[Flashcoders] Implicit Setters: Is validation considered a good or bad OOP practice ?

2006-09-25 Thread David Bellerive
I've been reading and learning about OO design 
analysis for the past few months and I've just
recently started applying what I've learned in my
Flash projects ?

Learning a new language (like AS3) is no biggie but
learning how to code differently (from procedural to
OOP) is the real challenge for me !

So here's my first OOP question :

When using implicit setter methods (using the set
modifier), is it considered a good or bad practice to
validate the value passed to the implicit setter
method ?

For exemple, let's say I'm building a Flash Video
Player component and I decide that, amongst others, it
must have a volume component parameter which is a
Number.

In the implicit setter method for the volume, should I
validate the value that is passed to this method and
make sure it isn't null or undefined, it isn't NaN and
that it isn't lower than 0 or higher than 100 ?

Which of the following options is best :

1) Do not validate the value and let the user of my
component set the volume to undesired values like
null, undefined, NaN, -20, 973, etc. Here, the
assignment will work as expected whatever the value is
(unless it's of another datatype) but the component
might fail at runtime since a volume obviously can
never be NaN or null for exemple.

2) Validate the value and, if it is null, undefined or
NaN, do nothing. If it is lower than 0, set it to 0.
If it is higher than 100, set it to 100 ? Here, the
assignment might not work as expected if the valus is
undesired (like null or NaN for exemple) so this will
prevent the component from failing at runtime but the
user won't know that his assignment wasn't succesfull.

3) Validate the value and it it's an undesired value,
throw an error ? Here, the component prevents the user
from assigning and undesired value like NaN or
undefined and the user is alerted of the failure at
runtime provided that he used a try catch statement.

What do you guys think ?

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Re: [Flashcoders] Implicit Setters: Is validation considered a good or bad OOP practice ?

2006-09-25 Thread Nicolas Cannasse
 3) Validate the value and it it's an undesired value,
 throw an error ? Here, the component prevents the user
 from assigning and undesired value like NaN or
 undefined and the user is alerted of the failure at
 runtime provided that he used a try catch statement.
 
 What do you guys think ?

(3) definitly.

It's called defensive programming. Try to have your API as much
checked (type-wise and logical-wise) as possible. This will enforce your
internal logic constraints and prevent faultly programs.

For instance any other component of your application (an UI for example)
will except your volume to be positive and not NaN so you cannot allow
such values to be set.

And you shouldn't ignore this error also since silently ignoring errors
will make you and others lose hours of debugging when something goes wrong

damn ! why this f... volume does not get set
answer : because it's NaN

Nicolas
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Re: [Flashcoders] Implicit Setters: Is validation considered a good or bad OOP practice ?

2006-09-25 Thread slangeberg

so if it's a bad input, it cannot tell the object

that is modifying the setter property that something went wrong.

Not sure if it's the best practice, but if someone passes in a bad input to
your setter, in AS3 you can throw errors, such as:

public function set volume( val:Number ) {
  if ( val == bad_news ) {
throw new Error( Volume Class - set volume(): Bad value passed in [ +
val+ ] );
  }
}
Scott

On 9/25/06, Nicolas Cannasse [EMAIL PROTECTED] wrote:


 3) Validate the value and it it's an undesired value,
 throw an error ? Here, the component prevents the user
 from assigning and undesired value like NaN or
 undefined and the user is alerted of the failure at
 runtime provided that he used a try catch statement.

 What do you guys think ?

(3) definitly.

It's called defensive programming. Try to have your API as much
checked (type-wise and logical-wise) as possible. This will enforce your
internal logic constraints and prevent faultly programs.

For instance any other component of your application (an UI for example)
will except your volume to be positive and not NaN so you cannot allow
such values to be set.

And you shouldn't ignore this error also since silently ignoring errors
will make you and others lose hours of debugging when something goes wrong

damn ! why this f... volume does not get set
answer : because it's NaN

Nicolas
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--

: : ) Scott
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Re: [Flashcoders] Implicit Setters: Is validation considered a good or bad OOP practice ?

2006-09-25 Thread Jim Kremens

Not sure if it's the best practice, but if someone passes in a bad input to
your setter, in AS3 you can throw errors, such as:

You can do the same thing in AS2, of course...

Jim Kremens


On 9/25/06, slangeberg [EMAIL PROTECTED] wrote:


so if it's a bad input, it cannot tell the object
that is modifying the setter property that something went wrong.

Not sure if it's the best practice, but if someone passes in a bad input
to
your setter, in AS3 you can throw errors, such as:

public function set volume( val:Number ) {
  if ( val == bad_news ) {
throw new Error( Volume Class - set volume(): Bad value passed in [
+
val+ ] );
  }
}
Scott

On 9/25/06, Nicolas Cannasse [EMAIL PROTECTED] wrote:

  3) Validate the value and it it's an undesired value,
  throw an error ? Here, the component prevents the user
  from assigning and undesired value like NaN or
  undefined and the user is alerted of the failure at
  runtime provided that he used a try catch statement.
 
  What do you guys think ?

 (3) definitly.

 It's called defensive programming. Try to have your API as much
 checked (type-wise and logical-wise) as possible. This will enforce your
 internal logic constraints and prevent faultly programs.

 For instance any other component of your application (an UI for example)
 will except your volume to be positive and not NaN so you cannot allow
 such values to be set.

 And you shouldn't ignore this error also since silently ignoring errors
 will make you and others lose hours of debugging when something goes
wrong

 damn ! why this f... volume does not get set
 answer : because it's NaN

 Nicolas
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: : ) Scott
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Jim Kremens
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