Re: [Flashcoders] using mx.controls package in an Actionscript 3.0 Project

2007-02-13 Thread Arseniy Shklyaev

I m in AS 1,2 yet. But I guess maybe it cuz of font not embeded or text
field width height not specifeid?

On 2/13/07, August Gresens [EMAIL PROTECTED] wrote:


Hello

I'm trying to use an mx.controls.TextArea in my ActionScript 3.0 project.

var textArea:TextArea = new TextArea();
textArea.text = foo;
addChild(textArea);

Nothing shows up - I suspect there is more to using flex controls in an
AS3
project.

Can anyone point me to some info about this?

Thanks,

August

--
-


August Gresens
Technical Director
Black Hammer Productions, NYC
[EMAIL PROTECTED]

-

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Re: [Flashcoders] using mx.controls package in an Actionscript 3.0 Project

2007-02-13 Thread JOR
Please post a solution if you ever figure it out.  I was trying the same 
thing with Radio Buttons and finally gave up after a few hours.


I did figure out that you need to reference the framework.swc and 
framework_rb.swc in the build library for Flex Builder 2 to find the 
classes but I'm guessing there's more to it because while my code 
compiled error free, I never did get to see the controls on stage.


-- James


Arseniy Shklyaev wrote:

I m in AS 1,2 yet. But I guess maybe it cuz of font not embeded or text
field width height not specifeid?

On 2/13/07, August Gresens [EMAIL PROTECTED] wrote:



Hello

I'm trying to use an mx.controls.TextArea in my ActionScript 3.0 project.

var textArea:TextArea = new TextArea();
textArea.text = foo;
addChild(textArea);

Nothing shows up - I suspect there is more to using flex controls in an
AS3
project.

Can anyone point me to some info about this?

Thanks,

August

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Re: [Flashcoders] using mx.controls package in an Actionscript 3.0 Project

2007-02-13 Thread T. Michael Keesey

Where is this code placed?

On 2/13/07, August Gresens [EMAIL PROTECTED] wrote:

Hello

I'm trying to use an mx.controls.TextArea in my ActionScript 3.0 project.

var textArea:TextArea = new TextArea();
textArea.text = foo;
addChild(textArea);

Nothing shows up - I suspect there is more to using flex controls in an AS3
project.

Can anyone point me to some info about this?

Thanks,

August

--
-


August Gresens
Technical Director
Black Hammer Productions, NYC
[EMAIL PROTECTED]

-

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Re: [Flashcoders] using mx.controls package in an Actionscript 3.0 Project

2007-02-13 Thread August Gresens

The code is in a class extending Sprite.. The Sprite is in the display list
because there are bunch of graphics (bitmaps and such) that I'm adding using
addChild right next to it and these are showing up...

Thanks,

A

On 2/13/07, T. Michael Keesey [EMAIL PROTECTED] wrote:


Where is this code placed?

On 2/13/07, August Gresens [EMAIL PROTECTED] wrote:
 Hello

 I'm trying to use an mx.controls.TextArea in my ActionScript 3.0project.

 var textArea:TextArea = new TextArea();
 textArea.text = foo;
 addChild(textArea);

 Nothing shows up - I suspect there is more to using flex controls in an
AS3
 project.

 Can anyone point me to some info about this?

 Thanks,

 August

 --
 -
 

 August Gresens
 Technical Director
 Black Hammer Productions, NYC
 [EMAIL PROTECTED]

 -
 
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Los Angeles, California 90039
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August Gresens
Technical Director
Black Hammer Productions, NYC
[EMAIL PROTECTED]

-

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RE: [Flashcoders] using mx.controls package in an Actionscript 3.0 Project

2007-02-13 Thread Merrill, Jason
Are you doing this in the Flash 9 preview IDE or Flexbuilder 2?  If
you're in Flash, make sure you have a TextArea component in your
library.

Jason Merrill
Bank of America 
Learning  Organizational Effectiveness
 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf 
Of August Gresens
Sent: Tuesday, February 13, 2007 12:33 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] using mx.controls package in an 
Actionscript 3.0 Project

The code is in a class extending Sprite.. The Sprite is in 
the display list because there are bunch of graphics (bitmaps 
and such) that I'm adding using addChild right next to it 
and these are showing up...

Thanks,

A

On 2/13/07, T. Michael Keesey [EMAIL PROTECTED] wrote:

 Where is this code placed?

 On 2/13/07, August Gresens [EMAIL PROTECTED] wrote:
  Hello
 
  I'm trying to use an mx.controls.TextArea in my 
ActionScript 3.0project.
 
  var textArea:TextArea = new TextArea(); textArea.text = foo; 
  addChild(textArea);
 
  Nothing shows up - I suspect there is more to using flex 
controls in 
  an
 AS3
  project.
 
  Can anyone point me to some info about this?
 
  Thanks,
 
  August
 
  --
  -
  
 
  August Gresens
  Technical Director
  Black Hammer Productions, NYC
  [EMAIL PROTECTED]
 
  -
  
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 --
 T. Michael Keesey
 Director of Technology
 Exopolis, Inc.
 2894 Rowena Avenue Ste. B
 Los Angeles, California 90039
 --
 The Dinosauricon: http://dino.lm.com
 Parry  Carney: http://parryandcarney.com ISPN Forum: 
 http://www.phylonames.org/forum/ 
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August Gresens
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Black Hammer Productions, NYC
[EMAIL PROTECTED]

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Re: [Flashcoders] using mx.controls package in an Actionscript 3.0 Project

2007-02-13 Thread August Gresens

I'm using Flex, with an ActionScript project. I added the libraries to the
source path. This is not the issue, because it wouldn't have compiled if it
couldn't find the classes. Thanks, A

On 2/13/07, Merrill, Jason [EMAIL PROTECTED] wrote:


Are you doing this in the Flash 9 preview IDE or Flexbuilder 2?  If
you're in Flash, make sure you have a TextArea component in your
library.

Jason Merrill
Bank of America
Learning  Organizational Effectiveness







-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of August Gresens
Sent: Tuesday, February 13, 2007 12:33 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] using mx.controls package in an
Actionscript 3.0 Project

The code is in a class extending Sprite.. The Sprite is in
the display list because there are bunch of graphics (bitmaps
and such) that I'm adding using addChild right next to it
and these are showing up...

Thanks,

A

On 2/13/07, T. Michael Keesey [EMAIL PROTECTED] wrote:

 Where is this code placed?

 On 2/13/07, August Gresens [EMAIL PROTECTED] wrote:
  Hello
 
  I'm trying to use an mx.controls.TextArea in my
ActionScript 3.0project.
 
  var textArea:TextArea = new TextArea(); textArea.text = foo;
  addChild(textArea);
 
  Nothing shows up - I suspect there is more to using flex
controls in
  an
 AS3
  project.
 
  Can anyone point me to some info about this?
 
  Thanks,
 
  August
 
  --
  -
  
 
  August Gresens
  Technical Director
  Black Hammer Productions, NYC
  [EMAIL PROTECTED]
 
  -
  
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  To change your subscription options or search the archive:
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  Brought to you by Fig Leaf Software
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 --
 T. Michael Keesey
 Director of Technology
 Exopolis, Inc.
 2894 Rowena Avenue Ste. B
 Los Angeles, California 90039
 --
 The Dinosauricon: http://dino.lm.com
 Parry  Carney: http://parryandcarney.com ISPN Forum:
 http://www.phylonames.org/forum/
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[EMAIL PROTECTED]

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[EMAIL PROTECTED]

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RE: [Flashcoders] using mx.controls package in an Actionscript 3.0 Project

2007-02-13 Thread Merrill, Jason
Try the Flexcoders list @ Yahoo. 

Jason Merrill
Bank of America 
Learning  Organizational Effectiveness
 
 
 
 
 
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Re: [Flashcoders] using mx.controls package in an Actionscript 3.0 Project

2007-02-13 Thread JOR
Below is my test class of trying to pragmatically add a set of radio 
buttons to an ActionScript 3.0 project.  Do you see anything I may have 
done incorrectly?  When I run it, I don't get any compile errors but I 
also don't see any radio buttons.


-- James


package
{
  import flash.display.Sprite;
  import flash.events.MouseEvent;
  import mx.controls.RadioButton;
  import mx.controls.RadioButtonGroup;

  public class TestRadioGroup extends Sprite
  {
private var _group:RadioButtonGroup;
private var _radio1:RadioButton;
private var _radio2:RadioButton;

public function TestRadioGroup()
{
  // radio group
  _group = new RadioButtonGroup();
  _group.addEventListener(MouseEvent.CLICK, onRadioClick);  
  // first radio
  _radio1 = new RadioButton();
  _radio1.label = One;
  _radio1.group = _group;
  addChild(_radio1);
  // second radio
  _radio2 = new RadioButton();
  _radio2.label = Two;
  _radio2.group = _group;   
  addChild(_radio2);
}
public function onRadioClick(event:MouseEvent):void
{
  var rbg:RadioButtonGroup = (event.target as RadioButtonGroup);
  trace (rbg.selection);
}
  }
}




T. Michael Keesey wrote:

Where is this code placed?

On 2/13/07, August Gresens [EMAIL PROTECTED] wrote:


Hello

I'm trying to use an mx.controls.TextArea in my ActionScript 3.0 project.

var textArea:TextArea = new TextArea();
textArea.text = foo;
addChild(textArea);

Nothing shows up - I suspect there is more to using flex controls in 
an AS3

project.

Can anyone point me to some info about this?

Thanks,

August


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Re: [Flashcoders] using mx.controls package in an Actionscript 3.0 Project

2007-02-13 Thread Jim Armstrong

JOR wrote:
Below is my test class of trying to pragmatically add a set of radio 
buttons to an ActionScript 3.0 project.  Do you see anything I may 
have done incorrectly?  When I run it, I don't get any compile errors 
but I also don't see any radio buttons.
If memory serves, in Flex, the application root should be used as the 
parent container for UIComponent or its extensions and UIComponent or an 
extension should be used as the primary display container ... or 
something like that.   Everything I say is true, modulo something :)  I 
think there is a good blog post on this somewhere; I'll look it up.


In the mean time, a quick and minimal hack (and I do mean hack),

?xml version=1.0 encoding=utf-8?
mx:Application xmlns:mx=http://www.adobe.com/2006/mxml; 
layout=absolute width=400 height=300 
creationComplete=TADemo.Main(this)

/mx:Application



package
{
 import mx.controls.TextArea;

 // simple TextArea Demo
 public class TADemo
 {
   private var __textArea:TextArea;
 
   public function TADemo(_parent:Object)

   {
 __textArea= new TextArea();
 __textArea.width  = 200;
 __textArea.height = 20;
 __textArea.x  = 10;
 __textArea.y  = 10;
   
 __textArea.text = This is a test;
   
 _parent.addChild(__textArea);
   }  



   public static function Main(_myRoot:Object):void
   {
 var instance:TADemo = new TADemo(_myRoot);
   }
 }
}

Here is an example using a custom CheckBox class that dynamically draws 
a check box thingy and uses a TextField for the label.


?xml version=1.0 encoding=utf-8?
mx:Application xmlns:mx=http://www.adobe.com/2006/mxml; 
layout=absolute width=400 height=300 creationComplete=display()

 mx:Script
   ![CDATA[
 public function display():void
 {
 import mx.core.UIComponent;

 var __cBox:CheckBox   = new CheckBox(Click Me);

   var __myReference:UIComponent = new UIComponent();
  
   addChild(__myReference);

   __myReference.addChild(__cBox);
 }
   ]]
 /mx:Script
/mx:Application

The CheckBox class extends Sprite.  It contains an icon (instance of 
another class that draws the check box icon) and a label.  After 
creating these elements, the constructor calls


addChild(__icon);
addChild(__label);   




Haven't had my afternoon coffee, so I hope this helps more than confuses!

- jim

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RE: [Flashcoders] using mx.controls package in an Actionscript 3.0 Project

2007-02-13 Thread Phil Chung
http://chattyfig.figleaf.com/pipermail/flashcoders/2006-July/169075.html

Curious to know if anyone has actually done it, but it sounds like it's, at
the very least, not straightforward.  Any reason why you don't want to set
it up as an mxml project?

Phil

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of August
Gresens
Sent: Tuesday, February 13, 2007 7:14 AM
To: Flashcoders mailing list
Subject: SPAM-LOW: [Flashcoders] using mx.controls package in an
Actionscript 3.0 Project


Hello

I'm trying to use an mx.controls.TextArea in my ActionScript 3.0 project.

var textArea:TextArea = new TextArea();
textArea.text = foo;
addChild(textArea);

Nothing shows up - I suspect there is more to using flex controls in an AS3
project.

Can anyone point me to some info about this?

Thanks,

August

--
-


August Gresens
Technical Director
Black Hammer Productions, NYC
[EMAIL PROTECTED]

-

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RE: [Flashcoders] using mx.controls package in an Actionscript 3.0 Project

2007-02-13 Thread Merrill, Jason
Related to the suggestion of using an application MXML tag that  Mike
Chambers suggested in that post, Ted Patrick recently posted an article
in his blog on Code Behind in Flex 2:

http://www.onflex.org/ted/


Jason Merrill
Bank of America 
Learning  Organizational Effectiveness
 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf 
Of Phil Chung
Sent: Tuesday, February 13, 2007 5:56 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] using mx.controls package in an 
Actionscript 3.0 Project

http://chattyfig.figleaf.com/pipermail/flashcoders/2006-July/1
69075.html

Curious to know if anyone has actually done it, but it sounds 
like it's, at the very least, not straightforward.  Any 
reason why you don't want to set it up as an mxml project?

Phil

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf 
Of August Gresens
Sent: Tuesday, February 13, 2007 7:14 AM
To: Flashcoders mailing list
Subject: SPAM-LOW: [Flashcoders] using mx.controls package in 
an Actionscript 3.0 Project


Hello

I'm trying to use an mx.controls.TextArea in my ActionScript 
3.0 project.

var textArea:TextArea = new TextArea();
textArea.text = foo;
addChild(textArea);

Nothing shows up - I suspect there is more to using flex 
controls in an AS3 project.

Can anyone point me to some info about this?

Thanks,

August

--
-


August Gresens
Technical Director
Black Hammer Productions, NYC
[EMAIL PROTECTED]

-

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