RE: [Flashcoders] Help with shared library fonts

2006-03-15 Thread Jim Tann
This is not exactly true, you can do it quite easily with shared
libraries, I have posted this example on this forum a few times, I think
I might have to put it on my blog .

Using shared library fonts is very easy, just a but touchy. Download
this zip and take a look at how easy it is.

http://www.codesortium.com/demo/sharedlibrary/example.zip

Jim


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer
Markowski
Sent: 12 March 2006 17:22
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Help with shared library fonts

Shared libraries are a bit tricky. Don't use font symbols in the
library.
Use MCs with a text box inside. Embed the font in the MC.

http://www.sharedfonts.com/eng/faq.html  -- This site was extremely
helpful. Download the demo... watch how it works.

You need to create a font_name_library movie with the font exported for
RTS.
Then create a shared asset movie... drag the movieclip with the
textfield in
it from the font_name_library to the new shared asset document. Publish

Then load the shared asset library only when loading into your main swf.

Not very helpful, but hit me back if you need help. I've created an
automatic font library extension for flash that makes it a breeze.

-Spencer

On 3/12/06, Hypno Joe [EMAIL PROTECTED] wrote:

 *I am using Flash8*

 Is there a way to keep fonts in an external movie and load them
 dynamically into a movie when needed?

 The flash movie I am currently working on is a text editor that is all
 generated dynamically.  A text box is generated on the main movie like
 this:

 this.createTextField(message_txt, 200, 10, 10, 560, 200);
 message_txt.embedFonts = true;

 The main text box is styled using TextFormat.

 var messageformat:TextFormat;
 meassageformat = new TextFormat();
 messageformat.size = 20;
 messageformat.font = hightower_font;

 I have a button that calls in an external SWF that contains a list of
 different fonts for the text box.  The fonts are embedded in the movie
 and exported for action script and runtime sharing.   They change the
 font like this:

 this.aucion_mc.onRelease = function () {
 messageformat = new TextFormat();
 messageformat.font = aucion_font;
 _root.message_txt.setTextFormat(messageformat);
 }

 The fonts show up in the external SWF as it is loaded into the main
 movie but when one of the bottons is presssed, the text in the text
 box disappears.

 If I embed the fonts in the main movie, I have no problems.
 Everything works fine.  But that defeats the purpose of having the
 fonts exist externally.  I only want them to load if the user wants to
 change fonts.
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Re: [Flashcoders] Help with shared library fonts

2006-03-14 Thread Iv
Hello Hypno,

HJ Is there a way to keep fonts in an external movie and load them
HJ dynamically into a movie when needed?
- yep. www.sharedfonts.com


-- 
Ivan Dembicki

[EMAIL PROTECTED] || 
http://www.design.ru

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Re: [Flashcoders] Help with shared library fonts

2006-03-14 Thread eugen pflüger

maybe this could help you:
http://www.sharedfonts.com

e


Am 12.03.2006 um 07:05 schrieb Hypno Joe:


*I am using Flash8*

Is there a way to keep fonts in an external movie and load them
dynamically into a movie when needed?

The flash movie I am currently working on is a text editor that is all
generated dynamically.  A text box is generated on the main movie like
this:

this.createTextField(message_txt, 200, 10, 10, 560, 200);
message_txt.embedFonts = true;

The main text box is styled using TextFormat.

var messageformat:TextFormat;
meassageformat = new TextFormat();
messageformat.size = 20;
messageformat.font = hightower_font;

I have a button that calls in an external SWF that contains a list of
different fonts for the text box.  The fonts are embedded in the movie
and exported for action script and runtime sharing.   They change the
font like this:

this.aucion_mc.onRelease = function () {
messageformat = new TextFormat();
messageformat.font = aucion_font;
_root.message_txt.setTextFormat(messageformat);
}

The fonts show up in the external SWF as it is loaded into the main
movie but when one of the bottons is presssed, the text in the text
box disappears.

If I embed the fonts in the main movie, I have no problems.
Everything works fine.  But that defeats the purpose of having the
fonts exist externally.  I only want them to load if the user wants to
change fonts.
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Re: [Flashcoders] Help with shared library fonts

2006-03-14 Thread Alias
Have a look at

http://www.sharedfonts.com/

HTH
Alias

On 3/12/06, Hypno Joe [EMAIL PROTECTED] wrote:
 *I am using Flash8*

 Is there a way to keep fonts in an external movie and load them
 dynamically into a movie when needed?

 The flash movie I am currently working on is a text editor that is all
 generated dynamically.  A text box is generated on the main movie like
 this:

 this.createTextField(message_txt, 200, 10, 10, 560, 200);
 message_txt.embedFonts = true;

 The main text box is styled using TextFormat.

 var messageformat:TextFormat;
 meassageformat = new TextFormat();
 messageformat.size = 20;
 messageformat.font = hightower_font;

 I have a button that calls in an external SWF that contains a list of
 different fonts for the text box.  The fonts are embedded in the movie
 and exported for action script and runtime sharing.   They change the
 font like this:

 this.aucion_mc.onRelease = function () {
 messageformat = new TextFormat();
 messageformat.font = aucion_font;
 _root.message_txt.setTextFormat(messageformat);
 }

 The fonts show up in the external SWF as it is loaded into the main
 movie but when one of the bottons is presssed, the text in the text
 box disappears.

 If I embed the fonts in the main movie, I have no problems.
 Everything works fine.  But that defeats the purpose of having the
 fonts exist externally.  I only want them to load if the user wants to
 change fonts.
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 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Re: [Flashcoders] Help with shared library fonts

2006-03-14 Thread Spencer Markowski
Shared libraries are a bit tricky. Don't use font symbols in the library.
Use MCs with a text box inside. Embed the font in the MC.

http://www.sharedfonts.com/eng/faq.html  -- This site was extremely
helpful. Download the demo... watch how it works.

You need to create a font_name_library movie with the font exported for RTS.
Then create a shared asset movie... drag the movieclip with the textfield in
it from the font_name_library to the new shared asset document. Publish

Then load the shared asset library only when loading into your main swf.

Not very helpful, but hit me back if you need help. I've created an
automatic font library extension for flash that makes it a breeze.

-Spencer

On 3/12/06, Hypno Joe [EMAIL PROTECTED] wrote:

 *I am using Flash8*

 Is there a way to keep fonts in an external movie and load them
 dynamically into a movie when needed?

 The flash movie I am currently working on is a text editor that is all
 generated dynamically.  A text box is generated on the main movie like
 this:

 this.createTextField(message_txt, 200, 10, 10, 560, 200);
 message_txt.embedFonts = true;

 The main text box is styled using TextFormat.

 var messageformat:TextFormat;
 meassageformat = new TextFormat();
 messageformat.size = 20;
 messageformat.font = hightower_font;

 I have a button that calls in an external SWF that contains a list of
 different fonts for the text box.  The fonts are embedded in the movie
 and exported for action script and runtime sharing.   They change the
 font like this:

 this.aucion_mc.onRelease = function () {
 messageformat = new TextFormat();
 messageformat.font = aucion_font;
 _root.message_txt.setTextFormat(messageformat);
 }

 The fonts show up in the external SWF as it is loaded into the main
 movie but when one of the bottons is presssed, the text in the text
 box disappears.

 If I embed the fonts in the main movie, I have no problems.
 Everything works fine.  But that defeats the purpose of having the
 fonts exist externally.  I only want them to load if the user wants to
 change fonts.
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
 http://www.figleaf.com
 http://training.figleaf.com




--
Spencer Markowski
[EMAIL PROTECTED]
314.631.5576
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