Re: [flexcoders] getDefinitionByName and gotoAndPlay

2007-11-22 Thread Matthias Dittgen
That's close to the truth, I think.

As a colleague of mine pointed out, objects on frame1 were already
initialized before the constructor is executed while objects on another
frame need some time (usually 1 frame) to become initialized as well.

So my solution will be to avoid gotoAndStops as much I can and work with
single frame symbols.

Matthias

2007/11/21, Alex Harui [EMAIL PROTECTED]:

I'm pretty sure that gotoandplay just advances the playhead and doesn't
 execute the script on that frame until your script finishes so the widgets
 it creates won't be ready right after the call.


  --

 *From:* flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] *On
 Behalf Of *Matthias Dittgen
 *Sent:* Wednesday, November 21, 2007 8:13 AM
 *To:* flexcoders@yahoogroups.com
 *Subject:* [flexcoders] getDefinitionByName and gotoAndPlay



 Hello,

 I am loading a SWF into my application, which I created in FlashCS3.
 I have exported MovieClips with timeline animation and textfield, etc.
 for AS in my library.

 After loading of the SWF is complete I get the Class like this:
 var MyClass:Class = getDefinitionByName(MyClass) as Class;

 Then I create a MovieClip instance an add it to stage, like this:
 var mc:MovieClip = new MyClass() as MovieClip;
 addChild(mc);

 this works great, but when I want to gotoAndPlay() to another frame an
 change the content of a Textfield there, then the Textfield is null
 and it takes some time (Timer or Enterframe script) to wait for the
 Textfield being not null.

 Can someone imagine why?
 Matthias

  



[flexcoders] getDefinitionByName and gotoAndPlay

2007-11-21 Thread Matthias Dittgen
Hello,

I am loading a SWF into my application, which I created in FlashCS3.
I have exported MovieClips with timeline animation and textfield, etc.
for AS in my library.

After loading of the SWF is complete I get the Class like this:
var MyClass:Class = getDefinitionByName(MyClass) as Class;

Then I create a MovieClip instance an add it to stage, like this:
var mc:MovieClip = new MyClass() as MovieClip;
addChild(mc);

this works great, but when I want to gotoAndPlay() to another frame an
change the content of a Textfield there, then the Textfield is null
and it takes some time (Timer or Enterframe script) to wait for the
Textfield being not null.

Can someone imagine why?
Matthias


RE: [flexcoders] getDefinitionByName and gotoAndPlay

2007-11-21 Thread Alex Harui
I'm pretty sure that gotoandplay just advances the playhead and doesn't
execute the script on that frame until your script finishes so the
widgets it creates won't be ready right after the call.

 



From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of Matthias Dittgen
Sent: Wednesday, November 21, 2007 8:13 AM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] getDefinitionByName and gotoAndPlay

 

Hello,

I am loading a SWF into my application, which I created in FlashCS3.
I have exported MovieClips with timeline animation and textfield, etc.
for AS in my library.

After loading of the SWF is complete I get the Class like this:
var MyClass:Class = getDefinitionByName(MyClass) as Class;

Then I create a MovieClip instance an add it to stage, like this:
var mc:MovieClip = new MyClass() as MovieClip;
addChild(mc);

this works great, but when I want to gotoAndPlay() to another frame an
change the content of a Textfield there, then the Textfield is null
and it takes some time (Timer or Enterframe script) to wait for the
Textfield being not null.

Can someone imagine why?
Matthias

 



[flexcoders] getDefinitionByName and Databinding

2007-01-05 Thread Bastian Waidelich
Hello there and happy New Year,

I'm having problems with dynamic instances and databinding.
Here a little example:

ExtLabel.mxml
?xml version=1.0 encoding=utf-8?
mx:Label xmlns:mx=http://www.adobe.com/2006/mxml; text={this.name}
/mx:Label
That is just a simple Label-Component printing out its name.
If I now initialize that label in my main.mxml everything works fine:

main.mxml
?xml version=1.0 encoding=utf-8?
mx:Application xmlns:mx=http://www.adobe.com/2006/mxml;
layout=absolute applicationComplete=init()
mx:Script
 ![CDATA[
 import Test.ExtLabel;

 public function init():void {
 var label:Object = new ExtLabel();
 addChild(DisplayObject(label));
 }
 ]]
/mx:Script
/mx:Application
But if I use getDefinitionByName to dynamically create an instance of
ExtLabel I get a Null-reference exception:

main.mxml
?xml version=1.0 encoding=utf-8?
mx:Application xmlns:mx=http://www.adobe.com/2006/mxml;
layout=absolute applicationComplete=init()
mx:Script
 ![CDATA[
 public function init():void {
 var labelClass:Class =
flash.utils.getDefinitionByName(Test.ExtLabel) as Class;
 var label:Object = new labelClass();
 addChild(DisplayObject(label));
 }
 ]]
/mx:Script
/mx:Application
I'm using the compiler directive --includes to include the class so
that's not the problem.
The problem seems to be the databinding text={this.name}. If I get rid
of it, everything works fine.
The error I receive (sorry it's in german):
TypeError: Error #1009: Der Zugriff auf eine Eigenschaft oder eine
Methode eines null-Objektverweises ist nicht möglich.
 at Test::ExtLabel/initialize()
 at
mx.core::UIComponent/http://www.adobe.com/2006/flex/mx/internal::childAd\
ded()
 at
mx.core::Container/http://www.adobe.com/2006/flex/mx/internal::childAdde\
d()
 at mx.core::Container/addChildAt()
 at mx.core::Container/addChild()
 at main/init()
 at main/___Application1_applicationComplete()
 at
flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEven\
tFunction()
 at flash.events::EventDispatcher/dispatchEvent()
 at mx.managers::SystemManager/::preloader_preloaderDoneHandler()
 at
flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEven\
tFunction()
 at flash.events::EventDispatcher/dispatchEvent()
 at mx.preloaders::Preloader/::displayClassCompleteHandler()
 at
flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEven\
tFunction()
 at flash.events::EventDispatcher/dispatchEvent()
 at mx.preloaders::DownloadProgressBar/::timerHandler()
 at mx.preloaders::DownloadProgressBar/::initCompleteHandler()
 at
flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEven\
tFunction()
 at flash.events::EventDispatcher/dispatchEvent()
 at mx.preloaders::Preloader/::dispatchAppEndEvent()
 at mx.preloaders::Preloader/::appCreationCompleteHandler()
 at
flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEven\
tFunction()
 at flash.events::EventDispatcher/dispatchEvent()
Thanks for your help!
Bastian



[flexcoders] getDefinitionByName

2006-12-08 Thread Daniel
Im using the method getDefinitionByName so I can get instances of
classes which I only know their name.
Now, this classes always receive 2 parameters in their constructor.
My question would be, how can I pass these parameters using the method
getDefinitionByName, somehing like:

var name:String = Daniel;
var nickname:String = danboh;
var ClassName:String = AddClient
var ClassReference : Class =
getDefinitionByName(com.client.+ClassName) as Class; 
var instance : Object = new ClassReference(name, nickname);

Any suggestions???

Thanks for your help!



[flexcoders] getDefinitionByName(): Variable ... is not defined.

2006-10-10 Thread tobiaspatton
Hello List;

I'm trying to create an interface where a user's selection in a menu 
component results in other components being created. Right now I'm 
just prototyping, and experimenting with different ways I might do 
this.

One way I've thought of is to use an XML data provider for the list 
where an attribute of each menu entry describes a class that should 
be instantiated when that item is selected.

e.g.

menu item label=classOne 
childClass=com.Kodak.Galiano.Test.classOne/

I'm running into a problem, though. Because classOne is never 
actually used in the source code, classOne is not being compiled 
and linked into the application. When I call getDefinitionByName
( com.Kodak.Galiano.Test.classOne ), there is an error: Variable 
classOne is not defined.

Is there some trick I can use to force classOne to be compiled and 
linked into the application? Right now my solution is to add a 
private function that defines a local variable of the appropriate 
type.

private function TrickCompiler() : void
{
 var x : classOne;
}

This does the trick, but it sure seems hacky.

Thanks.
Tobias.






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RE: [flexcoders] getDefinitionByName

2006-09-22 Thread Gordon Smith












getDefinitionByName() works on Flex
classes as well as Flash ones, but if you want something like




getDefinitionByName(mx.controls.Button)



to work, you have to ensure that Flex's
Button class is linked into your application's SWF. If you actually use the
Button class somewhere, it will be. By contrast, the Flash classes are built
into the Player and don't need to be used in the SWF.



Sorry for the late reply. I'm going
through the 1700 posts to flexcoders while I was on vacation, and I didn't see
a reply to this one.



- Gordon











From: flexcoders@yahoogroups.com [mailto:flexcoders@yahoogroups.com] On Behalf Of Daniel Freiman
Sent: Tuesday, September 05, 2006
7:50 AM
To: flexcoders
Subject: [flexcoders]
getDefinitionByName











I want to
use getDefinitionByName in the flash.utils package to get a class by it's
name. I've tried the example in the language reference using Sprite and
that works fine but when I use flex classes it doesn't seem to work (I've tried
classes I've made and mx.controls.ComboBox). Is there a
limitation of this function that I'm missing?

Dan






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RE: [flexcoders] getDefinitionByName

2006-09-18 Thread Matt Chotin












You need to make sure that the class gets
linked into your SWF. You dont need to instantiate it but you need to
declare a variable with the type of the class that you want. You can also use
the include-classes directive to the compiler to force the class to be
available. Check the docs for more details.



Matt











From:
flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Daniel Freiman
Sent: Friday, September 15, 2006
12:27 PM
To: flexcoders
Subject: [flexcoders]
getDefinitionByName











I've been
using getDefinitionByName to load classes dynamically, however if the class
hasn't been previously instantiated it gives me

ReferenceError: Error #1065: Variable classname is not defined.


Is there any way to fix this other than instantiating every class I might want
to use with getDefinitionByName? 






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[flexcoders] getDefinitionByName

2006-09-15 Thread Daniel Freiman



I've been using getDefinitionByName to load classes dynamically, however if the class hasn't been previously instantiated it gives meReferenceError: Error #1065: Variable classname is not defined.Is there any way to fix this other than instantiating every class I might want to use with getDefinitionByName?

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[flexcoders] getDefinitionByName

2006-09-05 Thread Daniel Freiman



I want to use getDefinitionByName in the flash.utils package to get a class by it's name. I've tried the example in the language reference using Sprite and that works fine but when I use flex classes it doesn't seem to work (I've tried classes I've made and 
mx.controls.ComboBox). Is there a limitation of this function that I'm missing?Dan

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