[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/gui style.xml, 1.2, 1.3
Melchior Franz wrote: Update of /var/cvs/FlightGear-0.9/data/gui In directory baron:/tmp/cvs-serv29971 Ich seh' schon, waehrend die Mehrheit in Urlaub faehrt, baust Du in der Zwischenzeit den halben FlightGear um :-) Tschuess, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel]
Martin Spott wrote: Melchior Franz wrote: Update of /var/cvs/FlightGear-0.9/data/gui In directory baron:/tmp/cvs-serv29971 Ich seh' schon, waehrend die Mehrheit in Urlaub faehrt, baust Du in der Zwischenzeit den halben FlightGear um :-) Oh, sorry this was intended to be a private EMail, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/gui style.xml, 1.2, 1.3
* Martin Spott -- Saturday 09 July 2005 11:51: Ich seh' schon, waehrend die Mehrheit in Urlaub faehrt, baust Du in der Zwischenzeit den halben FlightGear um :-) No, I'm not going to rewrite fgfs while the others are on vacation. :-) Although these changes look extensive, they aren't really. If I hadn't committed the font file, and changed some variable names for easier editing, there wouldn't have much been left from the diffs. Just a few lines. And I'm almost done with it. (I just try to split the patches into smaller parts, so that I look busier. ;-) m. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel]
On Saturday 09 Jul 2005 11:10, Martin Spott wrote: Oh, sorry this was intended to be a private EMail, Well, if my comprehension of it was any indication, it pretty much was :-) AJ ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Google Earth
Has anyone used Google Earth? It seems to be very usefull for getting information to place objects with FGSD. How do they get the elevation of the buildings? http://earth.google.com/images/field.jpg I'm using it in order to get the Cadiz - Gibraltar zone more accurate and it helps a lot. Hope you find it interesting, Carlos ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel]
AJ MacLeod (email lists) wrote: On Saturday 09 Jul 2005 11:10, Martin Spott wrote: Oh, sorry this was intended to be a private EMail, Well, if my comprehension of it was any indication, it pretty much was :-) It's a good thing he didn't reveal any specific details though ... Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] Rutan and Scaled Composites [was code optimization]
YASim is perfectly happy with asymmetric aircraft, FWIW. Andy Has anyone tried to model the Boomerang? Thats the most asymmetric thing I've seen. Or any other Rutan aircraft for that mater? I once downloaded a Velocity and a Starship for MSFS and they were really fun to fly - not sure if the dynamics were correct at all because they really wanted to fly in a way thats hard to describe. OTOH I have read that canards really do like to fly compared to other aircraft. Paul ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] groundcache related
Hi, On Freitag 08 Juli 2005 12:42, BONNEVILLE David wrote: I'm trying to use the groundcache to determine the terrain elevation at a given position. [...] Does anybody know where I am wrong or how I could solve my problem ? At the moment, the groundcache does not itself care for the required ground tiles to be loaded. I guess that this is missing. Try doing something like that: SGLocation location; [ set the location to lat/lon/alt ] globals-get_tile_mgr()-update(location, your_radius, location-get_absolute_view_pos()); Not tested myself, but hopefully works. I am thinking about making the ground cache schedule tiles to be loaded. ... so I am still working on that :) Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] light works
On Mittwoch 06 Juli 2005 21:42, eagle monart wrote: hi all; I think its mentioned before few days ago by another developer about ksfo aproach lights. But no suggestion replied ...to play with the runways lights height where do we have to exactly look at??? terragear flightgear simgear..there are lots of different declerations in every package and I dont know where to start thanks I believe that this is done in flightgears source directory in src/Scenery/tileentry.cxx:FGTileEntry::load(...) I guess you need to find out which ones are the landing lights and rise them that few feet. Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Rutan and Scaled Composites [was code optimization]
Paul Kahler wrote: I once downloaded a Velocity and a Starship for MSFS and they were really fun to fly - not sure if the dynamics were correct at all because they really wanted to fly in a way thats hard to describe. OTOH I have read that canards really do like to fly compared to other aircraft. The trick of the canard is that you can arrange things such that the canard surface stalls before the main wing. Because it is forward of the c.g., this causes a downward pitch, thus saving the pilot from a main wing stall. It's not quite stall proof, because it only applies to near-steady-state changes, but it will save a dumb pilot who pulls back too hard on the yoke. This would be perfectly doable in YASim, if anyone wants to try it. Just put the hstab where it belongs and set the stall angle appropriately. Andy ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Rutan and Scaled Composites [was code optimization]
On Saturday 09 Jul 2005 17:51, Andy Ross wrote: Paul Kahler wrote: I once downloaded a Velocity and a Starship for MSFS and they were really fun to fly - not sure if the dynamics were correct at all because they really wanted to fly in a way thats hard to describe. OTOH I have read that canards really do like to fly compared to other aircraft. The trick of the canard is that you can arrange things such that the canard surface stalls before the main wing. Because it is forward of the c.g., this causes a downward pitch, thus saving the pilot from a main wing stall. It's not quite stall proof, because it only applies to near-steady-state changes, but it will save a dumb pilot who pulls back too hard on the yoke. This would be perfectly doable in YASim, if anyone wants to try it. Just put the hstab where it belongs and set the stall angle appropriately. Andy I've had a longeze on my list for quite a while now and have been planning to do it just as you suggest re the hstab. I couldn't see any real problems with it. It'll be a while before I do anything on it though, so if anyone else wants to do one - go to it:) LeeE ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d