I have a Class, I am trying to create an empty movieClip on the stage, that is 
going well because I see this when i hit ctl+alt+v:

Variable _level0.imgViewer = [object #8] {}
Movie Clip: Target="_level0.emptyViewerContainer_mc"
Movie Clip: Target="_level0.emptyThumbContainer_mc"
Movie Clip: Target="_level0.img_0"
Movie Clip: Target="_level0.img_1"
Movie Clip: Target="_level0.img_2"
Movie Clip: Target="_level0.img_3"
Movie Clip: Target="_level0.img_4"
Movie Clip: Target="_level0.img_5"

So I know I am doing that right, but then I want to loadMovie ( a JPG) into it. 
 that is where I am falling short.  Anyone see the problem?  Below is the Class 
code...thanks in advace, Victor
//
class ImageViewerMain extends MovieClip {
        // Constants:
        public static var CLASS_REF = ImageViewerMain;
        // Public Properties:
        // Private Properties:
        // var to pass from constructor func to loadImage func
        private var newlyCreatedImgHolder_mc:MovieClip;
        // Initialization:
        // set constructor func
        public function ImageViewerMain(targetImg_mc:MovieClip, 
targetThumb_mc:MovieClip, depth) {
                // create the empty movie holder with a unique instnace name 
and depth
                for (var i = 0; i<_level0.numOfItems; i++) {
                        // use the array previously created to set the 
imageToLoad var
                        var newImageToLoad = _level0.imageArray[i];
                        var newThumbToLoad = _level0.thumbArray[i];
                        // create as many empty movieClips as there are images 
in the XML with unique instance names
                        makeImageMovieClips(i, newImageToLoad, targetImg_mc);
                }
        }
        // Public Methods:
        // Semi-Private Methods:
        // Private Methods:
        private function makeImageMovieClips(i, newImageToLoad, targetImg_mc) {
                // create movieClip name
                var imgMovieClip = ["img_"+i];
                trace('creating empty movie clip called '+imgMovieClip);
                _level0.createEmptyMovieClip(imgMovieClip,i);
                // run the loadMovie func
                loadImage(newImageToLoad, imgMovieClip,i);
        }
        // func to load image into newly created movieClip
        private function loadImage(img:String, imgMovieClip:MovieClip,i):Void {
                trace(img)
        }
}

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