RE: [Flashcoders] Where is everyone

2014-11-27 Thread Cor van Dooren
Due to problems with flashplayer on several devices, I completely switched
to HTML5/Javascript/PHP/etc.
Goodbye Flash. :-(

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John R.
Sweeney Jr.
Sent: donderdag 27 november 2014 19:10
To: Flash Coders List
Subject: [Flashcoders] Where is everyone

Since this list has gotten rather quite, where are people going to discuss
topics and problems.

Or ask for help. 

Thanks and H:)ppy Thanksgiving to everyone, John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




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RE: [Flashcoders] Flash to HTML

2014-08-07 Thread Cor van Dooren
I did not follow the entire treat, but maybe you want to look at GSAP from
www.greensock.com

HTH
Cor

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of David Cohn
Sent: vrijdag 8 augustus 2014 1:46
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Flash to HTML

Hey all,

I've been looking a bit at CreateJS and Haxe/OpenFL, and since the question
was asked a while ago, and the list is rather slow, I thought I'd share some
further thoughts...

I've decided to go with CreateJS for now.  I was very excited about Haxe,
especially from the point of view of one source for multiple platforms, but
for heavily interactive Flash-style projects it just doesn't seem to be
quite there yet.  I'd love to be proven wrong(!), but here are the
shortcomings that I've found in my brief look:

1. Sprite/Bitmap detection -- it looks like mouse detection is on the
bounding box, so e.g. rollovers on arbitrarily shaped bitmaps is impossible.
(Well, you may be able to use hitTestPoint and some fancy gyrations, but...
eeech.)

2. Filter support -- seems weak and limited; e.g. GlowFilter isn't available
for the HTML5 target.

3. Ease of developing -- relatively minor, and single-source across targets
would easily outweigh this.  But with Haxe, firstly you have an extra step
(the build).  Then, Haxe seems somewhat monolithic:  it's good for handling
the core interactive canvas area, but the HTML has to live in a separate
file: Haxe rebuilds the HTML file each time and there doesn't seem to be a
good way to preserve custom HTML in the same file between builds.  Again,
not a show-stopper, but I find workflow quicker without the build, and
editing the HTML/JS directly.

CreateJS seems to work well across all browsers I've tested on so far (with,
of course, the exception of IE8)... as did Haxe.  

There may be retorts for all these criticisms, since I've only looked so
far... please feel free to contradict me!

Thanks,
--Dave



On Jun 24, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com
wrote:

 On 23/06/2014 17:29, David Cohn wrote:
 Cedric,
 I've been here since the get-go... in digest mode, so most questions are
answered by the time I get them ;-)
 Thanks-- time to delve into Haxe-- I'm excited!
 --Dave
 
 
 I don't know how good it is but FDT have been involved with Haxe for a
long time...

http://fdt.powerflasher.com/w/index.php?title=Special:Searchns0=1redirs=0;
search=haxelimit=500offset=0
 
 John
 


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