[Flashcoders] targeting sprite

2010-02-25 Thread Lehr, Theodore
How would I do the following:

function fname(sparent:Sprite) {
sparent.addChildAt(childSprite,2);
}

fname(spriteParent);

It does not seem to like this
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Re: [Flashcoders] targeting sprite

2010-02-25 Thread Henrik Andersson

Lehr, Theodore wrote:

How would I do the following:

function fname(sparent:Sprite) {
 sparent.addChildAt(childSprite,2);
}

fname(spriteParent);

It does not seem to like this


Not like is a very vague description. Your error can be anything.
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RE: [Flashcoders] targeting sprite

2010-02-25 Thread Merrill, Jason
Please clarify.  


Jason Merrill 

Bank of  America  Global Learning 
Learning  Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
Theodore
Sent: Thursday, February 25, 2010 12:09 PM
To: Flash Coders List
Subject: [Flashcoders] targeting sprite

How would I do the following:

function fname(sparent:Sprite) {
sparent.addChildAt(childSprite,2);
}

fname(spriteParent);

It does not seem to like this
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Re: [Flashcoders] targeting sprite

2010-02-25 Thread Todd Kerpelman
I'm not entirely sure what error you're getting, but if I were to take a
wild guess, I'd say the problem is that your sprite doesn't have enough
children for you to add anything at index 2.

For instance, if your sprite only had 1 child, it would occupy index 0 of
your sprite, meaning you'd only be allowed to add children at index 0 and 1.
(Don't forget that Flash starts counting at 0)

If you're looking to add a child to the top layer of your sprite, probably
the better way of doing this would be...

sparent.addChildAt(childSprite, sparent.numChildren - 1);

Good luck!

--Todd




On Thu, Feb 25, 2010 at 9:09 AM, Lehr, Theodore
ted_l...@federal.dell.comwrote:

 How would I do the following:

 function fname(sparent:Sprite) {
sparent.addChildAt(childSprite,2);
 }

 fname(spriteParent);

 It does not seem to like this
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 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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