Re: [Flightgear-devel] FlightGear freezes (float point interrupt)

2005-08-17 Thread David Luff
Ampere K. Hardraade writes:

 Lately, my computer has been freezing on me unpredictably while I am using 
 FlightGear.  (Note: I'm not saying FlightGear is to blame.)  Normally, I just 
 cold boot the machine.  Today however, after multiple freezes, I was too 
 angry to try again.  I went away to do other things, and when I came back, 
 FlightGear seems to got killed by the kernel.  When I relaunch FlightGear 
 later, I got a lot of this:
 
 Floating point interrupt (SIGFPE)
 
 Unfortunately, this was the only message I've got.  
 
 I start FlightGear using the following command:
 /usr/local/FlightGear/bin/fgfs 
 --fg-scenery=/usr/local/FlightGear/data/FlightGear/Scenery-0.9.8 
 --aircraft=b1900d --airport=KSAC --bpp=24 --geometry=1280x600 --fov=69.9 
 --multiplay=out,10,81.169.158.37,5002 --multiplay=in,10,192.168.0.194,5002 
 --callsign=AMPERE --enable-real-weather-fetch --enable-clouds3d
 

A real stab in the dark this, but I solved a lot of random freezes in opengl 
apps and internal compiler errors from gcc by clearing a layer of compacted 
dust from the cpu cooler (Athlon).

Alternatively, does FG freeze when you start it without all the options above?

Cheers - Dave

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Re: [Flightgear-devel] TaxiDraw-0.3.2 released

2005-08-17 Thread David Luff
Durk Talsma writes:

 That's really great news! I just started working again on the AI ground 
 network code, and was wondering what the status was with respect to the move 
 to sourceforge/CVS. I started working version 0.3.0 and was wondering how we 
 should go about merging this with the current release. With cvs, I guess it's 
 going to be fairly easy to incrementally add my changes to the repository.
 
 FWIW, we probably need to think a bit about the changes to the fileformat 
 required to support the AI networking code.
 

There's an AI directory under src now so you can dump all your stuff in there.  
I'll sort out write access for you and Ralf when I get a chance.  Ralf is 
working on adding polyline support to autogenerate the rectangles for curved 
taxiway sections.  I'll sort out a taxidraw-devel list shortly as well to avoid 
plaguing the FG list with this stuff ;-)

Internally, you can store your node-arc data structures separate from the 
airport data structure for now, and output them in whatever file format you 
decide for FG.  Eventually, we might want to link the internal representation 
of physical and logical paths, since it might be possible to largely generate 
one from the other.  Maybe!

Cheers - Dave

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Re: [Flightgear-devel] FlightGear freezes (float point interrupt)

2005-08-17 Thread Andy Ross
Ampere K. Hardraade wrote:
 Lately, my computer has been freezing on me unpredictably while I am using
 FlightGear.  (Note: I'm not saying FlightGear is to blame.)  Normally, I just
 cold boot the machine.  Today however, after multiple freezes, I was too
 angry to try again.  I went away to do other things, and when I came back,
 FlightGear seems to got killed by the kernel.  When I relaunch FlightGear
 later, I got a lot of this:

 Floating point interrupt (SIGFPE)

This sounds to me a lot like a hardware problem.  Can you make it
happen when running other 3D applications?  Have you tried
memtest86?

Andy

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[Flightgear-devel] Question for Solaris-men

2005-08-17 Thread Sergio
Sorry for ask here this strange question, expressely for Solaris-men, 
e.g. Sir Martin Spott and others...


The question is only : how to set an USB-joystick on Solaris 10x86 up ?

An the reason for to ask this question here is : nobody interesting to 
answer me on Solaris forums, simply because the only reason to use a 
joystick on Solaris is precisely ... to use FlightGear ! Right ?


Thank's for advance : without joystick, no true FlightGear usage...

Cheers,

Sergio



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Re: [Flightgear-devel] Question for Solaris-men

2005-08-17 Thread Martin Spott
Sergio wrote:
 Sorry for ask here this strange question, expressely for Solaris-men, 
 e.g. Sir Martin Spott and others...

Oh, thanks for ennobling my name  :-))

Sorry, I can't help you here as I never owned a joystick. I only have
an Ultra2 which doesn't have USB ports so I couldn't test it for you
even if I had a joystick. The U280 machines I maintain at my customers
site do have USB but I don't believe they want me to run FlightGear on
their file- or database servers  ;-)

 Thank's for advance : without joystick, no true FlightGear usage...

What platform do you use for FlightGear ? Could you provide hardware
details and FlightGear performance numbers (fps) to us ?

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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[Flightgear-devel] Custom Scenery for Lake Constance

2005-08-17 Thread Ralf Gerlich

Hello,

some time ago I posted that I had some project for custom scenery around
Lake Constance in the most southern part of Germany going. Now that the
legal issues are solved I'm proud to present the first comparison
screenshots :-)

http://web44.netzwerteserver2.de/196.0.html

The standard scenery (on the left of the pictures) is from today.

And: No, the framerates are not representative. It's quite smooth on my
Laptop under Linux (ATI Mobility Radeon 9600 M10).

However, it could become tricky when all the roads and streets are
added, which a friend of mine digitized.

Actually I had to reduce them to major freeways and railroads as
TerraGear choked on the smaller roads. Interestingly it's killed some
time into the process by a SIGKILL which doesn't come from itself. I
already had a look into the kernel logs but no out-of-memory-kill is
logged and CPU-overload-killing would have seen SIGXCPU before. Besides:
I have set no limits on CPU-load and memory is far from out when the
KILL happens. I'll have to figure that out.

We haven't digitised all area data (population, forest, etc.) around the
lake yet so at some points it's just green, but as somebody living there
I can tell you: The custom scenery is far more like the real thing than
the standard scenery. ;-)

For example, VMAP0 has a highway going nearly all the way through the
area north-west of the lake. This highway does not exist. It was planned
though, but never built.

We already did quite a number of flights around the new scenery and now
it's actually possible to navigate visually. VMAP0 is missing some of
the towns so you never know what town it is you see below you ;-)

Regards,
Ralf



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Re: [Flightgear-devel] Question for Solaris-men

2005-08-17 Thread Sergio




Martin Spott a crit:

  Sergio wrote:
  
  
Sorry for ask here this strange question, expressely for Solaris-men, 
e.g. Sir Martin Spott and others...

  
  
Oh, thanks for ennobling my name  :-))

Sorry, I can't help you here as I never owned a joystick. I only have
an Ultra2 which doesn't have USB ports so I couldn't test it for you
even if I had a joystick. The U280 machines I maintain at my customers
site do have USB but I don't believe they want me to run FlightGear on
their file- or database servers  ;-)
  

Why ? It can interest its for replacing data processing with piloting
airplanes...

  
What platform do you use for FlightGear ? Could you provide hardware
details and FlightGear performance numbers (fps) to us ?
  

Here is precisely the problem, and my only chess (with also Rosegarden 
sequencer) on Solaris.

After our last conversation (FlightGear extremely too slow), have tried
several ways (my actual machine is unfortunately a x86 with a Radeon
9200=r280) :

1) Utah-GLX : runs but without glx because unsupports my 9200, installs
AGPgart at the general reboot and crashes fully and definetively
(frame) the entire machine :-D .

2) Wiki : builded a good r200 driver, glx works, AGP 8x works, but of
course the kernel (Solaris 10) does not accept the Wiki Xorg because it
have no DRI entry. Rests my R200 driver, witch increases a bit the
performance, but not so as the Xsun system, witch had already a
built-in glx.

3) Asked Opensolaris group, it it's possible to build my own kernel
with DRI entry : answer was that any team is already on this task, and
about this i at least understanded how FlightGear can actually work
(e.g. on any Opensolaris screenshot !) without DRI :
- either the machine is a sparc-station : in this case, openwin have an
own accelerated OpenGL ;
- or (x86) the card is a Nvidia, and Sun provides recently the adapted
accelerated driver ;
- or (x86) the card is an Ati, with a commercial (provided from a
independant enterprise) accelerated driver ($ 30-120 or similar, 4
versions for each card)

But if i will have money, then i will buy a sparc-machine and not a
driver or a videocard ! :-) 

About that all, my idea was to verify if, increasing the power with the
joystick (with mouse it's too odd), it's however possible to "flight"
under acceptables conditions.

At conclusion, waiting for the new DRI kernel or the Sparc-station, i
can only shutdown, boot Fedora, use FlightGear, after that shutdown
Fedora and boot Solaris for others tasks...

About Fedora, i can precise that :
- unsetting DRI, the simulator runs very slow, like for me under
Solaris ;
- unsetting GLX, it even doesn't start ;
- setting AGP 8x, Xorg hangs at the login ;
- setting DRI, GLX, AGP 4x or without setting AGPMode, works fine.

(CPU Intel 2,8 Ghz, 512 Mo RAM, 128 Mo videocard, disks 7200 rpm)

Cheers,

Sergio








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Re: [Flightgear-devel] Custom Scenery for Lake Constance

2005-08-17 Thread Oliver C.
On Wednesday 17 August 2005 20:12, Ralf Gerlich wrote:
 Hello,

 some time ago I posted that I had some project for custom scenery around
 Lake Constance in the most southern part of Germany going. Now that the
 legal issues are solved I'm proud to present the first comparison
 screenshots :-)

 http://web44.netzwerteserver2.de/196.0.html

 The standard scenery (on the left of the pictures) is from today.

Very nice done. Looks great.
Where can i download it?

Best Regards,
 Oliver C.

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Re: [Flightgear-devel] FlightGear freezes (float point interrupt)

2005-08-17 Thread Ampere K. Hardraade
On August 17, 2005 04:55 am, David Luff wrote:
 Alternatively, does FG freeze when you start it without all the options
 above?

 Cheers - Dave

It seems to.

Ampere

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Re: [Flightgear-devel] FlightGear freezes (float point interrupt)

2005-08-17 Thread Ampere K. Hardraade
On August 17, 2005 10:02 am, Andy Ross wrote:
 This sounds to me a lot like a hardware problem.  Can you make it
 happen when running other 3D applications?  Have you tried
 memtest86?

 Andy

I think I reproduced it by increasing CPU load (ie. loading other 
applications).  As for memtest86, I do not know how to use the program.

Ampere

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Re: [Flightgear-devel] FlightGear freezes (float point interrupt)

2005-08-17 Thread Ivo
On Thursday 18 August 2005 05:19, Ampere K. Hardraade wrote:
 On August 17, 2005 10:02 am, Andy Ross wrote:
  This sounds to me a lot like a hardware problem.  Can you make it
  happen when running other 3D applications?  Have you tried
  memtest86?
 
  Andy

 I think I reproduced it by increasing CPU load (ie. loading other
 applications).

This sounds like a heat problem. Check your CPU temperature right after the 
crash. How hot is it?

AMD (that's what I'm using) specs say they can go up to 85 or 90 degrees C 
(depends on the model), but I ran into trouble at about 70-75 degrees.

(Don't laugh, I had mounted my heatsink the wrong way around by mistake, 
there was almost no thermal paste between the cpu core and the heatsink. 
That had never happened to me before, and I have built quite a lot of 
systems in the past ten years.)

  As for memtest86, I do not know how to use the program.

Download the iso image, burn it to a cd, boot from it and let it run all 
tests (may take a while).

--Ivo


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Re: [Flightgear-devel] commit checker

2005-08-17 Thread Ivo
On Tuesday 02 August 2005 09:51, Melchior FRANZ wrote:
 On Tue, Aug 02, 2005 at 03:32:11AM +0200, Ivo wrote:
  On Friday 01 July 2005 14:05, Melchior FRANZ wrote:
 http://members.aon.at/mfranz/citest  [1.2kb]
 
  I'm working on a similar tool (meaning: checking sanity of files) for
  another project and this part does not work correctly with all versions
  of 'file'.

 Thanks for the info. It's basically for my personal use, so
 I'm not too worried. (BTW: I added an XML check by means of
 xmllint -- don't know if I uploaded that already). I'll look
 into that 'file' problem. Further suggestions always welcomed. :-)

Maybe you want to take a look at my code:

cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/mplayer co -P 
main/TOOLS/checktree.sh

I did my best to keep it portable, fast and flexible. The tests are not the 
same (although there is some overlap) but other tests can easily be added.

--Ivo


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