container.getChildAt(i);

if(child == DispObjToCheck){

//found it and break out of the loop
return true;
}



if (container.getChildAt(i) is DisplayObjectContainer)
{
traceDisplayList(DisplayObjectContainer(child), DispObjToCheck)
}
}

return false
}


Jiri

Allandt Bik-Elliott (Receptacle) wrote:
that said, i'd still like to know how to determine if a display object 
is in the current display list?


thanks
a


On 2 Apr 2008, at 16:35, Kenneth Kawamoto wrote:


Place outside of the function - private var eventList:Sprite;

Kenneth Kawamoto
http://www.materiaprima.co.uk/

Allandt Bik-Elliott (Receptacle) wrote:

hmmm - i'm a little stuck on this
i'm trying to create a pop-up (will tween but i want to get it 
working first) but i want it to kill any previous one that's up - how 
would i go about this please?

here's my current code:
CODE
private function createEventList(pbList_xl:XMLList):void
{
if (this.contains(eventList)) removeChild(eventList); // 
remove previous eventList if it's available - this is the bit that 
needs fixing

var listLength:int = pbList_xl.length();
var listentryHeight:int = 15;
var listHeight:int = listLength * listentryHeight;
var listWidth:int= 50;
var mousePoint:Point= new Point(root.mouseX, 
root.mouseY); // will tween from this point to a central point on the 
stage

   var eventList:Sprite = new Sprite();
eventList.graphics.beginFill(commonGrey, 1);
eventList.graphics.drawRoundRect(0, 0, listWidth, 
listHeight, 10);

eventList.x = mousePoint.x;
eventList.y = mousePoint.y;
   addChild(eventList);
}
/CODE
hope you can help
a
Allandt Bik-Elliott
thefieldcomic.com
e [EMAIL PROTECTED]

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Re: [Flashcoders] how to check if child exists

2008-04-02 Thread Ketan Anjaria
displayObjectContainer.contains(child)

On Wed, Apr 2, 2008 at 9:36 AM, Allandt Bik-Elliott (Receptacle) 
[EMAIL PROTECTED] wrote:

 that said, i'd still like to know how to determine if a display object is
 in the current display list?

 thanks
 a


 On 2 Apr 2008, at 16:35, Kenneth Kawamoto wrote:

  Place outside of the function - private var eventList:Sprite;
 
  Kenneth Kawamoto
  http://www.materiaprima.co.uk/
 
  Allandt Bik-Elliott (Receptacle) wrote:
 
   hmmm - i'm a little stuck on this
   i'm trying to create a pop-up (will tween but i want to get it working
   first) but i want it to kill any previous one that's up - how would i go
   about this please?
   here's my current code:
   CODE
  private function createEventList(pbList_xl:XMLList):void
  {
  if (this.contains(eventList)) removeChild(eventList); //
   remove previous eventList if it's available - this is the bit that needs
   fixing
  var listLength:int = pbList_xl.length();
  var listentryHeight:int = 15;
  var listHeight:int = listLength * listentryHeight;
  var listWidth:int= 50;
  var mousePoint:Point= new Point(root.mouseX,
   root.mouseY); // will tween from this point to a central point on the 
   stage
 var eventList:Sprite = new Sprite();
  eventList.graphics.beginFill(commonGrey, 1);
  eventList.graphics.drawRoundRect(0, 0, listWidth,
   listHeight, 10);
  eventList.x = mousePoint.x;
  eventList.y = mousePoint.y;
 addChild(eventList);
  }
   /CODE
   hope you can help
   a
   Allandt Bik-Elliott
   thefieldcomic.com
   e [EMAIL PROTECTED]
  
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Re: [Flashcoders] how to check if child exists

2008-04-02 Thread Steven Sacks
If the display object is checking itself, all you have to do is check to 
see if stage == null.


Otherwise, you can see if its parent contains it.

parentClip.contains(dispObj);

that said, i'd still like to know how to determine if a display object 
is in the current display list?

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Re: [Flashcoders] some dying logic ...

2008-04-02 Thread EECOLOR
granted that the eventListener was added with a weak reference

This seems to be one of the biggest mis-understandings these days. The
listener does *not*add a reference to the object that you are
listening too. For extensive discussion and proof of this issue you
can read the following thread:


http://www.mail-archive.com/flashcoders@chattyfig.figleaf.com/msg38700.html

In short: adding a listener to an object will only create a reference from
the object to the listener, not the other way around. This means that you
can remove the object without removing the listener, the object will then
still be garbage collected.


Greetz Erik


On 4/2/08, Meinte van't Kruis [EMAIL PROTECTED] wrote:

 granted that the eventListener was added with a weak reference

 On Wed, Apr 2, 2008 at 3:35 PM, EECOLOR [EMAIL PROTECTED] wrote:

  *if (this.basicNews != null) {

 this.basicNews.removeEventListener(RepeaterEvent.CLICK,
  this.onNewsClicked);
this.removeChild(this.basicNews);
this.basicNews.die();
this.basicNews = null;
  }*
 
  In the above code I do not see why you would need any more then the
  following lines:
 
  *basicNews = null;
  removeChild(basicNews);*
 
  All references to basicNews are now removed and it is (along with its
  children) marked for garbage collection. Calling the other extra methods
  seems a waste of CPU.
 
 
  Greetz Erik
 
 
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Re: [Flashcoders] Interfaces

2008-04-02 Thread Omar Fouad
ah yeah!! How could I forget something like this :D  I've been using
listeners for similar tasks in this application. Woah. Keeping coding for
more than 14 hours daily really comsumes the brain !!!

On Wed, Apr 2, 2008 at 3:09 AM, Muzak [EMAIL PROTECTED] wrote:

 Have the panel with the button dispatch an event to which the parent
 (main) listens, The listener then takes care of things (like moving the
 panel).

 Interfaces have nothing to do with this.

 regards,
 Muzak

 - Original Message - From: Omar Fouad [EMAIL PROTECTED]
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, April 02, 2008 1:58 AM
 Subject: Re: [Flashcoders] Interfaces


  Well, the example in the blog explained it a lot, though it is in
  Actionscript 2.0.
 
  And yes, I wont need Interfaces unless I really feel like I HAVE to use
  them.
  In my project I have some Panels (screens) in the fla Library and each
  one
  of them is linked to a Class (linkage). Each class or Panel extends an
  abstract Class called APanel that extends MovieClip. The APanel Class
  contains some features that I need to be shared to all the other Panels.
  In
  the Main class, I managed how to switch them, based on the application
  flow
  and navigation. I use some navigation buttons that slide them to the
  right
  or to the left of the stage.
  Till here everything worked fine. But at a certain point I found some
  problematic issues. I also need the panels to slide when a certain
  button is
  pressed in one of them. Of course the function I used in the Main Class
  to
  slide the Panels away, wouldn't be available to the other classes unless
  I
  set them to be static, so I could write:
 
  Main.SlideLeft();
 
  Fine. But to make the function static, I'd put in consideration some
  other
  things like turning some of the Main Class Properties used in the
  function
  to static. And that is a problem because library variables cannot be
  declared static.
 
  So I think that the use of an interface somewhere would solve the
  problem.
 

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Re: [Flashcoders] books for flash programming

2008-04-02 Thread Cory Petosky
A native English speaker, when learning German, will generally remark
Wow! Because of this feature in German, I now understand English a
little better.

Programming languages are the same way. Learning another
object-oriented language will help you identify how features in
ActionScript work (or don't work). And learning a language from
another paradigm entirely (functional or procedural, probably) will
help you identify weaknesses and strengths of object-oriented
programming.

Not to mention that a programmer who knows AS3, Java, and Lisp is
immensely more valuable than one who just knows AS3. It proves you
have the capacity to learn, which is a very marketable trait.

On Tue, Apr 1, 2008 at 2:05 PM, Alan MacDougall
[EMAIL PROTECTED] wrote:


  On 3/24/08, Naveen Bhaskar [EMAIL PROTECTED] wrote:
 
 
   Hi,
  
   I am a flash designer and I am in intermediate in programming.(AS2).
  
   anybody pls tellme what are the good books I can refer.
  
  
 

  And remember, just learning Actionscript in particular will not teach you
 programming in general. Jeff Atwood has an excellent list of books on topics
 essential to all programmers, even Actionscript programmers:
 http://www.codinghorror.com/blog/archives/20.html

  And if you really want to be a programmer, learn more than just
 Actionscript! A scripting language like Python, Ruby, or Perl will be
 extremely useful to you even as Flash developer -- but you'll never realize
 it until you've learned one.


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[Flashcoders] AIR - Insert header in XML file

2008-04-02 Thread Patrick Matte | BLITZ
I'm saving an xml file with AIR, it works but how can I add ?xml version=1.0 
encoding=UTF-8? at the top of the file?

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Re: [Flashcoders] AIR - Insert header in XML file

2008-04-02 Thread Steven Sacks

Can't you inject that into your xml string?

myXml = ?xml version=1.0 encoding=UTF-8? + myXml;


Patrick Matte | BLITZ wrote:

I'm saving an xml file with AIR, it works but how can I add ?xml version=1.0 
encoding=UTF-8? at the top of the file?

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Re: [Flashcoders] AIR - Insert header in XML file

2008-04-02 Thread Wagner Amaral
You can set the xmlDecl property:

AS3:
XMLDocument().xmlDecl = ?xml version=1.0 encoding=utf-8?;

AS2:
XML().xmlDecl = ?xml version=1.0 encoding=utf-8?;



On Wed, Apr 2, 2008 at 7:06 PM, Patrick Matte | BLITZ 
[EMAIL PROTECTED] wrote:

 I'm saving an xml file with AIR, it works but how can I add ?xml
 version=1.0 encoding=UTF-8? at the top of the file?

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Re: [Flashcoders] AIR - Insert header in XML file

2008-04-02 Thread Wagner Amaral
Well, if you just use quotes properly, that is ;)

'?xml version=1.0 encoding=utf-8?';


On Wed, Apr 2, 2008 at 7:45 PM, Wagner Amaral [EMAIL PROTECTED] wrote:

 You can set the xmlDecl property:

 AS3:
 XMLDocument().xmlDecl = ?xml version=1.0 encoding=utf-8?;

 AS2:
 XML().xmlDecl = ?xml version=1.0 encoding=utf-8?;




 On Wed, Apr 2, 2008 at 7:06 PM, Patrick Matte | BLITZ 
 [EMAIL PROTECTED] wrote:

  I'm saving an xml file with AIR, it works but how can I add ?xml
  version=1.0 encoding=UTF-8? at the top of the file?
 
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RE: [Flashcoders] AIR - Insert header in XML file

2008-04-02 Thread Patrick Matte | BLITZ
I was looking for a method like that under the XML class. Flash's help file is 
suggesting to use XML instead of XMLDocument which is AS2's xml legacy.

But there doesn't seem to be anything like that method under the XML class...


BLITZ | Patrick Matte - 310-551-0200 x214

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wagner Amaral
Sent: Wednesday, April 02, 2008 3:46 PM
To: Flash Coders List
Subject: Re: [Flashcoders] AIR - Insert header in XML file

Well, if you just use quotes properly, that is ;)

'?xml version=1.0 encoding=utf-8?';


On Wed, Apr 2, 2008 at 7:45 PM, Wagner Amaral [EMAIL PROTECTED] wrote:

 You can set the xmlDecl property:

 AS3:
 XMLDocument().xmlDecl = ?xml version=1.0 encoding=utf-8?;

 AS2:
 XML().xmlDecl = ?xml version=1.0 encoding=utf-8?;




 On Wed, Apr 2, 2008 at 7:06 PM, Patrick Matte | BLITZ 
 [EMAIL PROTECTED] wrote:

  I'm saving an xml file with AIR, it works but how can I add ?xml
  version=1.0 encoding=UTF-8? at the top of the file?
 
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Re: [Flashcoders] AIR - Insert header in XML file

2008-04-02 Thread Steven Sacks

myString:String = yourXML.toString();
myString += ?xml delcaration here?;
save(myString, myString.xml);

An XML file is just a text file with a .xml extension.
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RE: [Flashcoders] AIR - Insert header in XML file

2008-04-02 Thread Patrick Matte | BLITZ
No that didn't work, I got a weird error like wrong startendtag or something.

BLITZ | Patrick Matte - 310-551-0200 x214

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Sacks
Sent: Wednesday, April 02, 2008 3:36 PM
To: Flash Coders List
Subject: Re: [Flashcoders] AIR - Insert header in XML file

Can't you inject that into your xml string?

myXml = ?xml version=1.0 encoding=UTF-8? + myXml;


Patrick Matte | BLITZ wrote:
 I'm saving an xml file with AIR, it works but how can I add ?xml 
 version=1.0 encoding=UTF-8? at the top of the file?

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Re: [Flashcoders] books for flash programming

2008-04-02 Thread Muzak

Not to mention that a programmer who knows AS3, Java, and Lisp is
immensely more valuable than one who just knows AS3. It proves you
have the capacity to learn, which is a very marketable trait.



BS.. Doesn't prove a thing..
Someone who *just* knows AS3 may have - scratch that - *has* the capacity to learn any other language, but may never have had the 
need to.


- Original Message - 
From: Cory Petosky [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, April 02, 2008 11:54 PM
Subject: Re: [Flashcoders] books for flash programming



A native English speaker, when learning German, will generally remark
Wow! Because of this feature in German, I now understand English a
little better.

Programming languages are the same way. Learning another
object-oriented language will help you identify how features in
ActionScript work (or don't work). And learning a language from
another paradigm entirely (functional or procedural, probably) will
help you identify weaknesses and strengths of object-oriented
programming.

Not to mention that a programmer who knows AS3, Java, and Lisp is
immensely more valuable than one who just knows AS3. It proves you
have the capacity to learn, which is a very marketable trait.



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