[Flightgear-devel] v1.0 musings (was: Aircraft included in base package)

2005-01-20 Thread Curtis L. Olson
Jim Wilson wrote:
Probably I've got this wrong,  but isn't the c-172 our most refined/realistic
flightmodel?  My impression of yasim, from using it for the p51d, but not as
an aero engineer,  is that getting an aircraft working is about 2 parts theory
and 1 part voodoo (the part that the basic formulas don't cover).
 

I have access to a commercial FAA Level 3 FTD certified C172 model.  I 
haven't done any direct comparisons, but I can say that there are some 
aspects of our C172 that are waaay off.  Some day when I have time I'd 
like to do some more direct comparisons and at least nudge some portions 
of our C172 in the right direction, but I've been keeping busy with 
other stuff lately.

Let me steer this discussion in another direction ...
I would really love to start talking about doing a v1.0 release of 
FlightGear ... maybe this spring or early summer.  There are a couple 
things that I feel are holding us back.  We will live with or without 
fixes, but if we do a 1.0 release, it would be nice to make it ... well 
... really nice.  I would like to see at least the following items 
addressed:

1. Documentation (getting started manual) really needs to be made current.
2. Spiffed up and much improved C172 (inside and out.)  Or the pa28-161 
... the goal would be to have one nicely done model that demonstrates 
all the functionality and features of our simulator and does it in a 
really nice, polished way.

3. Fix the JSBsim low speed gear jitters.  Here's my one and only *big* 
gripe about JSBsim ... gear handling when stopped.  At some point we 
*must* solve that problem and make the gear stick, stay put, not jitter, 
and not swing into the wind when the aircraft is stopped.  YAsim figured 
out a (pragmatically) reasonable way to do it, so it must be possible.  
It would be really, really, really, really, *really* great if we could 
get that one problem cleared up in the near future.

4. We need to do some work on the fgrun front end to make it more user 
friendly.  Frederic and Bernie (and others?) have done a *lot* of great, 
difficult, and tedious work on this tool to bring it to where it is, but 
there are still some gaps and things that could be much improved to make 
the tool work for new users.  There are also some human factors/feedback 
issues with fgrun and launching flightgear that (again are hard but) 
would be nice to address.

I think we are really close to a nice v1.0 release.  We have a good 
solid infrastructure in place.  We can do a lot of really neat and cool 
stuff.  We offer FlightGear 100% for free.  But we should mentally 
follow the process of a new user seeing a post about FG somewhere on the 
net, clicking on the link, arriving at our web site, downloading the 
setup.exe, installing it, launching it for the first time, selecting an 
aircraft/airport, selecting other options, and finally running 
FlightGear.  What issues will they see?  What will cause confusion?  
What doesn't work well without additional knowledge?  For better or 
worse, 90-95% of our users are going to be on the windows platform, so 
some of us at least do need to consider (carefully) the perspective of 
the typical windows user.

It's my sense that we are entering a new phase of FlightGear.  Our 
popularity and web traffic and downloads continue to grow.  I'm not sure 
the best way to verbalize this, but I think it is getting to be time for 
us to take a step forward in our own growth as a project; to step up to 
the next level; to take responsibility for some of our short comings; to 
attack some of our tough/boring issues.  This might be too much of a 
USA-centric analogy, but it's perhaps similar to the sports world where 
a standout high school athlete is now contemplating moving to the 
college level.  (or maybe it's a college athlete moving to pro ...) :-)  
Can they step up and compete at the next level?  Can we?

Like it or not, our popularity is pushing us towards the next level.  
It's my intention to respond with a really nice v1.0 release, but 
clearly this project is nothing without all the great help of the many 
volunteers that do such a great job, and a nice v1.0 release is only 
possible with everyone's help and participation.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] v1.0 musings (was: Aircraft included in base

2005-01-20 Thread Martin Spott
Curtis L. Olson wrote:

 1. Documentation (getting started manual) really needs to be made current.

Indeed, I spend too much time lingering around with portability
stuff or other sorts of distraction lately. I'll go on and move the
focus,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] v1.0 musings (was: Aircraft included in base package)

2005-01-20 Thread Matthew Law
* Curtis L. Olson [EMAIL PROTECTED] [2005-01-20 15:30]:
 4. We need to do some work on the fgrun front end to make it more user 
 friendly.  Frederic and Bernie (and others?) have done a *lot* of great, 
 difficult, and tedious work on this tool to bring it to where it is, but 
 there are still some gaps and things that could be much improved to make 
 the tool work for new users.  There are also some human factors/feedback 
 issues with fgrun and launching flightgear that (again are hard but) 
 would be nice to address.

Would it be preferable then, to package the windows version of FG with
fgrun and centre the docs around using fgrun while still catering for 
'more advanced' command line usage in the documentation?

I think it's fair to say that there are a lot more linux users now than
there were just a couple of years ago who have come over from Windows.
These people would also benefit from a GUI too...

I am not trying to open the can of worms marked 'default GUI for FGFS'.
I merely think that Curt is absolutely right.  You can use the command
line interface if you wish but one or more GUI options is an absolute
requirement and when it comes to documentation, it may be that to cut
down on work we may have to adopt one GUI interface and only document
that.

All the best,

Matthew
(Donning flame suit as we speak ;-)

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Re: [Flightgear-devel] v1.0 musings (was: Aircraft included in base package)

2005-01-20 Thread Oliver C.
Personally i think it is too early for a 1.0 release.

Here are some points why:

1. The gear problem, Jon Berndt allready mentioned it. 
On the ground the planes just don't feel good.

2. An in game GUI for every user (not only Windows users) is
missing. This is IMHO a big must for a 1.0 production release.
fgrun.exe is okay for the beginning or development versions but not for a 
production release. 
A production release should really have a menu that is running inside of 
flightgear as a part of flightgear and not as an outside application.
Especially when we aim at end users.
Sure, some will say that this is not necessary for a simulator, 
but end users will base their review and valuate it on that.

3. Another requirement for a 1.0 production release
is a way to change the aircraft when flightgear is allready started.
 
4. If you want to reach the end user, you need a 
learn to fly interactive in game tutorial (how far is fligttutor 
progressed?). 
In other words, documentation is not enough for the marked today.
Releasing flightgear 1.0 without a learn to fly interactive flying  tutorial  
leads to a situation that users download flightgear, start it, don't know 
what to do. take a tour around San Francisco to see what flightgear has
visually to offer and then delete it because they don't know what to do next.
We should show to the users that there is a lot more possible
than just only seeing flightgear as an eye candy city tour software.

5. A way to switch the airport from an in game menu when flightgear is 
allready started.
It should also be possible to select an airport by country or city name.


In my opinion we should delay the official FlightGear 1.0 release until
the above is fixed.
This would mean at least 4-10  more releases,
so an estimated release date for a 1.0 release could be somewhere in 4th 
quarter 2006.
Don't understand me wrong, but i don't want to see people
complaining about the above missing features and saying that flightgear
is crap because those things are missing.
We should take in mind, that people, especially magazines tend to review and 
compare Open Source applications with the competition (X-Plane, MS Flight 
Simulator etc.) when the application reaches version 1.0, 
And a 1.0 version is the first and most important version number for a 
production release because people judge later versions on
experiences they made with version 1.0.
Any bad reviews because the above is missing are not good reviews.
 
FlightGear has gone a long way, but imo it is still far too early for a 1.0 
production release. 


Best Regards,
 Oliver C.




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