[Flashcoders] load image from local machine into browser based swf?

2007-01-31 Thread Aaron Haines
I'm guessing that this isn't possible, but I would love someone to prove me
wrong ; )
 
Is there any way to allow the user to select an image file on their local
machine and then load the image directly into a SWF running in a browser
from a remote server without using any server-side script?
 
Any ideas much appreciated
Thanks
a.
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RE: [Flashcoders] Slow performance of Flash 7 content in Flash Player9

2006-09-05 Thread Aaron Haines

No, I just mean playing a SWF published as Flash 7 in the F9 player.

So if the F9 player is actually two players 8 and 9 as you say then when you
play a F7 SWF in FP9 it should actually be the same as playing it in FP8?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Johannes Nel
Sent: 05 September 2006 17:06
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Slow performance of Flash 7 content in Flash
Player9

no, we don't have this problem and afaik player 9 is basically two players 8
and 9 with their respective vm's. or do you mean loading player 7/8 content
into a 9 movie?

On 9/5/06, Aaron Haines <[EMAIL PROTECTED]> wrote:
>
> Hi
>
> Does anyone have any solid information about the performance of SWFs 
> published as Flash 7 when playing in Flash Player 9?
>
> There seems to be some anecdotal evidence that it runs very slowly and 
> we are seeing some eveidence of this.
> I heard somewhere that FP9 runs F7 content in emulation which accounts 
> for the slow speed.
>
> Is this really true?
> Has anyone else had similar problems?
>
> Thanks
> Aaron.
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-- 
j:pn
http://www.lennel.org
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[Flashcoders] Slow performance of Flash 7 content in Flash Player 9

2006-09-05 Thread Aaron Haines
Hi
 
Does anyone have any solid information about the performance of SWFs
published as Flash 7 when playing in Flash Player 9?
 
There seems to be some anecdotal evidence that it runs very slowly and we
are seeing some eveidence of this.
I heard somewhere that FP9 runs F7 content in emulation which accounts for
the slow speed.
 
Is this really true?
Has anyone else had similar problems?
 
Thanks
Aaron.
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[Flashcoders] AS2 freelance work in London

2006-03-27 Thread Aaron Haines
 
Atticmedia requires a good Actionscript 2 developer for cutting edge work on
new BBC projects.

Atticmedia is one of the leading new media suppliers to the BBC and has a
number of large, high profile interactive BBC projects in progress. You will
be working on cutting edge multimedia alongside some of the best programmers
and designers in the industry. Your portfolio will never look the same
again! And you'll be working in a friendly, exciting, team-centred and
challenging environment. We like to think we're one of the best agencies to
work for and this is borne out by the fact employees hang around or come
back after leaving.

We are looking for someone who has a minimum of 3 years Actionscripting
experience and can hit the ground running.

The successful candidate will be solid in the following areas: 

- In-depth knowledge of Actionscript 2

- Object oriented code (OOP)

- Server interaction via XML


If you think this sounds an exciting opportunity then contact
[EMAIL PROTECTED] (with FREELANCERS.NET in the subject
line) with examples of your work and a full CV. Applications will not be
considered without examples of your work. 

Contract status: Permanent or contract position. 

Location: London - near Angel tube station. Must work on site.

Salary: Generous and negotiable depending on experience.

No agencies should respond. 

Atticmedia is an Equal Opportunity Employer.

Please reply to [EMAIL PROTECTED] (with FLASHCODERS in
the subject line).

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RE: [Flashcoders] enable all movieclips to broadcast their onRelease event

2005-11-26 Thread Aaron Haines

Thanks
That works a treat.

Great.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of robadt
Sent: 25 November 2005 19:42
To: Flashcoders mailing list
Subject: Re: [Flashcoders] enable all movieclips to broadcast
theironReleaseevent

Aaron Haines wrote:

> I want this class to exist independently of any onRelease functions which
> have been assigned directly to movieclip instances.
> 
> i.e. I don't want to have to include a call to my class in the onRelease
> function of every movieclip instance - I just want my class to listen for
> any onRelease events, and then do some action depending on which clip was
> clicked.
> 
> The idea is that I could then include this class in movies which have
> already been created without having to go back through and add a call to
my
> class into every button and movieclip onRelease function.

On www.mosessupposes.com I have found this CallbackDispatcher.
Link to the Class: http://www.mosessupposes.com/2005/CallbackDispatcher.zip

Here's a example how it works:

CallbackDispatcher.initialize(my_mc);

my_mc.addEventListener ('onRollOver', this);
function onRollOver(o:Object) {
 trace('rollover for '+o.target+' captured in scope: '+this);
}



Here's the copied text of the entry:

Often when I'm writing classes if there is some simple clip that I'm 
only using callbacks from, like onPress, I end up writing references and 
callback functions onto it, which is kinda tacky.

Use this class like EventDispatcher to be able to addEventListener on 
any built-in callback. Works with MCs, TextFields, and Buttons, and 
includes multiple-simultaneous add/remove methods. Examples included!


Hope that helps.
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RE: [Flashcoders] enable all movieclips to broadcast theironReleaseevent

2005-11-25 Thread Aaron Haines

Thanks Alisdair
That seems like a reasonable workaround.

Unfortunately I need it to work with buttons also.

Anyone else have a suggestion..?




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alisdair
Mills
Sent: 25 November 2005 12:10
To: Flashcoders mailing list
Subject: Re: [Flashcoders] enable all movieclips to broadcast
theironReleaseevent

Hi Aaron,

yeah.. tricky.

best i could come up with was to use the prototype of onMouseUp since  
i guess it is rarely used for MovieClips, and then hitTest. this'll  
only work for MovieClips though as Buttons have no hitTest method.

class ReleaseListener {

private var __clips : Array ;

public function ReleaseListener ( ) {

__clips = [ ] ;

Mouse.addListener ( this ) ;
var listener = this ;
MovieClip.prototype.onMouseUp = function ( ) {
if ( this.hitTest ( _root._xmouse , _root._ymouse )
) {
listener.addClip ( this ) ;
}
}
}

public function addClip ( o : MovieClip ) {
if ( o != _root ) __clips.push ( o ) ;
}

public function onMouseUp ( Void ) : Void {
for ( var i : Number = 0 ; i < __clips.length ; i ++ ) {
trace ( __clips[ i ] + " onRelease" ) ;
}
__clips = [ ] ;
}

}

sorry i have no better solution anyone?

cheers, Alisdair


On 25 Nov 2005, at 10:32, Aaron Haines wrote:

>
> Hi Alisdair
>
> I want to create a class which would be able to detect which  
> movieclip or
> button has been clicked whenever any movieclip or button is clicked.
>
> I want this class to exist independently of any onRelease functions  
> which
> have been assigned directly to movieclip instances.
>
> i.e. I don't want to have to include a call to my class in the  
> onRelease
> function of every movieclip instance - I just want my class to  
> listen for
> any onRelease events, and then do some action depending on which  
> clip was
> clicked.
>
> The idea is that I could then include this class in movies which have
> already been created without having to go back through and add a  
> call to my
> class into every button and movieclip onRelease function.
>
> If I set the MovieClip.prototype.onRelease as you suggest this would
> presumably then be overwritten by the direct assignment of the  
> onRelease to
> the movieclip instance.
>
> I can make all movieclips broadcasters by using AsBroadcaster on the
> MovieClip.prototype, but this doesn't make them automatically  
> broadcast the
> onRelease event.
>
> I was wondering if there was a way to do this with EventDispatcher or
> something similar..?
>
> Thanks
> a.
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of  
> Alisdair
> Mills
> Sent: 25 November 2005 08:46
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] enable all movieclips to broadcast  
> theironRelease
> event
>
> could you provide more detail on what you want to achieve?
>
> the following would make a Class object receive all MovieClip
> onRelease events. and would do so for a timeline with slightly
> modified code. not sure this is what you mean though?
>
> public function initOnRelease ( Void ) : Void {
>   var listener = this ;
>   MovieClip.prototype.onRelease = function ( ) { listener.sayHello
> ( ) ; } ;
> }
> public function sayHello ( Void ) : Void {
>   trace ( "HELLO" ) ; 
> }
>
> cheers, Alisdair
>
>
>
> On 24 Nov 2005, at 19:25, Aaron Haines wrote:
>
>>
>>
>> Is this possible..?
>>
>> Anyone know how to do it..?
>>
>>
>>
>> I want to be able to add a listener with an onRelease function to any
>> movieclip.
>>
>> The onRelease of the listener would be triggered whenever the
>> onRelease of
>> the movieclip is triggered.
>>
>>
>>
>> Any help much appreciated.
>>
>>
>>
>> a.
>>
>>
>>
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
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RE: [Flashcoders] enable all movieclips to broadcast theironRelease event

2005-11-25 Thread Aaron Haines

Hi Alisdair

I want to create a class which would be able to detect which movieclip or
button has been clicked whenever any movieclip or button is clicked.

I want this class to exist independently of any onRelease functions which
have been assigned directly to movieclip instances.

i.e. I don't want to have to include a call to my class in the onRelease
function of every movieclip instance - I just want my class to listen for
any onRelease events, and then do some action depending on which clip was
clicked.

The idea is that I could then include this class in movies which have
already been created without having to go back through and add a call to my
class into every button and movieclip onRelease function.

If I set the MovieClip.prototype.onRelease as you suggest this would
presumably then be overwritten by the direct assignment of the onRelease to
the movieclip instance.

I can make all movieclips broadcasters by using AsBroadcaster on the
MovieClip.prototype, but this doesn't make them automatically broadcast the
onRelease event.

I was wondering if there was a way to do this with EventDispatcher or
something similar..?

Thanks
a.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alisdair
Mills
Sent: 25 November 2005 08:46
To: Flashcoders mailing list
Subject: Re: [Flashcoders] enable all movieclips to broadcast theironRelease
event

could you provide more detail on what you want to achieve?

the following would make a Class object receive all MovieClip  
onRelease events. and would do so for a timeline with slightly  
modified code. not sure this is what you mean though?

public function initOnRelease ( Void ) : Void {
var listener = this ;
MovieClip.prototype.onRelease = function ( ) { listener.sayHello  
( ) ; } ;
}
public function sayHello ( Void ) : Void {
trace ( "HELLO" ) ; 
}

cheers, Alisdair



On 24 Nov 2005, at 19:25, Aaron Haines wrote:

>
>
> Is this possible..?
>
> Anyone know how to do it..?
>
>
>
> I want to be able to add a listener with an onRelease function to any
> movieclip.
>
> The onRelease of the listener would be triggered whenever the  
> onRelease of
> the movieclip is triggered.
>
>
>
> Any help much appreciated.
>
>
>
> a.
>
>
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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[Flashcoders] enable all movieclips to broadcast their onRelease event

2005-11-24 Thread Aaron Haines
 

Is this possible..?

Anyone know how to do it..?

 

I want to be able to add a listener with an onRelease function to any
movieclip.

The onRelease of the listener would be triggered whenever the onRelease of
the movieclip is triggered.

 

Any help much appreciated.

 

a.

 

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[Flashcoders] Flash jobs in london

2005-11-24 Thread Aaron Haines
Atticmedia requires a good Actionscript 2 developer for cutting edge work on
new BBC projects.

 

Atticmedia is one of the leading new media suppliers to the BBC and has a
number of large, high profile interactive BBC projects in progress. You will
be working on cutting edge multimedia alongside some of the best programmers
and designers in the industry. Your portfolio will never look the same
again! And you'll be working in a friendly, exciting, team-centred and
challenging environment. We like to think we're one of the best agencies to
work for and this is borne out by the fact employees hang around or come
back after leaving.

 

We are looking for someone who has a minimum of 3 years Actionscripting
experience and can hit the ground running.

 

The successful candidate will be solid in the following areas: 

 

- In-depth knowledge of Actionscript 2

 

- Object oriented code (OOP)

 

- Server interaction via XML

 

- Game programming

 

 

 

If you think this sounds an exciting opportunity then contact
[EMAIL PROTECTED] (with FLASHCODERS in the subject line)
with examples of your work and a full CV. Applications will not be
considered without examples of your work. 

 

Contract status: Permanent or contract position. 

 

Location: London - near Angel tube station. Must work on site.

 

Salary: Generous and negotiable depending on experience.

 

No agencies should respond. 

 

Atticmedia is an Equal Opportunity Employer.

 

Please reply to [EMAIL PROTECTED] (with FLASHCODERS in
the subject line).

 

 

 

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