Re: [Flashcoders] Annoying, (should be simple) bitwise problem

2007-03-22 Thread Amir T Rocker

Hi buddy,

isnt the format ARGB ?
HEX = 0x AA RR GG BB ?

Just a suggestion :) But I think what you think are your blues ar ein 
reality your Greens :)

Also dependant on the version of flash you are working with...

Best of Luck and successfull clicking

Amir

Am 07:21 PM 3/21/2007 schrieben Sie:

Hi guys,

This is annoying me - I'm just trying to get the seperate RGB
component values out of a hex number, then manipulate and reconstruct
them.

var col = 0xFF;

r = col  16;
g = col  8 % 255;
b = col % 255;
trace(r=+r.toString(16));
trace(g=+g.toString(16));
trace(b=+b.toString(16));

col2 = r 16 + g  8 + b;
trace(col2=+col2.toString(16));

Anyone got any idea why this isn't working right? My blue values are
doing all sorts of wierd stuff - getting smaller, flipping out etc -
is it a modulo problem maybe? Should be simple but this always gets
me...

Any help much appreciated,
Alias
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Annoying, (should be simple) bitwise problem

2007-03-22 Thread elibol

Give this a shot

function getRGB(c:Number):Array {
   return [c16, c8~0xFF00, c~0xF00];
}

On 3/21/07, Alias™ [EMAIL PROTECTED] wrote:


Hi guys,

This is annoying me - I'm just trying to get the seperate RGB
component values out of a hex number, then manipulate and reconstruct
them.

var col = 0xFF;

r = col  16;
g = col  8 % 255;
b = col % 255;
trace(r=+r.toString(16));
trace(g=+g.toString(16));
trace(b=+b.toString(16));

col2 = r 16 + g  8 + b;
trace(col2=+col2.toString(16));

Anyone got any idea why this isn't working right? My blue values are
doing all sorts of wierd stuff - getting smaller, flipping out etc -
is it a modulo problem maybe? Should be simple but this always gets
me...

Any help much appreciated,
Alias
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] Annoying, (should be simple) bitwise problem

2007-03-21 Thread Steve Abaffy
You could try.
Var col = 0xff;
Var redmask = 0xff;
Var greenmask = 0x00ff00;
Var bluemask = 0xff

R = col  redmask;
G = col  greenmask;
B = col  bluemask;
R = R  16;
G = G  8;
//Blue does not need shifting.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of AliasT
Sent: Wednesday, March 21, 2007 1:22 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Annoying, (should be simple) bitwise problem

Hi guys,

This is annoying me - I'm just trying to get the seperate RGB
component values out of a hex number, then manipulate and reconstruct
them.

var col = 0xFF;

r = col  16;
g = col  8 % 255;
b = col % 255;
trace(r=+r.toString(16));
trace(g=+g.toString(16));
trace(b=+b.toString(16));

col2 = r 16 + g  8 + b;
trace(col2=+col2.toString(16));

Anyone got any idea why this isn't working right? My blue values are
doing all sorts of wierd stuff - getting smaller, flipping out etc -
is it a modulo problem maybe? Should be simple but this always gets
me...

Any help much appreciated,
Alias
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com



___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Annoying, (should be simple) bitwise problem

2007-03-21 Thread Mark Winterhalder

Hi Alias,

it's either % 256 or  255. But % 255 gives you the wrong result --
(255 % 255 == 0).

Either:
var r = col  16;
var g = (col  8) % 256;
var b = col % 256;

Or:
var r = col  16;
var g = (col  8)  0xff;
var b = col  0xff;

I prefer the second.

HTH,
Mark



On 3/21/07, Alias™ [EMAIL PROTECTED] wrote:

Hi guys,

This is annoying me - I'm just trying to get the seperate RGB
component values out of a hex number, then manipulate and reconstruct
them.

var col = 0xFF;

r = col  16;
g = col  8 % 255;
b = col % 255;
trace(r=+r.toString(16));
trace(g=+g.toString(16));
trace(b=+b.toString(16));

col2 = r 16 + g  8 + b;
trace(col2=+col2.toString(16));

Anyone got any idea why this isn't working right? My blue values are
doing all sorts of wierd stuff - getting smaller, flipping out etc -
is it a modulo problem maybe? Should be simple but this always gets
me...

Any help much appreciated,
Alias
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Annoying, (should be simple) bitwise problem

2007-03-21 Thread Glen Pike

Use  instead of %

r = (col  16)  0xFF;
g = (col  8)  0xFF;
b = col  0xFF;

Glen :)

Alias™ wrote:

Hi guys,

This is annoying me - I'm just trying to get the seperate RGB
component values out of a hex number, then manipulate and reconstruct
them.

var col = 0xFF;

r = col  16;
g = col  8 % 255;
b = col % 255;
trace(r=+r.toString(16));
trace(g=+g.toString(16));
trace(b=+b.toString(16));

col2 = r 16 + g  8 + b;
trace(col2=+col2.toString(16));

Anyone got any idea why this isn't working right? My blue values are
doing all sorts of wierd stuff - getting smaller, flipping out etc -
is it a modulo problem maybe? Should be simple but this always gets
me...

Any help much appreciated,
Alias
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com



___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


RE: [Flashcoders] Annoying, (should be simple) bitwise problem

2007-03-21 Thread Jonathan.Doklovic
 var col = 0xFF;
 r = col  16;
 g = (col  8)  0xff;
 b = col  0xff;

 var col2 = r  16 | g  8 | b;


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Alias(tm)
Sent: Wednesday, March 21, 2007 1:22 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Annoying, (should be simple) bitwise problem

Hi guys,

This is annoying me - I'm just trying to get the seperate RGB component
values out of a hex number, then manipulate and reconstruct them.

var col = 0xFF;

r = col  16;
g = col  8 % 255;
b = col % 255;
trace(r=+r.toString(16));
trace(g=+g.toString(16));
trace(b=+b.toString(16));

col2 = r 16 + g  8 + b;
trace(col2=+col2.toString(16));

Anyone got any idea why this isn't working right? My blue values are
doing all sorts of wierd stuff - getting smaller, flipping out etc - is
it a modulo problem maybe? Should be simple but this always gets me...

Any help much appreciated,
Alias
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training http://www.figleaf.com
http://training.figleaf.com
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Annoying, (should be simple) bitwise problem

2007-03-21 Thread Geoff Stearns
there's an old article on the adobe dev center that talks all about  
this... go check it out:


http://www.adobe.com/devnet/flash/articles/bitwise_operators.html



On Mar 21, 2007, at 2:21 PM, Alias™ wrote:


Hi guys,

This is annoying me - I'm just trying to get the seperate RGB
component values out of a hex number, then manipulate and reconstruct
them.

var col = 0xFF;

r = col  16;
g = col  8 % 255;
b = col % 255;
trace(r=+r.toString(16));
trace(g=+g.toString(16));
trace(b=+b.toString(16));

col2 = r 16 + g  8 + b;
trace(col2=+col2.toString(16));

Anyone got any idea why this isn't working right? My blue values are
doing all sorts of wierd stuff - getting smaller, flipping out etc -
is it a modulo problem maybe? Should be simple but this always gets
me...

Any help much appreciated,
Alias
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com


Re: [Flashcoders] Annoying, (should be simple) bitwise problem

2007-03-21 Thread Latcho

there might be more clever ways...

var col = 0x0199FF;
var _r = (col 16);
var _g = (col 8 ^ _r  8);
var _b = (col^ (_r  16 | _g  8));

trace(r=+_r);
trace(g=+_g);
trace(b=+_b);

var r = (_r.toString(16).length  2) ? 0+_r.toString(16) : 
_r.toString(16);
var g = (_g.toString(16).length  2) ? 0+_g.toString(16) : 
_g.toString(16);
var b = (_b.toString(16).length  2) ? 0+_b.toString(16) : 
_b.toString(16);

var hexa=0x+r+g+b
trace(hexa=+hexa)





Anyone got any idea why this isn't working right? My blue values are
doing all sorts of wierd stuff - getting smaller, flipping out etc -
is it a modulo problem maybe? Should be simple but this always gets
me...

Any help much appreciated,
Alias
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com



___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com