RE: [Flashcoders] _searchKey???

2007-05-04 Thread Scott Boepple
It's specifically killing my buttons (which are movieclips). It's
forcing me to move the mouse slightly before buttons register as
clickable again. But that's really the smaller issue. Main problem is
that the combobox is having its way with movieclips that have nothing to
do with it. I've even tried constantly deleting _searchKey from the
clips it's affecting, but as soon as the variable is set, the stage is
affected.

Scott.

Scott Boepple | Flash Lead | Whittman Hart | 310.788.1900
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent: Thursday, May 03, 2007 11:11 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] _searchKey???

 _searchKey is added as a variable to all the movieclips on the stage
 and is interfering with extremely basic functionality

What is it exactly that goes haywire?

regards,
Muzak

- Original Message - 
From: Scott Boepple [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Friday, May 04, 2007 2:27 AM
Subject: [Flashcoders] _searchKey???


So I'm working on a project that uses the Flash 8 combobox. Everything
is dandy until an item is selected from the combobox - at that point
_searchKey is added as a variable to all the movieclips on the stage
and is interfering with extremely basic functionality. I found
_searchKey in mx.managers.FocusManagermx.managers.FocusManager in the
First Run/Classes local structure. Apparently it's used to make sure
components don't search for something more than once and uses getTimer
(); That's all good. Glad it's there. Why would that property now be
applied to other mc's on the stage? Any ideas how I could work around
this or should I simply avoid the combobox?



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RE: [Flashcoders] _searchKey???

2007-05-04 Thread Scott Boepple
You're awesome. I ended up with a more complicated workaround that
basically accomplished the same thing :) Thanks again.

Scott Boepple | Flash Lead | Whittman Hart | 310.788.1900

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent: Friday, May 04, 2007 11:14 AM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] _searchKey???

Ah, that's the annoying focusmanager stealing focus - bug ;-)

http://www.mail-archive.com/flashcoders@chattyfig.figleaf.com/msg22433.h
tml

regards,
Muzak

- Original Message - 
From: Scott Boepple [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Friday, May 04, 2007 7:12 PM
Subject: RE: [Flashcoders] _searchKey???


It's specifically killing my buttons (which are movieclips). It's
forcing me to move the mouse slightly before buttons register as
clickable again. But that's really the smaller issue. Main problem is
that the combobox is having its way with movieclips that have nothing to
do with it. I've even tried constantly deleting _searchKey from the
clips it's affecting, but as soon as the variable is set, the stage is
affected.

Scott.


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[Flashcoders] _searchKey???

2007-05-03 Thread Scott Boepple
So I'm working on a project that uses the Flash 8 combobox. Everything
is dandy until an item is selected from the combobox - at that point
_searchKey is added as a variable to all the movieclips on the stage
and is interfering with extremely basic functionality. I found
_searchKey in mx.managers.FocusManagermx.managers.FocusManager in the
First Run/Classes local structure. Apparently it's used to make sure
components don't search for something more than once and uses getTimer
(); That's all good. Glad it's there. Why would that property now be
applied to other mc's on the stage? Any ideas how I could work around
this or should I simply avoid the combobox?

 

Scott Boepple | Flash Lead | Whittman Hart | 310.788.1900

 

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