Re: [flexcoders] difference between stage and application?
If memory serves, Container.addChild() overrides DisplayObject.addChild(), and requires that the argument implement the IUIComponent interface, which means only Flex components can be added. You need to use Container.rawChildren.addChild(Sprite) instead. You may also have to override updateDisplayList() to get it to layout correctly, because you're basically bypassing the Flex framework layout mechanism. So unless you really need to, using the Flex Integration Kit is much less hassle. What the kit does is wrap your Sprite or MovieClip object in a UIMovieClip class, which implements the bare bones interfaces required for a non-Flex object to work with the Flex framework, such as IUIComponent. You can also use the UIMovieClip class source to wrap your Sprite or non-Flex object without the Flex Integration Kit, this way you can bypass using Flash altogether if you find you don't need it. ___ Joseph Balderson, Flex Flash Platform Developer :: http://joeflash.ca Author, Professional Flex 3 :: http://tinyurl.com/profx3book Alex Harui wrote: You should use the Flash/Flex Component Kit to wrap your Flash content. Flash content won’t work well in Flex without being wrapped in some fashion. The minimum thing you could do is stick in an mx:UIComponent of the appropriate size in the application and addChild the sprite to it. Alex Harui Flex SDK Developer Adobe Systems Inc. http://www.adobe.com/ Blog: http://blogs.adobe.com/aharui *From:* flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] *On Behalf Of *michaeljonknight *Sent:* Wednesday, April 22, 2009 2:33 PM *To:* flexcoders@yahoogroups.com *Subject:* [flexcoders] difference between stage and application? Hello, I am somewhat new to flex. We are working on a project that uses an exported swc from Flash and running into some problems getting everything we want to show up layered correctly. I want to add a menu bar (mx.controls.MenuBar) on top of some content from the flash swc (flash.display.Sprite). I can only get the menu bar to show up if I call application.addChild and the sprite to show up if I call application.stage.addChild. But the menu bar popups are behind the sprite. I don't really understand the difference between the application and the stage either. Can anyone help? And is there an established way to work with mx.controls and flash.display.sprite data? thanks in advance, madmik3 -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Alternative FAQ location: https://share.acrobat.com/adc/document.do?docid=942dbdc8-e469-446f-b4cf-1e62079f6847 Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.comYahoo! Groups Links * To visit your group on the web, go to: http://groups.yahoo.com/group/flexcoders/ * Your email settings: Individual Email | Traditional * To change settings online go to: http://groups.yahoo.com/group/flexcoders/join (Yahoo! ID required) * To change settings via email: mailto:flexcoders-dig...@yahoogroups.com mailto:flexcoders-fullfeatu...@yahoogroups.com * To unsubscribe from this group, send an email to: flexcoders-unsubscr...@yahoogroups.com * Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
Re: [flexcoders] difference between stage and application?
Sorry, I realized you were talking about UIComponent.addChild(), not Container.addChild(), my bad. ___ Joseph Balderson, Flex Flash Platform Developer :: http://joeflash.ca Author, Professional Flex 3 :: http://tinyurl.com/profx3book Joseph Balderson wrote: If memory serves, Container.addChild() overrides DisplayObject.addChild(), and requires that the argument implement the IUIComponent interface, which means only Flex components can be added. You need to use Container.rawChildren.addChild(Sprite) instead. You may also have to override updateDisplayList() to get it to layout correctly, because you're basically bypassing the Flex framework layout mechanism. So unless you really need to, using the Flex Integration Kit is much less hassle. What the kit does is wrap your Sprite or MovieClip object in a UIMovieClip class, which implements the bare bones interfaces required for a non-Flex object to work with the Flex framework, such as IUIComponent. You can also use the UIMovieClip class source to wrap your Sprite or non-Flex object without the Flex Integration Kit, this way you can bypass using Flash altogether if you find you don't need it. ___ Joseph Balderson, Flex Flash Platform Developer :: http://joeflash.ca Author, Professional Flex 3 :: http://tinyurl.com/profx3book Alex Harui wrote: You should use the Flash/Flex Component Kit to wrap your Flash content. Flash content won’t work well in Flex without being wrapped in some fashion. The minimum thing you could do is stick in an mx:UIComponent of the appropriate size in the application and addChild the sprite to it. Alex Harui Flex SDK Developer Adobe Systems Inc. http://www.adobe.com/ Blog: http://blogs.adobe.com/aharui *From:* flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] *On Behalf Of *michaeljonknight *Sent:* Wednesday, April 22, 2009 2:33 PM *To:* flexcoders@yahoogroups.com *Subject:* [flexcoders] difference between stage and application? Hello, I am somewhat new to flex. We are working on a project that uses an exported swc from Flash and running into some problems getting everything we want to show up layered correctly. I want to add a menu bar (mx.controls.MenuBar) on top of some content from the flash swc (flash.display.Sprite). I can only get the menu bar to show up if I call application.addChild and the sprite to show up if I call application.stage.addChild. But the menu bar popups are behind the sprite. I don't really understand the difference between the application and the stage either. Can anyone help? And is there an established way to work with mx.controls and flash.display.sprite data? thanks in advance, madmik3 -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Alternative FAQ location: https://share.acrobat.com/adc/document.do?docid=942dbdc8-e469-446f-b4cf-1e62079f6847 Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.comYahoo! Groups Links -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Alternative FAQ location: https://share.acrobat.com/adc/document.do?docid=942dbdc8-e469-446f-b4cf-1e62079f6847 Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.comYahoo! Groups Links * To visit your group on the web, go to: http://groups.yahoo.com/group/flexcoders/ * Your email settings: Individual Email | Traditional * To change settings online go to: http://groups.yahoo.com/group/flexcoders/join (Yahoo! ID required) * To change settings via email: mailto:flexcoders-dig...@yahoogroups.com mailto:flexcoders-fullfeatu...@yahoogroups.com * To unsubscribe from this group, send an email to: flexcoders-unsubscr...@yahoogroups.com * Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
[flexcoders] difference between stage and application?
Hello, I am somewhat new to flex. We are working on a project that uses an exported swc from Flash and running into some problems getting everything we want to show up layered correctly. I want to add a menu bar (mx.controls.MenuBar) on top of some content from the flash swc (flash.display.Sprite). I can only get the menu bar to show up if I call application.addChild and the sprite to show up if I call application.stage.addChild. But the menu bar popups are behind the sprite. I don't really understand the difference between the application and the stage either. Can anyone help? And is there an established way to work with mx.controls and flash.display.sprite data? thanks in advance, madmik3
RE: [flexcoders] difference between stage and application?
You should use the Flash/Flex Component Kit to wrap your Flash content. Flash content won't work well in Flex without being wrapped in some fashion. The minimum thing you could do is stick in an mx:UIComponent of the appropriate size in the application and addChild the sprite to it. Alex Harui Flex SDK Developer Adobe Systems Inc.http://www.adobe.com/ Blog: http://blogs.adobe.com/aharui From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf Of michaeljonknight Sent: Wednesday, April 22, 2009 2:33 PM To: flexcoders@yahoogroups.com Subject: [flexcoders] difference between stage and application? Hello, I am somewhat new to flex. We are working on a project that uses an exported swc from Flash and running into some problems getting everything we want to show up layered correctly. I want to add a menu bar (mx.controls.MenuBar) on top of some content from the flash swc (flash.display.Sprite). I can only get the menu bar to show up if I call application.addChild and the sprite to show up if I call application.stage.addChild. But the menu bar popups are behind the sprite. I don't really understand the difference between the application and the stage either. Can anyone help? And is there an established way to work with mx.controls and flash.display.sprite data? thanks in advance, madmik3