[Flashcoders] Re: adding physics to pivot object around a point

2008-12-01 Thread allandt bik-elliott (thefieldcomic.com)
So I guess what i'm trying to get at is that I'd like to apply gravity and
momentum to an objects angle rather than directly to their y axis

anyone have any ideas?

thanks
a

--


hi guys

could anyone point me in the right direction to do the following, please?

I'd like an object that is dragged to correctly respond to being pulled
around by pivoting around the point it is dragged by (also applying downward
force to represent gravity)

for example, if i hold a pencil lightly at one end, it will pivot around the
point i am holding and swing until it comes to a rest pointing straight
down.

does anyone know of any tutorials that go into this kind of thing?

thanks for your help
a
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Re: [Flashcoders] Re: adding physics to pivot object around a point

2008-12-01 Thread Todd Kerpelman
Well, I know you could do something like this very easily using a physics
engine like Box2D (http://box2dflash.sourceforge.net/), but the very
easily part only kicks in after you spend several hours converting your
entire application to using a third party physics engine.

If you're just trying to do some more basic faux-gravity rotation, there's
probably simpler ways of doing it. If I were gonna fake it and I had a
simple shape like a rectangle to work with, I might esimate what portion of
the sprite was to the left and the right of my cursor, use that to apply a
little force to some internal _angularVelocity variable, and then combine
that with the MatrixTransfrmer.rotateAroundInternalPoint method to rotate my
object around the mouse cursor. But I can't promise you that'll necessarily
look any good, though. That's just a guess.

--T


On Mon, Dec 1, 2008 at 10:12 AM, allandt bik-elliott (thefieldcomic.com) 
[EMAIL PROTECTED] wrote:

 So I guess what i'm trying to get at is that I'd like to apply gravity and
 momentum to an objects angle rather than directly to their y axis

 anyone have any ideas?

 thanks
 a

 --


 hi guys

 could anyone point me in the right direction to do the following, please?

 I'd like an object that is dragged to correctly respond to being pulled
 around by pivoting around the point it is dragged by (also applying
 downward
 force to represent gravity)

 for example, if i hold a pencil lightly at one end, it will pivot around
 the
 point i am holding and swing until it comes to a rest pointing straight
 down.

 does anyone know of any tutorials that go into this kind of thing?

 thanks for your help
 a
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Re: [Flashcoders] Re: adding physics to pivot object around a point

2008-12-01 Thread allandt bik-elliott (thefieldcomic.com)
it's also very extensive for what i want to do - mine is for a banner to
look nice

a

On Mon, Dec 1, 2008 at 6:25 PM, Todd Kerpelman [EMAIL PROTECTED] wrote:

 Well, I know you could do something like this very easily using a physics
 engine like Box2D (http://box2dflash.sourceforge.net/), but the very
 easily part only kicks in after you spend several hours converting your
 entire application to using a third party physics engine.

 If you're just trying to do some more basic faux-gravity rotation, there's
 probably simpler ways of doing it. If I were gonna fake it and I had a
 simple shape like a rectangle to work with, I might esimate what portion of
 the sprite was to the left and the right of my cursor, use that to apply a
 little force to some internal _angularVelocity variable, and then combine
 that with the MatrixTransfrmer.rotateAroundInternalPoint method to rotate
 my
 object around the mouse cursor. But I can't promise you that'll necessarily
 look any good, though. That's just a guess.

 --T


 On Mon, Dec 1, 2008 at 10:12 AM, allandt bik-elliott (thefieldcomic.com) 
 [EMAIL PROTECTED] wrote:

  So I guess what i'm trying to get at is that I'd like to apply gravity
 and
  momentum to an objects angle rather than directly to their y axis
 
  anyone have any ideas?
 
  thanks
  a
 
  --
 
 
  hi guys
 
  could anyone point me in the right direction to do the following, please?
 
  I'd like an object that is dragged to correctly respond to being pulled
  around by pivoting around the point it is dragged by (also applying
  downward
  force to represent gravity)
 
  for example, if i hold a pencil lightly at one end, it will pivot around
  the
  point i am holding and swing until it comes to a rest pointing straight
  down.
 
  does anyone know of any tutorials that go into this kind of thing?
 
  thanks for your help
  a
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  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
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 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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