RE: [Flashcoders] BitmapData and Streaming Video

2005-12-15 Thread Lori Hutchek
[previous message]
Hey Lori, does it happen with progressive downloaded FLV's or true FCS
streamed video?

I've been able to do it with progressive's without a problem.
[/previous message] 



It's FCS video that I'm having a problem with. The app I'm building runs
off of both cd and web. And the cd version is playing great, It's only
when I'm trying to do the same screen capture with FCS video that I have
a problem.

Lori-
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Re: [Flashcoders] BitmapData and Streaming Video

2005-12-15 Thread John Grden
on this current project, I found that timing was an issue and I ended up
delaying the method that refreshes the draw by 25 millisenconds.  Not sure
exactly *why* that worked, but I had the impression that the FLVPlayer
needed to be ready to go before I made that call.

Iknow that's not a great answer ;) but maybe it'll get you going in the rigt
direction


On 12/15/05, Lori Hutchek [EMAIL PROTECTED] wrote:

 [previous message]
 Hey Lori, does it happen with progressive downloaded FLV's or true FCS
 streamed video?

 I've been able to do it with progressive's without a problem.
 [/previous message]



 It's FCS video that I'm having a problem with. The app I'm building runs
 off of both cd and web. And the cd version is playing great, It's only
 when I'm trying to do the same screen capture with FCS video that I have
 a problem.

 Lori-
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 Flashcoders@chattyfig.figleaf.com
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Re: [Flashcoders] BitmapData and Streaming Video

2005-12-14 Thread John Grden
Hey Lori, does it happen with progressive downloaded FLV's or true FCS
streamed video?

I've been able to do it with progressive's without a problem.

On 12/14/05, Lori Hutchek [EMAIL PROTECTED] wrote:

 Hi All,

 I'm attempting to take a capture of the stage doing
 BitmapData. It seems to be working throughout my movie, EXCEPT, when I
 have streaming video on the stage. Has anyone else run into this issue,
 maybe come up with a work around?



 Here's the code I'm using, It's really straight forward so I'm not sure
 whats up...

 var myBitmap:BitmapData= new BitmapData(1024,
 768, false, 0x00FF);

 _root.pageFlip.myScreen.attachBitmap(myBitmap,
 1000);

 myBitmap.draw(_root);

 _root.pageFlip._visible=true;



 Also to note, I'm calling a function that is doing this every time the
 screen gets updated.



 Thanks

 Lori-

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