[Flashcoders] navigateToURL or getURL and pop-up blocking

2007-10-21 Thread John Olson
I have a client Flash AS3 project where I need to open a new window  
from within Flash.   I won't have any control over the html wrapper  
for the SWF so I can't use javascript within the HTML page.   I've  
read suggestions about using Javascript:window.open but seems that  
will get blocked as well.


Any suggestions?


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Re: [Flashcoders] swfobject still preferred method?

2007-10-19 Thread John Olson
It changed names, and then came back to SWFobject.  2.0 is in beta now.

http://blog.deconcept.com/2007/10/02/swfobject-2-0-beta/


On 10/18/07, Count Schemula [EMAIL PROTECTED] wrote:

 Is swfobject still the preferred method of publishing flash files?

 For some reason I thought I heard there was a newer project he was
 either working on, supporting, or recommending?

 --
 count_schemula
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[Flashcoders] frame 1 - stop() not working with simulate download

2006-12-12 Thread John Olson

I'm not sure why I never noticed this after so many years, but I was doing a
demo for someone the other day and Flash was doing some weird things.   It
was an old school preloader demo with a stop() and an onEnterFrame loop on
frame 1 that checked the bytes loaded and bytes total.   I was bandwidth
testing and it kept ignoring my stop() on frame 1.  It worked fine if I was
testing the movie normally, but would run right past the stop() on frame 1
when I did the Simulate Download.

For my demo, I just moved everything to frame 2 and it worked fine, but it
was extremely odd. I was more puzzled because I'm not sure how I didn't see
this before (or don't recall it happening before).

Is this a known issue with Simulate Download?  I know there are issues that
Simulate Download doesn't clear out all variables and objects from memory,
but I found it odd that it was skipping/ignoring the stop() action.

- John
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Re: [Flashcoders] frame 1 - stop() not working with simulate download

2006-12-12 Thread John Olson

It's not an issue of getting the correct size, its that the Flash file
doesn't seem to obey the stop() on frame 1 when doing a simulate download
test.

Steps:

1. Create a new Flash file.
2. On frame 1, add
  stop();
  trace(start);
3. On frame 5, add
  stop();
  trace(stopped);

Test the movie by pressing control-enter.
output:  start

Use simulate download (control-enter again), and for some reason, flash
skips the stop action on frame 1.
output: start
stopped

So Flash traces start on frame 1 actionscript, but ignores the stop().  I
can work around the problem, but its something that I didn't see before.

- John

On 12/12/06, [EMAIL PROTECTED] 
[EMAIL PROTECTED] wrote:


Message: 11
Date: Tue, 12 Dec 2006 11:35:25 -0800
From: Mick G [EMAIL PROTECTED]
Subject: Re: [Flashcoders] frame 1 - stop() not working with simulate
   download
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Message-ID:
   [EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

I've seen this behavior when using if(bytesLoaded==bytesTotal) and not
checking if the bytesLoaded is  1K (or some small file size) to be
sure it has started loading.

So... use--  if(bytesLoaded==bytesTotal  bytesLoaded1024)



On 12/12/06, John Olson [EMAIL PROTECTED] wrote:
 I'm not sure why I never noticed this after so many years, but I was
doing a
 demo for someone the other day and Flash was doing some weird things.
It
 was an old school preloader demo with a stop() and an onEnterFrame loop
on
 frame 1 that checked the bytes loaded and bytes total.   I was bandwidth
 testing and it kept ignoring my stop() on frame 1.  It worked fine if I
was
 testing the movie normally, but would run right past the stop() on frame
1
 when I did the Simulate Download.

 For my demo, I just moved everything to frame 2 and it worked fine, but
it
 was extremely odd. I was more puzzled because I'm not sure how I didn't
see
 this before (or don't recall it happening before).

 Is this a known issue with Simulate Download?  I know there are issues
that
 Simulate Download doesn't clear out all variables and objects from
memory,
 but I found it odd that it was skipping/ignoring the stop() action.

 - John
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--

Message: 12
Date: Tue, 12 Dec 2006 11:39:15 -0800
From: Steven Sacks | BLITZ [EMAIL PROTECTED]
Subject: RE: [Flashcoders] frame 1 - stop() not working with simulate
   download
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Message-ID:
   [EMAIL PROTECTED]
Content-Type: text/plain;   charset=us-ascii

An empty movieclip has a size of 4 bytes so you check to see if the
bytesTotal  4 in addition to the percent loaded == 100.


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[Flashcoders] Re: V2 components too heavy

2006-12-06 Thread John Olson

http://www.osflash.org/components

Mudit --

check out this OSFlash page on the various components out there.

There is also a good page on Patrick Mineault's page that talks about
several of the component sets.
http://www.5etdemi.com/blog/archives/2005/10/battle-of-the-component-sets/


From what I hear, Flash 9 will bring better and more light-weight components

-- but that's probably at least 6-9 months off from now.


On 12/6/06, [EMAIL PROTECTED] 
[EMAIL PROTECTED] wrote:


Message: 6
Date: Wed, 6 Dec 2006 08:07:15 -0800 (PST)
From: mudit tuli [EMAIL PROTECTED]
Subject: [Flashcoders] V2 components too heavy
To: flashcoders@chattyfig.figleaf.com
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=ascii

I just made an application with V2 coponent and it turned out to be too
heavy. A V2 combobox adds 40KB to my application(correct me if I am wrong
here). I have tried using Mx components for Flash Mx 2004, but I found out
that they don't  generate an event but a callback though I have able to
reduce the size of my application using Mx components.

Is there any open source components that generate an event?
Or you have to code your own ?

Mudit



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[Flashcoders] Re: Flashcoders Digest, Vol 23, Issue 13

2006-12-06 Thread John Olson

Another way to tackle it as well is to split it and compare the 2nd element
of the split array.

var num:Number = 2.3;
var split:Array = String(num).split(.);
trace(3 == split[1]);


On 12/6/06, [EMAIL PROTECTED] 
[EMAIL PROTECTED] wrote:


Message: 21
Date: Wed, 6 Dec 2006 12:22:43 -0800
From: T. Michael Keesey [EMAIL PROTECTED]
Subject: Re: [Flashcoders] Compare Decimal Point Value?
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Message-ID:
   [EMAIL PROTECTED]
Content-Type: text/plain; charset=UTF-8; format=flowed

In Flash 9, I get this for the traces:
2.3
0.2998
0.3
false
false
true

Good old-fashioned floating point precision error. Instead of testing
if they are equal, You could test if the difference between them is
very small, e.g.:

trace(Math.abs(num2 - num3)  0.1); // true

On 12/6/06, Doug Coning [EMAIL PROTECTED] wrote:
 I'm scratching my head over this.  Not sure what I'm doing wrong?  I
 need to compare a decimal value of a numeric field to see if it contains
 a specific value of 0.3.  Here is some sample code:

 var num:Number = 2.3;
 var num2:Number = num - int(num);
 var num3:Number = 0.3;

 trace(num);  // 2.3
 trace(num2); // 0.3
 trace(num3); // 0.3
 trace(num2 == num3);//  false
 trace(num2  num3);//   false
 trace(num2  num3);//   true

 Why doesn't 0.3 equal 0.3?  I've replaced int with Math.floor(), and it
 still doesn't work.  I need to get the value after the decimal point and
 see if it equals 0.3.

 Thanks for your help.

 Doug Coning
 Senior Web Development Programmer
 FORUM Solutions
 [EMAIL PROTECTED]


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[Flashcoders] CellRenderer : Mix of double and single lines?

2006-07-08 Thread John Olson
I know its possible to create a multiline CellRenderer. Macromedia has a
sample of this on their site.  Is it possible to create a CellRenderer that
can create both single and multiline cells in a List, Tree or DataGrid?  

- John 

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[Flashcoders] RE: MGEG to FLV...

2006-04-09 Thread John Olson
Or you could use FFMPEG.

FLV Encoding with FFmpeg
Here is a post on using FFMPEG to convert MPG to FLV.

http://www.db75.com/new_blog/?p=98


- John

-Original Message-
Date: Sun, 9 Apr 2006 12:02:19 +0100
From: kariminal [EMAIL PROTECTED]
Subject: [Flashcoders] MGEG to FLV...
To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain;   charset=us-ascii

Hello !

I am just wondering if anyone knows a good solution to get a server to
convert MPEG's to FLV's ?.. 

For the moment I am thinking of a dedicated server, with a copy of Sorenson
squeeze using watch folders. But there has got to be some other way of
achieving this.. No?...



Kind regards


Karim



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RE: [Flashcoders] Flash Remoting

2006-01-23 Thread John Olson
JP --

If you have used the Remoting Installer
(http://download.macromedia.com/pub/flashremoting/mx2004/components/actionsc
ript_2.0/flashremoting_comp_as20-win-en.exe), then you'll need to drag the
Remoting Class library into your document before you can use them.  When you
do it this way, you get all the remoting classes which will add more K to
your Flash SWF. 

Macromedia/Adobe also provides the source code for download as well, which
allows you to directly import the classes you need and comes with a lesser K
hit since you can import only what you need.
http://download.macromedia.com/pub/flashremoting/mx2004/components/actionscr
ipt_2.0/flashremoting_comp_sourcecode.zip

- John

-Original Message-
Message: 20
Date: Mon, 23 Jan 2006 00:14:42 -0500
From: JP [EMAIL PROTECTED]
Subject: RE: [Flashcoders] Flash Remoting
To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain;   charset=us-ascii

 

 If you are using AS2, then you want to use import, not #include (which is
AS1).

DOH! I should have known that. Thanks!

Now I've got to go fix my Win config. The installer claims that 'remoting is
installed' and won't run again, but import mx.remoting.Services can't be
loaded and clearly is not where it's suppose to be. Ah well, that's the easy
part. Thanks again!

- jp

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[Flashcoders] RE: Good Intro to Flash and SCORM?

2006-01-20 Thread John Olson
 
Dan -- 

Not sure what you need to build or how much, but e-Learning Consulting sells
a Flash-based SCORM toolkit for $149. 
http://www.e-learningconsulting.com/products/authoring/flash.html

It's already set up to handle all the SCORM communication and has an easy to
use ActionScript API. 

- John

-Original Message-
Date: Fri, 20 Jan 2006 07:17:36 -0500
From: dls [EMAIL PROTECTED]
Subject: [Flashcoders] Good Intro to Flash and SCORM?
To: Flash Coders flashcoders@chattyfig.figleaf.com
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

I need to hand roll some content in flash that can be tracked using SCORM.

Anyone have a good online reference I can start with?

Thanks!
--dan

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Re: OT [Flashcoders] Flash 8 and Rosetta -- MacIntel

2006-01-10 Thread John Olson
There is an Apple Store right near my work here in Vegas. I just got back
from lunch and they expect to have a new intel-based iMac within the next
few days. Once it comes in, I'll see if I can run Flash and do some tests.

- John


Message: 15
Date: Tue, 10 Jan 2006 21:14:01 +0100
From: S ? ren Christensen [EMAIL PROTECTED]
Subject: Re: OT [Flashcoders] Flash 8 and Rosetta -- MacIntel
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain;   charset=US-ASCII


well, lets see some head to head real-world benchmarls first ;-)
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[Flashcoders] Sound.loadSound --- when does streaming actually start?

2006-01-05 Thread John Olson
If I load an external MP3 into the Flash player and set up Flash to load it
as a streaming event, when does it start to play?  

In the AS2 language reference, it states : Streaming sounds play while they
are downloading. Playback begins when sufficient data has been received to
start the decompressor. So what is sufficient data?   

The reason I am asking is that I was trying to stream very low bitrate MP3s,
but they were long (1+ minutes around). When I used the bandwidth testing in
Flash for 56K modem, the MP3 had to almost entirely download before it
started.  

- John 





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[Flashcoders] RE: Job Opportunity in Tucson

2005-12-21 Thread John Olson
Chris --

I passed this info along to a friend of mine who teaches at Tucson Design
College.  Good luck.

- John O. 



-Original Message-
Message: 17
Date: Tue, 20 Dec 2005 15:23:53 -0700
From: Chris Hill [EMAIL PROTECTED]
Subject: [Flashcoders] Job Opportunity in Tucson
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain; charset=windows-1252; format=flowed

Work is ON-SITE AND PART TIME in gorgeous Tucson, AZ. NO TELECOMMUTE.

GUI PROGRAMMER
Looking for a coder with quality OOP principles, understands layout 
management and a sense of design. Code will be written in Flash 
ActionScript. ActionScript experience is a major plus, but more 
important are good coding fundamentals and a willingness to learn. Also 
important is that this is not a scripting position, this is full-on 
OOP development.

ASP.NET/WEB DEVELOPER
Looking for ASP.NET developer who can also work on legacy VBScript 
applications. Needs strong understanding of SQL, .NET and C# essentials, 
and quality coding practices. Position entails building custom CMS 
applications, and doing work on existing CMS front and backends.

FLASH PRODUCTION ASSISTANT
Looking for a non-coder who can handle production issues in Flash 
applications. Work would involve: laying out Flash apps based off comps, 
converting assets from clients into flash-friendly forms. Needs strong 
understanding of Flash, Photoshop, and Illustrator.

GET IN TOUCH WITH ME
If youre available to work ON-SITE PART-TIME, write/call me:
520.777.0032
[EMAIL PROTECTED]

-- 
 _
   __ __     
  |  |  \/ ___\  Chris Hill  
  |  |  / /_/   [EMAIL PROTECTED]
  |/\___  /  http://ubergeek.tv  
   /_/   The Smell of Geek!  
-


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