I've not even tried if moving the objects in (0,0,0) makes them work fine. I'll try today (perharps, if I've enought time).
About the textures problem I've asked some time ago on the PLIB mailing list and we've found that 3dsMAX doesn't use a standard to read the rgb files. So it seems that it load them "upside down" respect to PLIB loader. However it's a minor problem, that could be solved quicky. >Or are there different 3ds format versions? If I understand the question, I could tell you that the ASE format is different from 3ds format. It's like the ac3d files, where all the informations about the scene are "readable" (the data it's not compressed or codified). Hi, Luca _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel