Re: [Flashcoders] FULL_SCREEN problem Flash CS3 and AS3

2008-11-04 Thread Carolina Avila Coral

Hi:

I use two html pages to do that,  the main page only has the information to 
open the fullscreen, the second page has the swf link.  I hope it be useful 
for you.


main page:

script language=JavaScript type=text/JavaScript

!--

function MachakFull(Ie,other){

//Copyright © 1999 m.milicevic [EMAIL PROTECTED] [EMAIL PROTECTED]

x=screen.availWidth;

y=screen.availHeight;

target = 
parseFloat(navigator.appVersion.substring(navigator.appVersion.indexOf('.')-1,navigator.appVersion.length));


if((navigator.appVersion.indexOf(Mac)!=-1) 
(navigator.userAgent.indexOf(MSIE)!=-1) 
(parseInt(navigator.appVersion)==4))


window.open(other,sub,'scrollbars=yes');

if (target = 4){

if (navigator.appName==Netscape){

   var 
MachakFull=window.open(other,MachakFull,'scrollbars=yes','width='+x+',height='+y+',top=0,left=0');


MachakFull.moveTo(0,0);

MachakFull.resizeTo(x,y);}

if (navigator.appName==Microsoft Internet Explorer)

window.open(Ie,MachakFull,fullscreen=yes);

}

else window.open(other,sub,'scrollbars=yes');

}

function Close_Window()
{
var mywindow=window.self;
mywindow.opener=window.self;
mywindow.close();
}
//--
/script
/head

body onLoad=MachakFull('index_01.htm','')
body onBlur=Close_Window();

- Original Message - 
From: Cor [EMAIL PROTECTED]

To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Sent: Tuesday, November 04, 2008 2:04 PM
Subject: RE: [Flashcoders] FULL_SCREEN problem Flash CS3 and AS3



Thanks Zeh.

I noticed the displayState description, but it didn't do the trick for me.

Is it possible to attach a fullscreen function to the ESC message, so when 
a

user pushes ESC the app will stay in fullscreen?

Kind regards
Cor

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Zeh 
Fernando

Sent: dinsdag 4 november 2008 20:00
To: Flash Coders List
Subject: Re: [Flashcoders] FULL_SCREEN problem Flash CS3 and AS3

Fullscreen can only be activated on certain events, so you cannot hijack 
the

user browser to set the fullscreen mode.

Full-screen mode is initiated in response to a mouse click or key press 
by

the user; the movie cannot change Stage.displayState without user input

http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/display/Stage.html#displ
ayState

If you want the site to work on fullscreen only, then make it in a way 
that

when displayState is set to normal, it displays a warning message and a
button that when clicked will get back to fullscreen.

You cannot get rid of the ESC message either.


Zeh

On Tue, Nov 4, 2008 at 3:13 PM, Cor [EMAIL PROTECTED] wrote:


/*My goal:
   I want to start my apps fullscreen whitout giving a user the
possibility to scale
   or to encounter the app within a browser.
   When I CLICK it goes to FULL_SCREEN, but it doesn't work when I 
try

to do this with other events.
   Back to NORMAL does work on MOUSE_MOVE but not going back to
FULL_SCREEN.
   How can I set it to FULL_SCREEN automatically?

   And I also would like to get ride of the message Press Esc to 
exit

fullscreen mode?
   Every help is welcome!
*/

//My code in the first and only frame
var screenCheck:Boolean = false;
// Prevent scaling items on the stage
var swfStage:Stage = this.stage;
swfStage.scaleMode = StageScaleMode.NO_SCALE;
swfStage.align = StageAlign.TOP;
// /

//container is a movieclip with a textfield and a shape in it.
container.addEventListener(MouseEvent.MOUSE_MOVE, fullScreenUP);
container.addEventListener(MouseEvent.CLICK, fullScreenUP);

function fullScreenUP(e:MouseEvent):void {
   test.text = fullScreenUP triggered!;
   if (screenCheck == false) {
   stage.displayState = StageDisplayState.FULL_SCREEN;
   screenCheck = true;
   } else {
   stage.displayState = StageDisplayState.NORMAL;
   screenCheck = false;
   }
}

/*
Kind regards
Cor
*/

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Re: [Flashcoders] window.close() doesn't work in player 7.0.69

2007-03-20 Thread Carolina Avila Coral

Hi:

Thanks for your answer but I had some trouble implementing.

I changed the event onLoad by the event OnUnload and when I try to add the 
getURL action in flash without a parameter,  flash returns an error message 
because the parameter is required so I used .


My html has:
html
head
titleClose Window/title
/head
!--This file is just a hack to just make the window close itself--
BODY ONUNLOAD=top.close()

/body
/html

And my flash file has
on(release){
   getURL();
}

But this failed.  Did I do a mistake implementing your solution?

Thanks
Carolina Avila

- Original Message - 
From: Merrill, Jason [EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, March 20, 2007 8:40 AM
Subject: RE: [Flashcoders] window.close() doesn't work in player 7.0.69


Sometimes this fails due to security settings on the browser - for example, 
if the window that holds Flash was not spawned by Javascript, then the 
window is not allowed to close itself - other cases javascript like this 
will fail completely.  As long as Javascript is allowed in some form on the 
end user's browser, then what we do which works everytime is create an HTML 
file that has this in it:


html

head
titleClose Window/title
/head
!--This file is just a hack to just make the window close itself--
BODY ONLOAD=top.close()

/body
/html

Then, make  your button in Flash do  a getURL() to that file (Do NOT specify 
a target param) - the Flash file will navigate away from it's own HTML file, 
and the new HTML file will close itself.  So to the user, the Flash file 
closes itself, even though in reality it just navigated away and another 
file does the closing.



Jason Merrill
Bank of America
Global Technology  Operations
Learning  Leadership Development
eTools  Multimedia Team





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Carolina Avila Coral
Sent: Monday, March 19, 2007 8:21 PM
To: Flashcoders mailing list
Subject: [Flashcoders] window.close() doesn't work in player 7.0.69

Hi:

My client and his employees have flash player version 7.0.69

I tried with a new movie with only a button and the button
has the code:

on(release){
 getURL(javascript:top.window.close(););
}

Then I tried with a new javascript funcion and with
fscommand as you suggest  in all emails in the list about
close window,  but It doesn't work.  I tested in flash player
7.0.19  and 8 and 9 and it works.  But the client needs the
movie works on 7.0.69  with IE and I couldn't find the issue.
I aprecciate if you can help me.

I uplodad the flash player 7.0.69 installer in my server.
http://www.pixelgroup.net/carolina/flashplayer7r69_winax.exe

Thanks a lot
Carolina Avila

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Re: [Flashcoders] browser will not quit!!

2007-03-19 Thread Carolina Avila Coral

Hi:

My client and his employees have flash player version 7.0.69

I tried with a new movie with only a button and the button has the code:

on(release){
getURL(javascript:top.window.close(););
}

Then I tried with a new javascript funcion and with fscommand as you suggest 
in all these mails,  but It doesn't work.  I tested in flash player 7.0.19 
and 8 and 9 and it works.  But the client needs the movie works on 7.0.69 
with IE and I couldn't find the issue.  I aprecciate if you can help me.


I uplodad the flash player 7.0.69 installer in my server.
http://www.pixelgroup.net/carolina/flashplayer7r69_winax.exe

Thanks a lot

Carolina Avila


- Original Message - 
From: Joey Rivera [EMAIL PROTECTED]

To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Sent: Friday, June 02, 2006 1:10 PM
Subject: RE: [Flashcoders] browser will not quit!!



Try the following, should close the browser window without a prompt:

AS code:

// call javascript function closeWindow in html page
getURL(javascript:closeWindow());

and add this script in the head of the html page created when you publish
your file (same file that loads your swf),

JS code:

script
function closeWindow()
{
window.open('','_parent','');
window.opener = window;
window.close();
}
/script

This is what I use and works fine for me.

Joey


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[Flashcoders] window.close() doesn't work in player 7.0.69

2007-03-19 Thread Carolina Avila Coral

Hi:

My client and his employees have flash player version 7.0.69

I tried with a new movie with only a button and the button has the code:

on(release){
 getURL(javascript:top.window.close(););
}

Then I tried with a new javascript funcion and with fscommand as you 
suggest
in all emails in the list about close window,  but It doesn't work.  I 
tested in flash player 7.0.19

and 8 and 9 and it works.  But the client needs the movie works on 7.0.69
with IE and I couldn't find the issue.  I aprecciate if you can help me.

I uplodad the flash player 7.0.69 installer in my server.
http://www.pixelgroup.net/carolina/flashplayer7r69_winax.exe

Thanks a lot
Carolina Avila

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Re: [Flashcoders] SCORM?

2007-02-02 Thread Carolina Avila Coral

Hi:

Yes, you can iterate at the end and send all the values to the LMS in order.

Sometimes the users can answer a question in a different order as we 
expected,  so if you try to send the value of the fourth question and you 
didn't initialize in the LMS the first, second and third questions,  the LMS 
will show you an error.


So,  to avoid it,  I first send a zero value for all objectives at the 
beginning of the exam to avoid these error.


In addition, sometimes the users answer a question and the leave the course 
and return some hours later,  in this case you need to commit the result 
after the user answer the question, because if you send the values to the 
LMS at the end but the user didn't finish the lesson you will lost the 
values of the first questions.


Let me know if you have more questions.

Carolina

- Original Message - 
From: Dave Mennenoh [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, February 01, 2007 8:24 AM
Subject: Re: [Flashcoders] SCORM?


Thanks for all the info on SCORM, it really helped a lot. Carolina 
mentioned using objectives to record all 21 answers. Nice idea... But I'm 
not entirely sure about what you mentioned regarding having to initialize 
them all first. I have an array of 21 values - can I just iterate that and 
set the objectives at the end, before closing the LMS?


Dave -
Head Developer
www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/
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Re: [Flashcoders] SCORM?

2007-01-29 Thread Carolina Avila Coral

Hi Dave:

I use scorm 1.2 version,  when I need to more than one score I use 
objectives.  Each objective works  like the score,  and it can allow you 21 
questions,  each objective can have min, max and raw.  To work with 
objective you have to know that the objectives are zero-index, and in the 
beginning of your quiz,  you have to initialize them first.  You can write 
an objective if you didn't initialize first,  and you cannot initialize the 
second of you don't initialize the first.


The path for objectives are:

To know how many objective are:  cmi.objectives._count
The score of the first objective: cmi.objectives.0.score.raw
Min value of the first objective: cmi.objectives.0.score.min
Max value of the first objective: cmi.objectives.0.score.max

I hope it helps you

Carolina Avila

- Original Message - 
From: Dave Mennenoh [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Saturday, January 27, 2007 8:38 AM
Subject: [Flashcoders] SCORM?


I did a small quiz for a client and now they've decided to make it 
integrate into their LMS. I did some looking and it seems using external 
interface and calling the LMS like so: 
ExternalInterface.call(LMSInitialize); should work pretty well. However 
two things are not making sense to me. I see how I can call LMSSetValue to 
set the users score but I only see min, max, and raw score entries. The 
quiz has 21 questions, can I not track the response for each question?
Finally, this quiz has a bunch of associated FLV's - 50MB worth. Can the 
video content be kept outside of the SCO package? Does it need to be 
included in the manifest XML file? I thought I could just place the flvs 
on their server and reference them from Flash... that's what I was hoping.


Thanks for any insight.


Dave -
Head Developer
www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/
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