Re: [flexcoders] Re: Inverting a Shape

2007-02-15 Thread Sebastian Mohr

Hi,

is there anyone out there who can help me answering the question?

cheers,
masu


On 2/13/07, lepusmars [EMAIL PROTECTED] wrote:


  Maybe I'm missing something here but can't you just set the visible
property on the component to false? Why do you need to create a mask?

--- In flexcoders@yahoogroups.com flexcoders%40yahoogroups.com,
Sebastian Mohr

[EMAIL PROTECTED] wrote:

 Hi there,

 I want to create a mask which prevents a component
 from being shown, but the following code is doing the
 exact opposite:

 var surroundingMask:Shape = new Shape();
 surroundingMask.blendMode = BlendMode.INVERT;

 surroundingMask.graphics.beginFill(0x00, 0.5);
 surroundingMask.graphics.drawRoundRect(x, y, width, height, 0);
 surroundingMask.graphics.endFill();

 I thought that the BlendMode.INVERT is going to help
 but it doesn't.

 Any ideas?
 masu


 



Re: [flexcoders] Re: Inverting a Shape

2007-02-13 Thread Sebastian Mohr

This is because I want to use the mx.effects.Move effect
which should be applied to a different component to slide
out of the masked area.

masu



On 2/13/07, lepusmars [EMAIL PROTECTED] wrote:


  Maybe I'm missing something here but can't you just set the visible
property on the component to false? Why do you need to create a mask?

--- In flexcoders@yahoogroups.com flexcoders%40yahoogroups.com,
Sebastian Mohr

[EMAIL PROTECTED] wrote:

 Hi there,

 I want to create a mask which prevents a component
 from being shown, but the following code is doing the
 exact opposite:

 var surroundingMask:Shape = new Shape();
 surroundingMask.blendMode = BlendMode.INVERT;

 surroundingMask.graphics.beginFill(0x00, 0.5);
 surroundingMask.graphics.drawRoundRect(x, y, width, height, 0);
 surroundingMask.graphics.endFill();

 I thought that the BlendMode.INVERT is going to help
 but it doesn't.

 Any ideas?
 masu