RE: [flexcoders] flahs.ui.Keyboard bug?!

2008-08-28 Thread Alex Harui
Is this for an AIR project?  I don't think it was supposed to work for
non-AIR.

 

From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of nagaofthesea
Sent: Wednesday, August 27, 2008 10:10 PM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] flahs.ui.Keyboard bug?!

 

Howdy-

Just installed the latest FlexBuilder 3.0.1.205647 which includes the 
3.1 SDK.

Went to write a handler for keyboard input using the public static 
constants of flash.ui.Keyboard class (testing for Keyboard.Y to 
represent a 'yes' answer and Keyboard.N to represeent a 'no' answer)and 
lo they are gone (as are almost all the other static constants)!!! I 
just used the uint key code values instead for the time being But 
really I LOVE the constants for code readability.

Is it something I messed up on the install, or is this a bug others are 
experiencing? If others are experiencing this, I will post to the bug 
list.

Regards,
NAGA

 



[flexcoders] flahs.ui.Keyboard bug?!

2008-08-27 Thread nagaofthesea
Howdy-

Just installed the latest FlexBuilder 3.0.1.205647 which includes the 
3.1 SDK.

Went to write a handler for keyboard input using the public static 
constants of flash.ui.Keyboard class (testing for Keyboard.Y to 
represent a 'yes' answer and Keyboard.N to represeent a 'no' answer)and 
lo they are gone (as are almost all the other static constants)!!!  I 
just used the uint key code values instead for the time being But 
really I LOVE the constants for code readability.

Is it something I messed up on the install, or is this a bug others are 
experiencing?  If others are experiencing this, I will post to the bug 
list.

Regards,
NAGA