Radley, Thanks for the response but I can't do that because at that point the movieclip hasn't been initiated yet.
I'm using a listener to tell when the movieClip is initiated. 'labelText' is just a variable attached to the movieClip so I can grab it later. I'm looking for the code that lets me grab 'labelText' from within a listener object. Here's what I have loadListener.onLoadInit = function(movieClip){ trace("Button init | Name = "+ movieClip._name); // which returns the corect value - 'selectBtn_0' or 'selectBtn_1' trace("moveClip.labelText = "+ movieClip.labelText); // which returns 'undefinded' - I want it to return 'One Player' or 'Two Player' movieClip.btnLabel.text = movieClip.labelText; // puts 'undefined' correctly in the textfield - but I don't want 'undefined', see above } I know that 'labelText' is attached to the movieClip because outside the listener I have this trace: > trace("this[tempBtnName].labelText= "+ this[tempBtnName].labelText); > returns 'One Player' or 'Two Player' as exspected Thanks again, Rich -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Radley Marx Sent: Thursday, December 01, 2005 6:37 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] Changing a textfield on a dynamically addedmovieClip Add .text at the end of your text field & change the coding for accessing attributes... new: this[tempBtnName].labelText.text = tempNodes[i].childNodes [k].attributes["label"]; original: this[tempBtnName].labelText= tempNodes[i].childNodes [k].attributes.label; -radley On Dec 1, 2005, at 1:21 PM, Azinger, Richard wrote: > > Hello Flashcoders, > > I've altered my code from my previous post so any help for this > problem will be appreciated. > > I'm loading swf files using createEmptyMovieClip and loadClip. I > figured out that I couldn't change the text field because it wasn't > loaded yet. I've since added a variable to the empty movieClip (this > [tempName].labelText) and put in a listener on the loader. > > My problem now is I can't find the correct code to access that > variable and change the textfield from within the listener. When > the swf is on the stage the textfield says 'undefined' as > exspected. I need it to say 'One Player' or 'Two Player'. > > XML, code and output is below. Thanks in advance, > > Rich > > > > > XML > ==================================================== > <selectBtns btnSWF="selectBtn.swf"> > <btn id="1" label="One Player" x="150" y="450" w="200" h="50" /> > <btn id="2" label="Two Player" x="450" y="450" w="200" h="50" /> > </selectBtns> > > > code > ==================================================== > selectBtnSWF = tempNodes[i].attributes.btnSWF; > trace("selectBtnSWF = "+ selectBtnSWF); > trace("selectBtns: tempNodes[i].childNodes.length = "+ tempNodes > [i].childNodes.length + newline); > for(k=0;k<tempNodes[i].childNodes.length;k++){ > > var mcBtnLoader:MovieClipLoader = new MovieClipLoader(); > > var loadListener:Object = new Object(); > loadListener.onLoadInit = function(movieClip){ > trace("Button init | Name = "+ movieClip._name); > movieClip.btnLabel.text = movieClip.labelText; > } > mcBtnLoader.addListener(loadListener); > > tempBtnName = "selectBtn_"+k; > somedepth = _root.getNextHighestDepth(); > _root.createEmptyMovieClip(tempBtnName, somedepth); > trace("tempNodes[i].childNodes[k].attributes.x = "+tempNodes > [i].childNodes[k].attributes.x); > > this[tempBtnName]._x = tempNodes[i].childNodes[k].attributes.x; > this[tempBtnName]._y = tempNodes[i].childNodes[k].attributes.y; > this[tempBtnName].labelText= tempNodes[i].childNodes > [k].attributes.label; > trace("this[tempBtnName].labelText= "+ this[tempBtnName].labelText); > mcBtnLoader.loadClip("images/"+selectBtnSWF, tempBtnName); > > trace("this[tempBtnName].btnLabel.text = "+ this > [tempBtnName].btnLabel.text); > } > > > > ouput > ========================================= > selectBtnSWF = selectBtn2.swf > selectBtns: tempNodes[i].childNodes.length = 2 > > this[tempBtnName].labelText = One Player > this[tempBtnName].btnLabel.text = undefined > > > this[tempBtnName].labelText = Two Player > this[tempBtnName].btnLabel.text = undefined > > > Button init | Name = selectBtn_0 > Button init | Name = selectBtn_1 > This communication is for use by the intended recipient and contains information that may be Privileged, confidential or copyrighted under applicable law. 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