I've not even tried if moving the objects in (0,0,0)
makes them work fine. I'll try today (perharps, if
I've enought time).

About the textures problem I've asked some time
ago on the PLIB mailing list and we've found that
3dsMAX doesn't use a standard to read the rgb files.
So it seems that it load them "upside down" respect
to PLIB loader. However it's a minor problem, that
could be solved quicky.

>Or are there different 3ds format versions?
If I understand the question, I could tell you that the
ASE format is different from 3ds format. It's like the 
ac3d files, where all the informations about the scene
are "readable" (the data it's not compressed or codified).


Hi, Luca


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