Re: [flexcoders] Re: Inverting a Shape
Hi, is there anyone out there who can help me answering the question? cheers, masu On 2/13/07, lepusmars [EMAIL PROTECTED] wrote: Maybe I'm missing something here but can't you just set the visible property on the component to false? Why do you need to create a mask? --- In flexcoders@yahoogroups.com flexcoders%40yahoogroups.com, Sebastian Mohr [EMAIL PROTECTED] wrote: Hi there, I want to create a mask which prevents a component from being shown, but the following code is doing the exact opposite: var surroundingMask:Shape = new Shape(); surroundingMask.blendMode = BlendMode.INVERT; surroundingMask.graphics.beginFill(0x00, 0.5); surroundingMask.graphics.drawRoundRect(x, y, width, height, 0); surroundingMask.graphics.endFill(); I thought that the BlendMode.INVERT is going to help but it doesn't. Any ideas? masu
Re: [flexcoders] Re: Inverting a Shape
This is because I want to use the mx.effects.Move effect which should be applied to a different component to slide out of the masked area. masu On 2/13/07, lepusmars [EMAIL PROTECTED] wrote: Maybe I'm missing something here but can't you just set the visible property on the component to false? Why do you need to create a mask? --- In flexcoders@yahoogroups.com flexcoders%40yahoogroups.com, Sebastian Mohr [EMAIL PROTECTED] wrote: Hi there, I want to create a mask which prevents a component from being shown, but the following code is doing the exact opposite: var surroundingMask:Shape = new Shape(); surroundingMask.blendMode = BlendMode.INVERT; surroundingMask.graphics.beginFill(0x00, 0.5); surroundingMask.graphics.drawRoundRect(x, y, width, height, 0); surroundingMask.graphics.endFill(); I thought that the BlendMode.INVERT is going to help but it doesn't. Any ideas? masu