Re: [Flightgear-devel] Re:FGFS easter egg
C. Hotchkiss [EMAIL PROTECTED] wrote: So, what should we consider adding into the program to be our first official egg, a parody on the Ever-ready Bunny? (The project keeps going and going and ... and never stops.) Charlie, you know what happened to that Bunny? It died. Of sexual exhaustion. Some dork put the batteries in wrong way around. Instead of going and going, it kept on coming and coming. They say it was not a pretty sight. As for an easter egg - create this little airfield on the top of Everest. Next to it plant a couple of palm trees and create a few banana huts. Off to the side, a billboard displaying something suitable. :-) -- Billy ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Re:FGFS easter egg
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Erik Hofman Sent: 21 May 2002 09:42 To: [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] Re:FGFS easter egg C. Hotchkiss wrote: Actually, what we have had was not an Easter egg, but a surprise improvement that might someday be the norm. Program Easter eggs are supposed to be hidden and activated by an arcane sequence of operator inputs. So, what should we consider adding into the program to be our first official egg, a parody on the Ever-ready Bunny? (The project keeps going and going and ... and never stops.) Area 51 of course. Do you really need an Easter Egg? If you do, please make sure it is Windows compatible - because I had 24 hours of being unable to use FlightSim, which was incredibly boring. -- Richard Kirkcaldy [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Re:FGFS easter egg
On Tue, 21 May 2002 10:10:53 +0200, Billy Verreynne [EMAIL PROTECTED] wrote in message 00f101c2009f$0995af80$[EMAIL PROTECTED]: C. Hotchkiss [EMAIL PROTECTED] wrote: As for an easter egg - create this little airfield on the top of Everest. Next to it plant a couple of palm trees and create a few banana huts. Off to the side, a billboard displaying something suitable. :-) ..this and Erik's Area 51, I like. ..question is, should we put these in as an --with-easter-eggs compile and runtime option? -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Re:FGFS easter egg
Actually, what we have had was not an Easter egg, but a surprise improvement that might someday be the norm. Program Easter eggs are supposed to be hidden and activated by an arcane sequence of operator inputs. So, what should we consider adding into the program to be our first official egg, a parody on the Ever-ready Bunny? (The project keeps going and going and ... and never stops.) Regards, Charlie H. -- C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do, it blows away your whole leg. - Bjarne Stroustrup ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel