Re: [Flightgear-devel] Question about METAR updates
On Sunday, February 9, 2003, at 01:25 am, Ima Sudonim wrote: Is it possible to use a metar file to give flightgear the current weather conditions for the world. Are there special setup or options required to set this up? Are there any mac os x compatible apps (java probably ok, too) to download metar info periodically (from http://weather.noaa.gov/weather/metar.shtml ) so that flightgear can (possibly) use it? I was actually looking at this (on a complete whim) the other day. It looks to be fairly easy, if you can assume the existence of wget / curl on the system. Otherwise, you need to write a bit of FTP functionality (probably a trivial amount, though). Also, I didn't look at the actual weather code inside FG but based on the command line switches I think gluing it in will be doable. That said, I've got quite enough on my plate with the flightplan / flightcomputer stuff to look at this (sorry). HH James -- Morbo finds all humans pathetic ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Question about METAR updates
James Turner writes: On Sunday, February 9, 2003, at 01:25 am, Ima Sudonim wrote: Is it possible to use a metar file to give flightgear the current weather conditions for the world. Are there special setup or options required to set this up? Are there any mac os x compatible apps (java probably ok, too) to download metar info periodically (from http://weather.noaa.gov/weather/metar.shtml ) so that flightgear can (possibly) use it? I was actually looking at this (on a complete whim) the other day. It looks to be fairly easy, if you can assume the existence of wget / curl on the system. Otherwise, you need to write a bit of FTP functionality (probably a trivial amount, though). Also, I didn't look at the actual weather code inside FG but based on the command line switches I think gluing it in will be doable. I would just use PLIB and a background thread Note following is from the PLIB examples Norman #include plib/netBuffer.h class HTTPClient : public netBufferChannel { public: HTTPClient ( cchar* host, cchar* path ) { open (); connect (host, 80); cchar* s = netFormat ( GET %s HTTP/1.0\r\n\r\n, path ); bufferSend( s, strlen(s) ) ; } virtual void handleBufferRead (netBuffer buffer) { const char* s = buffer.getData(); while (*s) fputc(*s++,stdout); buffer.remove(); } } ; int main (int argc, char * argv[]) { netInit(argc,argv); new HTTPClient( www.opengl.org, /index.html ); netChannel::loop(0); return 0; } ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] [OT] Surfing anybody?
Hi, I got this image from the aero news network site: http://www.aero-news.net/images/content/general/ExtremeWaterSki0203a.jpg http://www.aero-news.net/news/featurestories.cfm :-) Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Fw: [ANNOUNCEMENT] Updated: cygwin-1.3.20-1
Note this fixes a potentially *major* memory usage problem where cygwin would sometimes allocate *twice* the amount of memory as what as actually needed Norman - Original Message - From: Christopher Faylor [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, February 08, 2003 11:40 PM Subject: [ANNOUNCEMENT] Updated: cygwin-1.3.20-1 I've made a new version of the Cygwin DLL and associated utilities available for download. As usual, a list of what has changed is below. To update your installation, click on the Install Cygwin now link on the http://cygwin.com/ web page. This downloads setup.exe to your system. Then, run setup and answer all of the questions. If you have questions or comments, please send them to the Cygwin mailing list at: [EMAIL PROTECTED] . *** CYGWIN-ANNOUNCE UNSUBSCRIBE INFO *** If you want to unsubscribe from the cygwin-announce mailing list, look at the List-Unsubscribe: tag in the email header of this message. Send email to the address specified there. It will be in the format: [EMAIL PROTECTED] If you need more information on unsubscribing, start reading here: http://sources.redhat.com/lists.html#unsubscribe-simple Please read *all* of the information on unsubscribing that is available starting at this URL. Christopher Faylor Red Hat, Inc. Changes since 1.3.19-1: - Fix problem with mmap where 2X space was allocated for MAP_PRIVATE. (Corinna Vinschen) - Set up resort to mmap threshold in malloc to 16M. (Christopher Faylor) - Fix problem with nonexistent passwd entry causing corrupted user name. (Pierre Humblet) - Create security attributes so that only the user can modify a symlink. (Corinna Vinschen) - Fix behavior of chown when repeating a call. (Pierre Humblet) - Allow arbitrary uids on Win95. (Pierre Humblet) - Don't consider WSAEMSGSIZE to be an error in recvfrom. (Corinna Vinschen) - Fix setting of errno from tcsetattr. (Christopher Faylor) - Add more comprehensive tcsetattr error checking. (Troy Curtiss) - *Really* allow setting of heap_chunk_size_in_mb in HKLM. (Jason Tishler) - Various v*printf fixes. (Jason Tishler, Jonathan Larmour, Chuck Wilson) - Implement POSIXLY_INCORRECT_GETOPT environment variable. (Christopher Faylor) - On successful execution set connection state of returned socket to CONNECTED. (Corinna Vinschen) - Reset the scroll region if the window size changes. (Christopher Faylor) - Implement setreuid32, setreuid, setregid32, setregid. (Jason Tishler, Pierre Humblet) - Implement nanosleep. (Jason Tishler) - Fix usleep. (Jason Tishler) - Fix cygpath problem where certain long paths had garbage characters. (Christopher Faylor) - Fix cygcheck -c output alignment. (Igor Pechtchanski) - Add a few more utilities to cygcheck output. (Christopher Faylor) -- Unsubscribe info: http://cygwin.com/ml/#unsubscribe-simple Bug reporting: http://cygwin.com/bugs.html Documentation: http://cygwin.com/docs.html FAQ: http://cygwin.com/faq/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] [OT] Surfing anybody?
Erik Hofman writes: I got this image from the aero news network site: http://www.aero-news.net/images/content/general/ExtremeWaterSki0203a.jpg http://www.aero-news.net/news/featurestories.cfm Hmmm, it looks like crossing inside vs. outside the wake would be a bit difficult. So do you think the skier would start by sitting on the edge of the carrier with his/her legs dangling over the side. Remember if you fall to let go of the rope. :-) Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] script?
Hi I noticed that the 2d panels are broken down to 8 smaller rgb files, is there a tool or script to do this? I was working on a 2d panel but I am having hard time trying to split it up like that. Thanks Paul ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] [OT] Surfing anybody?
On Sun, 9 Feb 2003 07:57:05 -0600, Curtis L. Olson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Erik Hofman writes: I got this image from the aero news network site: http://www.aero-news.net/images/content/general/ExtremeWaterSki0203a.jpg http://www.aero-news.net/news/featurestories.cfm Hmmm, it looks like crossing inside vs. outside the wake would be a bit difficult. So do you think the skier would start by sitting on the edge of the carrier with his/her legs dangling over the side. Remember if you fall to let go of the rope. :-) Curt. ..nah, (s)he'd miss the jump! Stand between'em afterburners after you've dried up enough. ;-) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] script?
On Sun, 9 Feb 2003, paul mccann wrote: Hi I noticed that the 2d panels are broken down to 8 smaller rgb files, is there a tool or script to do this? I was working on a 2d panel but I am having hard time trying to split it up like that. You've not said which OS you're using, but if you're running linux then pamcut from the netpbm tools should do what you're after. Imagemagick can probably do the same. -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] script
Thanks Jon I will try pam-cut, I looked at image magic but the web site seems down right now. Paul ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] script
On Sun, 9 Feb 2003, paul mccann wrote: Thanks Jon I will try pam-cut, I looked at image magic but the web site seems down right now. Ah, right, I thought it was just my dodgy connection :-) That's why I was a bit vague on that one. pamcut (or pbmcut as it was in earlier versions) is very easy to use, although you will need to convert the image into the correct format first. Most netpbm scripts just do: convert source image to pbm manipulate image convert to required output format You'll see from the source that there's a lot of stuff in there! -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re:[Flightgear-devel] James/Darrell: plib macos x 10.2 -- SL and JS
On Sunday, February 9, 2003, at 12:34 AM, [EMAIL PROTECTED] wrote: Darrell, while the new PLIB with JS fixes is working great, sound is breaking up with the cvs SL. I take it that I still need to run with your SL code from your mac x build kit. I seem to have accidentally erased your sl.tar.gz changes for macos x. Is there someplace to get them separately, or should I download your macos x build changes file again? Are there any plib sl changes recently that might have hit your sl code? There don't appear to be any changes affecting the Mac OS X port. You can see for yourself: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/plib/plib/src/sl/#dirlist Here are the sl changes. They probably will never be put into the mainstream PLIB release. If you want to know why, search the plib-devel archives. http://homepage.mac.com/walisser/.cv/walisser/Public/plib/sl.tar.gz- link.gz ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] script?
paul mccann [EMAIL PROTECTED] said: I noticed that the 2d panels are broken down to 8 smaller rgb files, is there a tool or script to do this? I was working on a 2d panel but I am having hard time trying to split it up like that. With gimp I used the crop tool to make the current panels. You can specify the coordinates and size of the area to crop out, save the file and then use CTRL+Z to get the total panel image back. Repeat 7 times. Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] script
Thanks Jim, thats what I was looking for. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Question about METAR updates
James Turner wrote: I was actually looking at this (on a complete whim) the other day. It looks to be fairly easy, if you can assume the existence of wget / curl on the system. Otherwise, you need to write a bit of FTP functionality (probably a trivial amount, though). Also, I didn't look at the actual weather code inside FG but based on the command line switches I think gluing it in will be doable. If you are using WeatherCM you can automatically use the current weather of the world (the data isn't from the METAR though... But I think from an equivalent source). The WeatherCM also interpolates the data smoothly between the weather stations - worldwide. The only problem is that the new environment code doesn't try to use WeatherCM. But it should be fairly easy to modify WeatherCM to output the needed data in the (now) correct properties (nobody was able to tell me the correct paths as I wrote it...) CU, Christian -- The idea is to die young as late as possible.-- Ashley Montague ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] script
paul mccann writes: Thanks Jon I will try pam-cut, I looked at image magic but the web site seems down right now. That's probably pnmcut. I used something similar to chop up the SJC aerial photo to make the photo real rendition of that airport. Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Question about METAR updates
Is it possible to use a metar file to give flightgear the current weather conditions for the world. Are there special setup or options required to set this up? Are there any mac os x compatible apps (java probably ok, too) to download metar info periodically (from http://weather.noaa.gov/weather/metar.shtml ) so that flightgear can (possibly) use it? I was actually looking at this (on a complete whim) the other day. It looks to be fairly easy, if you can assume the existence of wget / curl on the system. Otherwise, you need to write a bit of FTP functionality (probably a trivial amount, though). Also, I didn't look at the actual weather code inside FG but based on the command line switches I think gluing it in will be doable. The problem with the NOAA site is that the latest hourly update cycles are hardly ever complete, so to get complete airport coverage, it's necessary to scan back to the last filed report for each airport, which may be in the previous cycle or even the one before that. Either that, or interpolate more widely between the airports actually available in the latest cycle, but I suspect the delayed updates may be regional, so that approach might not work. Mally --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.449 / Virus Database: 251 - Release Date: 27/01/03 ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Viewer suggestion: acceleration effects
Michael Selig writes: Sounds useful. Can I suggest that this feature be enabled/disabled at the option of the user? Yes -- that's why I mentioned it should be optional. It would make no sense if FlightGear were hooked up to a full-motion sim (or even just a moving chair). All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Viewer suggestion: acceleration effects
Tony Peden writes: On Sat, 2003-02-08 at 19:53, Curtis L. Olson wrote: I agree with Michael though that whatever we do with respect to providing motion queues through the visual system should be user selectable. Any time your eyes (visuals) disagree with your butt eh, hemm. Inner ear. All three, I think -- the brain also uses pressure on the feet or posterior to establish balance. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] cygwin problems linking fgfs.exe
I thought I successfully compiled and installed SimGear-0.3.1. However, whem making FlightGear-0.9.1 under cygwin (xwindows was removed), I get this message: Making all in Main make[2]: Entering directory `/home/annunzio/FlightGear-0.9.1/src/Main' g++ -DPKGLIBDIR=\/usr/local/lib/FlightGear\ -g -O2 -L/usr/local/lib -o fgfs.e xe main.o fg_commands.o fg_init.o fg_io.o fg_props.o fgfs.o globals.o logger.o options.o splash.o util.o viewer.o viewmgr.o location.o ../../src/Aircraft/libAi rcraft.a ../../src/ATC/libATC.a ../../src/Autopilot/libAutopilot.a ../../src/Coc kpit/libCockpit.a ../../src/Cockpit/built_in/libBuilt_in.a ../../src/Controls/li bControls.a ../../src/FDM/libFlight.a ../../src/FDM/Balloon/libBalloon.a ../../s rc/FDM/ExternalNet/libExternalNet.a ../../src/FDM/JSBSim/libJSBSim.a ../../src/F DM/YASim/libYASim.a ../../src/FDM/JSBSim/filtersjb/libfiltersjb.a ../../src/FDM/ LaRCsim/libLaRCsim.a ../../src/FDM/UIUCModel/libUIUCModel.a ../../src/GUI/libGUI .a ../../src/Input/libInput.a ../../src/Instrumentation/libInstrumentation.a ../ ../src/Model/libModel.a ../../src/Navaids/libNavaids.a ../../src/Scenery/libScen ery.a ../../src/Sound/libSound.a ../../src/Airports/libAirports.a ../../src/Netw ork/libNetwork.a ../../src/NetworkOLK/libNetworkOLK.a ../../src/Objects/libObjec ts.a ../../src/Systems/libSystems.a ../../src/Time/libTime.a ../../src/Environme nt/libEnvironment.a -lsgroute -lsgsky -lsgclouds3d -lsgephem -lsgtiming -lsgio - lsgscreen -lsgmath -lsgbucket -lsgdebug -lsgmagvar -lsgmisc -lsgxml -lsgserial -lplibpu -lplibfnt -lplibjs -lplibnet -lplibssg -lplibsg -lplibul -lmk4 -lz -lop engl32 -lpthread -lm -lglut32 -lglu32 -luser32 -lgdi32 -lplibsl -lplibsm -lwinm m -lm Warning: resolving _glPopAttrib by linking to _glPopAttrib@0 Use --enable-stdcall-fixup to disable these warnings Use --disable-stdcall-fixup to disable these fixups Warning: resolving _glPushAttrib by linking to _glPushAttrib@4 Warning: resolving _glDisable by linking to _glDisable@4 Warning: resolving _glBlendFunc by linking to _glBlendFunc@8 Warning: resolving _glLoadMatrixf by linking to _glLoadMatrixf@4 Warning: resolving _glMatrixMode by linking to _glMatrixMode@4 Warning: resolving _glLoadIdentity by linking to _glLoadIdentity@0 Warning: resolving _glColor3f by linking to _glColor3f@12 Warning: resolving _glPopMatrix by linking to _glPopMatrix@0 Warning: resolving _glClear by linking to _glClear@4 Warning: resolving _glClearColor by linking to _glClearColor@16 Warning: resolving _glOrtho by linking to _glOrtho@48 Warning: resolving _glPushMatrix by linking to _glPushMatrix@0 Warning: resolving _glViewport by linking to _glViewport@16 Warning: resolving _glGetIntegerv by linking to _glGetIntegerv@8 Warning: resolving _glEnd by linking to _glEnd@0 Warning: resolving _glBegin by linking to _glBegin@4 Warning: resolving _glVertex3fv by linking to _glVertex3fv@4 Warning: resolving _glTexCoord2f by linking to _glTexCoord2f@8 Warning: resolving _glColor4fv by linking to _glColor4fv@4 Warning: resolving _glTexEnvf by linking to _glTexEnvf@12 Warning: resolving _glAlphaFunc by linking to _glAlphaFunc@8 Warning: resolving _glFogfv by linking to _glFogfv@8 Warning: resolving _glFogf by linking to _glFogf@8 Warning: resolving _glColorMaterial by linking to _glColorMaterial@8 Warning: resolving _glEnable by linking to _glEnable@4 Warning: resolving _glMaterialf by linking to _glMaterialf@12 Warning: resolving _glMaterialfv by linking to _glMaterialfv@12 Warning: resolving _glVertex2f by linking to _glVertex2f@8 Warning: resolving _glColor4f by linking to _glColor4f@16 Warning: resolving _gluOrtho2D by linking to _gluOrtho2D@32 Warning: resolving _glTexImage2D by linking to _glTexImage2D@36 Warning: resolving _glTexParameterf by linking to _glTexParameterf@12 Warning: resolving _glBindTexture by linking to _glBindTexture@8 Warning: resolving _glGenTextures by linking to _glGenTextures@8 Warning: resolving _glDeleteTextures by linking to _glDeleteTextures@8 Warning: resolving _glutGet by linking to _glutGet@4 Warning: resolving _glLightf by linking to _glLightf@12 Warning: resolving _glLightfv by linking to _glLightfv@12 Warning: resolving _glPolygonMode by linking to _glPolygonMode@8 Warning: resolving _glMultMatrixf by linking to _glMultMatrixf@4 Warning: resolving _glTranslatef by linking to _glTranslatef@12 Warning: resolving _glLineWidth by linking to _glLineWidth@4 Warning: resolving _glTexParameteri by linking to _glTexParameteri@12 Warning: resolving _glGetString by linking to _glGetString@4 Warning: resolving _glPixelStorei by linking to _glPixelStorei@8 /usr/local/lib/libsgclouds3d.a(SkyCloud.o)(.text+0x19c8): In function `_ZN8SkyCl oud10IlluminateEP8SkyLightP21SkyRenderableInstanceb': /home/annunzio/SimGear-0.3.1/simgear/sky/clouds3d/SkyCloud.cpp:469: undefined re ference to `_glGetDoublev' /usr/local/lib/libsgclouds3d.a(SkyCloud.o)(.text+0x19de):/home/annunzio/SimGear-
Re: [Flightgear-devel] Dynamic Scenario's
Hi, Is there any procedure for software documents etc? I have an outline of how I intend to write the software, I will start with other planes in the sky for now. Paul - Original Message - From: Jim Wilson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, February 08, 2003 4:29 PM Subject: Re: [Flightgear-devel] Dynamic Scenario's Paul Morriss [EMAIL PROTECTED] said: Hi all, I am new to Flight Gear, but not to flight simulation, thats my line of business ;) Anyway I would like to propose (and develop) a server or system that can be used to manage the environment. What I mean is that the scenario system manages: * Other plans in the air, these can add the reality of busy airspace near large airports. * Weather system controlled through scenarios, this would include clouds, rain etc... * Ground vehicles movement (aircraft ready to taxi for takeoff etc. Sounds great. Actually I was recently thinking that this might be the best way to do traffic. You should be able build a property tree under /sim/traffic (or whereever) with multiple entries for the position and orientation. See the current /position and /orientation property paths for example. The setup xml configuration files for the models you want to include, specifing the paths to the property for each position and orientation data item (e.g. latitude-deg-prop, longitude-deg-prop, altitude-ft-prop, etc). Then all that is left is to set the position and orientation values via the network interface and the models will move accordingly. Of course the work will be in developing whatever technique you want to use to move these around. Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel __ Do You Yahoo!? Everything you'll ever need on one web page from News and Sport to Email and Music Charts http://uk.my.yahoo.com ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Problems with Fonts
Hi, I'm french so sorry for my english. I setup FlightGear-0.9.1 with libs : glut-3.7, plib-1.6.0 and SimGear-0.3.1. My OS : RedHat 8.0 on i386 cat /proc/version Linux version 2.4.18-14 ([EMAIL PROTECTED]) (gcc version 3.2 20020903 (Red Hat Linux 8.0 3.2-7)) #1 Wed Sep 4 12:13:11 EDT 2002 All are successful setup but when i try to launch fgfs it say to me : [alex@captain alex]$ fgfs --fg-root=/usr/local/FlightGear FlightGear: Version 0.9.1 Built with GNU C++ version 3.2 Scanning command line for: --fg-root= fg_root = /usr/local/FlightGear Reading global preferences Finished Reading global preferences Selecting language: fr_FR.UTF-8 Reading localized strings from /usr/local/FlightGear/Translations/strings-defaul t.xml Scanning command line for: --aircraft= No user specified aircraft, using default Reading default aircraft: c172 from /usr/local/FlightGear/Aircraft/c172-set.xml Processing command line arguments Finished command line arguments Opening a window: 800x600 Mesa DRI Radeon 20010402 AGP 1x x86/MMX/3DNow! Max texture size = 1024 Depth buffer bits = 16 WARNING: fntLoadTXF: Failed to open 'Courier.txf' for reading. WARNING: fntLoadTXF: Failed to open 'Times-Roman.txf' for reading. WARNING: fntLoadTXF: Failed to open 'Helvetica.txf' for reading. FATAL: PUI: Could not load default fonts. With strace : strace fgfs --fg-root=/usr/local/FlightGear ... ... open(Courier.txf, O_RDONLY) = -1 ENOENT (No such file or directory) write(2, WARNING: fntLoadTXF: Failed to o..., 63WARNING: fntLoadTXF: Failed to open 'Courier.txf' for reading. ) = 63 open(Times-Roman.txf, O_RDONLY) = -1 ENOENT (No such file or directory) write(2, WARNING: fntLoadTXF: Failed to o..., 67WARNING: fntLoadTXF: Failed to open 'Times-Roman.txf' for reading. ) = 67 open(Helvetica.txf, O_RDONLY) = -1 ENOENT (No such file or directory) write(2, WARNING: fntLoadTXF: Failed to o..., 65WARNING: fntLoadTXF: Failed to open 'Helvetica.txf' for reading. ) = 65 write(2, FATAL: PUI: Could not load defau..., 42FATAL: PUI: Could not load default fonts. ) = 42 _exit(1)= ? In my mind it try's to open a file on the current path. but i don't understand why... or maybe i dont have a environement variable. Someone can help me please ??? Cordially Alexandre MOREL ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Dynamic Scenario's
On Sun, 9 Feb 2003 17:59:52 + Paul Morriss [EMAIL PROTECTED] wrote: Hi, Is there any procedure for software documents etc? I have an outline of how I intend to write the software, I will start with other planes in the sky for now. Don't know about documentation but somebody (David Luff) has already started adding AI aircraft. Check under the src/ATC directory. Someone else is also working on turning the existing SimGear waypoint/route code into bona fide flightplans. Some coordination of efforts might be useful to split the workload and avoid duplication. Cheers, Bernie ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] xml property documentation
Hi, Do we documentation of all the various properties that can be set through the xml setup files ? If not, I have tried to find the xml parser in the source tree with no luck, where would be the best place to start reverse engineer the xml parser to produce such documentation ? Erez __ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel