[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/gui style.xml, 1.2, 1.3

2005-07-09 Thread Martin Spott
Melchior Franz wrote:
 Update of /var/cvs/FlightGear-0.9/data/gui
 In directory baron:/tmp/cvs-serv29971

Ich seh' schon, waehrend die Mehrheit in Urlaub faehrt, baust Du in der
Zwischenzeit den halben FlightGear um  :-)

Tschuess,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel]

2005-07-09 Thread Martin Spott
Martin Spott wrote:
 Melchior Franz wrote:
 Update of /var/cvs/FlightGear-0.9/data/gui
 In directory baron:/tmp/cvs-serv29971
 
 Ich seh' schon, waehrend die Mehrheit in Urlaub faehrt, baust Du in der
 Zwischenzeit den halben FlightGear um  :-)

Oh, sorry   this was intended to be a private EMail,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/gui style.xml, 1.2, 1.3

2005-07-09 Thread Melchior FRANZ
* Martin Spott -- Saturday 09 July 2005 11:51:
 Ich seh' schon, waehrend die Mehrheit in Urlaub faehrt, baust Du in der
 Zwischenzeit den halben FlightGear um  :-)

No, I'm not going to rewrite fgfs while the others are on vacation. :-)

Although these changes look extensive, they aren't really. If I hadn't
committed the font file, and changed some variable names for easier
editing, there wouldn't have much been left from the diffs. Just a few
lines. And I'm almost done with it. (I just try to split the patches
into smaller parts, so that I look busier.  ;-)

m.

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Re: [Flightgear-devel]

2005-07-09 Thread AJ MacLeod (email lists)
On Saturday 09 Jul 2005 11:10, Martin Spott wrote:
 Oh, sorry   this was intended to be a private EMail,

Well, if my comprehension of it was any indication, it pretty much was :-)

AJ

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[Flightgear-devel] Google Earth

2005-07-09 Thread Carlos Zaragoza Koblischek

Has anyone used Google Earth?

It seems to be very usefull for getting information to place objects
with FGSD. How do they get the elevation of the buildings?

http://earth.google.com/images/field.jpg

I'm using it in order to get the Cadiz - Gibraltar zone more accurate
and it helps a lot. Hope you find it interesting,

Carlos


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Re: [Flightgear-devel]

2005-07-09 Thread Erik Hofman

AJ MacLeod (email lists) wrote:

On Saturday 09 Jul 2005 11:10, Martin Spott wrote:


Oh, sorry   this was intended to be a private EMail,


Well, if my comprehension of it was any indication, it pretty much was :-)


It's a good thing he didn't reveal any specific details though ...

Erik

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[Flightgear-devel] Rutan and Scaled Composites [was code optimization]

2005-07-09 Thread Paul Kahler

 YASim is perfectly happy with asymmetric aircraft, FWIW.
 
 Andy

Has anyone tried to model the Boomerang? Thats the most asymmetric thing
I've seen. Or any other Rutan aircraft for that mater? I once downloaded
a Velocity and a Starship for MSFS and they were really fun to fly - not
sure if the dynamics were correct at all because they really wanted to
fly in a way thats hard to describe. OTOH I have read that canards
really do like to fly compared to other aircraft.

Paul


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Re: [Flightgear-devel] groundcache related

2005-07-09 Thread Mathias Fröhlich

Hi,

On Freitag 08 Juli 2005 12:42, BONNEVILLE David wrote:
 I'm trying to use the groundcache to determine the terrain elevation at a
 given position.
[...]
 Does anybody know where I am wrong or how I could solve my problem ?

At the moment, the groundcache does not itself care for the required ground 
tiles to be loaded.
I guess that this is missing.

Try doing something like that:

SGLocation location;
[ set the location to lat/lon/alt ]
globals-get_tile_mgr()-update(location, your_radius, 
location-get_absolute_view_pos());

Not tested myself, but hopefully works.

I am thinking about making the ground cache schedule tiles to be loaded.
... so I am still working on that :)

Greetings

  Mathias

-- 
Mathias Fröhlich, email: [EMAIL PROTECTED]

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Re: [Flightgear-devel] light works

2005-07-09 Thread Mathias Fröhlich
On Mittwoch 06 Juli 2005 21:42, eagle monart wrote:
 hi all;

 I think its mentioned before few days ago by another developer about ksfo
 aproach lights. But no suggestion replied ...to play with the  runways
 lights height where do we have to exactly look at???
 terragear flightgear simgear..there are lots of different  declerations
 in every package and I dont know where to start
 thanks
I believe that this is done in flightgears source directory in

src/Scenery/tileentry.cxx:FGTileEntry::load(...)

I guess you need to find out which ones are the landing lights and rise them 
that few feet.

  Greetings

   Mathias

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Re: [Flightgear-devel] Rutan and Scaled Composites [was code optimization]

2005-07-09 Thread Andy Ross
Paul Kahler wrote:
 I once downloaded a Velocity and a Starship for MSFS and they were
 really fun to fly - not sure if the dynamics were correct at all
 because they really wanted to fly in a way thats hard to
 describe. OTOH I have read that canards really do like to fly compared
 to other aircraft.

The trick of the canard is that you can arrange things such that the
canard surface stalls before the main wing.  Because it is forward of
the c.g., this causes a downward pitch, thus saving the pilot from a
main wing stall.  It's not quite stall proof, because it only
applies to near-steady-state changes, but it will save a dumb pilot
who pulls back too hard on the yoke.

This would be perfectly doable in YASim, if anyone wants to try it.
Just put the hstab where it belongs and set the stall angle
appropriately.

Andy


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Re: [Flightgear-devel] Rutan and Scaled Composites [was code optimization]

2005-07-09 Thread Lee Elliott
On Saturday 09 Jul 2005 17:51, Andy Ross wrote:
 Paul Kahler wrote:
  I once downloaded a Velocity and a Starship for MSFS and
  they were really fun to fly - not sure if the dynamics were
  correct at all because they really wanted to fly in a way
  thats hard to describe. OTOH I have read that canards really
  do like to fly compared to other aircraft.

 The trick of the canard is that you can arrange things such
 that the canard surface stalls before the main wing.  Because
 it is forward of the c.g., this causes a downward pitch, thus
 saving the pilot from a main wing stall.  It's not quite
 stall proof, because it only applies to near-steady-state
 changes, but it will save a dumb pilot who pulls back too hard
 on the yoke.

 This would be perfectly doable in YASim, if anyone wants to
 try it. Just put the hstab where it belongs and set the stall
 angle appropriately.

 Andy

I've had a longeze on my list for quite a while now and have been 
planning to do it just as you suggest re the hstab.  I couldn't 
see any real problems with it.

It'll be a while before I do anything on it though, so if anyone 
else wants to do one - go to it:)

LeeE

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