Guys!
We can't achive MSFS2002 quality without multitexture support
so First task we have to work on is multitexture support
Steve Baker said that he wait until shader languages become popular and
OpenGL2.0 come out
so or we wait OpenGL2.0 or implement multitexure
I start work on it
my primary task is implementing light lobes of aircraft and this can't done
without multitexture
Marten Stronberg gave me some sources that he works on
If someone intrested in I can give sources
If we will do this FGFS become the coolest sim in the world!!!
Thanx in advance
Roman


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