Re: [Flashcoders] flushing memory
i've tried delete Question (Question is the main object that gets populated) but that didn't cut it On Fri, Oct 3, 2008 at 7:27 PM, eric e. dolecki [EMAIL PROTECTED] wrote: Handle it without using a timeline at all and use code straight instead? On Fri, Oct 3, 2008 at 2:11 PM, Allandt Bik-Elliott (Receptacle) [EMAIL PROTECTED] wrote: hi folks is there any way i can completely flush the memory for the flash plugin? i have a spelling game that uses classes on symbols placed on the timeline and when i hit a replay button at the end of my game, the playhead is moved to the start of the timeline (so none of the symbols are present any more) and then the game is started up again the only problem is that when the game goes through it's second pass, all of the questions are duplicated. I've tried delete'ing all of the objects in the class itself at the end of the game before i move back to the start but it still happens the only way i can see around it is to reload the whole page but that's a hit on the server which seems a little over the top cheers alz ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] flushing memory
hi folks is there any way i can completely flush the memory for the flash plugin? i have a spelling game that uses classes on symbols placed on the timeline and when i hit a replay button at the end of my game, the playhead is moved to the start of the timeline (so none of the symbols are present any more) and then the game is started up again the only problem is that when the game goes through it's second pass, all of the questions are duplicated. I've tried delete'ing all of the objects in the class itself at the end of the game before i move back to the start but it still happens the only way i can see around it is to reload the whole page but that's a hit on the server which seems a little over the top cheers alz ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flushing memory
Handle it without using a timeline at all and use code straight instead? On Fri, Oct 3, 2008 at 2:11 PM, Allandt Bik-Elliott (Receptacle) [EMAIL PROTECTED] wrote: hi folks is there any way i can completely flush the memory for the flash plugin? i have a spelling game that uses classes on symbols placed on the timeline and when i hit a replay button at the end of my game, the playhead is moved to the start of the timeline (so none of the symbols are present any more) and then the game is started up again the only problem is that when the game goes through it's second pass, all of the questions are duplicated. I've tried delete'ing all of the objects in the class itself at the end of the game before i move back to the start but it still happens the only way i can see around it is to reload the whole page but that's a hit on the server which seems a little over the top cheers alz ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders