Re: [flexcoders] Anyone know the answer? Embed images in one MovieClip, use in another?
On 7/25/06, G [EMAIL PROTECTED] wrote: The further problem, as you say here, is I have to move the clip around by hand, which eliminates the entire reason to use Flex, to try to organize our apps in a slightly object-oriented way. Well, not necessarily. I used a container object to keep it at a depth and root coordinate system I desired. Then I made it move itself around by setting its position relative to the container's parent coordinate space. It was kind of neat -- like a big OOP hack. It's still a hack -- but it's OO as well. :) Pity the code isn't mine to show / open. :( The other option is to quit and get a job at In-and-Out Burgers. I think I'm going to do that. Cool. I'll have a 4-by-4 with fries well-done, please. Wow, it's been a long time since I ordered from the secret menu. :) Cheers! Pedro. Yahoo! Groups Sponsor ~-- See what's inside the new Yahoo! Groups email. http://us.click.yahoo.com/3EuRwD/bOaOAA/yQLSAA/nhFolB/TM ~- -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com Yahoo! Groups Links * To visit your group on the web, go to: http://groups.yahoo.com/group/flexcoders/ * To unsubscribe from this group, send an email to: [EMAIL PROTECTED] * Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
Re: [flexcoders] Anyone know the answer? Embed images in one MovieClip, use in another?
This is a good suggestion because when you load a swf you *do* have access to all the fields, so there is no reason you cant take a clip within the clip and use it elsewhere. The only thing is you would have to make sure the swf is flash 9 because anything older would be AVM1 and you dont have access to the fields of a AVM1 movieclip from within AVM2. RegardsHankOn 7/24/06, Shade Gmail [EMAIL PROTECTED] wrote: Hi, In the past I've worked through this kind of thing by loading external .SWFs dynamically and duplicateMovieClip()ing (or moving them) what I needed to the appropriate positions. That was Flash 7. It was ugly, but it worked as long as you didn't need any fancy depth work. Recently I've done similar stuff in Flash 8 using BitmapData, which works great (and pretty easily too) if you're working with simple bitmap images. Actually, it should work well with generic movieclips as well (see the ... draw() method, I believe. Something like that). I'm not aware of a Flex way to do what you want. I do hope there is one, it is certainly lacking. Cheers and good luck, Pedro. On 7/24/06, G [EMAIL PROTECTED] wrote: Hi Jester--Your example here is exactly what we don't want to do.We don't want to embed all the images we need intothe swf--it makes the file size too big.However, we don't want to load the images dynamically each time we need them--that's too slow.Our application is a game that uses pictures. Playersplay the game for a while with one set of images, thenthey change to a new set of images.What we want is to have something like sets of images that we can load one time then use repeatedly. So when the player first starts the game, they willget the images from Set1.swf (for example). Then whenit's time to change images, we will load a new set, Set2.swf, etc.We only want to load the new images one time, becausewe have to change the source property of Image tagsrepeatedly, and this is costly.If you know another way to do this from what I am asking about, please tell me! But what we arewondering is if it's possible to load a swf containingembedded images, then use those images in the loading(host) swf?Thank you! Greg--- JesterXL [EMAIL PROTECTED] wrote: Don't use SWF's. Flex 1.5 2 have ways to embed them. [Embed(my1.jpg)] var my1_img:Class; [Embed( my1.jpg)] var my2_img:Class; [Embed(my1.jpg)] var my3_img:Class; mx:Image id=img source={my1_img} / Then, have some function swap: function swapImage(val) { img.source = val; } swapImage(my1_img); swapImage(my2_img); swapImage(my3_img); You could use setInterval, setTimeout, or Timer to loop through those... ...or use a Flash generated SWF; whatever your fancy. - Original Message - From: G [EMAIL PROTECTED] To: flexcoders@yahoogroups.com Sent: Saturday, July 22, 2006 11:59 AM Subject: Re: [flexcoders] Anyone know the answer? Embed images in one MovieClip, use in another? This line: mx:Loader id=container source=Container.swf / does not load a swf file containing the embedded image into my application? That is news to me. The reason I want to do it is irrelevant to my question, but here it is: We have an animation that loads many images at once (external images). Even with the images in the browser's cache it is drastically slowing down the application. That embedded images are not loaded is exactly the point. We want to load a swf with several images embedded in it, then use those images in the animation. The point is, we want to load the images dynamically (externally), but not every time we change the source of Image. Just one time, ahead of time. Since when an Image loads an embedded image, we are not actually loading it at all, we are hoping we can load the container swf one time, then use its images as embedded images--thus avoiding the immediate load time every time we change source. What we want to do, in a nutshell, is load images dynamically, but all at once, and then just attach them from that moment on. The question is, can we attach an image embedded in the container swf into the loader swf, avoiding the external image load? HOW? The relationship between attachMovie and Image is very murky. An example, perhaps based on the code below, would be very nice, very helpful. You seem to know a lot about Flex and Flash, can you help, please? Thanks, Greg --- JesterXL [EMAIL PROTECTED] wrote: If you embed an image, you're not loading anything; it's merely attaching the img Class to your MovieClip's DisplayList ( attachMovie in 1.5). Thus there is no point; just bind them all to img since they are all using the same resource. External images are a different story. - Original Message - From: greg556 [EMAIL PROTECTED] To: flexcoders@yahoogroups.com Sent: Friday, July 21, 2006 7:08 PM Subject: [flexcoders] Embed images in one MovieClip, use in another?Hi everyone-- Is it possible to embed images (jpgs) in one MovieClip, then load that SWF into
Re: [flexcoders] Anyone know the answer? Embed images in one MovieClip, use in another?
Thanks. I believe duplicateMovie doesn't work. From the documentation of duplicateMovie: If you have loaded a movie clip using MovieClip.loadMovie() or the MovieClipLoader class, the contents of the SWF file are not duplicated. This means that you cannot save bandwidth by loading a JPEG or SWF file and then duplicating the movie clip. It baffles me why this is not allowed. Does anyone know? My guess is the developers ran into some issues and decided the easiest way around it was to pretend it was intended. The further problem, as you say here, is I have to move the clip around by hand, which eliminates the entire reason to use Flex, to try to organize our apps in a slightly object-oriented way. I believe Jester said this a day or two as well, that assets cannot be shared. I'm starting to feel this is impossible with a capital I, but it still feels like there may be some very low-level way to do it--Remote Shared Libraries? The other option is to quit and get a job at In-and-Out Burgers. I think I'm going to do that. Greg --- Shade Gmail [EMAIL PROTECTED] wrote: Hi, In the past I've worked through this kind of thing by loading external .SWFs dynamically and duplicateMovieClip()ing (or moving them) what I needed to the appropriate positions. That was Flash 7. It was ugly, but it worked as long as you didn't need any fancy depth work. Recently I've done similar stuff in Flash 8 using BitmapData, which works great (and pretty easily too) if you're working with simple bitmap images. Actually, it should work well with generic movieclips as well (see the ... draw() method, I believe. Something like that). I'm not aware of a Flex way to do what you want. I do hope there is one, it is certainly lacking. Cheers and good luck, Pedro. On 7/24/06, G [EMAIL PROTECTED] wrote: Hi Jester-- Your example here is exactly what we don't want to do. We don't want to embed all the images we need into the swf--it makes the file size too big. However, we don't want to load the images dynamically each time we need them--that's too slow. Our application is a game that uses pictures. Players play the game for a while with one set of images, then they change to a new set of images. What we want is to have something like sets of images that we can load one time then use repeatedly. So when the player first starts the game, they will get the images from Set1.swf (for example). Then when it's time to change images, we will load a new set, Set2.swf, etc. We only want to load the new images one time, because we have to change the source property of Image tags repeatedly, and this is costly. If you know another way to do this from what I am asking about, please tell me! But what we are wondering is if it's possible to load a swf containing embedded images, then use those images in the loading (host) swf? Thank you! Greg --- JesterXL [EMAIL PROTECTED] jesterxl%40jessewarden.com wrote: Don't use SWF's. Flex 1.5 2 have ways to embed them. [Embed(my1.jpg)] var my1_img:Class; [Embed(my1.jpg)] var my2_img:Class; [Embed(my1.jpg)] var my3_img:Class; mx:Image id=img source={my1_img} / Then, have some function swap: function swapImage(val) { img.source = val; } swapImage(my1_img); swapImage(my2_img); swapImage(my3_img); You could use setInterval, setTimeout, or Timer to loop through those... ...or use a Flash generated SWF; whatever your fancy. - Original Message - From: G [EMAIL PROTECTED] greg556%40yahoo.com To: flexcoders@yahoogroups.com flexcoders%40yahoogroups.com Sent: Saturday, July 22, 2006 11:59 AM Subject: Re: [flexcoders] Anyone know the answer? Embed images in one MovieClip, use in another? This line: mx:Loader id=container source=Container.swf / does not load a swf file containing the embedded image into my application? That is news to me. The reason I want to do it is irrelevant to my question, but here it is: We have an animation that loads many images at once (external images). Even with the images in the browser's cache it is drastically slowing down the application. That embedded images are not loaded is exactly the point. We want to load a swf with several images embedded in it, then use those images in the animation. The point is, we want to load the images dynamically (externally), but not every time we change the source of Image. Just one time, ahead of time. Since when an Image loads an embedded image, we are not actually loading it at all, we are hoping we can load the container swf one time, then use its images as embedded images--thus avoiding the immediate load time every time we change source. What we want to do, in a nutshell, is load images
Re: [flexcoders] Anyone know the answer? Embed images in one MovieClip, use in another?
The assets can be shared in Flash Player 9, just not 8 and below. Unfortunately, you're in the same boat as me and using Flex 1.5, and having to deal with Flash + Flex; I know, it's rough. Yahoo yuked on itself last night, so not sure if you ever got your remote shared libraries to work? - Original Message - From: G [EMAIL PROTECTED] To: flexcoders@yahoogroups.com Sent: Tuesday, July 25, 2006 11:25 AM Subject: Re: [flexcoders] Anyone know the answer? Embed images in one MovieClip, use in another? Thanks. I believe duplicateMovie doesn't work. From the documentation of duplicateMovie: If you have loaded a movie clip using MovieClip.loadMovie() or the MovieClipLoader class, the contents of the SWF file are not duplicated. This means that you cannot save bandwidth by loading a JPEG or SWF file and then duplicating the movie clip. It baffles me why this is not allowed. Does anyone know? My guess is the developers ran into some issues and decided the easiest way around it was to pretend it was intended. The further problem, as you say here, is I have to move the clip around by hand, which eliminates the entire reason to use Flex, to try to organize our apps in a slightly object-oriented way. I believe Jester said this a day or two as well, that assets cannot be shared. I'm starting to feel this is impossible with a capital I, but it still feels like there may be some very low-level way to do it--Remote Shared Libraries? The other option is to quit and get a job at In-and-Out Burgers. I think I'm going to do that. Greg --- Shade Gmail [EMAIL PROTECTED] wrote: Hi, In the past I've worked through this kind of thing by loading external .SWFs dynamically and duplicateMovieClip()ing (or moving them) what I needed to the appropriate positions. That was Flash 7. It was ugly, but it worked as long as you didn't need any fancy depth work. Recently I've done similar stuff in Flash 8 using BitmapData, which works great (and pretty easily too) if you're working with simple bitmap images. Actually, it should work well with generic movieclips as well (see the ... draw() method, I believe. Something like that). I'm not aware of a Flex way to do what you want. I do hope there is one, it is certainly lacking. Cheers and good luck, Pedro. On 7/24/06, G [EMAIL PROTECTED] wrote: Hi Jester-- Your example here is exactly what we don't want to do. We don't want to embed all the images we need into the swf--it makes the file size too big. However, we don't want to load the images dynamically each time we need them--that's too slow. Our application is a game that uses pictures. Players play the game for a while with one set of images, then they change to a new set of images. What we want is to have something like sets of images that we can load one time then use repeatedly. So when the player first starts the game, they will get the images from Set1.swf (for example). Then when it's time to change images, we will load a new set, Set2.swf, etc. We only want to load the new images one time, because we have to change the source property of Image tags repeatedly, and this is costly. If you know another way to do this from what I am asking about, please tell me! But what we are wondering is if it's possible to load a swf containing embedded images, then use those images in the loading (host) swf? Thank you! Greg --- JesterXL [EMAIL PROTECTED] jesterxl%40jessewarden.com wrote: Don't use SWF's. Flex 1.5 2 have ways to embed them. [Embed(my1.jpg)] var my1_img:Class; [Embed(my1.jpg)] var my2_img:Class; [Embed(my1.jpg)] var my3_img:Class; mx:Image id=img source={my1_img} / Then, have some function swap: function swapImage(val) { img.source = val; } swapImage(my1_img); swapImage(my2_img); swapImage(my3_img); You could use setInterval, setTimeout, or Timer to loop through those... ...or use a Flash generated SWF; whatever your fancy. - Original Message - From: G [EMAIL PROTECTED] greg556%40yahoo.com To: flexcoders@yahoogroups.com flexcoders%40yahoogroups.com Sent: Saturday, July 22, 2006 11:59 AM Subject: Re: [flexcoders] Anyone know the answer? Embed images in one MovieClip, use in another? This line: mx:Loader id=container source=Container.swf / does not load a swf file containing the embedded image into my application? That is news to me. The reason I want to do it is irrelevant to my question, but here it is: We have an animation that loads many images at once (external images). Even with the images in the browser's cache it is drastically slowing down the application. That embedded images are not loaded is exactly the point. We want to load a swf with several images embedded in it, then use those
Re: [flexcoders] Anyone know the answer? Embed images in one MovieClip, use in another?
I dont think they are using 1.5 (at least I dont see it in the thread). If they are using 2.0 I dont understand why it wouldnt work, because you should have full access to imported clips and their children. I dont have time to try this today, but I dont get the problem they are having with the latest idea. HankOn 7/25/06, JesterXL [EMAIL PROTECTED] wrote: The assets can be shared in Flash Player 9, just not 8 and below.Unfortunately, you're in the same boat as me and using Flex 1.5, and havingto deal with Flash + Flex; I know, it's rough.Yahoo yuked on itself last night, so not sure if you ever got your remote shared libraries to work?- Original Message -From: G [EMAIL PROTECTED]To: flexcoders@yahoogroups.com Sent: Tuesday, July 25, 2006 11:25 AMSubject: Re: [flexcoders] Anyone know the answer? Embed images in oneMovieClip, use in another?Thanks.I believe duplicateMovie doesn't work.From the documentation of duplicateMovie:If you have loaded a movie clip usingMovieClip.loadMovie() or the MovieClipLoader class,the contents of the SWF file are not duplicated. Thismeans that you cannot save bandwidth by loading a JPEG or SWF file and then duplicating the movie clip.It baffles me why this is not allowed.Does anyoneknow?My guess is the developers ran into some issuesand decided the easiest way around it was to pretend it was intended.The further problem, as you say here, is I have tomove the clip around by hand, which eliminates theentire reason to use Flex, to try to organize ourapps in a slightly object-oriented way. I believe Jester said this a day or two as well, thatassets cannot be shared.I'm starting to feel this isimpossible with a capital I, but it still feels likethere may be some very low-level way to do it--Remote Shared Libraries?The other option is to quit and get a job atIn-and-Out Burgers.I think I'm going to do that.Greg--- Shade Gmail [EMAIL PROTECTED] wrote: Hi,In the past I've worked through this kind of thing by loading external .SWFs dynamically and duplicateMovieClip()ing (or moving them) what I needed to the appropriate positions. That was Flash 7. It was ugly, but it worked as long as you didn't need any fancy depth work. Recently I've done similar stuff in Flash 8 using BitmapData, which works great (and pretty easily too) if you're working with simple bitmap images. Actually, it should work well with generic movieclips as well (see the ... draw() method, I believe. Something like that). I'm not aware of a Flex way to do what you want. I do hope there is one, it is certainly lacking. Cheers and good luck,Pedro. On 7/24/06, G [EMAIL PROTECTED] wrote: Hi Jester-- Your example here is exactly what we don't want to do. We don't want to embed all the images we need into the swf--it makes the file size too big. However, we don't want to load the images dynamically each time we need them--that's too slow. Our application is a game that uses pictures. Players play the game for a while with one set of images, then they change to a new set of images. What we want is to have something like sets of images that we can load one time then use repeatedly. So when the player first starts the game, they will get the images from Set1.swf (for example). Then when it's time to change images, we will load a new set, Set2.swf, etc. We only want to load the new images one time, because we have to change the source property of Image tags repeatedly, and this is costly. If you know another way to do this from what I am asking about, please tell me! But what we are wondering is if it's possible to load a swf containing embedded images, then use those images in the loading (host) swf? Thank you! Greg --- JesterXL [EMAIL PROTECTED] jesterxl%40jessewarden.com wrote: Don't use SWF's. Flex 1.5 2 have ways to embed them. [Embed(my1.jpg)] var my1_img:Class; [Embed( my1.jpg)] var my2_img:Class; [Embed(my1.jpg)] var my3_img:Class; mx:Image id=img source={my1_img} / Then, have some function swap: function swapImage(val) { img.source = val; } swapImage(my1_img); swapImage(my2_img); swapImage(my3_img); You could use setInterval, setTimeout, or Timer to loop through those... ...or use a Flash generated SWF; whatever your fancy. - Original Message - From: G [EMAIL PROTECTED] greg556%40yahoo.com To: flexcoders@yahoogroups.com flexcoders%40yahoogroups.com Sent: Saturday, July 22, 2006 11:59 AM Subject: Re: [flexcoders] Anyone know the answer? Embed images in one MovieClip, use in another? This line: mx:Loader id=container source=Container.swf / does not load a swf file containing the embedded image into my application? That is news to me. The reason I want to do it is irrelevant to my question, but here it is: We have an animation that loads many images at once (external images). Even with the images in the browser's cache it is drastically
Re: [flexcoders] Anyone know the answer? Embed images in one MovieClip, use in another?
Yahoo yuked on itself last night, so not sure if you ever got your remote shared libraries to work? No, I was waiting to hear more from you about how to do it. Based on your previous emails and those links I now understand how attachMovie works (in conjunction with Object.registerClass) and I can manipulate those well (it's a pain because there's no error message if you get the linkage name wrong!). But I'm not sure what to do to explore remote shared libraries. It's nice to hear Flash 9 fixes this problem, but that's not something we will be allowed to take advantage of for a long time, until we can be confident most of our users have switched. Thanks, Greg - Original Message - From: G [EMAIL PROTECTED] To: flexcoders@yahoogroups.com Sent: Tuesday, July 25, 2006 11:25 AM Subject: Re: [flexcoders] Anyone know the answer? Embed images in one MovieClip, use in another? Thanks. I believe duplicateMovie doesn't work. From the documentation of duplicateMovie: If you have loaded a movie clip using MovieClip.loadMovie() or the MovieClipLoader class, the contents of the SWF file are not duplicated. This means that you cannot save bandwidth by loading a JPEG or SWF file and then duplicating the movie clip. It baffles me why this is not allowed. Does anyone know? My guess is the developers ran into some issues and decided the easiest way around it was to pretend it was intended. The further problem, as you say here, is I have to move the clip around by hand, which eliminates the entire reason to use Flex, to try to organize our apps in a slightly object-oriented way. I believe Jester said this a day or two as well, that assets cannot be shared. I'm starting to feel this is impossible with a capital I, but it still feels like there may be some very low-level way to do it--Remote Shared Libraries? The other option is to quit and get a job at In-and-Out Burgers. I think I'm going to do that. Greg --- Shade Gmail [EMAIL PROTECTED] wrote: Hi, In the past I've worked through this kind of thing by loading external .SWFs dynamically and duplicateMovieClip()ing (or moving them) what I needed to the appropriate positions. That was Flash 7. It was ugly, but it worked as long as you didn't need any fancy depth work. Recently I've done similar stuff in Flash 8 using BitmapData, which works great (and pretty easily too) if you're working with simple bitmap images. Actually, it should work well with generic movieclips as well (see the ... draw() method, I believe. Something like that). I'm not aware of a Flex way to do what you want. I do hope there is one, it is certainly lacking. Cheers and good luck, Pedro. On 7/24/06, G [EMAIL PROTECTED] wrote: Hi Jester-- Your example here is exactly what we don't want to do. We don't want to embed all the images we need into the swf--it makes the file size too big. However, we don't want to load the images dynamically each time we need them--that's too slow. Our application is a game that uses pictures. Players play the game for a while with one set of images, then they change to a new set of images. What we want is to have something like sets of images that we can load one time then use repeatedly. So when the player first starts the game, they will get the images from Set1.swf (for example). Then when it's time to change images, we will load a new set, Set2.swf, etc. We only want to load the new images one time, because we have to change the source property of Image tags repeatedly, and this is costly. If you know another way to do this from what I am asking about, please tell me! But what we are wondering is if it's possible to load a swf containing embedded images, then use those images in the loading (host) swf? Thank you! Greg --- JesterXL [EMAIL PROTECTED] jesterxl%40jessewarden.com wrote: Don't use SWF's. Flex 1.5 2 have ways to embed them. [Embed(my1.jpg)] var my1_img:Class; [Embed(my1.jpg)] var my2_img:Class; [Embed(my1.jpg)] var my3_img:Class; mx:Image id=img source={my1_img} / Then, have some function swap: function swapImage(val) { img.source = val; } swapImage(my1_img); swapImage(my2_img); swapImage(my3_img); You could use setInterval, setTimeout, or Timer to loop through those... ...or use a Flash generated SWF; whatever your fancy. - Original Message - From: G [EMAIL PROTECTED] greg556%40yahoo.com To: flexcoders@yahoogroups.com flexcoders%40yahoogroups.com Sent: Saturday, July 22, 2006 11:59 AM Subject: Re: [flexcoders] Anyone know the answer? Embed images in one MovieClip, use in another? This
Re: [flexcoders] Anyone know the answer? Embed images in one MovieClip, use in another?
Hah! I don't care what anyone says, the Flex 1.5 docs are good. http://livedocs.macromedia.com/flex/15/flex_docs_en/1157.htm - Original Message - From: G [EMAIL PROTECTED] To: flexcoders@yahoogroups.com Sent: Tuesday, July 25, 2006 2:00 PM Subject: Re: [flexcoders] Anyone know the answer? Embed images in one MovieClip, use in another? Yahoo yuked on itself last night, so not sure if you ever got your remote shared libraries to work? No, I was waiting to hear more from you about how to do it. Based on your previous emails and those links I now understand how attachMovie works (in conjunction with Object.registerClass) and I can manipulate those well (it's a pain because there's no error message if you get the linkage name wrong!). But I'm not sure what to do to explore remote shared libraries. It's nice to hear Flash 9 fixes this problem, but that's not something we will be allowed to take advantage of for a long time, until we can be confident most of our users have switched. Thanks, Greg - Original Message - From: G [EMAIL PROTECTED] To: flexcoders@yahoogroups.com Sent: Tuesday, July 25, 2006 11:25 AM Subject: Re: [flexcoders] Anyone know the answer? Embed images in one MovieClip, use in another? Thanks. I believe duplicateMovie doesn't work. From the documentation of duplicateMovie: If you have loaded a movie clip using MovieClip.loadMovie() or the MovieClipLoader class, the contents of the SWF file are not duplicated. This means that you cannot save bandwidth by loading a JPEG or SWF file and then duplicating the movie clip. It baffles me why this is not allowed. Does anyone know? My guess is the developers ran into some issues and decided the easiest way around it was to pretend it was intended. The further problem, as you say here, is I have to move the clip around by hand, which eliminates the entire reason to use Flex, to try to organize our apps in a slightly object-oriented way. I believe Jester said this a day or two as well, that assets cannot be shared. I'm starting to feel this is impossible with a capital I, but it still feels like there may be some very low-level way to do it--Remote Shared Libraries? The other option is to quit and get a job at In-and-Out Burgers. I think I'm going to do that. Greg --- Shade Gmail [EMAIL PROTECTED] wrote: Hi, In the past I've worked through this kind of thing by loading external .SWFs dynamically and duplicateMovieClip()ing (or moving them) what I needed to the appropriate positions. That was Flash 7. It was ugly, but it worked as long as you didn't need any fancy depth work. Recently I've done similar stuff in Flash 8 using BitmapData, which works great (and pretty easily too) if you're working with simple bitmap images. Actually, it should work well with generic movieclips as well (see the ... draw() method, I believe. Something like that). I'm not aware of a Flex way to do what you want. I do hope there is one, it is certainly lacking. Cheers and good luck, Pedro. On 7/24/06, G [EMAIL PROTECTED] wrote: Hi Jester-- Your example here is exactly what we don't want to do. We don't want to embed all the images we need into the swf--it makes the file size too big. However, we don't want to load the images dynamically each time we need them--that's too slow. Our application is a game that uses pictures. Players play the game for a while with one set of images, then they change to a new set of images. What we want is to have something like sets of images that we can load one time then use repeatedly. So when the player first starts the game, they will get the images from Set1.swf (for example). Then when it's time to change images, we will load a new set, Set2.swf, etc. We only want to load the new images one time, because we have to change the source property of Image tags repeatedly, and this is costly. If you know another way to do this from what I am asking about, please tell me! But what we are wondering is if it's possible to load a swf containing embedded images, then use those images in the loading (host) swf? Thank you! Greg --- JesterXL [EMAIL PROTECTED] jesterxl%40jessewarden.com wrote: Don't use SWF's. Flex 1.5 2 have ways to embed them. [Embed(my1.jpg)] var my1_img:Class; [Embed(my1.jpg)] var my2_img:Class; [Embed(my1.jpg)] var my3_img:Class; mx:Image id=img source={my1_img} / Then, have some function swap: function swapImage(val) { img.source = val; } swapImage(my1_img); swapImage(my2_img); swapImage(my3_img); You could use setInterval, setTimeout, or Timer to loop through those... ...or use a Flash generated SWF; whatever
Re: [flexcoders] Anyone know the answer? Embed images in one MovieClip, use in another?
It's probably a moot point due to some of the other stuff you mentioned later, but flash.display.Bitmap has some interesting example code to dynamically load an image from a url and then duplicate it. On 7/24/06, G [EMAIL PROTECTED] wrote: Hi Jester--Your example here is exactly what we don't want to do. We don't want to embed all the images we need intothe swf--it makes the file size too big.However, we don't want to load the images dynamically each time we need them--that's too slow.Our application is a game that uses pictures.Playersplay the game for a while with one set of images, thenthey change to a new set of images.What we want is to have something like sets of images that we can load one time then use repeatedly.So when the player first starts the game, they willget the images from Set1.swf (for example).Then whenit's time to change images, we will load a new set, Set2.swf, etc.We only want to load the new images one time, becausewe have to change the source property of Image tagsrepeatedly, and this is costly.If you know another way to do this from what I am asking about, please tell me!But what we arewondering is if it's possible to load a swf containingembedded images, then use those images in the loading(host) swf?Thank you!Greg --- JesterXL [EMAIL PROTECTED] wrote: Don't use SWF's.Flex 1.5 2 have ways to embed them. [Embed(my1.jpg )] var my1_img:Class; [Embed(my1.jpg)] var my2_img:Class; [Embed(my1.jpg)] var my3_img:Class; mx:Image id=img source={my1_img} / Then, have some function swap: function swapImage(val) { img.source = val; } swapImage(my1_img); swapImage(my2_img); swapImage(my3_img); You could use setInterval, setTimeout, or Timer to loop through those... ...or use a Flash generated SWF; whatever your fancy. - Original Message - From: G [EMAIL PROTECTED] To: flexcoders@yahoogroups.com Sent: Saturday, July 22, 2006 11:59 AM Subject: Re: [flexcoders] Anyone know the answer? Embed images in one MovieClip, use in another? This line: mx:Loader id=container source= Container.swf / does not load a swf file containing the embedded image into my application?That is news to me. The reason I want to do it is irrelevant to my question, but here it is:We have an animation that loads many images at once (external images).Even with the images in the browser's cache it is drastically slowing down the application. That embedded images are not loaded is exactly the point.We want to load a swf with several images embedded in it, then use those images in the animation.The point is, we want to load the images dynamically (externally), but not every time we change the source of Image.Just one time, ahead of time. Since when an Image loads an embedded image, we are not actually loading it at all, we are hoping we can load the container swf one time, then use its images as embedded images--thus avoiding the immediate load time every time we change source. What we want to do, in a nutshell, is load images dynamically, but all at once, and then just attach them from that moment on. The question is, can we attach an image embedded in the container swf into the loader swf, avoiding the external image load?HOW?The relationship between attachMovie and Image is very murky. An example, perhaps based on the code below, would be very nice, very helpful.You seem to know a lot about Flex and Flash, can you help, please? Thanks, Greg --- JesterXL [EMAIL PROTECTED] wrote: If you embed an image, you're not loading anything; it's merely attaching the img Class to your MovieClip's DisplayList ( attachMovie in 1.5).Thus there is no point; just bind them all to img since they are all using the same resource. External images are a different story. - Original Message - From: greg556 [EMAIL PROTECTED] To: flexcoders@yahoogroups.com Sent: Friday, July 21, 2006 7:08 PM Subject: [flexcoders] Embed images in one MovieClip, use in another?Hi everyone-- Is it possible to embed images (jpgs) in one MovieClip, then load that SWF into another MovieClip and use those images in the loader? We are trying to avoid reloading an image each time we need it, but still load them dynamically. We'd like to do this: (We're using Flex, but this is really an AS question I think, about accessing resources from one SWF in another SWF). This example is in Flex, but the real work, I expect, is in AS. If you can tell me how to do it in AS, I can get it working in flex.) Container.swf: mx:Application mx:Script [Embed(source=images/myimage.jpg)] public var img: String; /mx:Script /mx:Application Then, load that SWF and use its embedded image: Loader.swf: mx:Application mx:Loader id=container source= Container.swf / mx:HBox mx:Image id=the_image source=container.content.img / /mx:HBox /mx:Application It looks like this should work, and the resource string is properly being passed to the_image (something like __Resource.43234564.myimage_jpg) but it cannot
Re: [flexcoders] Anyone know the answer? Embed images in one MovieClip, use in another?
Hi Jester-- Your example here is exactly what we don't want to do. We don't want to embed all the images we need into the swf--it makes the file size too big. However, we don't want to load the images dynamically each time we need them--that's too slow. Our application is a game that uses pictures. Players play the game for a while with one set of images, then they change to a new set of images. What we want is to have something like sets of images that we can load one time then use repeatedly. So when the player first starts the game, they will get the images from Set1.swf (for example). Then when it's time to change images, we will load a new set, Set2.swf, etc. We only want to load the new images one time, because we have to change the source property of Image tags repeatedly, and this is costly. If you know another way to do this from what I am asking about, please tell me! But what we are wondering is if it's possible to load a swf containing embedded images, then use those images in the loading (host) swf? Thank you! Greg --- JesterXL [EMAIL PROTECTED] wrote: Don't use SWF's. Flex 1.5 2 have ways to embed them. [Embed(my1.jpg)] var my1_img:Class; [Embed(my1.jpg)] var my2_img:Class; [Embed(my1.jpg)] var my3_img:Class; mx:Image id=img source={my1_img} / Then, have some function swap: function swapImage(val) { img.source = val; } swapImage(my1_img); swapImage(my2_img); swapImage(my3_img); You could use setInterval, setTimeout, or Timer to loop through those... ...or use a Flash generated SWF; whatever your fancy. - Original Message - From: G [EMAIL PROTECTED] To: flexcoders@yahoogroups.com Sent: Saturday, July 22, 2006 11:59 AM Subject: Re: [flexcoders] Anyone know the answer? Embed images in one MovieClip, use in another? This line: mx:Loader id=container source=Container.swf / does not load a swf file containing the embedded image into my application? That is news to me. The reason I want to do it is irrelevant to my question, but here it is: We have an animation that loads many images at once (external images). Even with the images in the browser's cache it is drastically slowing down the application. That embedded images are not loaded is exactly the point. We want to load a swf with several images embedded in it, then use those images in the animation. The point is, we want to load the images dynamically (externally), but not every time we change the source of Image. Just one time, ahead of time. Since when an Image loads an embedded image, we are not actually loading it at all, we are hoping we can load the container swf one time, then use its images as embedded images--thus avoiding the immediate load time every time we change source. What we want to do, in a nutshell, is load images dynamically, but all at once, and then just attach them from that moment on. The question is, can we attach an image embedded in the container swf into the loader swf, avoiding the external image load? HOW? The relationship between attachMovie and Image is very murky. An example, perhaps based on the code below, would be very nice, very helpful. You seem to know a lot about Flex and Flash, can you help, please? Thanks, Greg --- JesterXL [EMAIL PROTECTED] wrote: If you embed an image, you're not loading anything; it's merely attaching the img Class to your MovieClip's DisplayList ( attachMovie in 1.5). Thus there is no point; just bind them all to img since they are all using the same resource. External images are a different story. - Original Message - From: greg556 [EMAIL PROTECTED] To: flexcoders@yahoogroups.com Sent: Friday, July 21, 2006 7:08 PM Subject: [flexcoders] Embed images in one MovieClip, use in another? Hi everyone-- Is it possible to embed images (jpgs) in one MovieClip, then load that SWF into another MovieClip and use those images in the loader? We are trying to avoid reloading an image each time we need it, but still load them dynamically. We'd like to do this: (We're using Flex, but this is really an AS question I think, about accessing resources from one SWF in another SWF). This example is in Flex, but the real work, I expect, is in AS. If you can tell me how to do it in AS, I can get it working in flex.) Container.swf: mx:Application mx:Script [Embed(source=images/myimage.jpg)] public var img: String; /mx:Script /mx:Application Then, load that SWF and use its embedded image: Loader.swf: mx:Application mx:Loader id=container source=Container.swf / mx:HBox mx:Image id=the_image source=container.content.img / /mx:HBox /mx:Application It looks like this should work, and the resource string is properly being passed to the_image (something like __Resource.43234564.myimage_jpg) but it cannot actually load; we
Re: [flexcoders] Anyone know the answer? Embed images in one MovieClip, use in another?
Yes you can.Here's how I do it. [Embed(source='../assets/assets.swf', symbol='someSymbol')] public var anImage:Class; someSymbolis the name of the symbol in the swf which is called assets.swf.the anImage variable is the graphic, and can be used wherever you need an image.RegardsHankOn 7/24/06, G [EMAIL PROTECTED] wrote:Hi Jester--Your example here is exactly what we don't want to do. We don't want to embed all the images we need intothe swf--it makes the file size too big.However, we don't want to load the images dynamicallyeach time we need them--that's too slow.Our application is a game that uses pictures.Players play the game for a while with one set of images, thenthey change to a new set of images.What we want is to have something like sets ofimages that we can load one time then use repeatedly. So when the player first starts the game, they willget the images from Set1.swf (for example).Then whenit's time to change images, we will load a new set,Set2.swf, etc.We only want to load the new images one time, because we have to change the source property of Image tagsrepeatedly, and this is costly.If you know another way to do this from what I amasking about, please tell me!But what we arewondering is if it's possible to load a swf containing embedded images, then use those images in the loading(host) swf?Thank you!Greg--- JesterXL [EMAIL PROTECTED] wrote: Don't use SWF's.Flex 1.5 2 have ways to embed them. [Embed(my1.jpg)] var my1_img:Class; [Embed(my1.jpg)] var my2_img:Class; [Embed(my1.jpg)] var my3_img:Class; mx:Image id=img source={my1_img} / Then, have some function swap: function swapImage(val) { img.source = val; } swapImage(my1_img); swapImage(my2_img); swapImage(my3_img); You could use setInterval, setTimeout, or Timer to loop through those... ...or use a Flash generated SWF; whatever your fancy. - Original Message - From: G [EMAIL PROTECTED] To: flexcoders@yahoogroups.com Sent: Saturday, July 22, 2006 11:59 AM Subject: Re: [flexcoders] Anyone know the answer? Embed images in one MovieClip, use in another? This line: mx:Loader id=container source=Container.swf / does not load a swf file containing the embedded image into my application?That is news to me. The reason I want to do it is irrelevant to my question, but here it is:We have an animation that loads many images at once (external images).Even with the images in the browser's cache it is drastically slowing down the application. That embedded images are not loaded is exactly the point.We want to load a swf with several images embedded in it, then use those images in the animation.The point is, we want to load the images dynamically (externally), but not every time we change the source of Image.Just one time, ahead of time. Since when an Image loads an embedded image, we are not actually loading it at all, we are hoping we can load the container swf one time, then use its images as embedded images--thus avoiding the immediate load time every time we change source. What we want to do, in a nutshell, is load images dynamically, but all at once, and then just attach them from that moment on. The question is, can we attach an image embedded in the container swf into the loader swf, avoiding the external image load?HOW?The relationship between attachMovie and Image is very murky. An example, perhaps based on the code below, would be very nice, very helpful.You seem to know a lot about Flex and Flash, can you help, please? Thanks, Greg --- JesterXL [EMAIL PROTECTED] wrote: If you embed an image, you're not loading anything; it's merely attaching the img Class to your MovieClip's DisplayList ( attachMovie in 1.5).Thus there is no point; just bind them all to img since they are all using the same resource. External images are a different story. - Original Message - From: greg556 [EMAIL PROTECTED] To: flexcoders@yahoogroups.com Sent: Friday, July 21, 2006 7:08 PM Subject: [flexcoders] Embed images in one MovieClip, use in another?Hi everyone-- Is it possible to embed images (jpgs) in one MovieClip, then load that SWF into another MovieClip and use those images in the loader? We are trying to avoid reloading an image each time we need it, but still load them dynamically. We'd like to do this: (We're using Flex, but this is really an AS question I think, about accessing resources from one SWF in another SWF). This example is in Flex, but the real work, I expect, is in AS. If you can tell me how to do it in AS, I can get it working in flex.) Container.swf: mx:Application mx:Script [Embed(source=images/myimage.jpg)] public var img: String; /mx:Script /mx:Application Then, load that SWF and use its embedded image: Loader.swf: mx:Application mx:Loader id=container source= Container.swf / mx:HBox mx:Image id=the_image source=container.content.img / /mx:HBox /mx:Application It looks like this should work, and the resource string is properly being
Re: [flexcoders] Anyone know the answer? Embed images in one MovieClip, use in another?
Oops.Just re-read your post. I see you want to dynamically load the swf.I have to think about that.RegardsHankOn 7/24/06, hank williams [EMAIL PROTECTED] wrote:Yes you can. Here's how I do it. [Embed(source='../assets/assets.swf', symbol='someSymbol')] public var anImage:Class; someSymbolis the name of the symbol in the swf which is called assets.swf.the anImage variable is the graphic, and can be used wherever you need an image.RegardsHank On 7/24/06, G [EMAIL PROTECTED] wrote:Hi Jester--Your example here is exactly what we don't want to do. We don't want to embed all the images we need intothe swf--it makes the file size too big.However, we don't want to load the images dynamicallyeach time we need them--that's too slow.Our application is a game that uses pictures.Players play the game for a while with one set of images, thenthey change to a new set of images.What we want is to have something like sets ofimages that we can load one time then use repeatedly. So when the player first starts the game, they willget the images from Set1.swf (for example).Then whenit's time to change images, we will load a new set,Set2.swf, etc.We only want to load the new images one time, because we have to change the source property of Image tagsrepeatedly, and this is costly.If you know another way to do this from what I amasking about, please tell me!But what we arewondering is if it's possible to load a swf containing embedded images, then use those images in the loading(host) swf?Thank you!Greg--- JesterXL [EMAIL PROTECTED] wrote: Don't use SWF's.Flex 1.5 2 have ways to embed them. [Embed(my1.jpg)] var my1_img:Class; [Embed(my1.jpg)] var my2_img:Class; [Embed(my1.jpg)] var my3_img:Class; mx:Image id=img source={my1_img} / Then, have some function swap: function swapImage(val) { img.source = val; } swapImage(my1_img); swapImage(my2_img); swapImage(my3_img); You could use setInterval, setTimeout, or Timer to loop through those... ...or use a Flash generated SWF; whatever your fancy. - Original Message - From: G [EMAIL PROTECTED] To: flexcoders@yahoogroups.com Sent: Saturday, July 22, 2006 11:59 AM Subject: Re: [flexcoders] Anyone know the answer? Embed images in one MovieClip, use in another? This line: mx:Loader id=container source=Container.swf / does not load a swf file containing the embedded image into my application?That is news to me. The reason I want to do it is irrelevant to my question, but here it is:We have an animation that loads many images at once (external images).Even with the images in the browser's cache it is drastically slowing down the application. That embedded images are not loaded is exactly the point.We want to load a swf with several images embedded in it, then use those images in the animation.The point is, we want to load the images dynamically (externally), but not every time we change the source of Image.Just one time, ahead of time. Since when an Image loads an embedded image, we are not actually loading it at all, we are hoping we can load the container swf one time, then use its images as embedded images--thus avoiding the immediate load time every time we change source. What we want to do, in a nutshell, is load images dynamically, but all at once, and then just attach them from that moment on. The question is, can we attach an image embedded in the container swf into the loader swf, avoiding the external image load?HOW?The relationship between attachMovie and Image is very murky. An example, perhaps based on the code below, would be very nice, very helpful.You seem to know a lot about Flex and Flash, can you help, please? Thanks, Greg --- JesterXL [EMAIL PROTECTED] wrote: If you embed an image, you're not loading anything; it's merely attaching the img Class to your MovieClip's DisplayList ( attachMovie in 1.5).Thus there is no point; just bind them all to img since they are all using the same resource. External images are a different story. - Original Message - From: greg556 [EMAIL PROTECTED] To: flexcoders@yahoogroups.com Sent: Friday, July 21, 2006 7:08 PM Subject: [flexcoders] Embed images in one MovieClip, use in another?Hi everyone-- Is it possible to embed images (jpgs) in one MovieClip, then load that SWF into another MovieClip and use those images in the loader? We are trying to avoid reloading an image each time we need it, but still load them dynamically. We'd like to do this: (We're using Flex, but this is really an AS question I think, about accessing resources from one SWF in another SWF). This example is in Flex, but the real work, I expect, is in AS. If you can tell me how to do it in AS, I can get it working in flex.) Container.swf: mx:Application mx:Script [Embed(source=images/myimage.jpg)] public var img: String; /mx:Script /mx:Application Then, load that SWF and use its embedded image: Loader.swf: mx:Application mx:Loader id=container source= Container.swf /
Re: [flexcoders] Anyone know the answer? Embed images in one MovieClip, use in another?
Hi, In the past I've worked through this kind of thing by loading external .SWFs dynamically and duplicateMovieClip()ing (or moving them) what I needed to the appropriate positions. That was Flash 7. It was ugly, but it worked as long as you didn't need any fancy depth work. Recently I've done similar stuff in Flash 8 using BitmapData, which works great (and pretty easily too) if you're working with simple bitmap images. Actually, it should work well with generic movieclips as well (see the ... draw() method, I believe. Something like that). I'm not aware of a Flex way to do what you want. I do hope there is one, it is certainly lacking. Cheers and good luck, Pedro. On 7/24/06, G [EMAIL PROTECTED] wrote: Hi Jester--Your example here is exactly what we don't want to do.We don't want to embed all the images we need intothe swf--it makes the file size too big.However, we don't want to load the images dynamically each time we need them--that's too slow.Our application is a game that uses pictures. Playersplay the game for a while with one set of images, thenthey change to a new set of images.What we want is to have something like sets of images that we can load one time then use repeatedly. So when the player first starts the game, they willget the images from Set1.swf (for example). Then whenit's time to change images, we will load a new set, Set2.swf, etc.We only want to load the new images one time, becausewe have to change the source property of Image tagsrepeatedly, and this is costly.If you know another way to do this from what I am asking about, please tell me! But what we arewondering is if it's possible to load a swf containingembedded images, then use those images in the loading(host) swf?Thank you! Greg--- JesterXL [EMAIL PROTECTED] wrote: Don't use SWF's. Flex 1.5 2 have ways to embed them. [Embed(my1.jpg)] var my1_img:Class; [Embed( my1.jpg)] var my2_img:Class; [Embed(my1.jpg)] var my3_img:Class; mx:Image id=img source={my1_img} / Then, have some function swap: function swapImage(val) { img.source = val; } swapImage(my1_img); swapImage(my2_img); swapImage(my3_img); You could use setInterval, setTimeout, or Timer to loop through those... ...or use a Flash generated SWF; whatever your fancy. - Original Message - From: G [EMAIL PROTECTED] To: flexcoders@yahoogroups.com Sent: Saturday, July 22, 2006 11:59 AM Subject: Re: [flexcoders] Anyone know the answer? Embed images in one MovieClip, use in another? This line: mx:Loader id=container source=Container.swf / does not load a swf file containing the embedded image into my application? That is news to me. The reason I want to do it is irrelevant to my question, but here it is: We have an animation that loads many images at once (external images). Even with the images in the browser's cache it is drastically slowing down the application. That embedded images are not loaded is exactly the point. We want to load a swf with several images embedded in it, then use those images in the animation. The point is, we want to load the images dynamically (externally), but not every time we change the source of Image. Just one time, ahead of time. Since when an Image loads an embedded image, we are not actually loading it at all, we are hoping we can load the container swf one time, then use its images as embedded images--thus avoiding the immediate load time every time we change source. What we want to do, in a nutshell, is load images dynamically, but all at once, and then just attach them from that moment on. The question is, can we attach an image embedded in the container swf into the loader swf, avoiding the external image load? HOW? The relationship between attachMovie and Image is very murky. An example, perhaps based on the code below, would be very nice, very helpful. You seem to know a lot about Flex and Flash, can you help, please? Thanks, Greg --- JesterXL [EMAIL PROTECTED] wrote: If you embed an image, you're not loading anything; it's merely attaching the img Class to your MovieClip's DisplayList ( attachMovie in 1.5). Thus there is no point; just bind them all to img since they are all using the same resource. External images are a different story. - Original Message - From: greg556 [EMAIL PROTECTED] To: flexcoders@yahoogroups.com Sent: Friday, July 21, 2006 7:08 PM Subject: [flexcoders] Embed images in one MovieClip, use in another?Hi everyone-- Is it possible to embed images (jpgs) in one MovieClip, then load that SWF into another MovieClip and use those images in the loader? We are trying to avoid reloading an image each time we need it, but still load them dynamically. We'd like to do this: (We're using Flex, but this is really an AS question I think, about accessing resources from one SWF in another SWF). This example is in Flex, but the real work, I expect, is in AS. If you can tell me how to do it in AS, I can get it
Re: [flexcoders] Anyone know the answer? Embed images in one MovieClip, use in another?
This line: mx:Loader id=container source=Container.swf / does not load a swf file containing the embedded image into my application? That is news to me. The reason I want to do it is irrelevant to my question, but here it is: We have an animation that loads many images at once (external images). Even with the images in the browser's cache it is drastically slowing down the application. That embedded images are not loaded is exactly the point. We want to load a swf with several images embedded in it, then use those images in the animation. The point is, we want to load the images dynamically (externally), but not every time we change the source of Image. Just one time, ahead of time. Since when an Image loads an embedded image, we are not actually loading it at all, we are hoping we can load the container swf one time, then use its images as embedded images--thus avoiding the immediate load time every time we change source. What we want to do, in a nutshell, is load images dynamically, but all at once, and then just attach them from that moment on. The question is, can we attach an image embedded in the container swf into the loader swf, avoiding the external image load? HOW? The relationship between attachMovie and Image is very murky. An example, perhaps based on the code below, would be very nice, very helpful. You seem to know a lot about Flex and Flash, can you help, please? Thanks, Greg --- JesterXL [EMAIL PROTECTED] wrote: If you embed an image, you're not loading anything; it's merely attaching the img Class to your MovieClip's DisplayList ( attachMovie in 1.5). Thus there is no point; just bind them all to img since they are all using the same resource. External images are a different story. - Original Message - From: greg556 [EMAIL PROTECTED] To: flexcoders@yahoogroups.com Sent: Friday, July 21, 2006 7:08 PM Subject: [flexcoders] Embed images in one MovieClip, use in another? Hi everyone-- Is it possible to embed images (jpgs) in one MovieClip, then load that SWF into another MovieClip and use those images in the loader? We are trying to avoid reloading an image each time we need it, but still load them dynamically. We'd like to do this: (We're using Flex, but this is really an AS question I think, about accessing resources from one SWF in another SWF). This example is in Flex, but the real work, I expect, is in AS. If you can tell me how to do it in AS, I can get it working in flex.) Container.swf: mx:Application mx:Script [Embed(source=images/myimage.jpg)] public var img: String; /mx:Script /mx:Application Then, load that SWF and use its embedded image: Loader.swf: mx:Application mx:Loader id=container source=Container.swf / mx:HBox mx:Image id=the_image source=container.content.img / /mx:HBox /mx:Application It looks like this should work, and the resource string is properly being passed to the_image (something like __Resource.43234564.myimage_jpg) but it cannot actually load; we get a broken image instead. I'm guessing I somehow need to register the object library of the Container.swf with my Loader.swf? How? Or, is this whole enterprise impossible? Thank you! Greg -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com Yahoo! Groups Links __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com Yahoo! Groups Sponsor ~-- Check out the new improvements in Yahoo! Groups email. http://us.click.yahoo.com/6pRQfA/fOaOAA/yQLSAA/nhFolB/TM ~- -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com Yahoo! Groups Links * To visit your group on the web, go to: http://groups.yahoo.com/group/flexcoders/ * To unsubscribe from this group, send an email to: [EMAIL PROTECTED] * Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/