RE: [flexcoders] Flex 2: Component inheritance?
Yes, sounds like a bug to me. Can you please file at http://www.macromedia.com/go/wish? Matt From: flexcoders@yahoogroups.com [mailto:flexcoders@yahoogroups.com] On Behalf Of Jason Y. Kwong Sent: Monday, January 02, 2006 11:09 AM To: flexcoders@yahoogroups.com Subject: Re: [flexcoders] Flex 2: Component inheritance? No, there were no visual children in Base--just an empty canvas. I tried what you suggested and created Base using ActionScript only and that worked just fine. Thanks. However, it does bring up the question: Why doesn't the MXML approach work? Is it a bug? On 12/30/05, Matt Chotin [EMAIL PROTECTED] wrote: Did you put any visual children in Base? If you did it's not going to work because you can't have declared children in a parent component and subcomponent (though we may describe how to simulate that in some of our docs with other features). You can try rewriting Base.mxml to be Base.as if there weren't visual children Public class Base extends Canvas { //declare properties and methods } Matt From: flexcoders@yahoogroups.com [mailto: flexcoders@yahoogroups.com] On Behalf Of Jason Y. Kwong Sent: Friday, December 30, 2005 10:44 AM To: Flashcoders mailing list; flexcoders@yahoogroups.com Subject: [flexcoders] Flex 2: Component inheritance? I'm relatively new to Flex 2 and what I'm trying to do is to create a set of custom MXML components that share the same AS base class. So I start with the base component, an empty container to which I add properties/methods via AS. Call it Base.mxml: ?xml version=1.0 encoding=utf-8? mx:Canvas xmlns:mx=http://www.macromedia.com/2005/mxml xmlns=* mx:Script source=Base_inc.as/ !-- Declare base properties/methods -- /mx:Canvas Then I create a component based on Base. I add a Button and a TextInput. Call it ComponentA.mxml : ?xml version=1.0 encoding=utf-8? Base xmlns:mx=http://www.macromedia.com/2005/mxml xmlns=* mx:Script source=ComponentA_inc.as/ !-- Component-specific code -- mx:Button x=5 y=41 label=Button/ mx:TextInput x=2 y=12 text=hello id=MyText/ /Base Then I add ComponentA to an application. Everything looks fine in the design view. However, when the app is run, the controls added by ComponentA do not show up. I put in a creationComplete handler for ComponentA and traced the value of MyText and it came out null, so it looks like it never got created. Am I missing something? If this isn't how you do component inheritance, then how can it be done while still taking advantage of the easy layout offered by MXML? -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com SPONSORED LINKS Web site design development Computer software development Software design and development Macromedia flex Software development best practice YAHOO! GROUPS LINKS Visit your group flexcoders on the web. To unsubscribe from this group, send an email to: [EMAIL PROTECTED] Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com YAHOO! GROUPS LINKS Visit your group "flexcoders" on the web. To unsubscribe from this group, send an email to:[EMAIL PROTECTED] Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Re: [flexcoders] Flex 2: Component inheritance?
No, there were no visual children in Base--just an empty canvas. I tried what you suggested and created Base using ActionScript only and that worked just fine. Thanks. However, it does bring up the question: Why doesn't the MXML approach work? Is it a bug? On 12/30/05, Matt Chotin [EMAIL PROTECTED] wrote: Did you put any visual children in Base? If you did it's not going to work because you can't have declared children in a parent component and subcomponent (though we may describe how to simulate that in some of our docs with other features). You can try rewriting Base.mxml to be Base.as if there weren't visual children Public class Base extends Canvas { //declare properties and methods } Matt From: flexcoders@yahoogroups.com [mailto: flexcoders@yahoogroups.com] On Behalf Of Jason Y. Kwong Sent: Friday, December 30, 2005 10:44 AM To: Flashcoders mailing list; flexcoders@yahoogroups.com Subject: [flexcoders] Flex 2: Component inheritance? I'm relatively new to Flex 2 and what I'm trying to do is to create a set of custom MXML components that share the same AS base class. So I start with the base component, an empty container to which I add properties/methods via AS. Call it Base.mxml: ?xml version=1.0 encoding=utf-8? mx:Canvas xmlns:mx=http://www.macromedia.com/2005/mxml xmlns=* mx:Script source=Base_inc.as/ !-- Declare base properties/methods -- /mx:Canvas Then I create a component based on Base. I add a Button and a TextInput. Call it ComponentA.mxml : ?xml version=1.0 encoding=utf-8? Base xmlns:mx=http://www.macromedia.com/2005/mxml xmlns=* mx:Script source=ComponentA_inc.as/ !-- Component-specific code -- mx:Button x=5 y=41 label=Button/ mx:TextInput x=2 y=12 text=hello id=MyText/ /Base Then I add ComponentA to an application. Everything looks fine in the design view. However, when the app is run, the controls added by ComponentA do not show up. I put in a creationComplete handler for ComponentA and traced the value of MyText and it came out null, so it looks like it never got created. Am I missing something? If this isn't how you do component inheritance, then how can it be done while still taking advantage of the easy layout offered by MXML? -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com SPONSORED LINKS Web site design development Computer software development Software design and development Macromedia flex Software development best practice YAHOO! GROUPS LINKS Visit your group flexcoders on the web. To unsubscribe from this group, send an email to: [EMAIL PROTECTED] Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com SPONSORED LINKS Web site design development Computer software development Software design and development Macromedia flex Software development best practice YAHOO! GROUPS LINKS Visit your group "flexcoders" on the web. To unsubscribe from this group, send an email to:[EMAIL PROTECTED] Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
RE: [flexcoders] Flex 2: Component inheritance?
Did you put any visual children in Base? If you did its not going to work because you cant have declared children in a parent component and subcomponent (though we may describe how to simulate that in some of our docs with other features). You can try rewriting Base.mxml to be Base.as if there werent visual children Public class Base extends Canvas { //declare properties and methods } Matt From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On Behalf Of Jason Y. Kwong Sent: Friday, December 30, 2005 10:44 AM To: Flashcoders mailing list; flexcoders@yahoogroups.com Subject: [flexcoders] Flex 2: Component inheritance? I'm relatively new to Flex 2 and what I'm trying to do is to create a set of custom MXML components that share the same AS base class. So I start with the base component, an empty container to which I add properties/methods via AS. Call it Base.mxml: ?xml version=1.0 encoding=utf-8? mx:Canvas xmlns:mx=http://www.macromedia.com/2005/mxml xmlns=* mx:Script source=Base_inc.as/ !-- Declare base properties/methods -- /mx:Canvas Then I create a component based on Base. I add a Button and a TextInput. Call it ComponentA.mxml : ?xml version=1.0 encoding=utf-8? Base xmlns:mx=http://www.macromedia.com/2005/mxml xmlns=* mx:Script source=ComponentA_inc.as/ !-- Component-specific code -- mx:Button x=5 y=41 label=Button/ mx:TextInput x=2 y=12 text=hello id=MyText/ /Base Then I add ComponentA to an application. Everything looks fine in the design view. However, when the app is run, the controls added by ComponentA do not show up. I put in a creationComplete handler for ComponentA and traced the value of MyText and it came out null, so it looks like it never got created. Am I missing something? If this isn't how you do component inheritance, then how can it be done while still taking advantage of the easy layout offered by MXML? -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com SPONSORED LINKS Web site design development Computer software development Software design and development Macromedia flex Software development best practice YAHOO! GROUPS LINKS Visit your group "flexcoders" on the web. To unsubscribe from this group, send an email to:[EMAIL PROTECTED] Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.