RE: [Flashcoders] Tile Bitmap

2005-12-02 Thread Frédéric v . Bochmann
Another way you can do this is by using a combination of the BitmapData.draw
method and the Rectangle object. Technically you could draw a part of an
image delimited in coordinates by the Rectangle object directly in another
bitmap. This might be a bit faster than coming pixel per pixel your image.



Oh, here's a penny on the floor, have it!


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JesterXL
Sent: December 1, 2005 8:15 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Tile Bitmap

Aye, but that's at authortime, not runtime.

- Original Message - 
From: Mick Gow [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, December 01, 2005 7:59 PM
Subject: Re: [Flashcoders] Tile Bitmap


You can also do this in early flash versions (non code) by breaking apart an
image, then use the eyedropper over the bitmap and you can then fill any
vector shape with the bitmap fill.


On 12/2/05, JesterXL [EMAIL PROTECTED] wrote:

 Damn, good find, had no clue that was there.  ...well, there goes 2 weeks
 worth of code I thought was cool...

 - Original Message -
 From: David Rorex [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Thursday, December 01, 2005 6:05 PM
 Subject: Re: [Flashcoders] Tile Bitmap


 What about MovieClip.beginBitmapFill() ?

 Fills a drawing area with a bitmap image. The bitmap can be repeated
 or tiled to fill the area.

 -David R

 On 12/1/05, JesterXL [EMAIL PROTECTED] wrote:
  Yeah man, it's mainly done via BitmapData.copyPixels.  That function is
 so
  fast.  Go look in the ActionScript help in Flash 8, and look at
  BitmapData.copyPixels; there is some example code at the bottom.
  Basically,
  you copy pixels from an area, defined by a rectangle, to a certain
 point.
  You can repeat copypixels over and over, say a forloop, to continually
  copy
  pixels, and continually paint to a bitmap... think if you constantly
  redraw
  using the paint tool in Fireworks/Photoshop.
 
  - Original Message -
  From: John Giotta [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Sent: Thursday, December 01, 2005 4:10 PM
  Subject: [Flashcoders] Tile Bitmap
 
 
  I saw a Flash 8 example that will allow you to draw a small bitmap and
  then tile it.
 
  Was this done with BitmapData.clone? I'd like some pointers if anyone
  could help out.
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Re: [Flashcoders] Tile Bitmap

2005-12-01 Thread JesterXL
Yeah man, it's mainly done via BitmapData.copyPixels.  That function is so 
fast.  Go look in the ActionScript help in Flash 8, and look at 
BitmapData.copyPixels; there is some example code at the bottom.  Basically, 
you copy pixels from an area, defined by a rectangle, to a certain point. 
You can repeat copypixels over and over, say a forloop, to continually copy 
pixels, and continually paint to a bitmap... think if you constantly redraw 
using the paint tool in Fireworks/Photoshop.

- Original Message - 
From: John Giotta [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, December 01, 2005 4:10 PM
Subject: [Flashcoders] Tile Bitmap


I saw a Flash 8 example that will allow you to draw a small bitmap and
then tile it.

Was this done with BitmapData.clone? I'd like some pointers if anyone
could help out.
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders 

___
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Re: [Flashcoders] Tile Bitmap

2005-12-01 Thread David Rorex
What about MovieClip.beginBitmapFill() ?

Fills a drawing area with a bitmap image. The bitmap can be repeated
or tiled to fill the area.

-David R

On 12/1/05, JesterXL [EMAIL PROTECTED] wrote:
 Yeah man, it's mainly done via BitmapData.copyPixels.  That function is so
 fast.  Go look in the ActionScript help in Flash 8, and look at
 BitmapData.copyPixels; there is some example code at the bottom.  Basically,
 you copy pixels from an area, defined by a rectangle, to a certain point.
 You can repeat copypixels over and over, say a forloop, to continually copy
 pixels, and continually paint to a bitmap... think if you constantly redraw
 using the paint tool in Fireworks/Photoshop.

 - Original Message -
 From: John Giotta [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Thursday, December 01, 2005 4:10 PM
 Subject: [Flashcoders] Tile Bitmap


 I saw a Flash 8 example that will allow you to draw a small bitmap and
 then tile it.

 Was this done with BitmapData.clone? I'd like some pointers if anyone
 could help out.
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Re: [Flashcoders] Tile Bitmap

2005-12-01 Thread JesterXL
Damn, good find, had no clue that was there.  ...well, there goes 2 weeks 
worth of code I thought was cool...

- Original Message - 
From: David Rorex [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, December 01, 2005 6:05 PM
Subject: Re: [Flashcoders] Tile Bitmap


What about MovieClip.beginBitmapFill() ?

Fills a drawing area with a bitmap image. The bitmap can be repeated
or tiled to fill the area.

-David R

On 12/1/05, JesterXL [EMAIL PROTECTED] wrote:
 Yeah man, it's mainly done via BitmapData.copyPixels.  That function is so
 fast.  Go look in the ActionScript help in Flash 8, and look at
 BitmapData.copyPixels; there is some example code at the bottom. 
 Basically,
 you copy pixels from an area, defined by a rectangle, to a certain point.
 You can repeat copypixels over and over, say a forloop, to continually 
 copy
 pixels, and continually paint to a bitmap... think if you constantly 
 redraw
 using the paint tool in Fireworks/Photoshop.

 - Original Message -
 From: John Giotta [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Thursday, December 01, 2005 4:10 PM
 Subject: [Flashcoders] Tile Bitmap


 I saw a Flash 8 example that will allow you to draw a small bitmap and
 then tile it.

 Was this done with BitmapData.clone? I'd like some pointers if anyone
 could help out.
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 ___
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 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Re: [Flashcoders] Tile Bitmap

2005-12-01 Thread Mick Gow
You can also do this in early flash versions (non code) by breaking apart an
image, then use the eyedropper over the bitmap and you can then fill any
vector shape with the bitmap fill.


On 12/2/05, JesterXL [EMAIL PROTECTED] wrote:

 Damn, good find, had no clue that was there.  ...well, there goes 2 weeks
 worth of code I thought was cool...

 - Original Message -
 From: David Rorex [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Thursday, December 01, 2005 6:05 PM
 Subject: Re: [Flashcoders] Tile Bitmap


 What about MovieClip.beginBitmapFill() ?

 Fills a drawing area with a bitmap image. The bitmap can be repeated
 or tiled to fill the area.

 -David R

 On 12/1/05, JesterXL [EMAIL PROTECTED] wrote:
  Yeah man, it's mainly done via BitmapData.copyPixels.  That function is
 so
  fast.  Go look in the ActionScript help in Flash 8, and look at
  BitmapData.copyPixels; there is some example code at the bottom.
  Basically,
  you copy pixels from an area, defined by a rectangle, to a certain
 point.
  You can repeat copypixels over and over, say a forloop, to continually
  copy
  pixels, and continually paint to a bitmap... think if you constantly
  redraw
  using the paint tool in Fireworks/Photoshop.
 
  - Original Message -
  From: John Giotta [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Sent: Thursday, December 01, 2005 4:10 PM
  Subject: [Flashcoders] Tile Bitmap
 
 
  I saw a Flash 8 example that will allow you to draw a small bitmap and
  then tile it.
 
  Was this done with BitmapData.clone? I'd like some pointers if anyone
  could help out.
  ___
  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  ___
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  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
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Re: [Flashcoders] Tile Bitmap

2005-12-01 Thread JesterXL
Aye, but that's at authortime, not runtime.

- Original Message - 
From: Mick Gow [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, December 01, 2005 7:59 PM
Subject: Re: [Flashcoders] Tile Bitmap


You can also do this in early flash versions (non code) by breaking apart an
image, then use the eyedropper over the bitmap and you can then fill any
vector shape with the bitmap fill.


On 12/2/05, JesterXL [EMAIL PROTECTED] wrote:

 Damn, good find, had no clue that was there.  ...well, there goes 2 weeks
 worth of code I thought was cool...

 - Original Message -
 From: David Rorex [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Thursday, December 01, 2005 6:05 PM
 Subject: Re: [Flashcoders] Tile Bitmap


 What about MovieClip.beginBitmapFill() ?

 Fills a drawing area with a bitmap image. The bitmap can be repeated
 or tiled to fill the area.

 -David R

 On 12/1/05, JesterXL [EMAIL PROTECTED] wrote:
  Yeah man, it's mainly done via BitmapData.copyPixels.  That function is
 so
  fast.  Go look in the ActionScript help in Flash 8, and look at
  BitmapData.copyPixels; there is some example code at the bottom.
  Basically,
  you copy pixels from an area, defined by a rectangle, to a certain
 point.
  You can repeat copypixels over and over, say a forloop, to continually
  copy
  pixels, and continually paint to a bitmap... think if you constantly
  redraw
  using the paint tool in Fireworks/Photoshop.
 
  - Original Message -
  From: John Giotta [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Sent: Thursday, December 01, 2005 4:10 PM
  Subject: [Flashcoders] Tile Bitmap
 
 
  I saw a Flash 8 example that will allow you to draw a small bitmap and
  then tile it.
 
  Was this done with BitmapData.clone? I'd like some pointers if anyone
  could help out.
  ___
  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  ___
  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
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 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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