Re: [Flashcoders] animation memory leak ... please help

2011-10-19 Thread [p e r c e p t i c o n]
Hi,

No I looked into that as a possibility, but I just realized is that over time 
there is a build up of connections orphaned by the server in the wait 
state...so I believe this is the source of my problem

Thanks again

 
[-percy-]

-Original Message-
From: Karl DeSaulniers k...@designdrumm.com
Sender: flashcoders-boun...@chattyfig.figleaf.com
Date: Tue, 18 Oct 2011 22:57:22 
To: Flash Coders Listflashcoders@chattyfig.figleaf.com
Reply-To: Flash Coders List flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] animation memory leak ... please help

Just checking, but you don't happen to have save bitmap as cache set to your 
image being animated do you? As it will be cached every move. 

JAT

Karl

Sent from losPhone

On Oct 18, 2011, at 4:02 PM, Paul Andrews p...@ipauland.com wrote:

 On 18/10/2011 21:46, Chris Foster wrote:
 If you're already manually removing event listeners and deleting created 
 objects, and you really wanna nail this and don't mind spending a few hours 
 learning something new then I totally recommend the Temple Library for 
 ActionScript 3 by MediaMonks
 
 The OP is using AS2..
 
 
 http://code.google.com/p/templelibrary/
 
 Extend all your MovieClips from 'CoreMovieClip', utilise the 'destruct' 
 method, and view/test the results in the 'Memory' class.
 
 It's saved my bacon, hope it's useful to you too.
 
 C:
 
 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com 
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of [p e r c e p 
 t i c o n]
 Sent: Wednesday, 19 October 2011 7:31 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] animation memory leak ... please help
 
 yes, i delete it and mark it null..
 
 thx all
 
 On Tue, Oct 18, 2011 at 1:13 PM, Ross Sclafaniross.sclaf...@gmail.comwrote:
 
 Are you disposing of the image after it is offscreen? Have you run the
 profiler to see what's happening?
 
 Ross P. Sclafani
 Design | Technology | Creative
 347.204.5714
 http://ross.sclafani.net
 http://www.twitter.com/rosssclafani
 
 On Oct 18, 2011, at 4:00 PM, Adrian Zajączajac.adr...@gmail.com  wrote:
 
 I think I had this problem once...
 How many of images do you have? Maybe it will be better to make the same
 number of movie clips, and download every jpg only once?
 
 Adrian
 
 W dniu 2011-10-18 20:39, [p e r c e p t i c o n] pisze:
 Hi All,
 
 I have an excrutiating memory leak.  Here's what i'm doing.
 
 first some specs:
 
 AS2, FP10+, Linux OS, ff browser
 
 I load a jpg into one of two movie clips...once a specified amount of
 time
 has expired
 i load the next image (download it using moviclip loader) and animate
 the
 visible movieclip off stage (slide it to the left or right) and at the
 same
 time i animate it
 i also fade it (mc._alpha -= mc._alpha-someAmount).
 i swap their depths and repeat this process.
 
 what i'd like to know is why after so many hours (8-24) flash starts
 slowing
 down and ultimately throws up the abort script dialog when i'm not
 really
 doing anything all that intensive..
 can someone explain how flash handles animations internally for
 example...it
 creates a copy of the image in memory..moves it then blits it the
 screen.
 can anyone give me some pointers as to where to begin looking for this
 leak
 or if you think this is flash player bug
 
 all advise helpful
 
 thanks
 
 percy
 
 
 
 
 ___
 Flashcoders mailing list
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 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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Re: [Flashcoders] animation memory leak ... please help

2011-10-18 Thread Matt S.
Hours? Is that supposed to be minutes? Or is it really running that long
nonstop?

.m

On Tue, Oct 18, 2011 at 2:39 PM, [p e r c e p t i c o n] 
percepti...@gmail.com wrote:

 what i'd like to know is why after so many hours (8-24)
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Re: [Flashcoders] animation memory leak ... please help

2011-10-18 Thread [p e r c e p t i c o n]
Yes :) 
Hours.
--Original Message--
From: Matt S.
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: Flash Coders List
ReplyTo: Flash Coders List
Subject: Re: [Flashcoders] animation memory leak ... please help
Sent: Oct 18, 2011 12:43 PM

Hours? Is that supposed to be minutes? Or is it really running that long
nonstop?

..m

On Tue, Oct 18, 2011 at 2:39 PM, [p e r c e p t i c o n] 
percepti...@gmail.com wrote:

 what i'd like to know is why after so many hours (8-24)
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[-percy-]
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Re: [Flashcoders] animation memory leak ... please help

2011-10-18 Thread Adrian Zając

I think I had this problem once...
How many of images do you have? Maybe it will be better to make the same number 
of movie clips, and download every jpg only once?


Adrian

W dniu 2011-10-18 20:39, [p e r c e p t i c o n] pisze:

Hi All,

I have an excrutiating memory leak.  Here's what i'm doing.

first some specs:

AS2, FP10+, Linux OS, ff browser

I load a jpg into one of two movie clips...once a specified amount of time
has expired
i load the next image (download it using moviclip loader) and animate the
visible movieclip off stage (slide it to the left or right) and at the same
time i animate it
i also fade it (mc._alpha -= mc._alpha-someAmount).
i swap their depths and repeat this process.

what i'd like to know is why after so many hours (8-24) flash starts slowing
down and ultimately throws up the abort script dialog when i'm not really
doing anything all that intensive..
can someone explain how flash handles animations internally for example...it
creates a copy of the image in memory..moves it then blits it the screen.

can anyone give me some pointers as to where to begin looking for this leak
or if you think this is flash player bug

all advise helpful

thanks

percy






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Re: [Flashcoders] animation memory leak ... please help

2011-10-18 Thread Ross Sclafani
Are you disposing of the image after it is offscreen? Have you run the profiler 
to see what's happening?

Ross P. Sclafani
Design | Technology | Creative
347.204.5714
http://ross.sclafani.net
http://www.twitter.com/rosssclafani

On Oct 18, 2011, at 4:00 PM, Adrian Zając zajac.adr...@gmail.com wrote:

 I think I had this problem once...
 How many of images do you have? Maybe it will be better to make the same 
 number of movie clips, and download every jpg only once?
 
 
 Adrian
 
 W dniu 2011-10-18 20:39, [p e r c e p t i c o n] pisze:
 Hi All,
 
 I have an excrutiating memory leak.  Here's what i'm doing.
 
 first some specs:
 
 AS2, FP10+, Linux OS, ff browser
 
 I load a jpg into one of two movie clips...once a specified amount of time
 has expired
 i load the next image (download it using moviclip loader) and animate the
 visible movieclip off stage (slide it to the left or right) and at the same
 time i animate it
 i also fade it (mc._alpha -= mc._alpha-someAmount).
 i swap their depths and repeat this process.
 
 what i'd like to know is why after so many hours (8-24) flash starts slowing
 down and ultimately throws up the abort script dialog when i'm not really
 doing anything all that intensive..
 can someone explain how flash handles animations internally for example...it
 creates a copy of the image in memory..moves it then blits it the screen.
 
 can anyone give me some pointers as to where to begin looking for this leak
 or if you think this is flash player bug
 
 all advise helpful
 
 thanks
 
 percy
 
 
 
 
 
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Re: [Flashcoders] animation memory leak ... please help

2011-10-18 Thread [p e r c e p t i c o n]
yes, i delete it and mark it null..

thx all

On Tue, Oct 18, 2011 at 1:13 PM, Ross Sclafani ross.sclaf...@gmail.comwrote:

 Are you disposing of the image after it is offscreen? Have you run the
 profiler to see what's happening?

 Ross P. Sclafani
 Design | Technology | Creative
 347.204.5714
 http://ross.sclafani.net
 http://www.twitter.com/rosssclafani

 On Oct 18, 2011, at 4:00 PM, Adrian Zając zajac.adr...@gmail.com wrote:

  I think I had this problem once...
  How many of images do you have? Maybe it will be better to make the same
 number of movie clips, and download every jpg only once?
 
 
  Adrian
 
  W dniu 2011-10-18 20:39, [p e r c e p t i c o n] pisze:
  Hi All,
 
  I have an excrutiating memory leak.  Here's what i'm doing.
 
  first some specs:
 
  AS2, FP10+, Linux OS, ff browser
 
  I load a jpg into one of two movie clips...once a specified amount of
 time
  has expired
  i load the next image (download it using moviclip loader) and animate
 the
  visible movieclip off stage (slide it to the left or right) and at the
 same
  time i animate it
  i also fade it (mc._alpha -= mc._alpha-someAmount).
  i swap their depths and repeat this process.
 
  what i'd like to know is why after so many hours (8-24) flash starts
 slowing
  down and ultimately throws up the abort script dialog when i'm not
 really
  doing anything all that intensive..
  can someone explain how flash handles animations internally for
 example...it
  creates a copy of the image in memory..moves it then blits it the
 screen.
 
  can anyone give me some pointers as to where to begin looking for this
 leak
  or if you think this is flash player bug
 
  all advise helpful
 
  thanks
 
  percy
 
 
 
 
 
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RE: [Flashcoders] animation memory leak ... please help

2011-10-18 Thread Chris Foster
If you're already manually removing event listeners and deleting created 
objects, and you really wanna nail this and don't mind spending a few hours 
learning something new then I totally recommend the Temple Library for 
ActionScript 3 by MediaMonks

http://code.google.com/p/templelibrary/

Extend all your MovieClips from 'CoreMovieClip', utilise the 'destruct' method, 
and view/test the results in the 'Memory' class.

It's saved my bacon, hope it's useful to you too.

C:

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of [p e r c e p t 
i c o n]
Sent: Wednesday, 19 October 2011 7:31 AM
To: Flash Coders List
Subject: Re: [Flashcoders] animation memory leak ... please help

yes, i delete it and mark it null..

thx all

On Tue, Oct 18, 2011 at 1:13 PM, Ross Sclafani ross.sclaf...@gmail.comwrote:

 Are you disposing of the image after it is offscreen? Have you run the
 profiler to see what's happening?

 Ross P. Sclafani
 Design | Technology | Creative
 347.204.5714
 http://ross.sclafani.net
 http://www.twitter.com/rosssclafani

 On Oct 18, 2011, at 4:00 PM, Adrian Zając zajac.adr...@gmail.com wrote:

  I think I had this problem once...
  How many of images do you have? Maybe it will be better to make the same
 number of movie clips, and download every jpg only once?
 
 
  Adrian
 
  W dniu 2011-10-18 20:39, [p e r c e p t i c o n] pisze:
  Hi All,
 
  I have an excrutiating memory leak.  Here's what i'm doing.
 
  first some specs:
 
  AS2, FP10+, Linux OS, ff browser
 
  I load a jpg into one of two movie clips...once a specified amount of
 time
  has expired
  i load the next image (download it using moviclip loader) and animate
 the
  visible movieclip off stage (slide it to the left or right) and at the
 same
  time i animate it
  i also fade it (mc._alpha -= mc._alpha-someAmount).
  i swap their depths and repeat this process.
 
  what i'd like to know is why after so many hours (8-24) flash starts
 slowing
  down and ultimately throws up the abort script dialog when i'm not
 really
  doing anything all that intensive..
  can someone explain how flash handles animations internally for
 example...it
  creates a copy of the image in memory..moves it then blits it the
 screen.
 
  can anyone give me some pointers as to where to begin looking for this
 leak
  or if you think this is flash player bug
 
  all advise helpful
 
  thanks
 
  percy
 
 
 
 
 
  ___
  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




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Re: [Flashcoders] animation memory leak ... please help

2011-10-18 Thread Paul Andrews

On 18/10/2011 21:46, Chris Foster wrote:

If you're already manually removing event listeners and deleting created 
objects, and you really wanna nail this and don't mind spending a few hours 
learning something new then I totally recommend the Temple Library for 
ActionScript 3 by MediaMonks


The OP is using AS2..



http://code.google.com/p/templelibrary/

Extend all your MovieClips from 'CoreMovieClip', utilise the 'destruct' method, 
and view/test the results in the 'Memory' class.

It's saved my bacon, hope it's useful to you too.

C:

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of [p e r c e p t 
i c o n]
Sent: Wednesday, 19 October 2011 7:31 AM
To: Flash Coders List
Subject: Re: [Flashcoders] animation memory leak ... please help

yes, i delete it and mark it null..

thx all

On Tue, Oct 18, 2011 at 1:13 PM, Ross Sclafaniross.sclaf...@gmail.comwrote:


Are you disposing of the image after it is offscreen? Have you run the
profiler to see what's happening?

Ross P. Sclafani
Design | Technology | Creative
347.204.5714
http://ross.sclafani.net
http://www.twitter.com/rosssclafani

On Oct 18, 2011, at 4:00 PM, Adrian Zajączajac.adr...@gmail.com  wrote:


I think I had this problem once...
How many of images do you have? Maybe it will be better to make the same

number of movie clips, and download every jpg only once?


Adrian

W dniu 2011-10-18 20:39, [p e r c e p t i c o n] pisze:

Hi All,

I have an excrutiating memory leak.  Here's what i'm doing.

first some specs:

AS2, FP10+, Linux OS, ff browser

I load a jpg into one of two movie clips...once a specified amount of

time

has expired
i load the next image (download it using moviclip loader) and animate

the

visible movieclip off stage (slide it to the left or right) and at the

same

time i animate it
i also fade it (mc._alpha -= mc._alpha-someAmount).
i swap their depths and repeat this process.

what i'd like to know is why after so many hours (8-24) flash starts

slowing

down and ultimately throws up the abort script dialog when i'm not

really

doing anything all that intensive..
can someone explain how flash handles animations internally for

example...it

creates a copy of the image in memory..moves it then blits it the

screen.

can anyone give me some pointers as to where to begin looking for this

leak

or if you think this is flash player bug

all advise helpful

thanks

percy





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Re: [Flashcoders] animation memory leak ... please help

2011-10-18 Thread Karl DeSaulniers
Just checking, but you don't happen to have save bitmap as cache set to your 
image being animated do you? As it will be cached every move. 

JAT

Karl

Sent from losPhone

On Oct 18, 2011, at 4:02 PM, Paul Andrews p...@ipauland.com wrote:

 On 18/10/2011 21:46, Chris Foster wrote:
 If you're already manually removing event listeners and deleting created 
 objects, and you really wanna nail this and don't mind spending a few hours 
 learning something new then I totally recommend the Temple Library for 
 ActionScript 3 by MediaMonks
 
 The OP is using AS2..
 
 
 http://code.google.com/p/templelibrary/
 
 Extend all your MovieClips from 'CoreMovieClip', utilise the 'destruct' 
 method, and view/test the results in the 'Memory' class.
 
 It's saved my bacon, hope it's useful to you too.
 
 C:
 
 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com 
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of [p e r c e p 
 t i c o n]
 Sent: Wednesday, 19 October 2011 7:31 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] animation memory leak ... please help
 
 yes, i delete it and mark it null..
 
 thx all
 
 On Tue, Oct 18, 2011 at 1:13 PM, Ross Sclafaniross.sclaf...@gmail.comwrote:
 
 Are you disposing of the image after it is offscreen? Have you run the
 profiler to see what's happening?
 
 Ross P. Sclafani
 Design | Technology | Creative
 347.204.5714
 http://ross.sclafani.net
 http://www.twitter.com/rosssclafani
 
 On Oct 18, 2011, at 4:00 PM, Adrian Zajączajac.adr...@gmail.com  wrote:
 
 I think I had this problem once...
 How many of images do you have? Maybe it will be better to make the same
 number of movie clips, and download every jpg only once?
 
 Adrian
 
 W dniu 2011-10-18 20:39, [p e r c e p t i c o n] pisze:
 Hi All,
 
 I have an excrutiating memory leak.  Here's what i'm doing.
 
 first some specs:
 
 AS2, FP10+, Linux OS, ff browser
 
 I load a jpg into one of two movie clips...once a specified amount of
 time
 has expired
 i load the next image (download it using moviclip loader) and animate
 the
 visible movieclip off stage (slide it to the left or right) and at the
 same
 time i animate it
 i also fade it (mc._alpha -= mc._alpha-someAmount).
 i swap their depths and repeat this process.
 
 what i'd like to know is why after so many hours (8-24) flash starts
 slowing
 down and ultimately throws up the abort script dialog when i'm not
 really
 doing anything all that intensive..
 can someone explain how flash handles animations internally for
 example...it
 creates a copy of the image in memory..moves it then blits it the
 screen.
 can anyone give me some pointers as to where to begin looking for this
 leak
 or if you think this is flash player bug
 
 all advise helpful
 
 thanks
 
 percy
 
 
 
 
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 
 
 
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Re: [Flashcoders] animation memory leak ... please help

2011-10-18 Thread Keith Reinfeld
Keith
On Oct 18, 2011 11:03 PM, Karl DeSaulniers k...@designdrumm.com wrote:

 Just checking, but you don't happen to have save bitmap as cache set to
 your image being animated do you? As it will be cached every move.

 JAT

 Karl

 Sent from losPhone

 On Oct 18, 2011, at 4:02 PM, Paul Andrews p...@ipauland.com wrote:

  On 18/10/2011 21:46, Chris Foster wrote:
  If you're already manually removing event listeners and deleting created
 objects, and you really wanna nail this and don't mind spending a few hours
 learning something new then I totally recommend the Temple Library for
 ActionScript 3 by MediaMonks
 
  The OP is using AS2..
 
 
  http://code.google.com/p/templelibrary/
 
  Extend all your MovieClips from 'CoreMovieClip', utilise the 'destruct'
 method, and view/test the results in the 'Memory' class.
 
  It's saved my bacon, hope it's useful to you too.
 
  C:
 
  -Original Message-
  From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
 flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of [p e r c e p t i c
 o n]
  Sent: Wednesday, 19 October 2011 7:31 AM
  To: Flash Coders List
  Subject: Re: [Flashcoders] animation memory leak ... please help
 
  yes, i delete it and mark it null..
 
  thx all
 
  On Tue, Oct 18, 2011 at 1:13 PM, Ross Sclafaniross.sclaf...@gmail.com
 wrote:
 
  Are you disposing of the image after it is offscreen? Have you run the
  profiler to see what's happening?
 
  Ross P. Sclafani
  Design | Technology | Creative
  347.204.5714
  http://ross.sclafani.net
  http://www.twitter.com/rosssclafani
 
  On Oct 18, 2011, at 4:00 PM, Adrian Zajączajac.adr...@gmail.com
  wrote:
 
  I think I had this problem once...
  How many of images do you have? Maybe it will be better to make the
 same
  number of movie clips, and download every jpg only once?
 
  Adrian
 
  W dniu 2011-10-18 20:39, [p e r c e p t i c o n] pisze:
  Hi All,
 
  I have an excrutiating memory leak.  Here's what i'm doing.
 
  first some specs:
 
  AS2, FP10+, Linux OS, ff browser
 
  I load a jpg into one of two movie clips...once a specified amount of
  time
  has expired
  i load the next image (download it using moviclip loader) and animate
  the
  visible movieclip off stage (slide it to the left or right) and at
 the
  same
  time i animate it
  i also fade it (mc._alpha -= mc._alpha-someAmount).
  i swap their depths and repeat this process.
 
  what i'd like to know is why after so many hours (8-24) flash starts
  slowing
  down and ultimately throws up the abort script dialog when i'm not
  really
  doing anything all that intensive..
  can someone explain how flash handles animations internally for
  example...it
  creates a copy of the image in memory..moves it then blits it the
  screen.
  can anyone give me some pointers as to where to begin looking for
 this
  leak
  or if you think this is flash player bug
 
  all advise helpful
 
  thanks
 
  percy
 
 
 
 
  ___
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  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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