RE: [Flashcoders] Garbage Collection difficulty

2009-01-29 Thread Sander Schuurman
Thnx! ran a few tests on a server; and indeed my code is doing great, and the 
GC occurs when some more memory is needed... thnx again...

I think the concept of this GC is key in AS3 development

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Nate Beck
Sent: Wednesday, 28 January 2009 17:34
To: Flash Coders List
Subject: Re: [Flashcoders] Garbage Collection difficulty

Ah yes... I knew I read it somewhere... It's in that Grant Skinner article.


*Deferred GC and Indeterminacy*
A *very* important thing to understand about the Garbage Collector in FP9 is
that it's operations are deferred. Your objects will not be removed
immediately when all active references are deleted, instead they will be
removed at some indeterminate time in the future (from a developer
standpoint). The GC uses a set of heuristics that look at RAM allocation and
the size of the memory stack (among other things) to determine when to run.
As a developer, you must accept that fact that you will have no way of
knowing when (or even if) your inactive objects will get deallocated. You
must also be aware that inactive objects will continue to execute
indefinitely (until the GC deallocates it), so code will keep running (ex.
enterFrames), sounds will keep playing, loads will keep happening, events
will keep firing, etc.

It's very important to remember that you have no control over when your
objects will be deallocated, so you must make them as inert as possible when
you are finished with them. Strategies to manage this will be the focus for
a future article.


On Wed, Jan 28, 2009 at 8:31 AM, Nate Beck n...@tldstudio.com wrote:

 It was my understanding that Garbage Collection doesn't always occur right
 away.  When you have orphaned objects sitting on the heap, they are *
 eligible* for garbage collection.  That doesn't mean they will be removed
 from memory right away.  Especially if you're testing for JUST that to
 happen.  Usually GC occurs when more memory is needed.

 Someone else could probably speak to this topic much more intelligently
 than me.. but that was my understanding of how GC in general works.

 Cheers

   On Tue, Jan 27, 2009 at 6:04 AM, Sander Schuurman 
 sander.schuur...@oswaldandruby.com wrote:

 Thnx for the links... tried some, but still with no success... I now have
 the following:

 public class Image extends MovieClip
 {
  private var _thumbLoader:Loader;
  private var _largeLoader:Loader;

  private var _thumb:Bitmap;
  private var _large:Bitmap;

  public function loadThumb() :void
  {
  _thumbLoader = new Loader();
  _thumbLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,
thumbLoaded, false, 0, true);
  _thumbLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,
errorOccured, false, 0, true);
  _thumbLoader.load(new URLRequest(_tu));
  }

  private function thumbLoaded( e :Event ) :void
  {
  _thumb = Bitmap(e.currentTarget.content);
  _thumb.smoothing = true;

  addChild(_thumb);

  _thumbLoader.contentLoaderInfo.removeEventListener(Event.COMPLETE,

  thumbLoaded);
  _thumbLoader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR,

  errorOccured);
  _thumbLoader = null;

  dispatchEvent(new Event(Image.IMG_LOADED));
  }

  public function loadLarge() :void
  {
  _largeLoader = new Loader();
  _largeLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,
largeLoaded, false, 0, true);
  _largeLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR,
errorOccured, false, 0, true);
  _largeLoader.load(new URLRequest(_lu));
  }

  private function largeLoaded( e :Event ) :void
  {
  _large = e.currentTarget.content;
  _large.smoothing = true;
  addChild(_large);

  _largeLoader.contentLoaderInfo.removeEventListener(Event.COMPLETE,

  largeLoaded);
  _largeLoader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR,

  errorOccured);
  //_largeLoader.content.dispose();
  _largeLoader = null;

  dispatchEvent(new Event(Image.IMG_LOADED));
  }
  public function disposeLarge() :void
  {
  if (_large)
   {
removeChild(_large);
_large.bitmapData.dispose();
_large = null;
   }
  }

 public function dispose() :void
  {
  disposeLarge();

  removeChild(_thumb);
  _thumb.bitmapData.dispose();
  _thumb = null
  }

 }

 Anyone some tips? The large bitmap stays in memory...

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
 flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike
  Sent: Wednesday, 21 January 2009 21:18
 To: Flash Coders List
 Subject: Re: [Flashcoders] Garbage Collection difficulty

 Hi,

I think if you use it locally, you still have to dispose of it:

http://www.bartclaessens.com/tag/memory-management/


 

[Flashcoders] capturing mouse events for layered sprites

2009-01-29 Thread ali drongo
Hi there, I have a square sprite that contains a background sprite on one
layer with another layer containing various shaped sprites. Each of these
sprites is a custom class that gives a mouse event.
My problem is that if I capture the mouse_over event for the container
sprite for some reason i get the mouse_out and and another mouse_over event
each time the mouse runs off one of the smaller sprites and over the
background.

Is there any way I can avoid this without using the mouse position?

Thanks in advance :)
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Re: [Flashcoders] Loading image on local filesystem

2009-01-29 Thread Muzak

use relative path and forward slashes

img/image.jpg

- Original Message - 
From: K-Dawg kdaw...@gmail.com

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, January 29, 2009 1:12 AM
Subject: [Flashcoders] Loading image on local filesystem



The AS is in a dir1 (dir1\stuff.as) and the images are in
dir1\img\image.jpg.

   imagePath = new URLRequest(this.imagePathString);
   loader = new Loader();
   trace(loader.load(imagePath));

this.imagePathString is a relative path to the image (img\image.jpg).

How can I load these from a local filesystem?  This will be moved to a web
server but for testing I am running on windows and Flash CS3 in Windows XP
as a vm on my laptop in VMWare.

Thanks for any help.

Kevin
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Re: [Flashcoders] capturing mouse events for layered sprites

2009-01-29 Thread Dennis - I Sioux

you could set mouseChildren = false; on the the container.
This way the child mc's won't capture any mouse events.

Dennis
Isioux

- Original Message - 
From: ali drongo alidro...@googlemail.com

To: flashcoders@chattyfig.figleaf.com
Sent: Thursday, January 29, 2009 11:21 AM
Subject: [Flashcoders] capturing mouse events for layered sprites



Hi there, I have a square sprite that contains a background sprite on one
layer with another layer containing various shaped sprites. Each of these
sprites is a custom class that gives a mouse event.
My problem is that if I capture the mouse_over event for the container
sprite for some reason i get the mouse_out and and another mouse_over 
event

each time the mouse runs off one of the smaller sprites and over the
background.

Is there any way I can avoid this without using the mouse position?

Thanks in advance :)
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[Flashcoders] T-signers.com for sale

2009-01-29 Thread Gert-Jan van der Wel

Hello everybody,

A while ago I mentioned the option of selling T-signers.com on this  
list. Since then we haven't taken any action, but now the time has  
come to make a decision. We emailed our users yesterday and I thought  
it would be nice to give you all a chance to participate.


***
Hey friends of T-signers,

Things have slowed down lately behind the scenes at T-signers.com; you  
could even say it’s gotten quiet. And the main reason for this is that  
we’ve been busy with other things. Jeroen has a busy job as an  
architect, Gert-Jan renovated his house, and he’ll soon become a dad.   
Because of this, we’ve made a difficult decision: to stop.


But this doesn’t have to mean that T-signers.com ceases to exist. As  
of now, we are looking for enthusiastic people to take over the  
business from us. After the acquisition T-signers will be yours to use  
and improve! For a month or so after, we’ll gladly assist you with  
advice and even some minor adjustments.


The site has been running for over five years now. And during that  
period more than 10.000 designs have been created  stored in our  
database. This means T-signers.com does have a certain value. And  
we’ll need to discuss it if you wish to take over the business. But  
the most important thing for us is that T-signers stays alive and has  
a great future ahead of it.Do you see a bright future for T-signers?


If you’re ready to take on the challenge, please contact us

http://www.t-signers.com/blog/?p=34

***

Bye!

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Re: [Flashcoders] Loading image on local filesystem

2009-01-29 Thread K-Dawg
On Thu, Jan 29, 2009 at 6:51 AM, Muzak p.ginnebe...@telenet.be wrote:

 use relative path and forward slashes

 img/image.jpg


I'm sorry, I mistyped for some reason.  The actual string passed into the
URLRequest is: img/food_array.jpg

the path is relative and does exist exactly as that.  I pass it in through
the object's constructor and then do:

this.imagePath = new URLRequest(this.imagePathString);
loader = new Loader();
loader.load(this.imagePath);
loader.contentLoaderInfo.addEventListener(Event.INIT,
imageLoaded);

When I trace(this.imagePathString); it outputs the correct path and
trace(this.imagePath) returns the URLRequest.  I must be doing something
incorrect on the loader.load line maybe?

Thanks.

Kevin
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Re: [Flashcoders] Loading image on local filesystem

2009-01-29 Thread Ian Thomas
What's the error?

No image appearing? (You haven't used addChild() anywhere.)

imageLoaded() never getting called? (Probably a red herring, but you
really should add the listener _before_ you call load()).

Give us some more info, then we might be able to help.

Ian

On Thu, Jan 29, 2009 at 1:30 PM, K-Dawg kdaw...@gmail.com wrote:
 On Thu, Jan 29, 2009 at 6:51 AM, Muzak p.ginnebe...@telenet.be wrote:

 use relative path and forward slashes

 img/image.jpg


 I'm sorry, I mistyped for some reason.  The actual string passed into the
 URLRequest is: img/food_array.jpg

 the path is relative and does exist exactly as that.  I pass it in through
 the object's constructor and then do:

this.imagePath = new URLRequest(this.imagePathString);
loader = new Loader();
loader.load(this.imagePath);
loader.contentLoaderInfo.addEventListener(Event.INIT,
 imageLoaded);

 When I trace(this.imagePathString); it outputs the correct path and
 trace(this.imagePath) returns the URLRequest.  I must be doing something
 incorrect on the loader.load line maybe?

 Thanks.

 Kevin
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RE: [Flashcoders] Loading image on local filesystem

2009-01-29 Thread Jim Hayes
Are you sure this is not a security error due to the allow network /
allow local setting? I'm guessing that you may want to allow local file
access for the swf (somewhere in publish settings as I remember), or add
the img folder on your local drive to flash's trusted locations.

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of K-Dawg
Sent: 29 January 2009 13:30
To: Flash Coders List
Subject: Re: [Flashcoders] Loading image on local filesystem

On Thu, Jan 29, 2009 at 6:51 AM, Muzak p.ginnebe...@telenet.be wrote:

 use relative path and forward slashes

 img/image.jpg


I'm sorry, I mistyped for some reason.  The actual string passed into
the
URLRequest is: img/food_array.jpg

the path is relative and does exist exactly as that.  I pass it in
through
the object's constructor and then do:

this.imagePath = new URLRequest(this.imagePathString);
loader = new Loader();
loader.load(this.imagePath);
loader.contentLoaderInfo.addEventListener(Event.INIT,
imageLoaded);

When I trace(this.imagePathString); it outputs the correct path and
trace(this.imagePath) returns the URLRequest.  I must be doing something
incorrect on the loader.load line maybe?

Thanks.

Kevin
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Re: [Flashcoders] Loading image on local filesystem

2009-01-29 Thread K-Dawg

 What's the error?

 No image appearing? (You haven't used addChild() anywhere.)


Well, what I have my main class, PondoShow that extends Sprite.  In here I
instantiate a Slide object, passing in a bunch of parameters:

slides = new Array(4);
slides[0] = new Slide(This is a test, this is only a test,
img/food_array.jpg, Click here to find out more, more.html, 100, 100,
50, 50, 200, 200);
slides[1] = new Slide(This is a test, this is only a test,
img/food_array2.jpg, Click here to find out more, more.html, 100, 100,
50, 50, 200, 200);

Inside the slide object constructor I instantiate the variables and then,
still inside the constructor of the Slide object:

this.imagePath = new URLRequest(this.imagePathString);
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.INIT,
imageLoaded);
loader.load(this.imagePath);

}

private function imageLoaded(ev:Event):void {
trace(inside imageLoaded function);
imgload = true;
}


My PondoShow class does this:

while(true) {
if (slides[slideCounter].imgload) {
addChild(slides[slideCounter].loader.content);
break;
}
}

but in the loop, the if statement is never true, and the imageLoaded
function never gets called in the Slide class and eventually the loop times
out or I kill it.



 imageLoaded() never getting called? (Probably a red herring, but you
 really should add the listener _before_ you call load()).


Good idea.  Certainly more readable at the very least.  Unfortunately
changing this did not solve my issue though.



 Give us some more info, then we might be able to help.

 Ian


Thanks for any help.

Kevin
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Re: [Flashcoders] Loading image on local filesystem

2009-01-29 Thread K-Dawg
On Thu, Jan 29, 2009 at 8:53 AM, Jim Hayes j...@primalpictures.com wrote:

 Are you sure this is not a security error due to the allow network /
 allow local setting? I'm guessing that you may want to allow local file
 access for the swf (somewhere in publish settings as I remember), or add
 the img folder on your local drive to flash's trusted locations.


In the Publish Settings I see a Local Playback security and it is set to
access local files only.

Thanks.

Kevin
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Re: [Flashcoders] Loading image on local filesystem

2009-01-29 Thread Ian Thomas
while(true) {
   if (slides[slideCounter].imgload) {
   addChild(slides[slideCounter].loader.content);
   break;
   }
   }

This is your issue.

Flash just doesn't work like this. You are repeatedly executing the
code in the while loop, giving Flash no chance to do anything else -
update the screen, fire events, anything at all.

The correct answer is to listen for the Event.INIT to be fired (as you
are doing) and then call your addChild function.

I'd really suggest you take a look at some tutorials on Flash's event
system. There are plenty around the web - or, better, consider buying
yourself a book on ActionScript. Rich's book would be ideal:
http://www.amazon.com/gp/product/059652787X

Cheers,
   Ian


On Thu, Jan 29, 2009 at 2:13 PM, K-Dawg kdaw...@gmail.com wrote:

 What's the error?

 No image appearing? (You haven't used addChild() anywhere.)


 Well, what I have my main class, PondoShow that extends Sprite.  In here I
 instantiate a Slide object, passing in a bunch of parameters:

 slides = new Array(4);
 slides[0] = new Slide(This is a test, this is only a test,
 img/food_array.jpg, Click here to find out more, more.html, 100, 100,
 50, 50, 200, 200);
 slides[1] = new Slide(This is a test, this is only a test,
 img/food_array2.jpg, Click here to find out more, more.html, 100, 100,
 50, 50, 200, 200);

 Inside the slide object constructor I instantiate the variables and then,
 still inside the constructor of the Slide object:

 this.imagePath = new URLRequest(this.imagePathString);
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.INIT,
 imageLoaded);
loader.load(this.imagePath);

}

private function imageLoaded(ev:Event):void {
trace(inside imageLoaded function);
imgload = true;
}


 My PondoShow class does this:

 while(true) {
if (slides[slideCounter].imgload) {
addChild(slides[slideCounter].loader.content);
break;
}
}

 but in the loop, the if statement is never true, and the imageLoaded
 function never gets called in the Slide class and eventually the loop times
 out or I kill it.



 imageLoaded() never getting called? (Probably a red herring, but you
 really should add the listener _before_ you call load()).


 Good idea.  Certainly more readable at the very least.  Unfortunately
 changing this did not solve my issue though.



 Give us some more info, then we might be able to help.

 Ian


 Thanks for any help.

 Kevin
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[Flashcoders] Missing Flashcoder archives?

2009-01-29 Thread Todd Kerpelman
Hey, List folks!

So in the interest of Not trying to repost too many questions that have
already been asked (like, for example, probably this one) I've been trying
to search the Flash Coders List archives. However, going to the archives
page over at figleaf.com (
http://chattyfig.figleaf.com/mailman/private/flashcoders/) brings me to a
page where nothing has been added since December 2007.

Is there a new location where our mail is being stored, or is the archive
page just not working?

--T
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Re: [Flashcoders] Missing Flashcoder archives?

2009-01-29 Thread Dave Watts
 Is there a new location where our mail is being stored, or is the archive
 page just not working?

It's not working. It's on my (unfortunately extremely long) to-do list.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!
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Re: [Flashcoders] Missing Flashcoder archives?

2009-01-29 Thread Joel Stransky
try here
http://www.mail-archive.com/flashcoders@chattyfig.figleaf.com/maillist.html


On Thu, Jan 29, 2009 at 12:00 PM, Dave Watts dwa...@figleaf.com wrote:

  Is there a new location where our mail is being stored, or is the archive
  page just not working?

 It's not working. It's on my (unfortunately extremely long) to-do list.

 Dave Watts, CTO, Fig Leaf Software
 http://www.figleaf.com/

 Fig Leaf Software provides the highest caliber vendor-authorized
 instruction at our training centers in Washington DC, Atlanta,
 Chicago, Baltimore, Northern Virginia, or on-site at your location.
 Visit http://training.figleaf.com/ for more information!
 ___
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-- 
--Joel Stransky
stranskydesign.com
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Re: [Flashcoders] Missing Flashcoder archives?

2009-01-29 Thread Muzak

Try using the mail-archive site:
http://www.mail-archive.com/flashcoders@chattyfig.figleaf.com/



- Original Message - 
From: Todd Kerpelman t...@kerp.net

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, January 29, 2009 5:56 PM
Subject: [Flashcoders] Missing Flashcoder archives?



Hey, List folks!

So in the interest of Not trying to repost too many questions that have
already been asked (like, for example, probably this one) I've been trying
to search the Flash Coders List archives. However, going to the archives
page over at figleaf.com (
http://chattyfig.figleaf.com/mailman/private/flashcoders/) brings me to a
page where nothing has been added since December 2007.

Is there a new location where our mail is being stored, or is the archive
page just not working?

--T
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Re: [Flashcoders] Missing Flashcoder archives?

2009-01-29 Thread Paul Andrews

Don't worry, I'll repost my flash mailbox back to the list..  ;-)

- Original Message - 
From: Dave Watts dwa...@figleaf.com

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, January 29, 2009 5:00 PM
Subject: Re: [Flashcoders] Missing Flashcoder archives?



Is there a new location where our mail is being stored, or is the archive
page just not working?


It's not working. It's on my (unfortunately extremely long) to-do list.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!
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Re: [Flashcoders] Missing Flashcoder archives?

2009-01-29 Thread Glen Pike
If you remove all the which platform, which editor discussions that 
should halve the mailbox size,
Also, stripping the out of office replies and job posts will 
probably thin another 10% :)


Paul Andrews wrote:

Don't worry, I'll repost my flash mailbox back to the list..  ;-)

- Original Message - From: Dave Watts dwa...@figleaf.com
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, January 29, 2009 5:00 PM
Subject: Re: [Flashcoders] Missing Flashcoder archives?


Is there a new location where our mail is being stored, or is the 
archive

page just not working?


It's not working. It's on my (unfortunately extremely long) to-do list.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!
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Re: [Flashcoders] Missing Flashcoder archives?

2009-01-29 Thread Todd Kerpelman
Cool. Thanks, all!

Now I can finally add all of those Plaxo contacts and find out who to
contact at masterkitchen.de when Johannes is not available to answer my
mail. :)

--T


On Thu, Jan 29, 2009 at 9:28 AM, Muzak p.ginnebe...@telenet.be wrote:

 Try using the mail-archive site:
 http://www.mail-archive.com/flashcoders@chattyfig.figleaf.com/



 - Original Message - From: Todd Kerpelman t...@kerp.net
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Thursday, January 29, 2009 5:56 PM
 Subject: [Flashcoders] Missing Flashcoder archives?


  Hey, List folks!

 So in the interest of Not trying to repost too many questions that have
 already been asked (like, for example, probably this one) I've been
 trying
 to search the Flash Coders List archives. However, going to the archives
 page over at figleaf.com (
 http://chattyfig.figleaf.com/mailman/private/flashcoders/) brings me to a
 page where nothing has been added since December 2007.

 Is there a new location where our mail is being stored, or is the archive
 page just not working?

 --T
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