Re: [Flightgear-devel] Translucent Dialogs

2003-01-19 Thread Curtis L. Olson
David Megginson writes:
 The translucent dialogs we've been using look very spiffy, but it
 turns out that they're not all that practical once you start using
 things like pop-up menus in combo boxes.  Take a look at the clouds
 dialog in the latest CVS (FlightGear and base package) to see why.
 
 How would people feel about going opaque?

What about 90% opaque?  Just enough to say, yeah, we're cool but for
all practical purposes, they are opaque ... (?)

Curt.
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Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
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Re: [Flightgear-devel] Translucent Dialogs

2003-01-19 Thread David Luff
On 1/19/03 at 6:06 PM David Megginson wrote:

The translucent dialogs we've been using look very spiffy, but it
turns out that they're not all that practical once you start using
things like pop-up menus in combo boxes.  Take a look at the clouds
dialog in the latest CVS (FlightGear and base package) to see why.

How would people feel about going opaque?

Opaque is good for dialogs where the sim is paused, but translucent is
better for non-paused dialogs, such as selecting an ATC communication from
a list whilst flying, IMHO.

Could this not be made user definable though?

Cheers - Dave



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Re: [Flightgear-devel] Translucent Dialogs

2003-01-19 Thread Curtis L. Olson
David Megginson writes:
 The translucent dialogs we've been using look very spiffy, but it
 turns out that they're not all that practical once you start using
 things like pop-up menus in combo boxes.  Take a look at the clouds
 dialog in the latest CVS (FlightGear and base package) to see why.
 
 How would people feel about going opaque?

Ok, your latest changes eliminate my crash.  Thanks!  I now see what
you mean about the translucency.  The popup menus at least need to be
opaque.  But since we probably can't control this at that fine of
detail we do probably need to go opaque ...

I'm not all that attached to the translucency other than it was a bit
of eye candy, I'm willing to give it up if everyone else is.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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RE: [Flightgear-devel] Translucent Dialogs

2003-01-19 Thread Michael Basler
David,

 The translucent dialogs we've been using look very spiffy, but it
 turns out that they're not all that practical once you start using
 things like pop-up menus in combo boxes.  Take a look at the clouds
 dialog in the latest CVS (FlightGear and base package) to see why.

 How would people feel about going opaque?

I am not that definit on this one, maybe personally would leave it as is,
but as we are on this:

Could we draw the menu line over the full width, independent of resolution?
This is common for nearly all programs on all platforms I know.

We just would fill it with the main menu entries as far as they go. Perhaps
the Help menu (maybe including an About button with a link the Home page
and GPL) might be on the very right, but this is not mandatory.

PS: Are the recent CVS submits supposed to solve the OK/Cancel memory leak
issue?

Regards, Michael

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Michael Basler, Jena, Germany
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RE: [Flightgear-devel] Translucent Dialogs

2003-01-19 Thread Michael Basler
David,

After getting recent CVS updates the menu crash is gone for me too. Great
Work you guys!

Regards, Michael

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Re: [Flightgear-devel] Translucent Dialogs

2003-01-19 Thread David Megginson
Curtis L. Olson writes:

   How would people feel about going opaque?
  
  What about 90% opaque?  Just enough to say, yeah, we're cool but for
  all practical purposes, they are opaque ... (?)

Sounds like a good compromise.


All the best,


David

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RE: [Flightgear-devel] Translucent Dialogs

2003-01-19 Thread David Megginson
Michael Basler writes:

  Could we draw the menu line over the full width, independent of
  resolution?  This is common for nearly all programs on all
  platforms I know.

Right now we're using the higher-level PUI menubar widget, so we have
to take what we get.  To change its appearance, we'd have to implement
our own menubar from low-level widgets.

In fact, we probably will have to do that sooner or later, since the
PUI menubar is not all that feature-rich, but I don't want to dive
into it right now.

  PS: Are the recent CVS submits supposed to solve the OK/Cancel memory leak
  issue?

It should be fixed now.


All the best,


David

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