[flexcoders] Re: Creating Thumbnails from large images on the fly. Possible?

2007-02-22 Thread joebob409
Right, but you are still having to download the entire image file and
just sizing it right?  What I was wondering if it is possible to only
donwload part of the image file like a segment, or a very low quality
to save the user bandwidth.  Is that possible with AS3 on the fly, or
would I have to use something like imagemagik for that?

--- In flexcoders@yahoogroups.com, Brian Dunphy [EMAIL PROTECTED] wrote:

 Definitely possible -- I do it using a function like so:
 
 public function getBitmapData(target:UIComponent, scale:Number =
 0.):BitmapData
 {
   var bd:BitmapData = new BitmapData(target.width * scale,
 target.height * scale);
   var m:Matrix = new Matrix();
   m.scale(scale, scale);
   bd.draw(target, m);
   return bd;
 }
 
 Basically what that function does, it accepts a target UIComponent to
 draw the thumbnail from (in my case it's usually charts, but to do
 what you're after you might use an Image or an SWFLoader). It also
 accepts a scale to upsize/downsize the bitmap to... by default it does
 it 1/3 of the size.
 
 Cheers,
 
 Brian
 
 
 On 2/22/07, joebob409 [EMAIL PROTECTED] wrote:
 
 
 
 
 
 
  I am wondering if it is possible with AS3 to create thumbs from large
   image files on the fly. Maybe only downloading partial image data and
   shrinking the size. Anyone know if that is possible or any
   alternative methods I could possibly use for this?
 
   Thanks
 
   
 
 
 -- 
 Brian Dunphy





Re: [flexcoders] Re: Creating Thumbnails from large images on the fly. Possible?

2007-02-22 Thread Brian Dunphy
I'm not sure that is possible given the nature of how data is stored
in image files... maybe somebody else has some insight in to the
topic.

Brian

On 2/22/07, joebob409 [EMAIL PROTECTED] wrote:






 Right, but you are still having to download the entire image file and
  just sizing it right? What I was wondering if it is possible to only
  donwload part of the image file like a segment, or a very low quality
  to save the user bandwidth. Is that possible with AS3 on the fly, or
  would I have to use something like imagemagik for that?

  --- In flexcoders@yahoogroups.com, Brian Dunphy [EMAIL PROTECTED] wrote:
  
   Definitely possible -- I do it using a function like so:
  
   public function getBitmapData(target:UIComponent, scale:Number =
   0.):BitmapData
   {
   var bd:BitmapData = new BitmapData(target.width * scale,
   target.height * scale);
   var m:Matrix = new Matrix();
   m.scale(scale, scale);
   bd.draw(target, m);
   return bd;
   }
  
   Basically what that function does, it accepts a target UIComponent to
   draw the thumbnail from (in my case it's usually charts, but to do
   what you're after you might use an Image or an SWFLoader). It also
   accepts a scale to upsize/downsize the bitmap to... by default it does
   it 1/3 of the size.
  
   Cheers,
  
   Brian
  
  
   On 2/22/07, joebob409 [EMAIL PROTECTED] wrote:
   
   
   
   
   
   
I am wondering if it is possible with AS3 to create thumbs from large
image files on the fly. Maybe only downloading partial image data and
shrinking the size. Anyone know if that is possible or any
alternative methods I could possibly use for this?
   
Thanks
   
   
  
  
   --
   Brian Dunphy
  

  


-- 
Brian Dunphy


Re: [flexcoders] Re: Creating Thumbnails from large images on the fly. Possible?

2007-02-22 Thread Doug McCune

I don't think this is possible, you need server side code of some sort to
give you the thumbnail image.

You might be able to initiate the loading of the file and halt it mid-way,
then try to render the partially loaded data as an image, but that's going
to be difficult (especially depending on what image format you're using).
You'd probably have to do the byte to image pixel processing yourself. And
the only thing that might get you if you could figure it out, is you might
be able to load the first X pixels of the image, so maybe you could show the
top-half of each image only, and only have to load half the bytes of each
image.

But if you want to load a smaller file you'll have to send a smaller file
from the server.



On 2/22/07, Brian Dunphy [EMAIL PROTECTED] wrote:


  I'm not sure that is possible given the nature of how data is stored
in image files... maybe somebody else has some insight in to the
topic.

Brian


On 2/22/07, joebob409 [EMAIL PROTECTED] joebob409%40yahoo.com wrote:






 Right, but you are still having to download the entire image file and
 just sizing it right? What I was wondering if it is possible to only
 donwload part of the image file like a segment, or a very low quality
 to save the user bandwidth. Is that possible with AS3 on the fly, or
 would I have to use something like imagemagik for that?

 --- In flexcoders@yahoogroups.com flexcoders%40yahoogroups.com, Brian
Dunphy [EMAIL PROTECTED] wrote:
 
  Definitely possible -- I do it using a function like so:
 
  public function getBitmapData(target:UIComponent, scale:Number =
  0.):BitmapData
  {
  var bd:BitmapData = new BitmapData(target.width * scale,
  target.height * scale);
  var m:Matrix = new Matrix();
  m.scale(scale, scale);
  bd.draw(target, m);
  return bd;
  }
 
  Basically what that function does, it accepts a target UIComponent to
  draw the thumbnail from (in my case it's usually charts, but to do
  what you're after you might use an Image or an SWFLoader). It also
  accepts a scale to upsize/downsize the bitmap to... by default it does
  it 1/3 of the size.
 
  Cheers,
 
  Brian
 
 
  On 2/22/07, joebob409 [EMAIL PROTECTED] wrote:
  
  
  
  
  
  
   I am wondering if it is possible with AS3 to create thumbs from
large
   image files on the fly. Maybe only downloading partial image data
and
   shrinking the size. Anyone know if that is possible or any
   alternative methods I could possibly use for this?
  
   Thanks
  
  
 
 
  --
  Brian Dunphy
 



--
Brian Dunphy

 



Re: [flexcoders] Re: Creating Thumbnails from large images on the fly. Possible?

2007-02-22 Thread Paul J DeCoursey
Best way to do it is to have some sort of server process that scales the 
image and store that scaled version for future requests.  I had built a 
system quite a while ago for doing Image Management and it would scale 
multiple sizes of each image on upload and then you can download the 
appropriate size as needed.  Much like how flickr works.  We built it in 
java.  If you can run java I can try and dig up some of the code.

 I'm not sure that is possible given the nature of how data is stored
 in image files... maybe somebody else has some insight in to the
 topic.

 Brian