Re: [Flashcoders] Nice Water Effect [site]

2007-03-20 Thread lincoln
Does anyone have source for such a thing? That's wonderful!  I'd love  
to see how it was done.


cheers,
lincoln


On Mar 20, 2007, at 5:42 AM, Adrian MacTaggart wrote:


Charming!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of  
Mauricio

Furtado Massaia
Sent: 20 March 2007 12:11
To: Flashcoders mailing list
Subject: [Flashcoders] Nice Water Effect [site]

Hi,

Check this site , it has a pretty nice water effect that you can write
and
save XD

http://www.wagnerpaula.com/water/

Hugs

MauricioMassaia
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Re: [Flashcoders] How efficiently is the flash player

2007-03-18 Thread lincoln
This question isn't pointed for detailed answers as we're not sure  
what degraded performance means.  Its all relitive towards what kind  
of symbols and how much crap you through onto them with blend modes  
and alpha. There are some obvious overall limitations (layers, alpha)  
to the player itself overall, but applications, esp well designed  
ones, manage this gracefully through thoughtful optimization.  Good  
flash developers can tweak their code just so, in order to get the  
desired effect with minimal impact on the performance.  If you're  
looking for robustness in AS, you can get any better than Flex2+AS3  
right now.  It's execution is powerful, much more so than AS2.


I've got several sites that use AMFPHP to interact with a flash front  
end and we handle massive amounts of data.  If you're looking to  
transfer data from a database, its the way to go.


-lm

On Mar 18, 2007, at 3:59 PM, dr.ache wrote:


hi there.

for my bachelor in media design i want to develop an interface
for accessing massive data, more precisely stories people have
entered in a database.

My question is, how strong is the newest flash player? How many
symbols can be shown at the same time before the performance goes
down? When you have other limitations in mind, please note as well!

greetings,
dr.ache

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[Flashcoders] get ip by host name

2007-03-13 Thread lincoln
does flash (or javascript for that matter) have anyway to get an IP  
by host name?  For example:


 var returnIP = getIPbyHost(chattyfig.com);

I'm restricted to scripts that only run locally (not server based  
like PHP).  Any ideas?


cheers,
lincoln
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[Flashcoders] Distort Class Options

2007-02-28 Thread lincoln
I'm curious to know what distort classes are out there for skewing  
and distorting images within Flash; and of the lot, which one is the  
best, performance wise, in crisply rendering distorted images.


cheers,
Lincoln
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[Flashcoders] flash and mp2 actionscripting

2007-02-10 Thread lincoln
Can flash use mp2 audio files in the same fashion as mp3's?  Are  
their any actionscript limitations with mp2 audio?  Does someone know  
of a definitive resource on flash audio with mp2?


-lm
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Re: [Flashcoders] Antialiasing BitmapData in AS2?

2007-02-05 Thread lincoln
I am also having a similar unsightly antialiasing or ripping issue  
that I was hoping for a solution.  I have a jpg in flash that i'm  
skewing and distorting while animating.  The combination of these  
effects is causing a very noticeable ripping artifact in the image  
where it looks as if the image is literally breaking apart and not  
being able to catch up to the animation.


Does anyone know or have a proper sample of a technique to avoid  
this? Smoothing on, of course...anything else?


-lm

On Feb 5, 2007, at 3:27 AM, Zeh Fernando wrote:

I guess an algorithm could be conceived that would somehow infer  
sub-pixel
values, but this feels like it would be unnecessary faff, and very  
slow.
Anyone know of a quick-and-dirty way of smoothing a bitmap? I  
guess I could

render at a higher resolution than needed and scale down, to mimic
calculating sub-pixels, but that also feels inefficient. There  
must be a

clever cheaty way of doing this?


From what I know, rendering at a higher size then scaling is the  
only correct way; it's more or less what 3d cards do when rendering  
antialias on games.


All antialiasing techniques that take an image into account and  
try to create antialias out of thin air will just be different  
blurring techniques and will fail under certain specific  
situations. If you only have 'rounded' linear art as the example  
you linked to this might be feasible as you won't have to worry  
abour corners, so blurring + a few different threshold levels will  
create some nice antialias for you... but I personally think  
rendering at a higher size then scaling would be faster.



Zeh
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Re: [Flashcoders] Antialiasing BitmapData in AS2?

2007-02-05 Thread lincoln
Yeah, I knew about the smoothing option, but even with smoothing on  
you'll find a very noticeable and unsightly ripping of the image when  
undergoing animation.  Anything more accurate and rendering an image  
to NOT cause this effect?  Perhaps some papervision3D?


-lm


On Feb 5, 2007, at 8:03 AM, Thimon Sistermans wrote:



The answer is in the help files:
use the BitmapData of you image and set the smoothing argument 'true'


import flash.display.*;
import flash.geom.*;

var bmpd:BitmapData = new BitmapData(20,20);
var rect1:Rectangle = new Rectangle(0,0,10,10);
var rect2:Rectangle = new Rectangle(0, 10, 10, 20);
var rect3:Rectangle = new Rectangle(10, 0, 20, 10);
var rect4:Rectangle = new Rectangle(10, 10, 20, 20);
bmpd.fillRect(rect1, 0xAAFF);
bmpd.fillRect(rect2, 0xAA00FF00);
bmpd.fillRect(rect3, 0xAAFF);
bmpd.fillRect(rect4, 0xAA99);

this.createEmptyMovieClip(bmp_fill_mc, this.getNextHighestDepth());
with (bmp_fill_mc) {
matrix = new Matrix();
matrix.rotate(Math.PI/8);
repeat = true;
smoothing = true;
beginBitmapFill(bmpd, matrix, repeat, smoothing);
moveTo(0, 0);
lineTo(0, 60);
lineTo(60, 60);
lineTo(60, 0);
lineTo(0, 0);
endFill();
}

bmp_fill_mc._xscale = 200;
bmp_fill_mc._yscale = 200;



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of  
lincoln

Sent: Monday, February 05, 2007 16:34
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Antialiasing BitmapData in AS2?

I am also having a similar unsightly antialiasing or ripping issue
that I was hoping for a solution.  I have a jpg in flash that i'm
skewing and distorting while animating.  The combination of these
effects is causing a very noticeable ripping artifact in the image  
where
it looks as if the image is literally breaking apart and not being  
able

to catch up to the animation.

Does anyone know or have a proper sample of a technique to avoid this?
Smoothing on, of course...anything else?

-lm

On Feb 5, 2007, at 3:27 AM, Zeh Fernando wrote:


I guess an algorithm could be conceived that would somehow infer
sub-pixel values, but this feels like it would be unnecessary faff,
and very slow.
Anyone know of a quick-and-dirty way of smoothing a bitmap? I  
guess I



could render at a higher resolution than needed and scale down, to
mimic calculating sub-pixels, but that also feels inefficient. There
must be a clever cheaty way of doing this?


From what I know, rendering at a higher size then scaling is the only
correct way; it's more or less what 3d cards do when rendering
antialias on games.

All antialiasing techniques that take an image into account and try
to create antialias out of thin air will just be different blurring
techniques and will fail under certain specific situations. If you
only have 'rounded' linear art as the example you linked to this  
might



be feasible as you won't have to worry abour corners, so blurring + a
few different threshold levels will create some nice antialias for
you... but I personally think rendering at a higher size then scaling
would be faster.


Zeh
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Re: [Flashcoders] flash applicatin and database

2006-12-08 Thread lincoln
You'll want to consider something along the lines of Flash Remoting  
for such a project.


When choosing a remoting option, price and platform are the key  
components to consider.  Consider these two options:


- macromedia\adobe flash remoting (.net\iis)  costs cash

- amfphp (linux,php) \ free and easy

good luck!
-lincoln


On Dec 8, 2006, at 9:20 PM, Nehal Gandhi wrote:


Hey,

I need help for deciding the architect  for project which is an  
application




Application would get installed on win/mac , standalone/network  
scenario.

Flash is fixed as front end, and need to decide middle tire +db.

Which db should I use which support all above mention platform and  
scenario?





Client wants freeware db. one option is Java web service + Firebird.
firebird has some problem while installing on Mac.



Director +v12 has performance issues. Has any one worked on such  
kind of

project? Can anyone guide?



Thanks

Nehal
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Re: [Flashcoders] Q: Performance of AS3 vs Java

2006-12-07 Thread lincoln
Jason,  could you describe your point of view here?  For my instance,  
I'm running a visualization as an exe off the desktop (independent of  
the browser).  Would director be worthwhile to look into for this  
instance, as I would be using it for a very specific usage?


-lincoln

On Dec 7, 2006, at 7:15 AM, Merrill, Jason wrote:


I have no idea what Quartz is, but Director is a quality
package with excellent scripting capabilities and accelerated 3D.


Director does not run in the Flash player.  A huge disadvantage in
practicality for large and/or controlled audiences IMO.

Jason Merrill
Bank of America
Learning  Organizational Effectiveness




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Re: [Flashcoders] gProject

2006-11-27 Thread lincoln
blitz raved up and down about it.  For OOP projects, they say it  
should have been part of flash.


-lincoln


On Nov 27, 2006, at 7:20 PM, Weyert de Boer wrote:

Does anyone use gProject and if so what do you think of it? I might  
be planning to buy it, only I am not sure if it's any good. You  
can't get a limited demo either.


Yours,
Weyert de Boer
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Re: [Flashcoders] Studio 8 on MacBook Pro

2006-11-25 Thread lincoln
It just keeps hanging?  Are there other symptoms?   I've installed  
studo 8 on my macbook just fine.  However, I just installed a select  
few programs instead of the entire bundle.  Might try the one at a  
time approach.


-lincoln


On Nov 25, 2006, at 1:06 PM, Weyert de Boer wrote:


Hello!

My MacBook Pro arrived earlier this week and now I am trying to  
install Studio 8 (under MacOSX) only I don't get it working.  
Mainly, because it keeps hanging. Does anyone know how I can  
install it?


Yours,
Weyert de Boer
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Re: [Flashcoders] Installing Flash Remoting Components InstallAnywhere issue

2006-07-03 Thread lincoln

What platform are we talking about here?

-l

On Jul 3, 2006, at 5:21 PM, DannyT wrote:

I'm trying to do the basic of basic tasks and install the flash  
remoting

components, I downloaded from
http://www.adobe.com/products/flashremoting/downloads/components/ 
#flr_as2but

when I double click the extractor i get an error: Please choose
another
location to extract the installer to. I chose another folder, same  
error,

plenty of hdd space available.

Any ideas much appreciated.

Dan

http://danny-t.co.uk
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Re: [Flashcoders] navigate by frame name

2006-04-22 Thread lincoln

While AS1, you could check out this and port it to AS2:

http://proto.layer51.com/d.aspx?f=810

-l


On Apr 22, 2006, at 8:32 AM, Simon Lord wrote:

Ugh, swapped _parent for _root (or _parent._parent) and it works.   
Sorry for farting in public.




On Apr 22, 2006, at 11:30 AM, Simon Lord wrote:

It's been a while since I've had to do anything based on the  
timeline but I was sure we could do the following:


_parent.viewer.gotoAndStop(dell);

... instead of ...

_parent.viewer.gotoAndStop(2);

The frames keep getting moved or more are added as the layout  
changes.  I thought it was possible to navigate by using the frame  
name/ID.  Yes? No?

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[Flashcoders] Reusing MovieClipLoader Listeners

2006-04-12 Thread lincoln
I have a function that I'm using to preload images into a container  
clip using the MovieClipLoader class.   The preloader works fine on  
the initial image but on successive calls to the function, the  
onLoadProgress seemingly never fires (in order to update the  
percentage in a textfield).  However, the onLoadInit does fire and  
the preloader fades away.  The manual says to use onLoadComplete for  
repeated usages of listeners, but it doesn't seem to allow me to  
continuously reuse the listener to load in another image.  How do I  
set this up to allow multiple calls to the function and have the  
preloader fire from 0%-100%?




function preloadImage(img:String,target:MovieClip):Void{

var mclListener:Object = new Object();
var image_mcl:MovieClipLoader = new MovieClipLoader();
image_mcl.addListener(mclListener);

	mclListener.onLoadComplete = function(target_mc:MovieClip,  
httpStatus:Number):Void {

// should I remove the listener here and delete the obj?
}


/*
this function never fires properly after the first call!
*/  

	mclListener.onLoadProgress = function(target:MovieClip,  
bytesLoaded:Number, bytesTotal:Number):Void {

photoLoaded = Math.round(100/bytesTotal*bytesLoaded);
MainLoader.load_text.LoadPer1.text = Loading +photoLoaded+%;
}

mclListener.onLoadInit = function(target_mc:MovieClip) {
preloadFadeOut();
};


image_mcl.loadClip(img, target);
};



preloadImage(images/5.2.1a.jpg, image_mc);  // this one preloads  
great!


preloadImage(images/5.2.2a.jpg, image_mc);  // this does not have  
onLoadProgress but fires onLoadInit


any ideas? thanks!
-l
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[Flashcoders] Smooth Scripted Blurs

2006-04-02 Thread lincoln
So I've got this clip that I want to apply a super smooth scripted  
blur.  This script does a great job however, the blur sort of pops at  
the end and than just becomes clear.Instead of smoothly making  
its transition from blurred to clear you see a noticeable transition  
from blurred to clear.  Am I missing something here that would make  
my clip, main_image_mc, smoothly transition?  Would you consider this  
the best practice for doing a blurred image-clear image transition?


import flash.filters.BlurFilter;
import mx.transitions.Tween;
import mx.transitions.easing.*;

   var myTween:Tween = new Tween(main_image_mc, blur,  
Regular.easeIn, 10, 0, 5, true);


   myTween.onMotionChanged = function() {
  main_image_mc.filters = [new BlurFilter(main_image_mc.blur,  
main_image_mc.blur, 5)];

   };

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