RE: [Flashcoders] Game plays beautiful on PC/ not on mac. wtf?

2005-12-23 Thread Kurt Dommermuth


with great trepidation I reply to this thread, but a huge thank you is in 
order.


Johan, that must be it.  You're a saint for digging through and finding 
that.  an early XMAS present to me.


thank you

Kurt

At 05:22 AM 12/23/2005, you wrote:

looking at the source of your HTML(fpi_swap.js) code I find that the "wmode"
of the movie is set as transparent. And to my experience that usually gives
a huge performance hit on Mac.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Kurt
Dommermuth
Sent: den 21 december 2005 23:19
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Game plays beautiful on PC/ not on mac. wtf?


Hi Steven,

31fps

is that still the magic number?

thanks,
Kurt

At 04:58 PM 12/21/2005, you wrote:
>What's your frame rate set to?
>
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf
> > Of Kurt Dommermuth
> > Sent: Wednesday, December 21, 2005 6:35 AM
> > To: Flashcoders mailing list
> > Subject: [Flashcoders] Game plays beautiful on PC/ not on mac. wtf?
> >
> > Hi all,
> >
> > I'm really frustrated with something and hope someone out
> > there can help.
> >
> > I have this game >
> >
> > http://www.asherbartos.com/xmas2005/
> >
> > plays very well on my 1.7 ghz pc laptop.
> >
> > plays horribly on a dual 1.2 mac.
> >
> > some things simply don't work, on the Mac like the arrow keys.
> >
> > that sucks, but the performance is what is driving me nuts.
> >
> > I expect to take a hit on the mac, but this is beyond
> > anything I anticipated.
> >
> > is there code you should just simply stay away from on the Mac?
> >
> > I used a couple of listeners for arrow key control.  a couple of
> > setIntervals.  nothing too hard core at all...  most of the
> > code is below
> > if anyone cares to take a look.
> >
> > thanks for any help anyone can offer.
> >
> > Kurt
> >
> > goSanta = function()
> > {
> >   this.gotoAndStop(2);
> >   var spd:Number = _root.variableSpeed;
> >   var mX:Number = this._x;
> >   var targ:Number = (_root._xmouse -  mX)/spd;
> >   if(_root.variableSpeed<1)
> >   {
> >   _root.variableSpeed = 1;
> >   }
> >   this._x += targ;
> > }
> >
> > stopGame = function()
> > {
> >   clearInterval(goDrink);
> >   clearInterval(goTimer);
> >   delete _root.santa.onEnterFrame;
> >   _root.santa._x = -100;
> > }
> >
> > santasWasted = function()
> > {
> >   clearInterval(goDrinks);
> >   delete _root.santa.onEnterFrame;
> >   _root.santa.gotoAndPlay("passOut");
> > }
> >
> > startGame = function()
> > {
> >   s.stop();
> >   _root.santa.tween("_y",440,.5,'easeOutBack');
> >   attachSFX(_root.closingScreen,"start","start",50);
> >   _root.variableSpeed = 1;
> >   _root.closingScreen.gotoAndStop(1);
> >   _root.gotoAndStop("playGame");
> >   _root.santa.onEnterFrame = goSanta;
> >   _root.scoreBoard.meter.tween("_yscale",.5,.3);
> >   _root.count = 0;
> >   secondsLeft = 0;
> >   clearInterval(goDrink);
> >   goDrink = setInterval(drinkGenerator,700);
> >   clearInterval(goTimer);
> >   goTimer = setInterval(startTimer,1000);
> > }
> >
> >
> > fallingDrink = function()
> > {
> >   this._y+=this.spd;
> >   if(this._y > 340 && this._y < 420)
> >   {
> >   if
> > (this.hitTest(_root.santa.santasMouth))
> >   {
> >
> > attachSFX(this,this.sfx,"sfx",20);
> >   _root.variableSpeed +=
> > this.potency;
> >   var perLoaded =
> > int((_root.variableSpeed/20)*100);
> >
> > _root.scoreBoard.meter.tween("_yscale",perLoaded,.4);
> >
> > _root.santa.santasMouth.gotoAndPlay(2);
> >   if(_root.variableSpeed
> > > 20) //santa drank too much
> >   {
> >   _root.santasWasted();
> >   }
> >   this.removeMovieClip();
&g

Re: Re: Re: Re: Re: Re: Re: Re: RE: [Flashcoders] Game plays beautiful on PC/ not on mac. wtf?

2005-12-23 Thread thibaut
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Re: Re: Re: Re: Re: Re: Re: RE: [Flashcoders] Game plays beautiful on PC/ not on mac. wtf?

2005-12-23 Thread thibaut
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Re: Re: Re: Re: RE: [Flashcoders] Game plays beautiful on PC/ not on mac. wtf?

2005-12-23 Thread Tom Rhodes

k'est k tu faire trouduk?!

joyeuses fetes un fois, oui, mais, quatre, cinq e plus. non!

- Original Message - 
From: <[EMAIL PROTECTED]>

To: 
Sent: Friday, December 23, 2005 11:26 AM
Subject: Re: Re: Re: Re: RE: [Flashcoders] Game plays beautiful on PC/ not 
on mac. wtf?




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Re: Re: Re: Re: Re: Re: RE: [Flashcoders] Game plays beautiful on PC/ not on mac. wtf?

2005-12-23 Thread thibaut
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Re: Re: Re: Re: Re: RE: [Flashcoders] Game plays beautiful on PC/ not on mac. wtf?

2005-12-23 Thread thibaut
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Re: Re: Re: Re: RE: [Flashcoders] Game plays beautiful on PC/ not on mac. wtf?

2005-12-23 Thread thibaut
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Re: Re: Re: RE: [Flashcoders] Game plays beautiful on PC/ not on mac. wtf?

2005-12-23 Thread thibaut
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Re: Re: RE: [Flashcoders] Game plays beautiful on PC/ not on mac. wtf?

2005-12-23 Thread thibaut
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Re: RE: [Flashcoders] Game plays beautiful on PC/ not on mac. wtf?

2005-12-23 Thread thibaut
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RE: [Flashcoders] Game plays beautiful on PC/ not on mac. wtf?

2005-12-23 Thread Johan Karlsson
looking at the source of your HTML(fpi_swap.js) code I find that the "wmode"
of the movie is set as transparent. And to my experience that usually gives
a huge performance hit on Mac.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Kurt
Dommermuth
Sent: den 21 december 2005 23:19
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Game plays beautiful on PC/ not on mac. wtf?


Hi Steven,

31fps

is that still the magic number?

thanks,
Kurt

At 04:58 PM 12/21/2005, you wrote:
>What's your frame rate set to?
>
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf
> > Of Kurt Dommermuth
> > Sent: Wednesday, December 21, 2005 6:35 AM
> > To: Flashcoders mailing list
> > Subject: [Flashcoders] Game plays beautiful on PC/ not on mac. wtf?
> >
> > Hi all,
> >
> > I'm really frustrated with something and hope someone out
> > there can help.
> >
> > I have this game >
> >
> > http://www.asherbartos.com/xmas2005/
> >
> > plays very well on my 1.7 ghz pc laptop.
> >
> > plays horribly on a dual 1.2 mac.
> >
> > some things simply don't work, on the Mac like the arrow keys.
> >
> > that sucks, but the performance is what is driving me nuts.
> >
> > I expect to take a hit on the mac, but this is beyond
> > anything I anticipated.
> >
> > is there code you should just simply stay away from on the Mac?
> >
> > I used a couple of listeners for arrow key control.  a couple of
> > setIntervals.  nothing too hard core at all...  most of the
> > code is below
> > if anyone cares to take a look.
> >
> > thanks for any help anyone can offer.
> >
> > Kurt
> >
> > goSanta = function()
> > {
> >   this.gotoAndStop(2);
> >   var spd:Number = _root.variableSpeed;
> >   var mX:Number = this._x;
> >   var targ:Number = (_root._xmouse -  mX)/spd;
> >   if(_root.variableSpeed<1)
> >   {
> >   _root.variableSpeed = 1;
> >   }
> >   this._x += targ;
> > }
> >
> > stopGame = function()
> > {
> >   clearInterval(goDrink);
> >   clearInterval(goTimer);
> >   delete _root.santa.onEnterFrame;
> >   _root.santa._x = -100;
> > }
> >
> > santasWasted = function()
> > {
> >   clearInterval(goDrinks);
> >   delete _root.santa.onEnterFrame;
> >   _root.santa.gotoAndPlay("passOut");
> > }
> >
> > startGame = function()
> > {
> >   s.stop();
> >   _root.santa.tween("_y",440,.5,'easeOutBack');
> >   attachSFX(_root.closingScreen,"start","start",50);
> >   _root.variableSpeed = 1;
> >   _root.closingScreen.gotoAndStop(1);
> >   _root.gotoAndStop("playGame");
> >   _root.santa.onEnterFrame = goSanta;
> >   _root.scoreBoard.meter.tween("_yscale",.5,.3);
> >   _root.count = 0;
> >   secondsLeft = 0;
> >   clearInterval(goDrink);
> >   goDrink = setInterval(drinkGenerator,700);
> >   clearInterval(goTimer);
> >   goTimer = setInterval(startTimer,1000);
> > }
> >
> >
> > fallingDrink = function()
> > {
> >   this._y+=this.spd;
> >   if(this._y > 340 && this._y < 420)
> >   {
> >   if
> > (this.hitTest(_root.santa.santasMouth))
> >   {
> >
> > attachSFX(this,this.sfx,"sfx",20);
> >   _root.variableSpeed +=
> > this.potency;
> >   var perLoaded =
> > int((_root.variableSpeed/20)*100);
> >
> > _root.scoreBoard.meter.tween("_yscale",perLoaded,.4);
> >
> > _root.santa.santasMouth.gotoAndPlay(2);
> >   if(_root.variableSpeed
> > > 20) //santa drank too much
> >   {
> >   _root.santasWasted();
> >   }
> >   this.removeMovieClip();
> >   }
> >   }
> >   //kill clip if drop too far
> >   if(this._y > 550)
> >   {
> >   

RE: [Flashcoders] Game plays beautiful on PC/ not on mac. wtf?

2005-12-21 Thread Kurt Dommermuth

Hi Steven,

31fps

is that still the magic number?

thanks,
Kurt

At 04:58 PM 12/21/2005, you wrote:

What's your frame rate set to?


> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Kurt Dommermuth
> Sent: Wednesday, December 21, 2005 6:35 AM
> To: Flashcoders mailing list
> Subject: [Flashcoders] Game plays beautiful on PC/ not on mac. wtf?
>
> Hi all,
>
> I'm really frustrated with something and hope someone out
> there can help.
>
> I have this game >
>
> http://www.asherbartos.com/xmas2005/
>
> plays very well on my 1.7 ghz pc laptop.
>
> plays horribly on a dual 1.2 mac.
>
> some things simply don't work, on the Mac like the arrow keys.
>
> that sucks, but the performance is what is driving me nuts.
>
> I expect to take a hit on the mac, but this is beyond
> anything I anticipated.
>
> is there code you should just simply stay away from on the Mac?
>
> I used a couple of listeners for arrow key control.  a couple of
> setIntervals.  nothing too hard core at all...  most of the
> code is below
> if anyone cares to take a look.
>
> thanks for any help anyone can offer.
>
> Kurt
>
> goSanta = function()
> {
>   this.gotoAndStop(2);
>   var spd:Number = _root.variableSpeed;
>   var mX:Number = this._x;
>   var targ:Number = (_root._xmouse -  mX)/spd;
>   if(_root.variableSpeed<1)
>   {
>   _root.variableSpeed = 1;
>   }
>   this._x += targ;
> }
>
> stopGame = function()
> {
>   clearInterval(goDrink);
>   clearInterval(goTimer);
>   delete _root.santa.onEnterFrame;
>   _root.santa._x = -100;
> }
>
> santasWasted = function()
> {
>   clearInterval(goDrinks);
>   delete _root.santa.onEnterFrame;
>   _root.santa.gotoAndPlay("passOut");
> }
>
> startGame = function()
> {
>   s.stop();
>   _root.santa.tween("_y",440,.5,'easeOutBack');
>   attachSFX(_root.closingScreen,"start","start",50);
>   _root.variableSpeed = 1;
>   _root.closingScreen.gotoAndStop(1);
>   _root.gotoAndStop("playGame");
>   _root.santa.onEnterFrame = goSanta;
>   _root.scoreBoard.meter.tween("_yscale",.5,.3);
>   _root.count = 0;
>   secondsLeft = 0;
>   clearInterval(goDrink);
>   goDrink = setInterval(drinkGenerator,700);
>   clearInterval(goTimer);
>   goTimer = setInterval(startTimer,1000);
> }
>
>
> fallingDrink = function()
> {
>   this._y+=this.spd;
>   if(this._y > 340 && this._y < 420)
>   {
>   if
> (this.hitTest(_root.santa.santasMouth))
>   {
>
> attachSFX(this,this.sfx,"sfx",20);
>   _root.variableSpeed +=
> this.potency;
>   var perLoaded =
> int((_root.variableSpeed/20)*100);
>
> _root.scoreBoard.meter.tween("_yscale",perLoaded,.4);
>
> _root.santa.santasMouth.gotoAndPlay(2);
>   if(_root.variableSpeed
> > 20) //santa drank too much
>   {
>   _root.santasWasted();
>   }
>   this.removeMovieClip();
>   }
>   }
>   //kill clip if drop too far
>   if(this._y > 550)
>   {
>   trace("mc dead")
>   this.removeMovieClip();
>   }
> }
>
>
> drinkGenerator = function()
> {
>   var myDepth = _root.drinkContainer.getNextHighestDepth();
>   var randSpd = getRandomNumber(12,6);
>   var randX = getRandomNumber(660,105);
>   var randomID = getRandomNumber(_root.gameItems.length-1,0)
>   var randomItem = _root.gameItems[[randomID]][0];
>
>   _root.drinkContainer.createEmptyMovieClip("mc"+myDepth,myDepth);
>
> _root.drinkContainer["mc"+myDepth].attachMovie(randomItem,"drink",1);
>   _root.drinkContainer["mc"+myDepth].drink._x = randX;
>   _root.drinkContainer["mc"+myDepth].drink.spd = randSpd;
>   _root.drinkContainer["mc"+myDepth].drink.potency =
> _root.gameItems[[randomID]][1];
>   _root.drinkContainer["mc"+myDepth].drink.sfx =
> _root.gameItems[[rando

RE: [Flashcoders] Game plays beautiful on PC/ not on mac. wtf?

2005-12-21 Thread Steven Sacks
What's your frame rate set to?
 

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Kurt Dommermuth
> Sent: Wednesday, December 21, 2005 6:35 AM
> To: Flashcoders mailing list
> Subject: [Flashcoders] Game plays beautiful on PC/ not on mac. wtf?
> 
> Hi all,
> 
> I'm really frustrated with something and hope someone out 
> there can help.
> 
> I have this game >
> 
> http://www.asherbartos.com/xmas2005/
> 
> plays very well on my 1.7 ghz pc laptop.
> 
> plays horribly on a dual 1.2 mac.
> 
> some things simply don't work, on the Mac like the arrow keys.
> 
> that sucks, but the performance is what is driving me nuts.
> 
> I expect to take a hit on the mac, but this is beyond 
> anything I anticipated.
> 
> is there code you should just simply stay away from on the Mac?
> 
> I used a couple of listeners for arrow key control.  a couple of 
> setIntervals.  nothing too hard core at all...  most of the 
> code is below 
> if anyone cares to take a look.
> 
> thanks for any help anyone can offer.
> 
> Kurt
> 
> goSanta = function()
> {
>   this.gotoAndStop(2);
>   var spd:Number = _root.variableSpeed;
>   var mX:Number = this._x;
>   var targ:Number = (_root._xmouse -  mX)/spd;
>   if(_root.variableSpeed<1)
>   {
>   _root.variableSpeed = 1;
>   }
>   this._x += targ;
> }
> 
> stopGame = function()
> {
>   clearInterval(goDrink);
>   clearInterval(goTimer);
>   delete _root.santa.onEnterFrame;
>   _root.santa._x = -100;
> }
> 
> santasWasted = function()
> {
>   clearInterval(goDrinks);
>   delete _root.santa.onEnterFrame;
>   _root.santa.gotoAndPlay("passOut");
> }
> 
> startGame = function()
> {
>   s.stop();
>   _root.santa.tween("_y",440,.5,'easeOutBack');
>   attachSFX(_root.closingScreen,"start","start",50);
>   _root.variableSpeed = 1;
>   _root.closingScreen.gotoAndStop(1);
>   _root.gotoAndStop("playGame");
>   _root.santa.onEnterFrame = goSanta;
>   _root.scoreBoard.meter.tween("_yscale",.5,.3);
>   _root.count = 0;
>   secondsLeft = 0;
>   clearInterval(goDrink);
>   goDrink = setInterval(drinkGenerator,700);
>   clearInterval(goTimer);
>   goTimer = setInterval(startTimer,1000);
> }
> 
> 
> fallingDrink = function()
> {
>   this._y+=this.spd;
>   if(this._y > 340 && this._y < 420)
>   {
>   if 
> (this.hitTest(_root.santa.santasMouth))
>   {
>   
> attachSFX(this,this.sfx,"sfx",20);
>   _root.variableSpeed += 
> this.potency;
>   var perLoaded = 
> int((_root.variableSpeed/20)*100);
>   
> _root.scoreBoard.meter.tween("_yscale",perLoaded,.4);
>   
> _root.santa.santasMouth.gotoAndPlay(2);
>   if(_root.variableSpeed 
> > 20) //santa drank too much
>   {
>   _root.santasWasted();
>   }
>   this.removeMovieClip();
>   }
>   }
>   //kill clip if drop too far
>   if(this._y > 550)
>   {
>   trace("mc dead")
>   this.removeMovieClip();
>   }
> }
> 
> 
> drinkGenerator = function()
> {
>   var myDepth = _root.drinkContainer.getNextHighestDepth();
>   var randSpd = getRandomNumber(12,6);
>   var randX = getRandomNumber(660,105);
>   var randomID = getRandomNumber(_root.gameItems.length-1,0)
>   var randomItem = _root.gameItems[[randomID]][0];
> 
>   _root.drinkContainer.createEmptyMovieClip("mc"+myDepth,myDepth);
>   
> _root.drinkContainer["mc"+myDepth].attachMovie(randomItem,"drink",1);
>   _root.drinkContainer["mc"+myDepth].drink._x = randX;
>   _root.drinkContainer["mc"+myDepth].drink.spd = randSpd;
>   _root.drinkContainer["mc"+myDepth].drink.potency = 
> _root.gameItems[[randomID]][1];
>   _root.drinkC

[Flashcoders] Game plays beautiful on PC/ not on mac. wtf?

2005-12-21 Thread Kurt Dommermuth

Hi all,

I'm really frustrated with something and hope someone out there can help.

I have this game >

http://www.asherbartos.com/xmas2005/

plays very well on my 1.7 ghz pc laptop.

plays horribly on a dual 1.2 mac.

some things simply don't work, on the Mac like the arrow keys.

that sucks, but the performance is what is driving me nuts.

I expect to take a hit on the mac, but this is beyond anything I anticipated.

is there code you should just simply stay away from on the Mac?

I used a couple of listeners for arrow key control.  a couple of 
setIntervals.  nothing too hard core at all...  most of the code is below 
if anyone cares to take a look.


thanks for any help anyone can offer.

Kurt

goSanta = function()
{
this.gotoAndStop(2);
var spd:Number = _root.variableSpeed;
var mX:Number = this._x;
var targ:Number = (_root._xmouse -  mX)/spd;
if(_root.variableSpeed<1)
{
_root.variableSpeed = 1;
}
this._x += targ;
}

stopGame = function()
{
clearInterval(goDrink);
clearInterval(goTimer);
delete _root.santa.onEnterFrame;
_root.santa._x = -100;
}

santasWasted = function()
{
clearInterval(goDrinks);
delete _root.santa.onEnterFrame;
_root.santa.gotoAndPlay("passOut");
}

startGame = function()
{
s.stop();
_root.santa.tween("_y",440,.5,'easeOutBack');
attachSFX(_root.closingScreen,"start","start",50);
_root.variableSpeed = 1;
_root.closingScreen.gotoAndStop(1);
_root.gotoAndStop("playGame");
_root.santa.onEnterFrame = goSanta;
_root.scoreBoard.meter.tween("_yscale",.5,.3);
_root.count = 0;
secondsLeft = 0;
clearInterval(goDrink);
goDrink = setInterval(drinkGenerator,700);
clearInterval(goTimer);
goTimer = setInterval(startTimer,1000);
}


fallingDrink = function()
{
this._y+=this.spd;
if(this._y > 340 && this._y < 420)
{
if (this.hitTest(_root.santa.santasMouth))
{
attachSFX(this,this.sfx,"sfx",20);
_root.variableSpeed += this.potency;
var perLoaded = 
int((_root.variableSpeed/20)*100);

_root.scoreBoard.meter.tween("_yscale",perLoaded,.4);
_root.santa.santasMouth.gotoAndPlay(2);
if(_root.variableSpeed > 20) //santa 
drank too much
{
_root.santasWasted();
}
this.removeMovieClip();
}
}
//kill clip if drop too far
if(this._y > 550)
{
trace("mc dead")
this.removeMovieClip();
}
}


drinkGenerator = function()
{
var myDepth = _root.drinkContainer.getNextHighestDepth();
var randSpd = getRandomNumber(12,6);
var randX = getRandomNumber(660,105);
var randomID = getRandomNumber(_root.gameItems.length-1,0)
var randomItem = _root.gameItems[[randomID]][0];

_root.drinkContainer.createEmptyMovieClip("mc"+myDepth,myDepth);
_root.drinkContainer["mc"+myDepth].attachMovie(randomItem,"drink",1);
_root.drinkContainer["mc"+myDepth].drink._x = randX;
_root.drinkContainer["mc"+myDepth].drink.spd = randSpd;
	_root.drinkContainer["mc"+myDepth].drink.potency = 
_root.gameItems[[randomID]][1];

_root.drinkContainer["mc"+myDepth].drink.sfx = 
_root.gameItems[[randomID]][2];

_root.drinkContainer["mc"+myDepth].drink.onEnterFrame = fallingDrink;
}

attrition = function()
{
if(_root.variableSpeed > 1)
{
_root.variableSpeed -=.5
var perLoaded = int((_root.variableSpeed/20)*100);
_root.scoreBoard.meter.tween("_yscale",perLoaded,.4);
}
}

startTimer = function()
{
_root.attrition();
_root.scoreBoard.score = 0;
_root.count++
secondsLeft = _root.totalSecondsToPlay - _root.count;
_root.scoreBoard.timer = secondsLeft + ":00";
if(secondsLeft <= 0)
{
if(_root.variableSpeed > 12)
{
_root.closingScreen.gotoAndStop("tooJolly");
attachSFX(_root.closingScreen,"puke","p",40);
}
else if(_root.variableSpeed < 8)
{
_root.closingScreen.gotoAndStop("notJolly");
attachSFX(_ro