Re: [Flashcoders] Nice Water Effect [site]
Does anyone have source for such a thing? That's wonderful! I'd love to see how it was done. cheers, lincoln On Mar 20, 2007, at 5:42 AM, Adrian MacTaggart wrote: Charming! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mauricio Furtado Massaia Sent: 20 March 2007 12:11 To: Flashcoders mailing list Subject: [Flashcoders] Nice Water Effect [site] Hi, Check this site , it has a pretty nice water effect that you can write and save XD http://www.wagnerpaula.com/water/ Hugs MauricioMassaia ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com __ This email has been scanned by the MessageLabs Email Security System. For more information please visit http://www.messagelabs.com/email __ __ This email has been scanned by the MessageLabs Email Security System. For more information please visit http://www.messagelabs.com/email __ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] How efficiently is the flash player
This question isn't pointed for detailed answers as we're not sure what degraded performance means. Its all relitive towards what kind of symbols and how much crap you through onto them with blend modes and alpha. There are some obvious overall limitations (layers, alpha) to the player itself overall, but applications, esp well designed ones, manage this gracefully through thoughtful optimization. Good flash developers can tweak their code just so, in order to get the desired effect with minimal impact on the performance. If you're looking for robustness in AS, you can get any better than Flex2+AS3 right now. It's execution is powerful, much more so than AS2. I've got several sites that use AMFPHP to interact with a flash front end and we handle massive amounts of data. If you're looking to transfer data from a database, its the way to go. -lm On Mar 18, 2007, at 3:59 PM, dr.ache wrote: hi there. for my bachelor in media design i want to develop an interface for accessing massive data, more precisely stories people have entered in a database. My question is, how strong is the newest flash player? How many symbols can be shown at the same time before the performance goes down? When you have other limitations in mind, please note as well! greetings, dr.ache ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] get ip by host name
does flash (or javascript for that matter) have anyway to get an IP by host name? For example: var returnIP = getIPbyHost(chattyfig.com); I'm restricted to scripts that only run locally (not server based like PHP). Any ideas? cheers, lincoln ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Distort Class Options
I'm curious to know what distort classes are out there for skewing and distorting images within Flash; and of the lot, which one is the best, performance wise, in crisply rendering distorted images. cheers, Lincoln ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] flash and mp2 actionscripting
Can flash use mp2 audio files in the same fashion as mp3's? Are their any actionscript limitations with mp2 audio? Does someone know of a definitive resource on flash audio with mp2? -lm ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Antialiasing BitmapData in AS2?
I am also having a similar unsightly antialiasing or ripping issue that I was hoping for a solution. I have a jpg in flash that i'm skewing and distorting while animating. The combination of these effects is causing a very noticeable ripping artifact in the image where it looks as if the image is literally breaking apart and not being able to catch up to the animation. Does anyone know or have a proper sample of a technique to avoid this? Smoothing on, of course...anything else? -lm On Feb 5, 2007, at 3:27 AM, Zeh Fernando wrote: I guess an algorithm could be conceived that would somehow infer sub-pixel values, but this feels like it would be unnecessary faff, and very slow. Anyone know of a quick-and-dirty way of smoothing a bitmap? I guess I could render at a higher resolution than needed and scale down, to mimic calculating sub-pixels, but that also feels inefficient. There must be a clever cheaty way of doing this? From what I know, rendering at a higher size then scaling is the only correct way; it's more or less what 3d cards do when rendering antialias on games. All antialiasing techniques that take an image into account and try to create antialias out of thin air will just be different blurring techniques and will fail under certain specific situations. If you only have 'rounded' linear art as the example you linked to this might be feasible as you won't have to worry abour corners, so blurring + a few different threshold levels will create some nice antialias for you... but I personally think rendering at a higher size then scaling would be faster. Zeh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Antialiasing BitmapData in AS2?
Yeah, I knew about the smoothing option, but even with smoothing on you'll find a very noticeable and unsightly ripping of the image when undergoing animation. Anything more accurate and rendering an image to NOT cause this effect? Perhaps some papervision3D? -lm On Feb 5, 2007, at 8:03 AM, Thimon Sistermans wrote: The answer is in the help files: use the BitmapData of you image and set the smoothing argument 'true' import flash.display.*; import flash.geom.*; var bmpd:BitmapData = new BitmapData(20,20); var rect1:Rectangle = new Rectangle(0,0,10,10); var rect2:Rectangle = new Rectangle(0, 10, 10, 20); var rect3:Rectangle = new Rectangle(10, 0, 20, 10); var rect4:Rectangle = new Rectangle(10, 10, 20, 20); bmpd.fillRect(rect1, 0xAAFF); bmpd.fillRect(rect2, 0xAA00FF00); bmpd.fillRect(rect3, 0xAAFF); bmpd.fillRect(rect4, 0xAA99); this.createEmptyMovieClip(bmp_fill_mc, this.getNextHighestDepth()); with (bmp_fill_mc) { matrix = new Matrix(); matrix.rotate(Math.PI/8); repeat = true; smoothing = true; beginBitmapFill(bmpd, matrix, repeat, smoothing); moveTo(0, 0); lineTo(0, 60); lineTo(60, 60); lineTo(60, 0); lineTo(0, 0); endFill(); } bmp_fill_mc._xscale = 200; bmp_fill_mc._yscale = 200; -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of lincoln Sent: Monday, February 05, 2007 16:34 To: Flashcoders mailing list Subject: Re: [Flashcoders] Antialiasing BitmapData in AS2? I am also having a similar unsightly antialiasing or ripping issue that I was hoping for a solution. I have a jpg in flash that i'm skewing and distorting while animating. The combination of these effects is causing a very noticeable ripping artifact in the image where it looks as if the image is literally breaking apart and not being able to catch up to the animation. Does anyone know or have a proper sample of a technique to avoid this? Smoothing on, of course...anything else? -lm On Feb 5, 2007, at 3:27 AM, Zeh Fernando wrote: I guess an algorithm could be conceived that would somehow infer sub-pixel values, but this feels like it would be unnecessary faff, and very slow. Anyone know of a quick-and-dirty way of smoothing a bitmap? I guess I could render at a higher resolution than needed and scale down, to mimic calculating sub-pixels, but that also feels inefficient. There must be a clever cheaty way of doing this? From what I know, rendering at a higher size then scaling is the only correct way; it's more or less what 3d cards do when rendering antialias on games. All antialiasing techniques that take an image into account and try to create antialias out of thin air will just be different blurring techniques and will fail under certain specific situations. If you only have 'rounded' linear art as the example you linked to this might be feasible as you won't have to worry abour corners, so blurring + a few different threshold levels will create some nice antialias for you... but I personally think rendering at a higher size then scaling would be faster. Zeh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flash applicatin and database
You'll want to consider something along the lines of Flash Remoting for such a project. When choosing a remoting option, price and platform are the key components to consider. Consider these two options: - macromedia\adobe flash remoting (.net\iis) costs cash - amfphp (linux,php) \ free and easy good luck! -lincoln On Dec 8, 2006, at 9:20 PM, Nehal Gandhi wrote: Hey, I need help for deciding the architect for project which is an application Application would get installed on win/mac , standalone/network scenario. Flash is fixed as front end, and need to decide middle tire +db. Which db should I use which support all above mention platform and scenario? Client wants freeware db. one option is Java web service + Firebird. firebird has some problem while installing on Mac. Director +v12 has performance issues. Has any one worked on such kind of project? Can anyone guide? Thanks Nehal ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Q: Performance of AS3 vs Java
Jason, could you describe your point of view here? For my instance, I'm running a visualization as an exe off the desktop (independent of the browser). Would director be worthwhile to look into for this instance, as I would be using it for a very specific usage? -lincoln On Dec 7, 2006, at 7:15 AM, Merrill, Jason wrote: I have no idea what Quartz is, but Director is a quality package with excellent scripting capabilities and accelerated 3D. Director does not run in the Flash player. A huge disadvantage in practicality for large and/or controlled audiences IMO. Jason Merrill Bank of America Learning Organizational Effectiveness ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] gProject
blitz raved up and down about it. For OOP projects, they say it should have been part of flash. -lincoln On Nov 27, 2006, at 7:20 PM, Weyert de Boer wrote: Does anyone use gProject and if so what do you think of it? I might be planning to buy it, only I am not sure if it's any good. You can't get a limited demo either. Yours, Weyert de Boer ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Studio 8 on MacBook Pro
It just keeps hanging? Are there other symptoms? I've installed studo 8 on my macbook just fine. However, I just installed a select few programs instead of the entire bundle. Might try the one at a time approach. -lincoln On Nov 25, 2006, at 1:06 PM, Weyert de Boer wrote: Hello! My MacBook Pro arrived earlier this week and now I am trying to install Studio 8 (under MacOSX) only I don't get it working. Mainly, because it keeps hanging. Does anyone know how I can install it? Yours, Weyert de Boer ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Installing Flash Remoting Components InstallAnywhere issue
What platform are we talking about here? -l On Jul 3, 2006, at 5:21 PM, DannyT wrote: I'm trying to do the basic of basic tasks and install the flash remoting components, I downloaded from http://www.adobe.com/products/flashremoting/downloads/components/ #flr_as2but when I double click the extractor i get an error: Please choose another location to extract the installer to. I chose another folder, same error, plenty of hdd space available. Any ideas much appreciated. Dan http://danny-t.co.uk ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] navigate by frame name
While AS1, you could check out this and port it to AS2: http://proto.layer51.com/d.aspx?f=810 -l On Apr 22, 2006, at 8:32 AM, Simon Lord wrote: Ugh, swapped _parent for _root (or _parent._parent) and it works. Sorry for farting in public. On Apr 22, 2006, at 11:30 AM, Simon Lord wrote: It's been a while since I've had to do anything based on the timeline but I was sure we could do the following: _parent.viewer.gotoAndStop(dell); ... instead of ... _parent.viewer.gotoAndStop(2); The frames keep getting moved or more are added as the layout changes. I thought it was possible to navigate by using the frame name/ID. Yes? No? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Reusing MovieClipLoader Listeners
I have a function that I'm using to preload images into a container clip using the MovieClipLoader class. The preloader works fine on the initial image but on successive calls to the function, the onLoadProgress seemingly never fires (in order to update the percentage in a textfield). However, the onLoadInit does fire and the preloader fades away. The manual says to use onLoadComplete for repeated usages of listeners, but it doesn't seem to allow me to continuously reuse the listener to load in another image. How do I set this up to allow multiple calls to the function and have the preloader fire from 0%-100%? function preloadImage(img:String,target:MovieClip):Void{ var mclListener:Object = new Object(); var image_mcl:MovieClipLoader = new MovieClipLoader(); image_mcl.addListener(mclListener); mclListener.onLoadComplete = function(target_mc:MovieClip, httpStatus:Number):Void { // should I remove the listener here and delete the obj? } /* this function never fires properly after the first call! */ mclListener.onLoadProgress = function(target:MovieClip, bytesLoaded:Number, bytesTotal:Number):Void { photoLoaded = Math.round(100/bytesTotal*bytesLoaded); MainLoader.load_text.LoadPer1.text = Loading +photoLoaded+%; } mclListener.onLoadInit = function(target_mc:MovieClip) { preloadFadeOut(); }; image_mcl.loadClip(img, target); }; preloadImage(images/5.2.1a.jpg, image_mc); // this one preloads great! preloadImage(images/5.2.2a.jpg, image_mc); // this does not have onLoadProgress but fires onLoadInit any ideas? thanks! -l ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Smooth Scripted Blurs
So I've got this clip that I want to apply a super smooth scripted blur. This script does a great job however, the blur sort of pops at the end and than just becomes clear.Instead of smoothly making its transition from blurred to clear you see a noticeable transition from blurred to clear. Am I missing something here that would make my clip, main_image_mc, smoothly transition? Would you consider this the best practice for doing a blurred image-clear image transition? import flash.filters.BlurFilter; import mx.transitions.Tween; import mx.transitions.easing.*; var myTween:Tween = new Tween(main_image_mc, blur, Regular.easeIn, 10, 0, 5, true); myTween.onMotionChanged = function() { main_image_mc.filters = [new BlurFilter(main_image_mc.blur, main_image_mc.blur, 5)]; }; ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com