[Flashcoders] Will Flash cache streaming mp3s?

2007-08-16 Thread gluedanny
Hiya, just a quick question I can't seem to find in the documentation. I am 
making an online flash app that streams mp3s. Once the user has listened to a 
song play once and then the function to loadSound is triggered again to play 
the streaming mp3 again, will Flash download the mp3 again from the server 
(thus using more bandwidth!) or will it play from a cached version? if so, how 
much is the default cache?
Thanks!
Dan

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[Flashcoders] Class to loop sound objects in order

2007-08-15 Thread gluedanny
Hi there, thanks for checking my post. I am trying to create a class that will 
play a number of mp3 loops each a specified number of times and in the 
specified order. I have tried to find an existing class but cant find one 
anywhere.

My solution (which may not be that efficient), is to create all of the sound 
objects in the fla then load the mp3s into them. When they are all loaded each 
sound object is added to a new object that holds it as well as a 'loops' 
property that says how many times the sound object must play. These objects are 
then put into an array in the order they are to be heard. This array is passed 
to my LoopSound class that controls the playback. I can also pass a 
'loopForever' property that will make the series repeat indefinitely. 

The problem I am having is re-triggering the play() function from within my 
LoopSound Class to move onto the next sound in the array. I am sure that there 
will be a much neater way of achieving what I want, and maybe even a 
pre-written class!

Any direction / suggestions / encouragement much appreciated :)

Thanks!
Danny



//this code would create an instance of the class in the FLA


var mySound:Sound = new Sound();
mySound.loadSound(sounds/gas.mp3, false);
//once sound is loaded:
var my_ar:Array = new Array();
//create object to add to array
var myOb:Object = new Object();
myOb.sound = mySound;
//is to play 3 time
myOb.loops = 3;
my_ar.push(myOb);
var myLooper:LoopSound = new LoopSound(my_ar)


Here is the class:


//this class is designed to play a number of already loaded sound objects 
sequentially, each sound object can be looped for a specified number of times 
then the whole series can be repeated infinitely. Th constructor is passed an 
array of objects that have sound and loop properties that contain a sound 
object and the number of times the sound object is to be looped.


class LoopSound {
private var sounds_ar:Array;
//sound playing currently
var currSound:Sound;
//which stage of the array we are currently up to
private var mp3Count:Number = 0;
//if this series of loops is meant to keep playing until they are 
stopped
private var loopForever:Boolean;
//receives array that holds objects that have the key sound  loops
public function LoopSound(a:Array, lF:Boolean) {
trace(loopsound created:+a);
mp3Count = 0;
sounds_ar = new Array();
sounds_ar = a;
loopForever = lF;
this.play();
}
private function play() {
trace(Loopsound started playing);
trace(mp3 count:+this.mp3Count+:+sounds_ar);
currSound = sounds_ar[mp3Count][sound];
//creating local vars for targetting from currSound complete
var mp3C:Number = mp3Count;
var snds_ar:Array = sounds_ar;
//calculate number of times mp3 is to loop
var currLoops:Number = sounds_ar[mp3Count][loops];
currSound.start(0,currLoops);
currSound.onSoundComplete = function() {
//if there are more sound objects to play iterate thru 
array and retrigger play()
if (mp3Countsnds_ar.length) {
mp3Count++;
//this bit isn't working!
play();
} else {
if (loopForever) {
mp3Count = 0;
this.play();
} else {
//all sound objects have played and 
play() is not retriggered
mp3Count = 0;
}
}
};
}
}

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[Flashcoders] Can I load AS2 swfs into an AS3 swf?

2007-08-08 Thread gluedanny
Hiya, the title sums up my question pretty well. I have a bunch of old swfs 
that are published to version 6 and are AS2. I want to load these into a movie 
published to v9 and in AS3 or maybe a flex app. Is this possible or do I have 
to converrt alll of my code?
Cheers guys,
Dan

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[Flashcoders] Lots of compiler errors after copying custom component

2007-07-24 Thread gluedanny
Hi there, I've made a compiled component with custom actions (a scrollbar). I 
have beeen using it fine in one movie but then found when I loaded this movie 
into another movie which had  the old version of the component in it's library, 
the custom component wouldn't work in the other movie. 
To rectify this problem I copied the new component to the main movie and now I 
am getting lots and lots of compiler errors for the Tween class, BroadcasterMX 
class and onEnterFrame class saying 'Attribute outside of class' or 'The 
staement is not permitted in a class definition'.
I'm not really sure what I've done wrong as the targetting of my classes seems 
correct and I haven't altered any of the class files that contain the  errors.
If anyone could guide me on this I would be really really grateful I am stumped!
Thanks,
Danny 

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[Flashcoders] How to dynamically assign onRollOver events

2007-07-10 Thread gluedanny
Hiya, I am dynamically creating movie clips that I load external swfs into and 
want these movie clips to fire onRollOver events though I'm not sure of the 
syntax to do this. As you can see from my code i am loading the info from an 
XML file. 
If anyone knows how to do this I would be really grateful. 
Here's where I am at the mo (which does not work)

var headTarget:MovieClip = 
race_mc[cage_mc][pic+(i+1)+_mc];
race_mc[cage_mc][pic+(i+1)+_mc].myName = 
xml.firstChild.childNodes[(courseNo-1)].firstChild.childNodes[i].nodeName;
race_mc[cage_mc][pic+(i+1)+_mc].onRollOver = function(){
trace(I AM A HEAD:+this.myName)
}

Thanks everyone ! :)
Danny

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[Flashcoders] Controllingt he volume of multiple sound objects at the same time

2007-07-06 Thread gluedanny
That is just what i am lookig for eka thanks so much :)
Enjoy yr weekend!
Danny


Hello :)


in my opensource framework (VEGAS) i use a SoundLibrary class to manage my
sounds...

http://svn.riaforge.org/vegas/AS2/trunk/src/andromeda/media/SoundLibrary.as

Exemple :

{{{

import andromeda.media.SoundLibrary ;

var lib:SoundLibrary = new SoundLibrary() ;

lib.addSound( sound_1 ) ; // sound in the library with the link sound_1
lib.addSound( sound_2 ) ; // sound in the library with the link sound_2
lib.addSounds( [sound_3, sound_4] ) ; // add an Array of sounds in
the library

lib.loadSound( my_sound.mp3, sound5 ) ;
lib.loadSound( sound6.mp3 ) ; // add the external sound and auto
create the 'sound6' id of the sound in the library


lib.setVolume( 50 ) ; // all sounds in the library changes the volume.

lib.getSound(sound2).setVolume( 40 ) ; // change the volume of the
'sound2' Sound reference in the library.

}}}

This class inherit the SoundModel class :
http://svn.riaforge.org/vegas/AS2/trunk/src/andromeda/media/SoundModel.as

You can use an MVC pattern with this library with a global event flow etc..

This class is really easy to use :) Use the addSound or the addSounds ou the
loadSound methods to register your local or external sounds..

You can find the VEGAS project page in Google Code :
http://code.google.com/p/vegas/
You can find the tutorial to install VEGAS :
http://code.google.com/p/vegas/wiki/InstallVEGASwithSVN

You can find the documentation of my framework :
http://vegas.ekameleon.net/docs
You can find the SoundLibrary reference :
http://vegas.ekameleon.net/docs/andromeda/media/SoundLibrary.html
You can find the SoundModel reference :
http://vegas.ekameleon.net/docs/andromeda/media/SoundModel.html

You can see my AS2 opensource template AST'r .. in the sources of the
project you can see my personal usage of my Framework.. in this context i
use an external file of config to defines all sounds and i load an external
sound to shared the sounds of the the application

http://code.google.com/p/astr/

EKA+ :)

2007/7/6, Rákos Attila [EMAIL PROTECTED]:


Sound objects associated with the same movie clip share their
properties (volume, etc.), so if you change the volume through one of
them, the change will be reflected by others, too. That is because in
fact sound properties belong to movie clips and not the Sound objects,
and Sound objects only reflect the sound settings of the associated movie
clip.

  Attila


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From:[EMAIL PROTECTED] [EMAIL PROTECTED]
To:  flashcoders@chattyfig.figleaf.com 
flashcoders@chattyfig.figleaf.com
Date:Friday, July 6, 2007, 4:44:25 PM
Subject: [Flashcoders] Controllingt he volume of multiple sound objects at
the same time

--===--

Hey there. I am trying to control the volume of a number of sound objects
that have their own individual volume levels. I want to be able to mute them
or allow them to play at the volume that has been set for them. I was
thinking that I could do this by storing the values in arrays and then
looping through these each time the sound is muted/unmuted but I am sure
there must be an easier way.
Any suggestsions v gratefully received :)

Here is what I have so far:
var sound1:Sound = new Sound(this);
sound1.setVolume(60);
var sound2:Sound = new Sound(this);
sound2.setVolume(20);

sound1.loadSound('an.mp3', false);
sound2.loadSound('another.mp3', false);

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[Flashcoders] Seamless Player Upgrade

2007-07-04 Thread gluedanny
Hey everyone, I want to set up a process so users who don't have the correct 
version of Flash Player to view my app can upgrade seamlessly without leaving 
the swf. 
If anyone could point me in the direction of any useful articles I would be v v 
grateful.
Thanks guys :)
Danny

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