[Flashcoders] load image from local machine into browser based swf?
I'm guessing that this isn't possible, but I would love someone to prove me wrong ; ) Is there any way to allow the user to select an image file on their local machine and then load the image directly into a SWF running in a browser from a remote server without using any server-side script? Any ideas much appreciated Thanks a. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Slow performance of Flash 7 content in Flash Player9
No, I just mean playing a SWF published as Flash 7 in the F9 player. So if the F9 player is actually two players 8 and 9 as you say then when you play a F7 SWF in FP9 it should actually be the same as playing it in FP8? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Johannes Nel Sent: 05 September 2006 17:06 To: Flashcoders mailing list Subject: Re: [Flashcoders] Slow performance of Flash 7 content in Flash Player9 no, we don't have this problem and afaik player 9 is basically two players 8 and 9 with their respective vm's. or do you mean loading player 7/8 content into a 9 movie? On 9/5/06, Aaron Haines <[EMAIL PROTECTED]> wrote: > > Hi > > Does anyone have any solid information about the performance of SWFs > published as Flash 7 when playing in Flash Player 9? > > There seems to be some anecdotal evidence that it runs very slowly and > we are seeing some eveidence of this. > I heard somewhere that FP9 runs F7 content in emulation which accounts > for the slow speed. > > Is this really true? > Has anyone else had similar problems? > > Thanks > Aaron. > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com http://training.figleaf.com > -- j:pn http://www.lennel.org ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Slow performance of Flash 7 content in Flash Player 9
Hi Does anyone have any solid information about the performance of SWFs published as Flash 7 when playing in Flash Player 9? There seems to be some anecdotal evidence that it runs very slowly and we are seeing some eveidence of this. I heard somewhere that FP9 runs F7 content in emulation which accounts for the slow speed. Is this really true? Has anyone else had similar problems? Thanks Aaron. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] AS2 freelance work in London
Atticmedia requires a good Actionscript 2 developer for cutting edge work on new BBC projects. Atticmedia is one of the leading new media suppliers to the BBC and has a number of large, high profile interactive BBC projects in progress. You will be working on cutting edge multimedia alongside some of the best programmers and designers in the industry. Your portfolio will never look the same again! And you'll be working in a friendly, exciting, team-centred and challenging environment. We like to think we're one of the best agencies to work for and this is borne out by the fact employees hang around or come back after leaving. We are looking for someone who has a minimum of 3 years Actionscripting experience and can hit the ground running. The successful candidate will be solid in the following areas: - In-depth knowledge of Actionscript 2 - Object oriented code (OOP) - Server interaction via XML If you think this sounds an exciting opportunity then contact [EMAIL PROTECTED] (with FREELANCERS.NET in the subject line) with examples of your work and a full CV. Applications will not be considered without examples of your work. Contract status: Permanent or contract position. Location: London - near Angel tube station. Must work on site. Salary: Generous and negotiable depending on experience. No agencies should respond. Atticmedia is an Equal Opportunity Employer. Please reply to [EMAIL PROTECTED] (with FLASHCODERS in the subject line). ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] enable all movieclips to broadcast their onRelease event
Thanks That works a treat. Great. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of robadt Sent: 25 November 2005 19:42 To: Flashcoders mailing list Subject: Re: [Flashcoders] enable all movieclips to broadcast theironReleaseevent Aaron Haines wrote: > I want this class to exist independently of any onRelease functions which > have been assigned directly to movieclip instances. > > i.e. I don't want to have to include a call to my class in the onRelease > function of every movieclip instance - I just want my class to listen for > any onRelease events, and then do some action depending on which clip was > clicked. > > The idea is that I could then include this class in movies which have > already been created without having to go back through and add a call to my > class into every button and movieclip onRelease function. On www.mosessupposes.com I have found this CallbackDispatcher. Link to the Class: http://www.mosessupposes.com/2005/CallbackDispatcher.zip Here's a example how it works: CallbackDispatcher.initialize(my_mc); my_mc.addEventListener ('onRollOver', this); function onRollOver(o:Object) { trace('rollover for '+o.target+' captured in scope: '+this); } Here's the copied text of the entry: Often when I'm writing classes if there is some simple clip that I'm only using callbacks from, like onPress, I end up writing references and callback functions onto it, which is kinda tacky. Use this class like EventDispatcher to be able to addEventListener on any built-in callback. Works with MCs, TextFields, and Buttons, and includes multiple-simultaneous add/remove methods. Examples included! Hope that helps. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] enable all movieclips to broadcast theironReleaseevent
Thanks Alisdair That seems like a reasonable workaround. Unfortunately I need it to work with buttons also. Anyone else have a suggestion..? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alisdair Mills Sent: 25 November 2005 12:10 To: Flashcoders mailing list Subject: Re: [Flashcoders] enable all movieclips to broadcast theironReleaseevent Hi Aaron, yeah.. tricky. best i could come up with was to use the prototype of onMouseUp since i guess it is rarely used for MovieClips, and then hitTest. this'll only work for MovieClips though as Buttons have no hitTest method. class ReleaseListener { private var __clips : Array ; public function ReleaseListener ( ) { __clips = [ ] ; Mouse.addListener ( this ) ; var listener = this ; MovieClip.prototype.onMouseUp = function ( ) { if ( this.hitTest ( _root._xmouse , _root._ymouse ) ) { listener.addClip ( this ) ; } } } public function addClip ( o : MovieClip ) { if ( o != _root ) __clips.push ( o ) ; } public function onMouseUp ( Void ) : Void { for ( var i : Number = 0 ; i < __clips.length ; i ++ ) { trace ( __clips[ i ] + " onRelease" ) ; } __clips = [ ] ; } } sorry i have no better solution anyone? cheers, Alisdair On 25 Nov 2005, at 10:32, Aaron Haines wrote: > > Hi Alisdair > > I want to create a class which would be able to detect which > movieclip or > button has been clicked whenever any movieclip or button is clicked. > > I want this class to exist independently of any onRelease functions > which > have been assigned directly to movieclip instances. > > i.e. I don't want to have to include a call to my class in the > onRelease > function of every movieclip instance - I just want my class to > listen for > any onRelease events, and then do some action depending on which > clip was > clicked. > > The idea is that I could then include this class in movies which have > already been created without having to go back through and add a > call to my > class into every button and movieclip onRelease function. > > If I set the MovieClip.prototype.onRelease as you suggest this would > presumably then be overwritten by the direct assignment of the > onRelease to > the movieclip instance. > > I can make all movieclips broadcasters by using AsBroadcaster on the > MovieClip.prototype, but this doesn't make them automatically > broadcast the > onRelease event. > > I was wondering if there was a way to do this with EventDispatcher or > something similar..? > > Thanks > a. > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Alisdair > Mills > Sent: 25 November 2005 08:46 > To: Flashcoders mailing list > Subject: Re: [Flashcoders] enable all movieclips to broadcast > theironRelease > event > > could you provide more detail on what you want to achieve? > > the following would make a Class object receive all MovieClip > onRelease events. and would do so for a timeline with slightly > modified code. not sure this is what you mean though? > > public function initOnRelease ( Void ) : Void { > var listener = this ; > MovieClip.prototype.onRelease = function ( ) { listener.sayHello > ( ) ; } ; > } > public function sayHello ( Void ) : Void { > trace ( "HELLO" ) ; > } > > cheers, Alisdair > > > > On 24 Nov 2005, at 19:25, Aaron Haines wrote: > >> >> >> Is this possible..? >> >> Anyone know how to do it..? >> >> >> >> I want to be able to add a listener with an onRelease function to any >> movieclip. >> >> The onRelease of the listener would be triggered whenever the >> onRelease of >> the movieclip is triggered. >> >> >> >> Any help much appreciated. >> >> >> >> a. >> >> >> >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] enable all movieclips to broadcast theironRelease event
Hi Alisdair I want to create a class which would be able to detect which movieclip or button has been clicked whenever any movieclip or button is clicked. I want this class to exist independently of any onRelease functions which have been assigned directly to movieclip instances. i.e. I don't want to have to include a call to my class in the onRelease function of every movieclip instance - I just want my class to listen for any onRelease events, and then do some action depending on which clip was clicked. The idea is that I could then include this class in movies which have already been created without having to go back through and add a call to my class into every button and movieclip onRelease function. If I set the MovieClip.prototype.onRelease as you suggest this would presumably then be overwritten by the direct assignment of the onRelease to the movieclip instance. I can make all movieclips broadcasters by using AsBroadcaster on the MovieClip.prototype, but this doesn't make them automatically broadcast the onRelease event. I was wondering if there was a way to do this with EventDispatcher or something similar..? Thanks a. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alisdair Mills Sent: 25 November 2005 08:46 To: Flashcoders mailing list Subject: Re: [Flashcoders] enable all movieclips to broadcast theironRelease event could you provide more detail on what you want to achieve? the following would make a Class object receive all MovieClip onRelease events. and would do so for a timeline with slightly modified code. not sure this is what you mean though? public function initOnRelease ( Void ) : Void { var listener = this ; MovieClip.prototype.onRelease = function ( ) { listener.sayHello ( ) ; } ; } public function sayHello ( Void ) : Void { trace ( "HELLO" ) ; } cheers, Alisdair On 24 Nov 2005, at 19:25, Aaron Haines wrote: > > > Is this possible..? > > Anyone know how to do it..? > > > > I want to be able to add a listener with an onRelease function to any > movieclip. > > The onRelease of the listener would be triggered whenever the > onRelease of > the movieclip is triggered. > > > > Any help much appreciated. > > > > a. > > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] enable all movieclips to broadcast their onRelease event
Is this possible..? Anyone know how to do it..? I want to be able to add a listener with an onRelease function to any movieclip. The onRelease of the listener would be triggered whenever the onRelease of the movieclip is triggered. Any help much appreciated. a. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Flash jobs in london
Atticmedia requires a good Actionscript 2 developer for cutting edge work on new BBC projects. Atticmedia is one of the leading new media suppliers to the BBC and has a number of large, high profile interactive BBC projects in progress. You will be working on cutting edge multimedia alongside some of the best programmers and designers in the industry. Your portfolio will never look the same again! And you'll be working in a friendly, exciting, team-centred and challenging environment. We like to think we're one of the best agencies to work for and this is borne out by the fact employees hang around or come back after leaving. We are looking for someone who has a minimum of 3 years Actionscripting experience and can hit the ground running. The successful candidate will be solid in the following areas: - In-depth knowledge of Actionscript 2 - Object oriented code (OOP) - Server interaction via XML - Game programming If you think this sounds an exciting opportunity then contact [EMAIL PROTECTED] (with FLASHCODERS in the subject line) with examples of your work and a full CV. Applications will not be considered without examples of your work. Contract status: Permanent or contract position. Location: London - near Angel tube station. Must work on site. Salary: Generous and negotiable depending on experience. No agencies should respond. Atticmedia is an Equal Opportunity Employer. Please reply to [EMAIL PROTECTED] (with FLASHCODERS in the subject line). ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders