Re: [Flightgear-devel] One bug with multiplayer...
On Saturday 16 Jul 2005 22:56, Paul Kahler wrote: > On Sat, 2005-07-16 at 22:44 +0300, Vassilii Khachaturov wrote: > > > On a side note, while testing the multiplay mode, > > > robitabu on #flightgear irc and I have discovered the > > > "Instant Replay" is also sent to all other players. Kind > > > of a nice "feature" when you want to show people stuff, > > > but also probably something you don't want all the time... > > > > > > :) > > > > That's pretty cool! it's pretty harmless though, isn't it? > > also, when people want to see others' action a lot, and one > > is lazy to do takeoffs/landings all the time, this can be a > > nice alternative to the boring AIs in single-player --- fly > > a nice circuit one time, and loop it via the network to the > > others. > > Is it possible to run FGFS as a screen saver? I think > prerecorded flights would make a really interesting screen > saver. At our local EAA meetings (chapter13) they sometimes do > slide shows before the meeting and I always thought having > FGFS up there might be cool. Either a screen saver mode or a > really long recorded demo would fit the bill. > > Paul There's not a screen-saver mode, as such, but you could script an entire flight using nasal. It would be possible to set up an aircraft so that once FG was started with that particular aircraft, the a/c would take-off, fly around, manuevour and then land, without you having to touch anything. LeeE ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] One bug with multiplayer...
On Sat, 2005-07-16 at 22:44 +0300, Vassilii Khachaturov wrote: > > On a side note, while testing the multiplay mode, robitabu on > > #flightgear irc and I have discovered the "Instant Replay" is also sent > > to all other players. Kind of a nice "feature" when you want to show > > people stuff, but also probably something you don't want all the time... > > :) > > That's pretty cool! it's pretty harmless though, isn't it? also, > when people want to see others' action a lot, and one is lazy to do > takeoffs/landings all the time, this can be a nice alternative > to the boring AIs in single-player --- fly a nice circuit one time, > and loop it via the network to the others. Is it possible to run FGFS as a screen saver? I think prerecorded flights would make a really interesting screen saver. At our local EAA meetings (chapter13) they sometimes do slide shows before the meeting and I always thought having FGFS up there might be cool. Either a screen saver mode or a really long recorded demo would fit the bill. Paul ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] One bug with multiplayer...
Vassilii Khachaturov > > On a side note, while testing the multiplay mode, robitabu on > > #flightgear irc and I have discovered the "Instant Replay" is also sent > > to all other players. Kind of a nice "feature" when you want to show > > people stuff, but also probably something you don't want all the time... > > :) > > That's pretty cool! it's pretty harmless though, isn't it? also, > when people want to see others' action a lot, and one is lazy to do > takeoffs/landings all the time, this can be a nice alternative > to the boring AIs in single-player --- fly a nice circuit one time, > and loop it via the network to the others. > > I wonder if during the replay the others' positions is shown current > (i.e., wherever they're during the replay), as it were during the original > play, or not shown at all (which would be my bet)? Not shown at all, so far as I can see. V. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] One bug with multiplayer...
> On a side note, while testing the multiplay mode, robitabu on > #flightgear irc and I have discovered the "Instant Replay" is also sent > to all other players. Kind of a nice "feature" when you want to show > people stuff, but also probably something you don't want all the time... > :) That's pretty cool! it's pretty harmless though, isn't it? also, when people want to see others' action a lot, and one is lazy to do takeoffs/landings all the time, this can be a nice alternative to the boring AIs in single-player --- fly a nice circuit one time, and loop it via the network to the others. I wonder if during the replay the others' positions is shown current (i.e., wherever they're during the replay), as it were during the original play, or not shown at all (which would be my bet)? V. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] One bug with multiplayer...
Hi, I've been trying to track down a bug with sometimes players (aircrafts) not being shown even it's getting udp packets correctly. What I've found out so far is that if someone logs off, then whoever logins using the same aircraft model will simply not appear in fgfs (those who has got the logged off event). There could be something to do with the model loading and cleaning up code in MPPlayer::LoadModel() and MPPlayer::Close() in src/MultiPlayer/mpplayer.cxx? Unfortunately I don't know anything about simgear/plib... On a side note, while testing the multiplay mode, robitabu on #flightgear irc and I have discovered the "Instant Replay" is also sent to all other players. Kind of a nice "feature" when you want to show people stuff, but also probably something you don't want all the time... :) Pigeon. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d