Re: [Flashcoders] flushing memory

2008-10-04 Thread allandt bik-elliott (thefieldcomic.com)
i've tried delete Question (Question is the main object that gets
populated) but that didn't cut it

On Fri, Oct 3, 2008 at 7:27 PM, eric e. dolecki [EMAIL PROTECTED] wrote:

 Handle it without using a timeline at all and use code straight instead?

 On Fri, Oct 3, 2008 at 2:11 PM, Allandt Bik-Elliott (Receptacle) 
 [EMAIL PROTECTED] wrote:

  hi folks
 
  is there any way i can completely flush the memory for the flash plugin?
 
  i have a spelling game that uses classes on symbols placed on the
 timeline
  and when i hit a replay button at the end of my game, the playhead is
 moved
  to the start of the timeline (so none of the symbols are present any
 more)
  and then the game is started up again
 
  the only problem is that when the game goes through it's second pass, all
  of the questions are duplicated.
 
  I've tried delete'ing all of the objects in the class itself at the end
 of
  the game before i move back to the start but it still happens
 
  the only way i can see around it is to reload the whole page but that's a
  hit on the server which seems a little over the top
 
  cheers
  alz
 
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[Flashcoders] flushing memory

2008-10-03 Thread Allandt Bik-Elliott (Receptacle)

hi folks

is there any way i can completely flush the memory for the flash plugin?

i have a spelling game that uses classes on symbols placed on the  
timeline and when i hit a replay button at the end of my game, the  
playhead is moved to the start of the timeline (so none of the symbols  
are present any more) and then the game is started up again


the only problem is that when the game goes through it's second pass,  
all of the questions are duplicated.


I've tried delete'ing all of the objects in the class itself at the  
end of the game before i move back to the start but it still happens


the only way i can see around it is to reload the whole page but  
that's a hit on the server which seems a little over the top


cheers
alz

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Re: [Flashcoders] flushing memory

2008-10-03 Thread eric e. dolecki
Handle it without using a timeline at all and use code straight instead?

On Fri, Oct 3, 2008 at 2:11 PM, Allandt Bik-Elliott (Receptacle) 
[EMAIL PROTECTED] wrote:

 hi folks

 is there any way i can completely flush the memory for the flash plugin?

 i have a spelling game that uses classes on symbols placed on the timeline
 and when i hit a replay button at the end of my game, the playhead is moved
 to the start of the timeline (so none of the symbols are present any more)
 and then the game is started up again

 the only problem is that when the game goes through it's second pass, all
 of the questions are duplicated.

 I've tried delete'ing all of the objects in the class itself at the end of
 the game before i move back to the start but it still happens

 the only way i can see around it is to reload the whole page but that's a
 hit on the server which seems a little over the top

 cheers
 alz

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 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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