Re: [Flashcoders] flash builder 4 released

2010-03-28 Thread Dave Watts
 and i guess i should check: dave do you mind posts about actionscript ide
 releases (fdt, flashdevelop, fb, etc) on flashcoders?

Not at all!

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/
http://training.figleaf.com/

Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
GSA Schedule, and provides the highest caliber vendor-authorized
instruction at our training centers, online, or onsite.
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Re: [Flashcoders] flash builder 4 released

2010-03-28 Thread Kerry Thompson
Colin Moock  wrote:

 i didn't see anyone post an announcement about fb4 to flashcoders, so i
 figure it's worth spreading the news a bit. here's my take on the new
 version:

 http://www.moock.org/blog/archives/000300.html

I've just started working with FB4 in the past couple of weeks, and I
love it. I think Adobe got it right. Well, except for the help system.
I keep the CS4 Flash help open for my AS3 reference.

It did take the better part of the day to get it set up and
configured, but that included installing Subclipse and a VPN
connection. It would have taken a lot longer if Mark Jonkman hadn't
been around to take me through the process step by step.

Cordially,

Kerry Thompson
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RE: [Flashcoders] NoCache XML

2010-03-28 Thread Nathan Mynarcik
The XML file is only called once for the user's experience.  On the initial
visit from the user, the XML for the UI of the site is called and then the
XML for the content is called (RSS feed).

If I can't figure this out, I might just set a cookie via JavaScript and
have it clear the contents in -1 days so nothing gets cached from the site.

Nathan Mynarcik 
Interactive Web Developer
nat...@mynarcik.com 
254.749.2525
www.mynarcik.com

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: Saturday, March 27, 2010 4:42 PM
To: Flash List
Subject: Re: [Flashcoders] NoCache XML

Just a thought, but maybe setting the variable that holds the XML you  
grab from the server to null right before it goes to grab the XML  
every time the page gets called.
That way it isn't holding on to the last XML grabbed?? It might be  
going to grab the xml while that variable already has a value and the  
browser is tripping it to clear the variable
before populating it again, but doesn't have that second call after  
its cleared till you refresh. Kind of a pseudo variable caching. Like  
I said, its just a thought. Not sure if that is even possible.
I am reaching though, I have had similar situations with my PHP files  
not getting variables, so I am interested to see what solution can be  
provided.
Best,

Karl


On Mar 26, 2010, at 8:46 PM, Nathan Mynarcik wrote:

I've tested it in all browsers.

IE, Safari, Opera, Chrome, FireFox

Anything else I don't really care about.  But first tests are in  
chrome and it is doing it in that. IE has been the worse but all work  
after refreshing one or two times.
--Original Message--
From: Steven Sacks
To: Nathan Mynarcik
To: Flash Coders List
Subject: Re: [Flashcoders] NoCache XML
Sent: Mar 26, 2010 8:36 PM

Safari doesn't honor nocache. Safari is a jerk. Are you using Safari?


On 3/26/2010 3:35 PM, Nathan Mynarcik wrote:
 That's similar to what I am doing. I know for a fact that the url  
 doesn't already have a ? in it.

 I have no clue why on some visits, the colors and other xml data is  
 not pulled. Then on a refresh it pulls them.

 --Original Message--
 From: Steven Sacks
 To: Nathan Mynarcik
 To: Flash Coders List
 Subject: Re: [Flashcoders] NoCache XML
 Sent: Mar 26, 2010 5:27 PM

 It should always work.  Perhaps the url of the xml has a ? already  
 in it?

 public function nocache(url:String):String
 {
   var d:Date = new Date();
   var nc:String = nocache= + d.getTime();
   if (url.indexOf(?)  -1) return url +  + nc;
   return url + ? + nc;
 }


 On 3/26/2010 2:27 PM, Nathan Mynarcik wrote:
 Hey everyone,

 I am loading in an external xml doc via

 loadXML(url of xml);

 To prevent browsers from caching the xml, I add at the end of the  
 url string a Date object like:

 loadXML(url of xml+?nocache=+new Date().getTime());

 This sometimes works and other times doesn't. The xml is the  
 backbone to the colors used in the UI of my site which goes black  
 when the load doesn't work properly.

 I have tried to add an IOERROREvent function to catch the error  
 and then supply the url to the load function without the Date  
 object appended.

 Is there any checks or different directions I can take to prevent  
 visitors from sometimes having to refresh until the xml gets  
 loaded correctly?
 Nathan Mynarcik
 Interactive Web Developer
 nat...@mynarcik.com
 254.749.2525
 www.mynarcik.com
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 Nathan Mynarcik
 Interactive Web Developer
 nat...@mynarcik.com
 254.749.2525
 www.mynarcik.com

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Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com

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Karl DeSaulniers
Design Drumm
http://designdrumm.com

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[Flashcoders] Prevent children from listening to parent mouse events

2010-03-28 Thread confustic...@gmail.com
Hey list,

I'm surprised I didn't notice this behaviour sooner, and I wonder how to get
around it.

Suppose you have a parent sprite and a child sprite. The child is small
enough to fit within the parent. The parent has a mouseOut event listener.
It seems that the child sprite's mouseOuts are also listened for, although
the mouse is still within the parent.

Is it possible to listen ONLY for the parent's mouse events, not the
child's?

Example code:

var parentSprite:Sprite = new Sprite();
addChild(parentSprite);
parentSprite.graphics.beginFill(0xFF);
parentSprite.graphics.drawRect(0, 0, 100, 100);
parentSprite.name = parental

var childSprite:Sprite = new Sprite();
parentSprite.addChild(childSprite);
childSprite.graphics.beginFill(0xFF);
childSprite.graphics.drawRect(0, 0, 20, 20);
childSprite.x = childSprite.y = 30;
childSprite.name = kiddie;

parentSprite.addEventListener(MouseEvent.MOUSE_OUT, mouseHandler)

function mouseHandler (e:MouseEvent):void {
trace(e.target.name:  + e.target.name)
trace(e.currentTarget.name:  + e.currentTarget.name)
trace()
}
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Re: [Flashcoders] Prevent children from listening to parent mouse events

2010-03-28 Thread Gregory Boland
there are several ways to combat this but i think what you want to use is
ROLL_OVER and ROLL_OUT on the parent instead of the MOUSE_OVER and
MOUSE_OUT.  rollover and rollout are different as rollover ignores the
children, check out this post

http://www.kirupa.com/forum/showthread.php?p=1948052

http://www.kirupa.com/forum/showthread.php?p=1948052other than that you
can try mouseChildren = false on the parent sprite if you don't care about
the stuff inside having mouseevent properties

greg

On Sun, Mar 28, 2010 at 8:45 PM, confustic...@gmail.com 
confustic...@gmail.com wrote:

 Hey list,

 I'm surprised I didn't notice this behaviour sooner, and I wonder how to
 get
 around it.

 Suppose you have a parent sprite and a child sprite. The child is small
 enough to fit within the parent. The parent has a mouseOut event listener.
 It seems that the child sprite's mouseOuts are also listened for, although
 the mouse is still within the parent.

 Is it possible to listen ONLY for the parent's mouse events, not the
 child's?

 Example code:

 var parentSprite:Sprite = new Sprite();
 addChild(parentSprite);
 parentSprite.graphics.beginFill(0xFF);
 parentSprite.graphics.drawRect(0, 0, 100, 100);
 parentSprite.name = parental

 var childSprite:Sprite = new Sprite();
 parentSprite.addChild(childSprite);
 childSprite.graphics.beginFill(0xFF);
 childSprite.graphics.drawRect(0, 0, 20, 20);
 childSprite.x = childSprite.y = 30;
 childSprite.name = kiddie;

 parentSprite.addEventListener(MouseEvent.MOUSE_OUT, mouseHandler)

 function mouseHandler (e:MouseEvent):void {
trace(e.target.name:  + e.target.name)
trace(e.currentTarget.name:  + e.currentTarget.name)
trace()
 }
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RE: [Flashcoders] Prevent children from listening to parent mouse events

2010-03-28 Thread Cor
Yes, very simple, set:

parentSprite.mouseChildren = false;




-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
confustic...@gmail.com
Sent: maandag 29 maart 2010 5:46
To: Flash Coders List
Subject: [Flashcoders] Prevent children from listening to parent mouse
events

Hey list,

I'm surprised I didn't notice this behaviour sooner, and I wonder how to get
around it.

Suppose you have a parent sprite and a child sprite. The child is small
enough to fit within the parent. The parent has a mouseOut event listener.
It seems that the child sprite's mouseOuts are also listened for, although
the mouse is still within the parent.

Is it possible to listen ONLY for the parent's mouse events, not the
child's?

Example code:

var parentSprite:Sprite = new Sprite();
addChild(parentSprite);
parentSprite.graphics.beginFill(0xFF);
parentSprite.graphics.drawRect(0, 0, 100, 100);
parentSprite.name = parental

var childSprite:Sprite = new Sprite();
parentSprite.addChild(childSprite);
childSprite.graphics.beginFill(0xFF);
childSprite.graphics.drawRect(0, 0, 20, 20);
childSprite.x = childSprite.y = 30;
childSprite.name = kiddie;

parentSprite.addEventListener(MouseEvent.MOUSE_OUT, mouseHandler)

function mouseHandler (e:MouseEvent):void {
trace(e.target.name:  + e.target.name)
trace(e.currentTarget.name:  + e.currentTarget.name)
trace()
}
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Re: [Flashcoders] Prevent children from listening to parent mouse events

2010-03-28 Thread confustic...@gmail.com
Thank you VERY much. ROLL_OUT was exactly what I needed.

On Mon, Mar 29, 2010 at 3:00 PM, Gregory Boland
breakfastcof...@gmail.comwrote:

 there are several ways to combat this but i think what you want to use is
 ROLL_OVER and ROLL_OUT on the parent instead of the MOUSE_OVER and
 MOUSE_OUT.  rollover and rollout are different as rollover ignores the
 children, check out this post

 http://www.kirupa.com/forum/showthread.php?p=1948052

 http://www.kirupa.com/forum/showthread.php?p=1948052other than that you
 can try mouseChildren = false on the parent sprite if you don't care about
 the stuff inside having mouseevent properties

 greg

 On Sun, Mar 28, 2010 at 8:45 PM, confustic...@gmail.com 
 confustic...@gmail.com wrote:

  Hey list,
 
  I'm surprised I didn't notice this behaviour sooner, and I wonder how to
  get
  around it.
 
  Suppose you have a parent sprite and a child sprite. The child is small
  enough to fit within the parent. The parent has a mouseOut event
 listener.
  It seems that the child sprite's mouseOuts are also listened for,
 although
  the mouse is still within the parent.
 
  Is it possible to listen ONLY for the parent's mouse events, not the
  child's?
 
  Example code:
 
  var parentSprite:Sprite = new Sprite();
  addChild(parentSprite);
  parentSprite.graphics.beginFill(0xFF);
  parentSprite.graphics.drawRect(0, 0, 100, 100);
  parentSprite.name = parental
 
  var childSprite:Sprite = new Sprite();
  parentSprite.addChild(childSprite);
  childSprite.graphics.beginFill(0xFF);
  childSprite.graphics.drawRect(0, 0, 20, 20);
  childSprite.x = childSprite.y = 30;
  childSprite.name = kiddie;
 
  parentSprite.addEventListener(MouseEvent.MOUSE_OUT, mouseHandler)
 
  function mouseHandler (e:MouseEvent):void {
 trace(e.target.name:  + e.target.name)
 trace(e.currentTarget.name:  + e.currentTarget.name)
 trace()
  }
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