[Flashcoders] Wacom Tablet
Does anyone know if Flash supports pressure sensitive feedback from Wacom tablets? This would allow for really smooth drawing tools to be made that better represent the artists intentions. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] navigate by frame name
It's been a while since I've had to do anything based on the timeline but I was sure we could do the following: _parent.viewer.gotoAndStop(dell); ... instead of ... _parent.viewer.gotoAndStop(2); The frames keep getting moved or more are added as the layout changes. I thought it was possible to navigate by using the frame name/ID. Yes? No? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] this.selected
That's a very helpful tip Steven. Thanks! On Apr 22, 2006, at 5:03 PM, Steven Sacks wrote: A little known trick in Flash: Make a movieclip. Give it 3 frames and put frame labels on each named _up, _over, and _down Put a stop(); action on frame 1. If you assign a button method to the movieclip, like onRelease, onRollOver, etc. it will behave just like a button on its own, going to the _up _over and _down frames automagically without any coding required. You can make additional frames and put frame labels on them to your heart's desire. As long as those three frames are there and there's a button method assigned to the movieclip, it will behave like a button. You can use .enabled = false to make it stop, just like a button. So, to make a selected button (that isn't a toggle button), make a fourth frame sel (or something like that) and onRelease set its enabled to false and tell it to go to frame sel. To unstick it, just set its enabled to true and it will start working again. HTH, Steven ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] this.selected
The standard button components support setting the toggle state of a button to true. Can I achieve the same result with a button I made? Or do I *have* to create a movieClip? I want the button to toggle between the frame 1 and 3 of the button. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] textArea background colour
How can I remove the border and background fill of a textArea component? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] loadMovie question
I have a movieClip on stage and a movieClip in the library that has an identifier. The idea is to get the movieClip (which is exported for runtime) to load into the movieClip which is on stage. It serves as a placeholder until an image is called for elsewhere. For whatever reason I just can't get this to work: viewer.loadMovie(placeholder); ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] loadMovie question
Thanks, finally got it working. Just to expand on that, loadMovie loads an external SWF or JPG (and more in Flash 8) into a MovieClip. attachMovie loads a named MovieClip from your flash library into a MovieClip. On Dec 11, 2005, at 11:08 PM, Flash guru wrote: try attachMovie(), its well documented in the help files ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Creating an OS X app with a Flash Projector
Hi all, if you are an OS X user this may be of interest to you. It's a small tutorial on creating a Mac OS X application and using your Flash Projector as the runtime engine. It's an OS X only solution but the advantage is that you're delivering a single executable to your client with all the content neatly hidden from view inside the .app package. I spent a day figuring it out, so I thought I'd share the experience. http://www.karbonized.com/flash2app/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] emoticons in a chat component
Anyone can use the solution and font any way they like, so feel free to do whatever you want with the font Karina. The Mac and PC font should be in the archive. A font tool can uncork the TrueType files so you can edit them, I pretty much maxed out the available letters in this set so you may need to start a new font for additional smilies/graphics. Eric, copying the smilie and pasting it elsewhere *should* result in seeing garbled text. Sucks I know, there are holes with all solutions (as you've seen with the floating images). As a side note, I didn't make a specific sample in the downloading smilie zip file but it should be obvious that the smilies can be hyperlinked to load web pages or trigger events. On Nov 21, 2005, at 10:48 PM, eric dolecki wrote: Ya i know your font solution works - but what happens if someone wants to copy paste the text? Or have it saved to history? floating images on top fixes that problem, but also crushes the player. On 11/21/05, Simon Lord [EMAIL PROTECTED] wrote: Resizing the chat field with my font smilies has zero effect with regards to crashing. It's just a font. Karina, the chat portion seems to work fine. Try again, I know in Firefox you HAVE to click the Login button as it doesn't respond to hitting the return or enter key (least not for me). On Nov 21, 2005, at 11:17 AM, eric dolecki wrote: Of all the things I tried, when resizing of the chat field was required, I could not come up with a solution that didn't crush the Flash player. The resizing is what did it in. I had to recompute, etc. Perhaps AS3 will allow for something like a system, with text that can be highlighted copied and used, etc. If flash were able to have a component container that could parse HTML well within Flash, that might be another cool thing too. edolecki On 11/21/05, Karina Steffens [EMAIL PROTECTED] wrote: I'm also considering Joe's idea of overlaying the emoticons I'm getting dyslexic in my old age :-/ I meant Jobe - sorry for the mis-type... ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] emoticons in a chat component
I have a font based solution that is easy to use. The idea is to use the kerning in fonts to simulate layering of letters, however, in my font there are no letters, just smilie *parts*. You can see the breakdown here as well as test it out: http://www.karbonized.com/smilies/ ... download the sample here (it's old, you may need to play with it a little to suit your needs). http://www.karbonized.com/smilies/Archive.zip On Nov 20, 2005, at 12:24 PM, Karina Steffens wrote: Hi List, I have a working FlashComm chat programme, dedicated to online counselling. It's been up and running for over half a year now, but now the client wants me to add some new features, one of which is emoticons. I'm using the TextArea for the history component and formatting the text with html, so I thought adding the emoticons would be a simple matter of using the img tag in the TextArea. But it doesn't want to work that way - the emoticons are not displayed inline, but at the beginning of the next line, wrapping the following text around them. I need to find a way to to make them display in the same way as a user would expect from a chat application. I've done some research, but haven't found anything suitable yet. I also don't want to use an emoticon font, because the results are not what I'm looking for. Any ideas? Is it possible to use a style sheet to position them correctly? Or give all images ids to move them around? Would I need to overlay them on top of the text? Nothing too complicated I hope, I've only estimated a couple of days for the job... Thanks, Karina Karina Steffens | Neo-Archaic creative technical new media design http://www.neo-archaic.net/ www.neo-archaic.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] emoticons in a chat component
Oh BTW, this font smilie solution is immune to Flash versioning (5,6,7,8,8.5), it should work in any other app that can display fonts. Also, the sample swf in the link is a little buggy but the Archive.zip contains the latest source. On Nov 20, 2005, at 1:46 PM, Simon Lord wrote: I have a font based solution that is easy to use. The idea is to use the kerning in fonts to simulate layering of letters, however, in my font there are no letters, just smilie *parts*. You can see the breakdown here as well as test it out: http://www.karbonized.com/smilies/ ... download the sample here (it's old, you may need to play with it a little to suit your needs). http://www.karbonized.com/smilies/Archive.zip On Nov 20, 2005, at 12:24 PM, Karina Steffens wrote: Hi List, I have a working FlashComm chat programme, dedicated to online counselling. It's been up and running for over half a year now, but now the client wants me to add some new features, one of which is emoticons. I'm using the TextArea for the history component and formatting the text with html, so I thought adding the emoticons would be a simple matter of using the img tag in the TextArea. But it doesn't want to work that way - the emoticons are not displayed inline, but at the beginning of the next line, wrapping the following text around them. I need to find a way to to make them display in the same way as a user would expect from a chat application. I've done some research, but haven't found anything suitable yet. I also don't want to use an emoticon font, because the results are not what I'm looking for. Any ideas? Is it possible to use a style sheet to position them correctly? Or give all images ids to move them around? Would I need to overlay them on top of the text? Nothing too complicated I hope, I've only estimated a couple of days for the job... Thanks, Karina Karina Steffens | Neo-Archaic creative technical new media design http://www.neo-archaic.net/ www.neo-archaic.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Particle class
.zip link appear to be broken. :P On Nov 20, 2005, at 6:29 PM, Phil Douglas wrote: Hi all I've been working on a particle simulation class, and I've put the current source and an example on my site http://www.lookmumimontheinternet.com/blog/?p=13 It's a bit rough around the edges but if people could have a look and let me know what they think, that'd be great Cheers Phil Douglas ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Flash 8.5 on OSX
Just updated to OSX 10.4.3 and nothing published to Flash 8.5 appears in the browser (yes, I installed the 8.5 plugin). Can't revert the OS install and so can't determine if it's the upgrade that prevents the plugin from displaying 8.5 content. Everything published for 8 works fine, although some swf's like the Planetarium on neave.com brings Safari down like a rock. But once I reverted back to 8.0 the Planetarium worked fine. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders