Re: [Flightgear-devel] Location of SimGear
John Check writes: Is there an option to init running? /engines/engine[0]/running=true I think This dosn't work anymore at the moment. The FGEngine constructor in JSBSim contains running = false. Cheers - Dave -- David Luff Engines Research Group University of Nottingham 0115-9513814 [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Location of SimGear
D Luff writes: Jon Berndt writes: Did we goof somewhere? Do we need to change something? Well, I suppose we ought to allow users to specify that the engine is running at startup. IMHO - a 'mouseless' interface to FGFS is mandatory ! so there should at least be a keyboard shortcut Cheers Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Location of SimGear
On Thu, 15 Nov 2001, Norman Vine wrote: D Luff writes: Jon Berndt writes: Did we goof somewhere? Do we need to change something? Well, I suppose we ought to allow users to specify that the engine is running at startup. IMHO - a 'mouseless' interface to FGFS is mandatory ! so there should at least be a keyboard shortcut Cheers Norman I can't argue with that. Does anybody have suggestions for keybindings? TTYL J ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Location of SimGear
Mally writes: It's probably too late to comment on this by now, but from a user point of view, it's very awkward when you've got the stick in one hand on approach to key the SHIFT-key options. I'm in favour of single key presses wherever possible for the runtime functions. A good point but . Just wait ctrlshiftkey combinations are coming as there are many more things that we want key-bindings for then there are keys ! Cheers Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Location of SimGear
David Megginson writes Sent: Thursday, Novembe John Check writes: I can't argue with that. Does anybody have suggestions for keybindings? How about 0, 1, 2, and 3 for the magneto positions? I like the idea but how about if we extend it a little with some borrowed ideas i.e. ctrl-e 0 magneto_pos 0 ctrl-e 1 1 ctrl-e 2 2 with ctrl-e being the meta key for Engine related stuff I fully realize that ctrl-e might be a little fine-grained but the idea is to introduce Meta Key sequences that will allow for having SETS of KEYS bind to the separate sub-systems This will allow us to reuse keys :-) Cheers Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Location of SimGear
David Megginson writes: How about 0, 1, 2, and 3 for the magneto positions? Well it would leave m/M for mixture if required. Cheers - Dave -- David Luff Engines Research Group University of Nottingham 0115-9513814 [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Location of SimGear
Dave Luff writes: Mally writes: Anyway, I definately think that m/M and s should be used for magnetos and starter - at the moment there is no way to start the engine with a 2 button mouse! It's probably too late to comment on this by now, but from a user point of view, it's very awkward when you've got the stick in one hand on approach to key the SHIFT-key options. I'm in favour of single key presses wherever possible for the runtime functions. You want to turn the magnetos off on approach??? Seriously though, I agree with what you are saying for something like mixture which will be adjusted in flight, but for something like magnetos which will normally be switched on the ground I think we need to maximise the use of the keyboard real-estate. Perhaps flytime would have been a better word than runtime. Mally ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Location of SimGear
* [EMAIL PROTECTED] [2001.11.15 12:45]: On Thursday 15 November 2001 1:08 pm, you wrote: John Check writes: I can't argue with that. Does anybody have suggestions for keybindings? How about 0, 1, 2, and 3 for the magneto positions? All the best, David Thats what I was thinking, but I'd probably go with the keyboard numbers and start at one, as opposed to the numpad. BTW to whoever suggested 's', that toggles the mini panel. We should probably move that to 'p' since panel hide is 'P' and bind pause to the 'pause' key. I'd also suggest the -/+ on the keypad as an alternate throttle, possibly with a modifier for mixture. Could we also change the 'i' and 'I' keybindings? They change the HUD layout. I was thinking we could make 'i' act like the 's' key to cycle through the available HUDs. Currently, 'I' give the normal HUD and 'i' gives the alternative HUD (or visa versa). We could free up a key by making one key cycle and wrap. Of course would *could* map keys like Fly or FS2k, but I never used either so I wouldn't know what the mappings are. That would be cool and could definately flatten the learning curve for some people. Did a little looking around and found the following: Fly! II http://fly.godgames.com/fly2_man4.php FS2000 http://virtuaviator.homestead.com/files/keysfsk2.zip FS2002 http://ftp.avsim.com/library/zipshow.php?DownloadID=11608FileName=FS2002+COMMANDS.txtCType=text%2Fplain X-Plane http://www.x-plane.org/Detailed/227.shtml That should get us started. :-) I'll volunteer to work up an X-Plane compatible keyboard.xml file. How do you propose we do this? Have a separate keyboard-mysim.xml file for each? -- Cameron Moore [ Do Roman paramedics refer to IV's as 4's? ] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel