Re: [Flashcoders] simple frame jump not rendering??

2005-12-21 Thread Chris Hill
Flash is built to be streamable, so it will play what is available, and 
(unfortunately) fail silently if what it needs isn't available. So its 
important that you make sure the content you're expecting to be there is 
loaded before you attempt to do anything with it. This is a 'feature' of 
flash, as it allows you versatility over the way you load your content, 
although most people just load the entire movie before going to town.


Happy Flashing!
Chris

Charles Parcell wrote:


That indeed does work.  I still find it baffling that even if the content is
not loaded that it should render the frame properly once it was loaded.

Thanks,
Charles P.


On 12/21/05, Chris Hill <[EMAIL PROTECTED]> wrote:
 


It could be that the frame is not loaded when the first frame is loaded.
Try this:


stop();
function onEnterFrame(){
   if(_root.getBytesTotal() == _root.getBytesLoaded()){
  onEnterFrame = null;
  gotoAndStop("myFrameLabel");
   }
}

If that works, then your problem is that the frame is not loaded.
C

Charles Parcell wrote:

   


This is so utterly basic I find it amazing that is an issue at all.

In frame 1 of my movie I have 'gotoAndStop("myFrameLabel");' When i test
 


the
   


movie I do not see the content of the frame it should be jumpping to.

So, I try 'gotoAndPlay("myFrameLabel");' and place 'stop();' on the frame
that is labeled.  Still not showing me the content on the labeled frame.

Lastly, I remove the 'stop();' from the labeled frame and place 'stop();'
 


on
   


the frame just past the labeled frame. I also make sure that my content
layers span both the labeled frame and the frame after.  In this case I
 


DO
   


see the content that is on the labeled frame.

What the hell is up with this? A simple gotoAndStop(); should have been
 


all
   


that was needed. Has anyone else had this issue? Anyone know how to fix
 


it
   


so that it works as expected?

FYI - Using Flash 8 Pro on Win XP SP2

Charles P.
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Re: [Flashcoders] simple frame jump not rendering??

2005-12-21 Thread Charles Parcell
That indeed does work.  I still find it baffling that even if the content is
not loaded that it should render the frame properly once it was loaded.

Thanks,
Charles P.


On 12/21/05, Chris Hill <[EMAIL PROTECTED]> wrote:
>
> It could be that the frame is not loaded when the first frame is loaded.
> Try this:
>
>
> stop();
> function onEnterFrame(){
> if(_root.getBytesTotal() == _root.getBytesLoaded()){
>onEnterFrame = null;
>gotoAndStop("myFrameLabel");
> }
> }
>
> If that works, then your problem is that the frame is not loaded.
> C
>
> Charles Parcell wrote:
>
> >This is so utterly basic I find it amazing that is an issue at all.
> >
> >In frame 1 of my movie I have 'gotoAndStop("myFrameLabel");' When i test
> the
> >movie I do not see the content of the frame it should be jumpping to.
> >
> >So, I try 'gotoAndPlay("myFrameLabel");' and place 'stop();' on the frame
> >that is labeled.  Still not showing me the content on the labeled frame.
> >
> >Lastly, I remove the 'stop();' from the labeled frame and place 'stop();'
> on
> >the frame just past the labeled frame. I also make sure that my content
> >layers span both the labeled frame and the frame after.  In this case I
> DO
> >see the content that is on the labeled frame.
> >
> >What the hell is up with this? A simple gotoAndStop(); should have been
> all
> >that was needed. Has anyone else had this issue? Anyone know how to fix
> it
> >so that it works as expected?
> >
> >FYI - Using Flash 8 Pro on Win XP SP2
> >
> >Charles P.
> >___
> >Flashcoders mailing list
> >Flashcoders@chattyfig.figleaf.com
> >http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> >
>
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> <  |  |  \/ ___\  Chris Hill  >
> <  |  |  / /_/  > [EMAIL PROTECTED]>
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Re: [Flashcoders] simple frame jump not rendering??

2005-12-21 Thread Chris Hill
It could be that the frame is not loaded when the first frame is loaded. 
Try this:



stop();
function onEnterFrame(){
   if(_root.getBytesTotal() == _root.getBytesLoaded()){
  onEnterFrame = null;
  gotoAndStop("myFrameLabel");
   }
}

If that works, then your problem is that the frame is not loaded.
C

Charles Parcell wrote:


This is so utterly basic I find it amazing that is an issue at all.

In frame 1 of my movie I have 'gotoAndStop("myFrameLabel");' When i test the
movie I do not see the content of the frame it should be jumpping to.

So, I try 'gotoAndPlay("myFrameLabel");' and place 'stop();' on the frame
that is labeled.  Still not showing me the content on the labeled frame.

Lastly, I remove the 'stop();' from the labeled frame and place 'stop();' on
the frame just past the labeled frame. I also make sure that my content
layers span both the labeled frame and the frame after.  In this case I DO
see the content that is on the labeled frame.

What the hell is up with this? A simple gotoAndStop(); should have been all
that was needed. Has anyone else had this issue? Anyone know how to fix it
so that it works as expected?

FYI - Using Flash 8 Pro on Win XP SP2

Charles P.
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[Flashcoders] simple frame jump not rendering??

2005-12-21 Thread Charles Parcell
This is so utterly basic I find it amazing that is an issue at all.

In frame 1 of my movie I have 'gotoAndStop("myFrameLabel");' When i test the
movie I do not see the content of the frame it should be jumpping to.

So, I try 'gotoAndPlay("myFrameLabel");' and place 'stop();' on the frame
that is labeled.  Still not showing me the content on the labeled frame.

Lastly, I remove the 'stop();' from the labeled frame and place 'stop();' on
the frame just past the labeled frame. I also make sure that my content
layers span both the labeled frame and the frame after.  In this case I DO
see the content that is on the labeled frame.

What the hell is up with this? A simple gotoAndStop(); should have been all
that was needed. Has anyone else had this issue? Anyone know how to fix it
so that it works as expected?

FYI - Using Flash 8 Pro on Win XP SP2

Charles P.
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