Re: [Flashcoders] Just a quick one

2009-04-18 Thread Anthony Pace

Use Flash Develop or Flex Builder

Flash develop is free and great for as3; yet, Flex Builder for eclipse, 
with its insanely high price tag of $249, is better if you want to 
include capabilities to edit other languages like c++ or java.


IMHO they should have just integrated all the code editing and 
compilation abilities into dreamweaver to make it a better, must have, 
product, or put everything dreamweaver has into eclipse if they truly 
want to move everything to eclipse.


Eclipse is insanely slow, and java , even with flashdevelop's sytax 
checking through java, makes my dual core 2.2 ghz CPU with 2gigs of 
memory, spike at 45% for its processes and take 250 - 500 MB of memory.  
Java sucks ass when it comes to speed; despite the propaganda, spread by 
SUN and java developers, to the contrary.



Karl DeSaulniers wrote:

What about sepy? I'm on a mac.

Sent from losPhone

On Apr 17, 2009, at 12:29 PM, Merrill, Jason 
jason.merr...@bankofamerica.com wrote:



It just told me there was no property called contentLoaderInfo in my



class file.


What Actionscript editor are you using?



Cs3


That could be why. I would recommend you switch coding over to an editor
with better code hinting and other capabilities like the FlashDevleop,
which is a free download, and the best free Actionscript editor for
Windows out there.


Jason Merrill

Bank of  America   Global Learning
Shared Services Solutions Development

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Just a quick one

2009-04-18 Thread Dave Watts
 Flash develop is free and great for as3; yet, Flex Builder for eclipse, with
 its insanely high price tag of $249, is better if you want to include
 capabilities to edit other languages like c++ or java.

Well, I've never used FlashDevelop, but if you just want to write C++
or Java or a bunch of other things, you can just download Eclipse for
free too, and use both for different things.

 IMHO they should have just integrated all the code editing and compilation
 abilities into dreamweaver to make it a better, must have, product, or put
 everything dreamweaver has into eclipse if they truly want to move
 everything to eclipse.

Dreamweaver and Eclipse are fundamentally different things, and I
really don't see how this could happen well. For example, Dreamweaver
doesn't include support for refactoring, because it's something that
doesn't really make sense within an HTML editor.

As for putting everything Dreamweaver has into Eclipse, check out
Aptana, which is an Eclipse plugin for HTML/JS authoring. It's pretty
neat. But again, HTML authoring is quite a bit different from the
traditional programming that Eclipse is aimed at.

 Eclipse is insanely slow, and java , even with flashdevelop's sytax checking
 through java, makes my dual core 2.2 ghz CPU with 2gigs of memory, spike at
 45% for its processes and take 250 - 500 MB of memory.  Java sucks ass when
 it comes to speed; despite the propaganda, spread by SUN and java
 developers, to the contrary.

I use Eclipse on much weaker computers than that without any problem.
The computer I'm using right now is a single-core CPU with 1GB RAM.
There's a lot of stuff you can turn off to make it work a little
faster. I've never heard any Java programmers talk about Java's speed
in a positive way, unless you consider it sucks less than it used to
as a positive statement. But frankly, speed isn't all that important
in a text editor.

I do admit I am looking forward to ordering a new, insanely fast
computer, so that Eclipse will be more tolerable.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] How much bytes ActionScript classes take in SWF?

2009-04-18 Thread Juan Pablo Califano
I'm afraid the flex SDK is for AS 3 only.

As you know, the flash IDE compiler won't give you that report. MTASC won't
do it either, I think (at least, it has no switch for that).

Can you run .NET 1.1?

If so, I might have a way to get that data. Some time ago I wrote a very
basic swf parser. It's very basic but could work. It reads the swf, and
identifies all the tags. AS 2 classes are compiled with 2 tags, if I'm not
wrong. An export tag, which defines the name of the class or interface (plus
some internal ID), and a DoInitAction, which contains the compiled bytecode
for that class. I'm already getting the size of the tags, so tweaking the
code to report the name and the size of each class shouldn't be too hard; I
think I wouldn't take more than 1 hour, since all the data is already
there; it just needs to be printed.

This is an OS project, hosted on google code (
http://code.google.com/p/swfparserlib/). It'm not developing it currently,
but I could add that report easily if you are interested. And, of course,
since it's open source, you could tweak it yourself if you feel like.

Cheers
Juan Pablo Califano


2009/4/18 Pavel Repkin pavel.rep...@gmail.com

 Thanks, Juan, this is exactly what I'm looking for!
 Does flex compiler work with ActionScript 2.0?
 I forgot to mention that we are working with 2.0.

 On Wed, Apr 15, 2009 at 5:40 PM, Juan Pablo Califano 
 califa010.flashcod...@gmail.com wrote:

  PS: a couple of notes since my last message could be misleading:
 
  1) By easy to compile I didn't mean that the result of using the SDK
  compiler will produce the same swf. I just mean it could be a good way to
  check what classes are included.
 
  2) Any code in the fla will not be included, of course. If you create a
 ref
  to some class only in timeline code, it will not be included in the swf
  compiled with the sdk
 
 
 
  2009/4/15, Juan Pablo Califano califa010.flashcod...@gmail.com:
  
   If you have a document class in place, it should be easy to compile
 your
   project with the flex SDK compiler. You could compile on the command
  line,
   which is not too hard or try some IDE like Flashdevelop (if you're on
   windows), where setting up a project is pretty stright forward.
  
   The extra compiler argument you need is -link-report
   size-report.xml. This will generate an xml detailed information about
  all
   compiled classes, theirs dependencies, and the optimized and
 unoptimized
   size. You could then parse this xml and create your own report as you
   like.
  
   Cheers
   Juan Pablo Califano
  
  
   2009/4/15, Pavel Repkin pavel.rep...@gmail.com:
  
   There are 500 KB of ActionScript code in our project (according to
 Flash
   size-report)
   That is a lot.
   I want to find the classes (packages) that take most space.
   And then to optimize them.
   And throw away classes that were linked by a mistake.
  
   So I want to find out how much space take individual classes and
  packages
   in
   the swf.
  
   Do you know a tool that can help me?
   Ideally the app should display class tree with size in KB beside each
   node.
  
   Pasha.
   ___
   Flashcoders mailing list
   Flashcoders@chattyfig.figleaf.com
   http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
  
  
  ___
  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Just a quick one

2009-04-18 Thread Muzak
IMHO they should have just integrated all the code editing and 
compilation abilities into dreamweaver to make it a better, must have, 
product, or put everything dreamweaver has into eclipse if they truly 
want to move everything to eclipse.


They (Macromedia) tried that with Flex 1 and 1.5 and failed miserably.
If you think Eclipse is slow (which I don't) then you should find a copy of 
Flex 1 :)

Like Dave I have also run Eclipse on a single core P4 with 1Gb ram and it ran 
OK.
Took a bit of jvm tweaking though. And FB 3 runs alot better than FB2.

On a dual core 3.0 with 4Gb ram it runs smooth as butter.

I'm personally very happy with FlexBuilder (and Eclipse in general) and look 
forward to Bolt (CF editor).

regards,
Muzak

- Original Message - 
From: Anthony Pace anthony.p...@utoronto.ca

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Saturday, April 18, 2009 8:55 PM
Subject: Re: [Flashcoders] Just a quick one



Use Flash Develop or Flex Builder

Flash develop is free and great for as3; yet, Flex Builder for eclipse, 
with its insanely high price tag of $249, is better if you want to 
include capabilities to edit other languages like c++ or java.


IMHO they should have just integrated all the code editing and 
compilation abilities into dreamweaver to make it a better, must have, 
product, or put everything dreamweaver has into eclipse if they truly 
want to move everything to eclipse.


Eclipse is insanely slow, and java , even with flashdevelop's sytax 
checking through java, makes my dual core 2.2 ghz CPU with 2gigs of 
memory, spike at 45% for its processes and take 250 - 500 MB of memory.  
Java sucks ass when it comes to speed; despite the propaganda, spread by 
SUN and java developers, to the contrary.





___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Just a quick one

2009-04-18 Thread Karl DeSaulniers
Thank you all for the great responses. I actually think I have a copy  
of flex 1 somewhere. LOL


But alas my movie is still not working and my programming knowledge  
extent at this time is as2 based. Don't seem to get the time to dive  
into as3 or any other ie: flex 1


I really am stumped on how to get the wh of this loaded data. Nothing  
I do seems to work.


:(

TFYH
Karl

Sent from losPhone

On Apr 18, 2009, at 5:36 PM, Muzak p.ginnebe...@telenet.be wrote:

IMHO they should have just integrated all the code editing and  
compilation abilities into dreamweaver to make it a better, must  
have, product, or put everything dreamweaver has into eclipse if  
they truly want to move everything to eclipse.


They (Macromedia) tried that with Flex 1 and 1.5 and failed miserably.
If you think Eclipse is slow (which I don't) then you should find a  
copy of Flex 1 :)


Like Dave I have also run Eclipse on a single core P4 with 1Gb ram  
and it ran OK.

Took a bit of jvm tweaking though. And FB 3 runs alot better than FB2.

On a dual core 3.0 with 4Gb ram it runs smooth as butter.

I'm personally very happy with FlexBuilder (and Eclipse in general)  
and look forward to Bolt (CF editor).


regards,
Muzak

- Original Message - From: Anthony Pace anthony.p...@utoronto.ca 


To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Saturday, April 18, 2009 8:55 PM
Subject: Re: [Flashcoders] Just a quick one



Use Flash Develop or Flex Builder
Flash develop is free and great for as3; yet, Flex Builder for  
eclipse, with its insanely high price tag of $249, is better if you  
want to include capabilities to edit other languages like c++ or  
java.
IMHO they should have just integrated all the code editing and  
compilation abilities into dreamweaver to make it a better, must  
have, product, or put everything dreamweaver has into eclipse if  
they truly want to move everything to eclipse.
Eclipse is insanely slow, and java , even with flashdevelop's sytax  
checking through java, makes my dual core 2.2 ghz CPU with 2gigs of  
memory, spike at 45% for its processes and take 250 - 500 MB of  
memory.  Java sucks ass when it comes to speed; despite the  
propaganda, spread by SUN and java developers, to the contrary.


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Just a quick one

2009-04-18 Thread Muzak

This should work:

import ImageLoader;

var imgHolder:MovieClip = this.createEmptyMovieClip(imgHolder_mc, 
this.getNextHighestDepth());
var imgURL:String = ableton_live6_logo.jpg;
var imgLoader:ImageLoader;

function onLoadInit():Void {
trace(Application ::: onLoadInit);
trace(- width:  + imgHolder._width);
trace(- height:  + imgHolder._height);
}

imgLoader = new ImageLoader();
imgLoader.addListener(this);
imgLoader.loadImage(imgURL, imgHolder);

regards,
Muzak

- Original Message - 
From: Karl DeSaulniers k...@designdrumm.com

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Sunday, April 19, 2009 12:56 AM
Subject: Re: [Flashcoders] Just a quick one


Thank you all for the great responses. I actually think I have a copy  
of flex 1 somewhere. LOL


But alas my movie is still not working and my programming knowledge  
extent at this time is as2 based. Don't seem to get the time to dive  
into as3 or any other ie: flex 1


I really am stumped on how to get the wh of this loaded data. Nothing  
I do seems to work.


:(



___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders