[Flashcoders] Data storage for Flash/AIR apps (iOS in particular)

2013-09-27 Thread Joel Johnson
Hey everyone,

I need to be able to save some game data and load it when the app is
relaunched (either on browser or a mobile device, iOS in particular here...)

I've been looking at shared objects, but I seem to come across info that
it's not a reliable storage method for devices. The last thing I'd want is
for someone playing the game on their iOS device, and suddenly finding all
the progress they've made is lost.

I've also been looking into File methods, and that seems more appropriate.

I thought it'd be best to get your thoughts on this. Do you have anything
that I should keep in mind? What would be appropriate for use?

Regards,
Joel.
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Re: [Flashcoders] Data storage for Flash/AIR apps (iOS in particular)

2013-09-27 Thread Mike Duguid
The SQLite local database functionality available within AIR works well:

http://help.adobe.com/en_US/as3/dev/WS5b3ccc516d4fbf351e63e3d118666ade46-7d29.html


On 27 September 2013 14:39, Joel Johnson joeljohnson.in...@gmail.comwrote:

 Hey everyone,

 I need to be able to save some game data and load it when the app is
 relaunched (either on browser or a mobile device, iOS in particular
 here...)

 I've been looking at shared objects, but I seem to come across info that
 it's not a reliable storage method for devices. The last thing I'd want is
 for someone playing the game on their iOS device, and suddenly finding all
 the progress they've made is lost.

 I've also been looking into File methods, and that seems more appropriate.

 I thought it'd be best to get your thoughts on this. Do you have anything
 that I should keep in mind? What would be appropriate for use?

 Regards,
 Joel.
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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