Re: [flexcoders] Image-swfLoader-memory
Excellent, thanks Alex, great help! From: Alex Harui aha...@adobe.com To: flexcoders@yahoogroups.com flexcoders@yahoogroups.com Sent: Monday, February 16, 2009 4:21:14 PM Subject: RE: [flexcoders] Image-swfLoader-memory There’s a profiler tutorial on my blog. However, in general, the number of instances of SWFLoader, Bitmap and BitmapData should not keep going up after you force garbage collection. Several people say that if it is the browser, especially IE, you can minimize and restore IE and the memory will be reclaimed. Alex Harui Flex SDK Developer Adobe Systems Inc. Blog: http://blogs. adobe.com/ aharui From:flexcod...@yahoogro ups.com [mailto:flexcoders@ yahoogroups. com] On Behalf Of Alain Thibodeau Sent: Monday, February 16, 2009 9:00 AM To: flexcod...@yahoogro ups.com Subject: Re: [flexcoders] Image-swfLoader-memory Thanks Alex, So there shouldn't be any issues with the way I set the swfLoader in Cairngorn then? I did test with the profiler and unless I am blind I don't see it releasing memory, however, I am not an expert with it. When I do test with the browser (IE), I see the memory go down then back up, in the long run it always goes much higher and doubles or triples from original. I am not sure at this point if I should worry about it or code it a different way. If it is the brower, then I gather there isn't much I can do... Thanks again. From:Alex Harui aha...@adobe. com To: flexcod...@yahoogro ups.com flexcod...@yahoogro ups.com Sent: Monday, February 16, 2009 11:43:24 AM Subject: RE: [flexcoders] Image-swfLoader-memory Use the Profiler to see if you really have such a problem.. We have seen issues with some browsers not releasing memory even though Flex has. Alex Harui Flex SDK Developer Adobe Systems Inc. Blog: http://blogs. adobe.com/ aharui From:flexcod...@yahoogro ups.com [mailto:flexcoders@ yahoogroups. com] On Behalf Of thibodeau.alain Sent: Monday, February 16, 2009 6:00 AM To: flexcod...@yahoogro ups.com Subject: [flexcoders] Image-swfLoader-memory Hi all, I am building a photo library using tileList and the mx:Image. I do notice that the memory does grow the more images I load. The mx:Image is bound to my modelLocator, so I am not actually unloading the image per say, I am just changing the source with databinding. I did assume however that it would unload the image before loading the next...That said, I've also tested to unload the image manually. I've read various conflicting posts on swfLoader and how it doesn't actually unload loaded swf's or images. I've also read that in player 10+ it actually unloads swf's properly...Can someone please tell me what simply is the truth? And if there is an issue with the swfLoader, than what would be a good workaround? Thanks in advance, I appreciate it..
RE: [flexcoders] Image-swfLoader-memory
Use the Profiler to see if you really have such a problem. We have seen issues with some browsers not releasing memory even though Flex has. Alex Harui Flex SDK Developer Adobe Systems Inc.http://www.adobe.com/ Blog: http://blogs.adobe.com/aharui From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf Of thibodeau.alain Sent: Monday, February 16, 2009 6:00 AM To: flexcoders@yahoogroups.com Subject: [flexcoders] Image-swfLoader-memory Hi all, I am building a photo library using tileList and the mx:Image. I do notice that the memory does grow the more images I load. The mx:Image is bound to my modelLocator, so I am not actually unloading the image per say, I am just changing the source with databinding. I did assume however that it would unload the image before loading the next...That said, I've also tested to unload the image manually. I've read various conflicting posts on swfLoader and how it doesn't actually unload loaded swf's or images. I've also read that in player 10+ it actually unloads swf's properly...Can someone please tell me what simply is the truth? And if there is an issue with the swfLoader, than what would be a good workaround? Thanks in advance, I appreciate it.
Re: [flexcoders] Image-swfLoader-memory
Thanks Alex, So there shouldn't be any issues with the way I set the swfLoader in Cairngorn then? I did test with the profiler and unless I am blind I don't see it releasing memory, however, I am not an expert with it. When I do test with the browser (IE), I see the memory go down then back up, in the long run it always goes much higher and doubles or triples from original. I am not sure at this point if I should worry about it or code it a different way. If it is the brower, then I gather there isn't much I can do... Thanks again. From: Alex Harui aha...@adobe.com To: flexcoders@yahoogroups.com flexcoders@yahoogroups.com Sent: Monday, February 16, 2009 11:43:24 AM Subject: RE: [flexcoders] Image-swfLoader-memory Use the Profiler to see if you really have such a problem. We have seen issues with some browsers not releasing memory even though Flex has. Alex Harui Flex SDK Developer Adobe Systems Inc. Blog: http://blogs. adobe.com/ aharui From:flexcod...@yahoogro ups.com [mailto:flexcoders@ yahoogroups. com] On Behalf Of thibodeau.alain Sent: Monday, February 16, 2009 6:00 AM To: flexcod...@yahoogro ups.com Subject: [flexcoders] Image-swfLoader-memory Hi all, I am building a photo library using tileList and the mx:Image. I do notice that the memory does grow the more images I load. The mx:Image is bound to my modelLocator, so I am not actually unloading the image per say, I am just changing the source with databinding. I did assume however that it would unload the image before loading the next...That said, I've also tested to unload the image manually. I've read various conflicting posts on swfLoader and how it doesn't actually unload loaded swf's or images. I've also read that in player 10+ it actually unloads swf's properly...Can someone please tell me what simply is the truth? And if there is an issue with the swfLoader, than what would be a good workaround? Thanks in advance, I appreciate it.
RE: [flexcoders] Image-swfLoader-memory
There's a profiler tutorial on my blog. However, in general, the number of instances of SWFLoader, Bitmap and BitmapData should not keep going up after you force garbage collection. Several people say that if it is the browser, especially IE, you can minimize and restore IE and the memory will be reclaimed. Alex Harui Flex SDK Developer Adobe Systems Inc.http://www.adobe.com/ Blog: http://blogs.adobe.com/aharui From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf Of Alain Thibodeau Sent: Monday, February 16, 2009 9:00 AM To: flexcoders@yahoogroups.com Subject: Re: [flexcoders] Image-swfLoader-memory Thanks Alex, So there shouldn't be any issues with the way I set the swfLoader in Cairngorn then? I did test with the profiler and unless I am blind I don't see it releasing memory, however, I am not an expert with it. When I do test with the browser (IE), I see the memory go down then back up, in the long run it always goes much higher and doubles or triples from original. I am not sure at this point if I should worry about it or code it a different way. If it is the brower, then I gather there isn't much I can do... Thanks again. From: Alex Harui aha...@adobe.com To: flexcoders@yahoogroups.com flexcoders@yahoogroups.com Sent: Monday, February 16, 2009 11:43:24 AM Subject: RE: [flexcoders] Image-swfLoader-memory Use the Profiler to see if you really have such a problem. We have seen issues with some browsers not releasing memory even though Flex has. Alex Harui Flex SDK Developer Adobe Systems Inc.http://www.adobe.com/ Blog: http://blogs. adobe.com/ aharuihttp://blogs.adobe.com/aharui From: flexcod...@yahoogro ups.comhttp://ups.com/ [mailto:flexcoders@ yahoogroups. com] On Behalf Of thibodeau.alain Sent: Monday, February 16, 2009 6:00 AM To: flexcod...@yahoogro ups.com Subject: [flexcoders] Image-swfLoader-memory Hi all, I am building a photo library using tileList and the mx:Image. I do notice that the memory does grow the more images I load. The mx:Image is bound to my modelLocator, so I am not actually unloading the image per say, I am just changing the source with databinding. I did assume however that it would unload the image before loading the next...That said, I've also tested to unload the image manually. I've read various conflicting posts on swfLoader and how it doesn't actually unload loaded swf's or images. I've also read that in player 10+ it actually unloads swf's properly...Can someone please tell me what simply is the truth? And if there is an issue with the swfLoader, than what would be a good workaround? Thanks in advance, I appreciate it..